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Old 08-16-2009, 11:52 AM   #1
EseQueL
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Default [Int-Sent] Shandris the Hippogryph Tamer


PLS. LOOK ON CONCEPT NOT NUMBERS. WE CAN TALK ABOUT THE NUMBERS.

my concept on this hero is to have a summoning hero that can ride her pets!
Theme: Hippogryph Tamer

Quote:

Shandris
Hippogryph Tamer

The hippogryph's were known to be hostile creatures, infamous for killing countless innocent people, but the rarity of the matter took place when the young Archer, Shandris started taming these beloved creatures. Bringing her swift bow and newly-befriended sister, they valiantly fight for the Sentinel, vanquishing the vile likes of the Scourge, by cleansing their inner body with the power of the moon. Now, the once known hostility of the hippogryph's are no longer doubted, as they courageously defend their master at all costs, even at the cost of their vitality.

Strength- 16 + 1.2
Agility- 20 + 2
Intelligence- 22 + 2.2

Can learn-> Summon Hippogryph, Lunatic Force, Hippogryph's Blessings, and Ride Hippogryph

Attack Range- 600
Base Movement Speed- 295


Quote:

Summon Hippogryph-
Summons a Hippogryph which have 300 hitpoints and 35-45 damage and is immune to magic.
Level 1- 1 max
Level 2- 2 max
Level 3- 3 max
Level 4- 4 max

Duration: until the unit dies
Cooldown: 7 seconds
Mana Cost: 75 mana
Quote:

Lunatic Force-
Casts a Lunatic Force on a target enemy hero which silences the target and after that, the force will burst dealing damage to the target and slowing it.
Level 1- 2 seconds silence, 100 damage and 1.5 seconds slow
Level 2- 3 seconds silence, 150 damage and 2 seconds slow
Level 3- 4 seconds silence, 200 damage and 2.5 seconds slow
Level 4- 5 seconds silence, 250 damage and 3 seconds slow

Mana Cost: 150 mana
Cooldown: 25 seconds

Notes:
-the silence will take effect first then it blow up, dealing damage and slow.
Quote:

Hippogryphs Blessings-
Everytime Shandris summons a hippogryph, the hippogryphs will be very happy. To say "thank you" to their tamer, they will heal Shandris once they are summoned and give Shandris a bonus damage while they are alive.
Level 1- 5 bonus damage / heals 1% max hp
Level 2- 10 bonus damage / heals 2% max hp
Level 3- 15 bonus damage / heals 3% max hp
Level 4- 20 bonus damage / heals 4% max hp

Bonus Damage Effect on Level 4:
--> 1 hippogryph = 20 bonus damage
--> 2 hippogryph = 40 bonus damage
--> 3 hippogryph = 60 bonus damage
--> 4 hippogryph = 80 bonus damage
--> 4 hippogryph + hippogryph of ulti = 100 bonus damage


PASSIVE ABILITY
Quote:

Ride Hippogryph-
Summons a mountable Hippogryph and Shandris rides on it. Gives bonus speedand hitpoints.
Level 1- 200 bonus hp / +30% AS, +20 MS
Level 2- 300 bonus hp / +60% AS, +30 MS
Level 3- 400 bonus hp / +90% AS, +40 MS

Duration: 45 seconds
Cooldown: 75 seconds
Mana Cost: 125 mana

Notes:
-you cant fly like batrider
-this triggers Hippogryphs Blessings and duration of silence and slow too, as it summons a hippogryph.
-this is a pseudo-summon, it actually transforms the hero into Hippogryph Rider model and not summon and ride it. Base ability is Metamorphosis.

Changelogs:
8pm August 16, 2009 - hero submmited!
8:30pm August 16, 2009 - made hippogryphs immune to magic!
August 17, 2009:
-remove immune to magic from ulti
-added some important info
-Lunatic Force not dependent anymore to number of Hippogryphs summoned.
August 20, 2009 - added story (TnX to king_james)
August 22, 2009 - changed name as someone requested!
September 11, 2009 - added Lunatic Force cooldown!
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Last edited by EseQueL; 09-11-2009 at 04:50 AM. Reason: Lunatic Force cd
Old 08-16-2009, 11:54 AM   #2
chadpiety123
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Default Re: [Sent-Int] Jumong the Hippogryph Tamer

Nice Ult but for now, a question: do you "fly" while in Hyppogriff like how Batrider does it?
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Old 08-16-2009, 11:59 AM   #3
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Default Re: [Sent-Int] Jumong the Hippogryph Tamer

nice! Ulti is the only thing i like! otherwise i think its to reliant on the summoning of Hippogryphs to do anything.. and do these hippogryphs get affected by lets say linas aoe stun while they in the air?
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Old 08-16-2009, 11:59 AM   #4
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Default Re: [Sent-Int] Jumong the Hippogryph Tamer

Quote:
Originally Posted by chadpiety123 View Post
Nice Ult but for now, a question: do you "fly" while in Hyppogriff like how Batrider does it?
TnX!
i actually thought about that before....
it cant fly as it is IMBA unlike batrider who destroys trees!
well if you think it's not IMBA...tell me the reason!
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Old 08-16-2009, 12:04 PM   #5
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Default Re: [Sent-Int] Jumong the Hippogryph Tamer

Quote:
Originally Posted by DuKKY View Post
nice! Ulti is the only thing i like! otherwise i think its to reliant on the summoning of Hippogryphs to do anything.. and do these hippogryphs get affected by lets say linas aoe stun while they in the air?
if it's codable...
we all know all flying units are not affected by some skills...
but i think it can be fixed by making the skill able to target flying units.
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Old 08-16-2009, 01:52 PM   #6
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Default Re: [Sent-Int] Jumong the Hippogryph Tamer

Great new concept man. After a brief glance over I an see its different from the other Hippogryph for sure! Just off the top of my head you shouldn't make Ulti grant magic immunity, it should still be target able by Rasta's hex (make a flying sheep lol) and other spells like that target people specifically OR ones like Chain Frost ect...
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Old 08-16-2009, 03:23 PM   #7
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Default Re: [Sent-Int] Jumong the Hippogryph Tamer

4 hypogryph's allowed to summon? That's a lot.

Lunatic Force is fine, but its very obvious, the forced synergy among this and skill 1.

Hippogryph's blessing is fine. Another so-so self buff.

Regarding the ultimate, a 45 second magic immunity? WHOA... Jumong would be squirming out alive every time there's a clash.
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Old 08-16-2009, 03:41 PM   #8
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Default Re: [Sent-Int] Jumong the Hippogryph Tamer

LOL... Where did you get name Jumong? Isn't it a korean tv series name?

Brief Review (I will give you a full review if you PM me ^^) :

All your skill force to learn first skill on in other name, it is force synergies. Also your ulti is imba right now. Remove the magic immune and reduce the AS and MS bonus.

Suggestion : Make it to how many number of creeps nearby you to make it less forced for 2nd skill. For ulti, it is ok. For third skill, how about merging it with 1st skill (with much lesser effect also) and makes a new skill to replace it? Or make you summon upto 1-2-3-3 hippogryph with the 4th level giving you this effect. Also, I think since it's blessing, it should works when hippogryph comes near instead of being summoned.
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Old 08-16-2009, 05:49 PM   #9
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Default Re: [Sent-Int] Jumong the Hippogryph Tamer

45 sec magic immunity plus 40 ms?IMBA!!
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Old 08-16-2009, 06:16 PM   #10
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Default Re: [Sent-Int] Jumong the Hippogryph Tamer

we already have jumong in dota.. right?

skill 1 - i hate summon/ward type of skill.. unless im the one controlling it..
magic resistance is better i think.. rather than immunity..

skill 2 - forced.. make it independent IMO..

skill 3 - should be your summon's skill i think..
why not make a skill familliar to jumong's jumong?
thats waaay better..

ulti - way too good.. it just need adjustments.. like before.. resistance..

nice concept BTW..
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Last edited by evilcamba; 08-16-2009 at 06:19 PM.
Old 08-16-2009, 07:06 PM   #11
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Default Re: [Sent-Int] Jumong the Hippogryph Tamer

Summon Hyppogryph: Cooldown could use a nerf. Meh, not original, Visage has this skill already, except his is an ultimate.

Lunatic Force: First of all, I don't know where you got Lunatic from, I think you're mixing words with theme/concept. I'm guessing you put a Moon icon because of the word Luna? Lunatic means crazy... It makes the skill sound funny. Anyway on to the skill, it's directly, especifically reliant on the first skill, these kind of skills are not original enough. I don't like this skill. And slow+silence don't go together, even less with moon and "crazyness"

Hippogryphs Blessings: "Everytime Jumong summons a hippogryph, the hippogryphs will be very happy." I'll give that one, it made me laugh. What do we have here? Another skill that relies entirely on the first skill... No No to these... Also 24x4=96 extra damage at Level 7?

Ride Hyppogryph: Too much Hyppogryph summons, 45 second spell immunity?? +90 AS? while you have 96 extra damage from your happy hyppogryphs? No thanks, too IMBA.
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Old 08-16-2009, 10:45 PM   #12
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Default Re: [Sent-Int] Jumong the Hippogryph Tamer

The numbers are ridiculous.

Not only that, the concepts seem awfully forced. Everything pretty much relies on skill #1, which limits your skill options and stuff. Not only that, there aren't really any unique ideas in this hero.
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Old 08-16-2009, 11:09 PM   #13
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Default Re: [Sent-Int] Jumong the Hippogryph Tamer

My viewpoint is some what similar to that of Antifate.
You can't have the hero's actions all base around summoning a single type of unit. It's gonna get boring and the synergy is very limited to that action which is summoning.

Also, poor hippogryph are just fodder in your hero suggestion, meant to just tank and die quickly :'(
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Old 08-17-2009, 07:47 AM   #14
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Default Re: [Sent-Int] Jumong the Hippogryph Tamer

TnX to all comments.....
i edited it again!

-remove magic immunity to ulti
-made lunatic Force no longer depending on number of Hippogryphs summoned
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Old 08-17-2009, 07:51 AM   #15
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Default Re: [Sent-Int] Jumong the Hippogryph Tamer

Quote:
Originally Posted by Twins.gr View Post
45 sec magic immunity plus 40 ms?IMBA!!
ow i didnt thought about that before....
i did give magic immunity to hippogryphs so i also give ulti a magic immunity since it's a hippogryph, but i didnt realize it's 45 secs IMBA right!
TnX

about the +40 ms....
no it's NOT IMBA
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Old 08-19-2009, 12:14 PM   #16
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Default Re: [Sent-Int] Jumong the Hippogryph Tamer

Can someone give stats like hitpoints, damage, armor for the Summon Hippogryph?????
Im not sure about its current stats i gave!
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Old 08-19-2009, 06:17 PM   #17
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Default Re: [Sent-Int] Jumong the Hippogryph Tamer

The hippogryph's were known to be hostile creatures, infamous for killing countless innocent people, but the rarity of the matter took place when the young Archer, Jumong started taming these beloved creatures. Bringing her swift bow and newly-befriended sister, they valiantly fight for the Sentinel, vanquishing the vile likes of the Scourge, by cleansing their inner body with the power of the moon. Now, the once known hostility of the hippogryph's are no longer doubted, as they courageously defend their master at all costs, even at the cost of their vitality.

Hope the story made sense. The lunatic force is the "cleanse" and the Hippogyph blessings were "courageously defend their master at all costs", i didn't need to add in the summon and adjoin hippogryph's because its already given.
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Last edited by king_james; 09-03-2009 at 11:07 AM.
Old 08-20-2009, 03:52 AM   #18
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Default Re: [Sent-Int] Jumong the Hippogryph Tamer

Quote:
Originally Posted by king_james View Post
The hippogryph's were known to be hostile creatures, infamous for killing countless innocent people, but the rarity of the matter took place when the young Archer, Jumong started taming these beloved creatures. Bringing her swift bow and newly-befriended sister, they valiantly fight for the Sentinel, vanquishing the vile likes of the Scourge, by cleansing their inner body with the power of the moon. Now, the once known hostility of the hippogryph's are no longer doubted, as they courageously defend their master at all costs, even at the cost of their vitality.

Hope the story made sense. The lunatic force is the "cleanse" and the Hippogyph blessings were
courageously defend their master at all costs", i didn't need to add in the summon and adjoin hippogryph's because its already given.
I really really Thank you! for the story!
TnX again!
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Old 08-20-2009, 10:49 AM   #19
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Default Re: [Sent-Int] Jumong the Hippogryph Tamer

i loled at the name nice one!T-up if you tweak the skills a little bit so its not forced synergy.
Other wise great concept
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Old 08-21-2009, 06:38 AM   #20
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Default Re: [Sent-Int] Jumong the Hippogryph Tamer

Quote:
Originally Posted by Visnger View Post
i loled at the name nice one!T-up if you tweak the skills a little bit so its not forced synergy.
Other wise great concept
hmmm...
what's the forced synergy here???
TnX btw
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Last edited by EseQueL; 08-22-2009 at 03:37 PM.
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