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#1 | ||
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Join Date: Jul 2009
Posts: 496
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Here is an equation for who gets what damage: Initial Damage Taker = ( 100% - Level %) + ( Level % / # of units linked ) Linked Units Damage Taken = ( Level % / # of units linked ) However, 100% is the damage that occurs after reductions of spell resistance and armor. |

(Needs Recoloring)
Wisp![]() Duration: 20 Seconds Hit Points: 450 Armor: 0 (Light) Move Speed: 300 Collision: .1 Gold Bounty: 5 Sight: 1800/1800 Passive: Each Wisp within an 800 AoE adds 1% Base Damage and .5% max Hit Points to Medivh |

































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#2 |
Member
Join Date: Jun 2009
Location: The Abyss
Posts: 2,398
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Just how, does one choose, what his ulty targets, ie, allies or enemies.
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#3 |
Member
Join Date: Jul 2009
Posts: 496
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It probably should say "and" instead of "or", think of it as necros nuke that both heals and damages except on a more devistating level. Which now that i think of it could be a bit more original so if anyone has any suggestions im up for it.
Im actually brainstorming right now. |
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| Last edited by Repeats; 08-17-2009 at 03:27 AM. | |
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#4 |
Member
Join Date: Jul 2009
Posts: 496
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The post has been updated. Looking for some reviews. I may advertise to several people.
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#6 |
Member
Join Date: Jul 2009
Posts: 496
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#7 |
Member
Join Date: Jun 2009
Posts: 108
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Change "The Spirit Keeper" to something else , we already have a soul keeper.
Apart from that a nice suggestion , however , you should lower the iron maiden numbers to something like 30/40/50/60%. If you could recolor the ulti + cloak icons to something lighter that would make the set look better together.
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#8 |
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I like the new approach of this hero, very unique. But lets get on specifically.
Spiritual Link is a quite updated verrsion of Fatal Bonds and Gravekeeper's Cloak, share the pain, which is excellent for survivability. I have to say, this skill is one of the better ones here in pd.com AOE Return? Its fine but maybe an extra effect would get it going more smoothly, well as for me, though. Good concept, may be too overpowering for Centaur/NA though. 10 armor and 40% spell reduction max at level 4. Balanced but the mechanics are simply overused, gaining and reducing magic resistance and armor. I suggest a small rework on this skill. Spirit Bond needs a lot of clarifications. First thing, how much HP would be healed to the allies around you? Second, is this an AOE spell? The channeling reminds me of Upheaval with an added heal in the AOE. Love this skill. Overall, concept-wise the hero is bad-ass. Another supporter-babysitter themed hero in DotA doesn't get old, and we are always in need of one. Good job on you hero, hope you do get some positive replies. king_james |
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#9 |
Member
Join Date: Jul 2009
Posts: 496
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Bishop Bernd:
I agree the name could use a revamp as it is kinda cliche. Ill brainstorm something else up. As for the Iron Maiden, you must remember this hero has no offensive spells, but ill take the nerf into consideration. And the icons can always be changed. Ill wait to see if this guy takes off before i do much more work on him cosmetically. king_james: Just want to say sorry for the confusion earlier lol. Thanks for the support overall and im actually quite suprized at your comment on spiritual link ![]() As for the originality of Adaptive Cloak, I'm unfamilar with anyone taking the concept lately, as I took it from a item suggestion about 2 years ago from DA. Spirit Bond works as such. Any unit in a 600 AoE around Medivh while he channels will be healed of any damage that they take instantly (think of a AoE backtrack from Faceless Void). But if the damage that they take is over their current hp, it will kill them instead of healing them (this is also just like backtrack). It is a psudo-heal, because they will take the damage first, but that exact amount will be replenished instantly (like .01 seconds). |
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#10 |
Member
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Review time
![]() 1st skill: reversed Fatal Bond Nice 2nd skill: AoE return damage Nice, not the numbers 350 AoE is not joking3rd skill: bonus armor and magic resistance when hit Old concept but still work since it's not implemented. But he's not a tanker. Ultimate skill: AoE 100% Backtrack Will make an immortal army ![]() Nice concept and balanced Mini suggestions: 2nd skill: lower either the % or the AoE 3rd skill: rework the numbers and make the skill trigger when a unit under effect(s) of 1st, 2nd or Ultimate skill is attacked => synergy, no tanking. An ally takes the bonus(es) based on times he has been hit and Medivh takes the bonus(es) based on times all allies have been hit.
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| Last edited by kanzakill; 08-18-2009 at 10:51 PM. | |
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#11 |
Member
Join Date: Jul 2009
Posts: 496
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kanzakill:
The percentage has been lower as your the 2nd one to mention it. I also agree that 90% return on a aoe spell like pugna would probably kill him in 1 swoop (which would be kinda funny), but its imbalanced. The only thing is that i disagree with him not having to be a tank as a int char. He has no direct offensive spells, leaving him to either have to get dagon or shivas, or rely on his teammates to get kills for him with Iron Maiden. Something has to give, and i see his only viable option is to mass up a bloodstone / heart / bkb / blademail to tank with his ult. However, I may agree that the mechanic are a bit plain. Perhaps a remake of skill 3 will be in order as it actually is slightly anti-synergetic with Iron Maiden because it adds to reductions which lower the return damage. |
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#12 |
Forum Staff
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Review as requested :
1st Skill : Spirit link???? This is very similar to it. I think you should consider changing it. 2nd Skill : AoE return could be fatal. You could easily killed crystal maiden that trying to freezing field. I think this skill should be single targeted or lesser return for AoE. T-Up for concept 3rd Skill : Simply nice. T-Up for this. Ulti : This is great. A channeling saving skill. I like it. Synergies : Too defensive synergies. I guess you should have at least one things that is both offensive and defensive
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#13 |
Banned
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Reviewing hero upon request:
Skill 1: ...I don't get how it works...so at level 4, if you cast it on only 2 units, only 25% of the damage is dissipated between the two of you or is it 50%? Or does medivh take the 75% remaining while the allied only takes 25%? Little more clarification and possibly math to explain this to me. Skill 2: So basically a 65% attack damage return right? Quite useful. Skill 3: I like the idea of armor growth and spell reduction growth! Synergizes quite well with skill 1. Ultimate: Similar to omni's so no one is really going to plan on attacking, rendering it a bit useless. How about after a certain period of time, all heroes around you regain their lost hp instead? By doing so, it might tempt enemies in to attacking them within the duration, hoping they can kill the hero before they get healed. So like say, you cast spirit bond and in 5 seconds, all damage allied heroes recieved will be recovered. Overall this hero plays a great role as a supporter if pulled off properly and his skills synergize quite nicely with each other. Just needs some clarification and balancing and this hero is good to go! Nice job! |
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#14 |
Member
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skill 1: a reverse skill of fatal bond or like a skill in warcraft bonus campaign. I like it. it very useful.
Skill 2: it's too imba and it's like blade mail or anub'arak third skill. Skill 3: have good synergy with first skill. every attacked by the enemy, you take less damage from it, skill 4: soon |
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#15 |
Member
Join Date: Jun 2009
Posts: 5,592
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oh yeah, its this hero. i lookd this once but he didnt seem interesting or good enough for a post.
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#16 |
Banned
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I like this hero, his powers are well scattered he's like support but not so over powered either.
And he has a weakness aswell so hes not stacked. |
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#17 |
Member
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Review as requested
Spiritual Link - I like it. Opens up a lot of new possibilities for the term 'support'. It's unique and fits the hero theme well, and the numbers seem balaced ( to me ). Overall: 8/10 on concept. Iron Maiden - It is a good skill overall, but it is kinda copious. IMO there are already enough return-based effects in DotA. Also, your hero will be boring to play if he were all pure support. Perhaps either changing this skill or the passive to a nuke or a stun or a slow or an AOE damage effect of some sort with added effects? Overall: Null Vote Adaptive Cloak - I love this skill. It is pretty well thought out and it synergises greatly with the ulti. Since you don't gain the effect of your ulti this is great to provide your hero with extra defences. T-up all the way. Overall: 10/10 for concept. Spirit Bond - Hmmm, a Borrowed Time and Guardian Angel mix. Not very original but it's what will give your hero great team presence in clashes and it is perhaps his most powerful skill. It also synergies great with the passive. What it lacks in originality can be easily made up for in usefulness. Overall: 8/10 on concept.
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*removed due to severe case of butthurt*
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#18 |
Member
Join Date: Jul 2009
Posts: 99
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Ok, I will put aside my personal dislike of supportive heroes, becuase I wouldn't really have fun playing any supportive hero - but I do understand some people like to play them and I won't drag in my personal approach.
![]() Anyways... Spiritual Link Very nice, although in the hands of a coward it can be very annoying for the rest of the team - imagine an idiot who constantly casts this and then ram his way into the center of the fight, letting himself killed and also doing heavy damage to his allies. In optimal environment, on the other hand, a great supportive skill that will be very useful to a capable team. Iron Maiden Now, this looks kinda overpowered to me. 65% AOE return...? I dunno, but provided this hero has other powerful supportive skills... I would probably exchange this one for some offensive spell. You know, he can't do a thing on his own. When his lane partner will go shopping, he will just have to wait for him... Adaptive Cloak Very nice, something to protect the fragile caster. Nothing too complicated (in concept, I don't know about coding this ) yet very useful. No deep thoughts on this one.Spirit Bond Well, I would probably like it more if it just made them immortal. Who would bash a hero under this spell? If you mean to punish those who target heroes under this spell by accident, ok then, but I don't think it's really needed. Also, healing them trough the dissipation sounds kinda complicated, I would need to see it in play, probably... You would have to cast Spiritual Link to someone who won't be affected by Spirit Bond later, so that the enemy would attack him - otherwise you would just cause the enemy to fall back for 3/4/5s, because any attack would be futile - it would damage the attackers, heal your units... who would do that? But then it would make the enemy to concentrate fire on someone, who would probably die... Overall, seems like a nice supprotive hero, BUT - he lacks any offensive potential, and will have a really hard time gaining money, because his only source of money will be last-hitting. And, of course, he cannot use BF, so there really isn't any quick way for him to earn some gold. Everyone will cut trough neutrals and creeps, later in the game, but he won't. He will just cast supportive skills and die because of bad items. Just my opinion, of course. But I would personally, as I implied sooner, toss the second skill and put there some offensive AOE spell. Maybe even some disable, who knows. But something to let him take action, not just rely on power of others.
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My main project right now. Tinkers with towers and electricity, summons a Cannon Tower Richard the Numerologist A crazy project that needs work, comments welcome. ![]() Therak the Wanderer Lonely, insane, with a frightening stare - you don't wanna meet him at night I try to help you and write comments on suggestions, please help me too.
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#19 |
Member
Join Date: Jul 2009
Posts: 496
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Iron Maiden has been remade into an offensive AoE nuke + damage return while keeping the actual function exactly the same (hold synergy with the other spells). It will make Medivh much more viable and have a bit of offense as well.
Some numbers were also changed: 350 to 300 AoE, 400 to 500 cast range, 20/35/50/65% to 20/30/40/50%. Now for responses; and thanks everyone for taking the time to review my hero. Really appreciate it. NoThlnG: I somewhat modeled this skill off of Syllabears old subskill, but i feel it is quite appropiate for his build as many others agree. Iron Maiden has been taken care of now. It should look much better. kings.empire: I added some clarification on Spiritual Link in the 2nd paragraph. It should make a bit more sense. As for Spirit Bond, i was going for a very similar effect as Voodoo Restoration does in WC3 engine giving invulerablity to all units but yourself. It has many applicable usage and is an amazing skill in team battles. but of course i did think of your suggestion as well. I just feel that this works best with his other 3 skills, particually spiritual link when cast upon himself. xy4kuz4x: Iron Maiden as mentioned before has been changed to be offensive instead. I can see that was your only problem. Not really sure what you meant by Soon for my Ult, but ok. doomsheep: Thanks for the bump anyways lol Teh Wun: Thanks for the support. Dead Vigilante: Thanks for the very in depth review. I got a lot out of it. Your suggestion of how to change Iron Maiden got me to where it is now. It should look much better and fit the "Iron Maiden" theme from diablo quite and fit an offensive role into his old defensive self. ElDoRado1239: Thanks for the in-depth review as well. Yes i agree spiritual link could be abused and actually kill your allies if you want to be a dick, but for competive play it could possibly be one of the better support skills in the game. for the 4th time, Iron Maiden has been changed so theres the offense ![]() As for Spirit Bond, making them invulerable would actually put you into much more jepordy as they will auto attack you instantly instead of attack your allies who get constantly healed anyway. Not only that, but also spiritual link wouldnt dissipate damage and Iron Maiden wouldnt return damage if they couldnt be hit, making his 2 spells useless while casting his ult. its just a bad idea personally. |
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#20 |
Member
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Rewieving as requested...
Generall info, Mm...A supporter with high str gain, i think this is the new omni... 1st skill, fatall bounds , reversed, this is the skill that makes this hero a supp I like it , T-up 2nd skill, Too small AoE, 400 will be fine. And increase the mana cost, way too low. The concept, Blademail for your alies , i like it , T-Up 3rd skill, nice, the more they atack you , the less dmg, they do to you, T-Up Ultimate, Burrow time for you and your alies, exept its chanelling, not to make it imba, NICE, T-Up as well Syngeryes, Works well for defence as well for offence, really good syngeryes Items, with a simple meka , and necromincon, this hero does miracles Overrall T-Up, just a fast review, mb another time for more complete Again, T-Up
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