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Member
Join Date: Dec 2009
Location: Surabaya, Indonesia
Posts: 270
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Confessor Elia ![]()
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Attribute Bonus![]() Confess![]() Hero Information ![]() After the slaughter of her family by the Burning Legion Elia made a promise to herself so that she will kill every one who stands between her and the Lich King. She was taught by the best mages and fiercest warriors in Azeroth. Elia uses both mental and physical strength to make the enemy confessed. As light as a feather as she is she can move so quickly that she can strike in a whirlwind motion weakening and tearing the armor of her enemies. She bonds her enemies until she can release her full potential by marking the poor soul with the Seal of War rendering unable to help both him and his allies. Now, her role is protecting the Chosen Warrior who'll beat the Darkness, with her life thoroughly. ![]() Blade BalletAbility Type: Active Targeting Type: AOE Target Ability Hotkey : E
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Notes:
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#2 |
Banned
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Wah, didn't think you'd post it so quickly >_>. Oh well, will see what the feedback is from everyone here on this board as some things are pretty imba.
BTW, like the changes? Hope you don't mind. |
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#3 |
Member
Join Date: Dec 2009
Location: Surabaya, Indonesia
Posts: 270
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Of course i like it... thanks again for your help kings!
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#4 |
Banned
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Well thats good to hear! Thanks.
BTW to help you along with your hero suggestion, go to the link below: Suggestion Review Thread Simply PM the users in the list of this topic. I'm in this group, but since I'm the one who help make this hero...yeah that'll just be silly. :P Anyways good luck with this hero. |
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#5 |
Member
Join Date: Jun 2009
Location: Pullman, Wash.
Posts: 1,089
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Skill 1 - I like it, but the numbers need to toned down. For one thing, a 1,000 cast range is too much, especially how it is an AoE and a non-ultimate. Cut the cast range down to maybe no more than half. Also, I am not sure about the reduced armor thing. How long does the armor reduction last? Having their armor reduced for 4 seconds isn't enough time to attack that target in a practical manner. Make the armor reduction at least double the duration or something.
Skill 2 - This skill is too powerful the way it is, especially for a non-ultimate. It is as good as a Pipe of Insight, if not better. Furthermore, the spell reflect is too imba. You should take that part out. So, with this in mind, you should change this spell to affect only a single target and remove the spell reflect chance, even if the chance is really low. Skill 3 - Great skill. Skill 4 - The HP regeneration is a nice aspect, though I am unsure about the ability to steal skills, mainly the coding part. Overall, you have some cool ideas but imba numbers and design elements. You need to significantly tone down the hero's first and second skills. |
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#6 |
Member
Join Date: Sep 2009
Posts: 0
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good luck adityacakasana i hope your hero can be approved by everyone
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#7 |
Forum Staff
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1st skill : Too many effects we have here. Damage + maim + armor + knockback + armor reduction each hit. Reduce either 1 or 2 of them
2nd Skill : Too plain. It's just a AoE magic resistance increasement 3rd Skill : What do you mean by still all base agility? Ulti : Stealing spells sounds quite imba to me and I don't think spell-stealing will ever get back into DotA after the old morphling remake
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#9 | ||
Banned
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Quote:
2nd skill: 10% is really low to reflect a spell, however I think the main issue is that it's just too plain. Then again this skill atleast gives benefit to the team so that they won't need to get a pipe. 3rd skill: IMO this is prob the most imba skill off all her skills as stealling ALL BASE agility is just ridiculous and I feel stupid for even putting those numbers. x) Ultimate: Old Morph had a similar spell stealing skill so coding might be possible. Quote:
2nd Skill: Saw this one coming, no real idea what to do with it but make it a pipe like skill so the team wouldn't need to buy it. Numbers are bit OP as I initially had them at 15%/20%/25%/30% but eh, this is his hero. 3rd Skill: Exactly what it means, if Riki has 80 BASE agility meaning no bonuses from items etc. this means he'll LOSE that 80 agility and gives it to Elia. IMO either effect should be nerfed or duration should be rescaled to like 1.5/2.0/2.5/3.0 sec duration with a 6 second cooldown or something as I wanted to make it an anti-carry/carry skill. Ultimate: To me, its a 15 second silence on one skill and it is rather limited to what skill it is as it can only steal from the 1st skill slot meaning it can't rip off ultimates. If 1st skill slot is too imba due to so many nukes being in the 1st slot and some uncodable skills like Blade Storm and Charge of Darkness. Could make it steal skills in the 2nd slot or something instead. Real Question: Would it be codable? Which I think it might be. >_> Don't think I should be doing the answers, but since it is his 1st hero suggestion and I did help out, w/e. :P Thanks for the reviews guys! |
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#10 |
Member
Join Date: Dec 2009
Location: Surabaya, Indonesia
Posts: 270
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How fast can you guess it... I only take the idea from that serial..
@kings.empire: thanks for your explanation.. |
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#11 |
Forum Staff
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Ok, here are real review
1st Skill : Still too complicated. This is neither because code-ability nor for balance. But a complicated skill will be hard to be understood by DotA player especially when it comes to stacking, etc. 2nd Skill : New effect is good but controversial. You can actually "kill" friendly unit accidentally by taking damage. I think you should make damage from this skill non-lethal or completely change the effect 3rd Skill : Imba and the concept is too similar to slark. Ultimate : Still, I don't like spell stealing don't care what slot it takes. If it takes first slot, skill like Bladefury or meathook will be powerful. If it takes second slot, skill like Elune Arrow, If it take 3rd slot skill like Maledict will be imba. Synergy : No real synergy I found here. Needs improvement Gameplay: Quite interesting.... I guess this part is already good.
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#12 |
Member
Join Date: Jun 2009
Location: Pullman, Wash.
Posts: 1,089
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- The first skill is a bit too complicated with the armor per hit after she reappears. Why not just make it a flat number, like -4 at Level 4?
- The second skill is too imba. With this skill, a team wouldn't even consider buying a Pipe of Insight at all. Either let the allies get reduced damage from one source or give the link effect, but not all at once. - I still think the skill is fine the way it is because it only lasts for a few seconds. - I am still not sure about the ability to code this move. |
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#13 |
Member
Join Date: Jun 2009
Location: Pullman, Wash.
Posts: 1,089
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Edit - Accidental double post because of lag.
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| Last edited by NHP54; 02-18-2010 at 07:02 AM. | |
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#14 | |||
Banned
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So new skill will knockback units away, each hit reduces armor, and DoT. This would undoubtedly make her a blink dagger hero, but that's fine as creating separation from heroes can make picking off heroes easier anyways which makes it perfect for her. Skill 2: IMO I think it should be remade completely to something else since her ultimate already steals a spell anyways and her third skill shuts down agil heroes. Skill 3: Trying to go for a an agility steal based skill ONLY. Slark steals from all stats, Undying only steals str, and Obsidian Destroy only steals int. All have in common of stealing small portions of stats, however the stats are kept for a long time. So this one goes for huge stat gain for a short duration which I think should be reduced to 2 seconds or left at 3 seconds. Ultimate: I think stealing spell in 2nd slot is fine. PotM's arrow? Good luck using that when the duration of hold this skill is 15 seconds and the casting range to steal the spell is 700 units. Also it would require 245 mana to even use as the spell steal requires 125 mana to steal a spell (I think 125 is too low, make it back to 150). Here is some synergy: Skill 1 + Skill 3: Skill blinks in destroy armor and gives each hit to reduce armor further. Skill 3 takes away ALL agil meaning unless that hero has armor items, they will probably have 0 armor due to 0 agil. Also the agil sap increases Elia's attack speed and attack creating further synergy. Combine any of the two with her ultimate, and she'll be able to deal really deadly burst damage and with no hp regen for her enemy, two seconds is all she'll need to wtfpwn her enemy. Skill 2 needs a change though as it's quite boring and doesn't make much since. Quote:
Skill 2: Which is quite resourceful. It's like saying Shadow Shaman and Lion shouldn't have Voodoo because no one would consider using sheepstick. Although I myself don't quite like either so eh, I want a change! Skill 3: Cooldown should scale : 12/10/8/6 seconds. Duration: 2 seconds is what I think it should be. Ultimate: Well if devour can steal spells and if Morph's old spell steal is possible...I'm pretty sure this could be possible to code. Quote:
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| Last edited by kings.empire; 02-18-2010 at 11:23 PM. | ||||
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#15 |
Member
Join Date: Oct 2009
Location: United Kingdom
Posts: 989
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The theme isn't promising to me, the name confessor itself makes me think what kind of warrior is she, though i know Confessor means martyr, it is in a religious way. You're trying to say that she makes people confess right? Like interrogation. I don't like the theme, but i like the background story on her family.
Lets go on with the skills. 1st skill: Good concept, never seen armor reduction per strike, numbers should be lowered, its too imba, knockbacks just don't fit, however i like the maim and concealing. 2nd skill: I like the resistance but not the link 3rd skill: I have always been a hater of stat theft auto. I'm just not a big fan of it, especially slark. But the duration of this is fine, so i'll go with it. Last skill: Hp degeneration is quite common now since necrolyte, radiance and apparition have it now, i never liked it. But i see the synergy between your skills, it's not forced, so its OKAY. The stealing of the first skill slot is just wrong since the spellsteal of morphling back in the day, but i see the synergy cuz you're trying to silence one skill from your victims and they struggle while you just go ahead and take them down. Whirling Charge+ Pendant of protection+ Confess+Con dar = amplified damage+ maim+ resistance+ more agility to amplify more damage+ neglected hp regen, not to mention spellsteal = The Last skill should be changed, together with radiance, cuirass and desolator, nobody would dare go near you Right now, this hero has potential, but it can be better. Keep it up T- Null |
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| Last edited by darkhunter; 02-19-2010 at 02:16 AM. | |
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#16 |
Member
Join Date: Jan 2010
Posts: 1
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I like it but not to much cuz i dont like da confess cuz in the movie legend of the seeker confess controls the unit... but here it just stops the unit like slarks 2nd skill.....
and 4 da Con Dar.... i think it should work like confess but its long ranged.. and da 1st skill TOO complicated... i thinks its better if it is.... Trow dagger... Whoohooo........But anyways I liked it I hope this will be approved!!!!! |_EGEND OF THE SEEKER Rules!!!!! |_EGEND OF THE SEEKER Rules!!!!! |_EGEND OF THE SEEKER Rules!!!!! |_EGEND OF THE SEEKER Rules!!!!! ![]() ![]() ![]() ![]() ![]() ![]() : queen:![]() ![]() ![]() ![]() ![]() ![]()
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#17 |
Member
Join Date: Jul 2009
Location: Australia
Posts: 370
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Just out of curiosity, for everyone calling the ultimate imba, how is gaining a normal skill in place of an ultimate and silencing only one of the enemy's skills imba?
Just because spell stealing sounds Imba doesn't mean it is. To me, the skill actually sounds quite weak when you think about it. |
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#18 | ||
Banned
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But just canceling one skill is still a pretty weak and to use that one spell requires 120/135/150 + mana cost of stolen spell, so the ultimate also negates hp regen. Though this is still pretty weak so the cooldown for this ultimate is at 60/50/40 seconds making it more usable in ganking and team fights. However I think people REALLY moan and complain about spell steal is because of old Morph's ultimate that was pretty broken as I think it was able to steal any spell casted in the area and keep it. Unlike that ultimate, this one can only hold a basic skill for 9/12/15 seconds making it relatively balanced. |
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#19 | |
Member
Join Date: Dec 2009
Location: Surabaya, Indonesia
Posts: 270
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Quote:
2nd skill: I've change the link coz nobody likes it Ultimate: HP Degeneration will be the nightmare of INT heroes.. About skill 1+2+3+ultimate, the chance is only once per 40 seconds, so just don't afraid about the imbalance.. |
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#20 |
Member
Join Date: Dec 2009
Location: Yogyakarta, Indonesia
Posts: 153
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ok, as your wish....
![]() Base damage - the range of min-max damage is to far.... Skill 1 - Great skill for chasing an enemy, like empowered blink strike.... one answer.... knockback/hit? knockback in the end of duration? or knockback when activing skill? Skill 2 - Hmmm, it'll be better if the duration of this skill is 15 sec all level.... ![]() Skill 3 - Wow, very annoying skill for all carry heroes.... Steal all base agi for AGI hero = remove 75% of its damage? Skill 4 - Steal? So, that means the target will LOSE his 1st skill for a while? What do you mean by the charge? Need more explanation.... |
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