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Old 08-17-2009, 11:51 AM   #1
kanzakill
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Default [Buff] Ghost Scepter


The current:

Quote:
Originally Posted by Ghost Form
Makes you unable to attack or be attacked, but take 44% extra damage from spells
Ends if you become magic immune, and will have no effect if you are already magic immune
Lasts 4 seconds and has a 25 second cooldown
Proposal:
You can be attacked, but won't lose any hp.

Reasons:
- To be more different from Pugna's Decrepify
- To be used in more ways
- Mindgame
- GS isn't often used
- GS doesn't improve tanking potential that much

Problems:
- Imba?
- Codeable?

Thoughts?
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Last edited by kanzakill; 08-17-2009 at 10:39 PM.
Old 08-17-2009, 01:40 PM   #2
Monochromatic
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Default Re: [Buff] Ghost Scepter

You have regular movement speed with GS.

IMO. I don't think ghost scepter is used for tanking, its for escaping or stopping a attack. Its more of a situational item. I get it whenever I need it. (Like when I'm clockwerk trying to gank a jugg while hes jungling, it can really counter omnislash)

(example, troll is stunlocking you and you use GS, he can't attack you anymore.
Yurnero is omnislashing you in a 1v1 and you use GS to negate it)

null vote. (so you sorta want it like abaddon's aphrotic shield except no explode damage?)
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Old 08-17-2009, 02:30 PM   #3
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Default Re: [Buff] Ghost Scepter

I would prefer a slight buff by decreasing the gold costs (to 1200) or by increasing the stats you gain by it. + 10 would be fine I think.
It is a very situational item. You do not get it often, but it can be useful sometimes.
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Old 08-19-2009, 01:29 PM   #4
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Default Re: [Buff] Ghost Scepter

Quote:
Originally Posted by Monochromatic View Post
You have regular movement speed with GS.
That's a difference of course, in which GS have one effect less

Quote:
IMO. I don't think ghost scepter is used for tanking, its for escaping or stopping a attack. Its more of a situational item. I get it whenever I need it. (Like when I'm clockwerk trying to gank a jugg while hes jungling, it can really counter omnislash)
With this remake it still can counter omnislash and it can be used for tanking too

Quote:
(so you sorta want it like abaddon's aphrotic shield except no explode damage?)
Yes, but it only applies to normal attacks, not spells.

Quote:
Originally Posted by Gazar- View Post
It is a very situational item. You do not get it often, but it can be useful sometimes.
This is just a buff to make it less situational + more useful + used more often
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Last edited by kanzakill; 08-19-2009 at 01:39 PM.
Old 08-19-2009, 10:46 PM   #5
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Default Re: [Buff] Ghost Scepter

What about all the things the proc on attack and do magical damage/stun/slow.

and the orb effects that do pure damage.

seems kinda useless. I don't oppose it, but I can't think why, especially if it would be a pain to code being able to attack, but not proc.
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Old 08-20-2009, 01:41 AM   #6
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Default Re: [Buff] Ghost Scepter

I just think Ghost Scepter should be make from recipes not a basic item

But, the skill is already fine.

Sry, T-Down. Pugna's decrifty is more for damaging enemies while this is for surviving...
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Old 08-20-2009, 10:03 AM   #7
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Default Re: [Buff] Ghost Scepter

Quote:
Originally Posted by NoThlnG View Post
Sry, T-Down. Pugna's decrifty is more for damaging enemies while this is for surviving...
What part of this buff goes against surviving man?
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Old 08-20-2009, 11:04 AM   #8
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Default Re: [Buff] Ghost Scepter

Quote:
Originally Posted by uo111 View Post
What about all the things the proc on attack and do magical damage/stun/slow.

and the orb effects that do pure damage.
yeh, what about them?
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Old 08-20-2009, 11:40 AM   #9
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Default Re: [Buff] Ghost Scepter

Upon using Ghost Scepter:
Create a dummy unit with 1000000hp, attach it to the user or make it move with the user.
When someone attempt to attack the user (not spells), make that one attack the dummy unit.
Remove the dummy unit and the trigger after the affect wears off.

=> No damage to the user
And stop worrying about those things, stick to the idea men
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Old 08-22-2009, 03:08 PM   #10
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Default Re: [Buff] Ghost Scepter

Oh well, pretty much the same, but T-up I guess ( if I even understood it right ).
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Old 08-22-2009, 08:52 PM   #11
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Default Re: [Buff] Ghost Scepter

Nah. This doesn't need a buff, but rather some follow-up item like Talisman Evasion has a follow-up item of Butterfly.
I'd rather go that way.
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Old 08-23-2009, 08:11 AM   #12
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Default Re: [Buff] Ghost Scepter

Pratically will stay the same in terms, but would fit greatly for mind games.
But, until i see a trigger that could do that i think is pretty unmakeable ^^
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Old 08-23-2009, 12:13 PM   #13
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Default Re: [Buff] Ghost Scepter

Quote:
Originally Posted by Kanashimi View Post
Pratically will stay the same in terms, but would fit greatly for mind games.
But, until i see a trigger that could do that i think is pretty unmakeable ^^
Hm, ...

Quote:
Originally Posted by kanzakill View Post
Upon using Ghost Scepter:
Create a dummy unit with 1000000hp, attach it to the user or make it move with the user.
When someone attempts to attack the user (not spells), make that one attack the dummy unit.
Remove the dummy unit and the trigger after the affect wears off.

=> No damage to the user
I think
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Old 09-06-2009, 11:03 PM   #14
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Default Re: [Buff] Ghost Scepter

Change is small and senseless, nobody will attack you when he sees the grafics.
If you even want to remove the grafics.. even more tdown, then it will not even be a bit of a ghost scepter, just a +10000 armor buff like omni ulti.
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Old 09-07-2009, 07:10 AM   #15
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Default Re: [Buff] Ghost Scepter

Never used GS before. cuz i doesn't see it's usefull when you are getting ganked, and they spam spells on you. You will be dead within seconds. So im with ya!
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Old 09-07-2009, 07:26 AM   #16
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Default Re: [Buff] Ghost Scepter

If you can still be attacked, wont effects proc? like perma stun?
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Old 09-07-2009, 03:08 PM   #17
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Default Re: [Buff] Ghost Scepter

Quote:
Originally Posted by gnaLor View Post
Change is small and senseless, nobody will attack you when he sees the grafics.
Small: yes
Senseless:
Quote:
If you even want to remove the grafics.. even more tdown, then it will not even be a bit of a ghost scepter, just a +10000 armor buff like omni ulti.


Quote:
Originally Posted by StrudseN View Post
Never used GS before. cuz i doesn't see it's usefull when you are getting ganked, and they spam spells on you. You will be dead within seconds. So im with ya!
I think you are not really getting my thinking

Quote:
Originally Posted by HELLRAISER View Post
If you can still be attacked, wont effects proc? like perma stun?
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Old 04-20-2010, 12:05 PM   #18
Rejuvination
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Default Re: [Buff] Ghost Scepter

it's different than pugna's skill cause you won't lose ms and it's great as it is cause you can't get BASHED moron, if great for heroes like crix to cast his ulti...and you can escape nicely with it...
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Old 04-20-2010, 12:22 PM   #19
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Default Re: [Buff] Ghost Scepter

You cannot code this. Because ghost scepter is based on a hardcoded skill named banish. Also, IT DOES NOT, make any difference in the game.
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Old 04-20-2010, 12:39 PM   #20
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Default Re: [Buff] Ghost Scepter

think no changes are needed...
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