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Originally Posted by IceFrog
Keep this to yourself until the map is released please.
Since I saw your item first submitted, we've been beta testing it for few weeks now. I really love your core concept, sacrificing HP for mana along with the primary components. Great work on that. It has been a bit tricky balance process though, because we didn't want it to eventually become a "click me as often as possible when not in danger to get regen mana", but instead as the original intention, an active tradeoff/risk to lose some hp for immediate mana use. So the journey towards tweaking the mechanic and numbers has been interesting but certainly worth it. Once again, congrats and thanks for the contribution. |
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Originally Posted by IceFrog
Ah and I forgot to mention, the item name and icon were more of a reference to an old item in dota that used ror + sobi called soul ring, was a mini perseverance.
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![]() 975Bought From: Supportive Vestments The keeper died, sacrificing too much of his soul for control. ![]() + 70% mana regeneration + 3 health regeneration Sacrifice (active) ![]() 350 325 300![]() Sacrifice (active) Remove 100 health points, gain 100 mana point. 26 sec cooldown After the item is activated the effect is delayed by 2 sec |
Changes For Consideration
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Changelog Mar 17 2010
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#2 | |
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Join Date: Jun 2009
Posts: 5,234
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idea is good but i think it would be better as a toggleable item. also 1 hp isn't worth 1 mp.
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you are grossly lacking the technical skill required to play this hero and instead of recognizing this and improving you are bitching for the game to change.
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#3 |
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testing in failure double post.
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| Last edited by Audacious; 03-27-2010 at 07:49 PM. | |
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#4 | |
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Also a pretty cool self deny. |
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#5 |
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Join Date: Jun 2009
Posts: 5,234
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what i meant is it's OP. generally healing items give more hp than mp.
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you are grossly lacking the technical skill required to play this hero and instead of recognizing this and improving you are bitching for the game to change.
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#6 |
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Buy a Ring of Protection
Buy a Ring of Regeneration Buy a Sobi Mask World ends
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#7 |
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Join Date: Jun 2009
Posts: 2,173
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First, as a self-denial ability this is far too strong, especially in early game. Second, why also add armor and magic resistance? The item is already strong as it is, don't add unrelated abilities just to make it op.
I'd remove completely the second part and make the hp conversion in mana as a hp degen and bonus mp regen that can last as you like (a-la armlet), that way you can't deny yourself and it has more flavor as a "exchange your life for power". Speaking about cosmetic: image doesn't fit such an "unholy" or "powerful ring", but it's ok. You need a name for your ability.
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Analysis of item usage in competitive 6.66, 6.67, 6.68, 6.69 and 6.71. Ongoing.
Look my reorganization of the weapon shop for: • Organized shop layout (ala Sena the Accesorizer) • More unique +dmg items (BoA ,Broadswoard & Claymore) • Items and recipes are more logical and intuitive • Hammer is the old Javelin (the %chance fits naturaly in Basher + Mael) • Desolator is now made from swords and more! |
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#8 |
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Join Date: Jun 2009
Posts: 2,630
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Should add recipe, others it might annoy some builds.
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#9 |
Member
Join Date: Aug 2009
Posts: 4,306
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need recipe and balance in hp mp 0.75 mp = 1 hp is balanced tho and increase the hp sacrifal like
250 hp for 185 mana and remove side effects or lower them add 125 gold recipe |
| Last edited by fr0zenknife; 02-15-2010 at 04:04 PM. | |
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#10 |
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Join Date: Sep 2009
Posts: 77
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uh 70% mana regeneration and 3 hp is bit overpowered but like the concept as preserverence at low level. T-up for the concept. T-D for the number.
(just remove the active ability and maybe the number is 50% mana and 4 hp/s or if use recipe it can be 75% mana and 4 hp/s) |
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#11 |
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Pretty similar to this one i made
http://www.playdota.com/forums/16827...-essense-ring/ i think it's too chip... self deny on item? too overpowered |
| Last edited by toscomovil.; 02-15-2010 at 05:43 PM. | |
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#12 |
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I love the concept of losing hp and gaining mp, it can indeed come very useful, especially when your nuke is 20 mana away from being castable but you don't have any time to wait since that gondar is going to windwalk after his disabled status ends.
Although, I think that the +5 armor and +10 magic resistance is unneeded, not only is it unrelated as Gheizen64 said, it also makes the item too powerful. Also remove the self-deny to leave-at-1-hp, that way you can't deny yourself which would make this item too powerful. Also, add a recipe. Drikam is right, this will annoy builds and don't you think that +5 armor, +10 magic resistance, an ability to self deny, +70% mana regeneration and +3 hp regeneration is too much for just 675 gold? On a conclusive note, I would love to see an item with a similar ability in the game, but the main problem with this item is that it gives too much for it's cheap price. Also self-denial is just too overpowered.
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Bored of long 45 minute games? Want a short, 20 minute, fast paced, action packed, ganking oriented DotA game? Then play -fastmode.
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#13 | |||||||
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Thanks again to everyone for timing in. Great responses.
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Done. ![]() Quote:
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The active is what I wanted. Early game can be boring, but with many actives it sure can be more awesome. I changed the numbers a little. Hope you like it better now. Quote:
I made it 25g more expensive. ![]() Quote:
Except the self deny. I think most people will use it for first idea you had about needing mana for finishing. |
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| Last edited by Audacious; 02-21-2010 at 05:58 PM. | ||||||||
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thoughts? |
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#16 |
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Join Date: Jul 2009
Location: Planet Earth, taking pollution down to zero
Posts: 15,531
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I'm reading some of these responses and thinking, "man, if an item giving 70% mana regen and 3 HP regen is OP, then where does that leave items like Linken's Sphre?" Serious guys...I wouldn't call any suicide OP, mainly because you lose gold for dying, you fall behind in XP and levels, and all the enemy has lost is a kill...come on...suiciding is a self-penalty, so I cannot call this OP because it facilitates self-killing
![]() Good, soild early game item that many caster will like. T-up AS IS... |
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#17 | |
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#18 | |
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Join Date: Jun 2009
Posts: 2,173
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As for the item itself, it looks fine now. I still think that the self-deny ability could be too good, but considering the total power level of the item now it look less of a problem to me. Imba item for Omni : O
__________________
Analysis of item usage in competitive 6.66, 6.67, 6.68, 6.69 and 6.71. Ongoing.
Look my reorganization of the weapon shop for: • Organized shop layout (ala Sena the Accesorizer) • More unique +dmg items (BoA ,Broadswoard & Claymore) • Items and recipes are more logical and intuitive • Hammer is the old Javelin (the %chance fits naturaly in Basher + Mael) • Desolator is now made from swords and more! |
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#19 | |
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Hope to here from a lot more people.Hehe I guess the item is so simple that the discussion aren't that long.
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| Last edited by Audacious; 02-22-2010 at 05:37 PM. | ||
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#20 |
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Something about that self-denying concept really bothers me, but then again, it is not that easy to time a suicide with just 100 HP since most skills usually do 200 or more damage at level 4. Ah what the heck, I love it. Good for heroes like Lina or WR.
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