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Old 02-15-2010, 01:40 PM   #1
Audacious
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Default [IMPLEMENTED]-[ITEM] Ring of Deadly Sins


I Thank all of you so much for making this possible.
Everyone who made a reply is all a part of the reason why the item is implemented.

I personally feel euphoric.
It is an honor to be the first person to get an item implemented from PD - As far as I know.

A fun facts:
  • I came up with the idea when the time was close to 3 AM in the morning.
  • It is only hours ago that I saw the ring had come to life when I checked my PD account at a remote location, simply because I haven't had the time to play at all, due to exams - still haven't played yet.

I personally believe that the rings new premise is a great balancing act and it will be very interesting to see how it goes from here.

I thought I wanted to let you all know how generous Icefrog was to let me know a day before hand about the implementation of the ring.

Quote:
Originally Posted by IceFrog
Keep this to yourself until the map is released please.

Since I saw your item first submitted, we've been beta testing it for few weeks now. I really love your core concept, sacrificing HP for mana along with the primary components. Great work on that.

It has been a bit tricky balance process though, because we didn't want it to eventually become a "click me as often as possible when not in danger to get regen mana", but instead as the original intention, an active tradeoff/risk to lose some hp for immediate mana use. So the journey towards tweaking the mechanic and numbers has been interesting but certainly worth it.

Once again, congrats and thanks for the contribution.
He even was so generous to reason why he changed the name and icon.

Quote:
Originally Posted by IceFrog
Ah and I forgot to mention, the item name and icon were more of a reference to an old item in dota that used ror + sobi called soul ring, was a mini perseverance.
So thank all of you once again and thank Icefrog for his great contributions to DotA.

Best regards,

Audacious


Item suggested.
Quote:


975

Bought From:
Supportive Vestments
The keeper died, sacrificing too much of his soul for control.


+ 70% mana regeneration
+ 3 health regeneration
Sacrifice (active)


350
325
300



Sacrifice (active)
Remove 100 health points, gain 100 mana point.
26 sec cooldown
After the item is activated the effect is delayed by 2 sec
Quote:
Changes For Consideration
  • Cannot be used if the carrier is damaged by an enemy player-controlled unit in the last 3 seconds
  • Change the name to "Ring of Audacity/Audacious/Audaciousness"
  • Decrease mana reg to 65%
  • A 50 hp removal over the next 10 sec after activation.
Quote:
Changelog
Mar 17 2010
  • Increased delay with 1 sec, from 1 sec to 2 sec.
  • Increased cooldown from 24 to 26 sec
  • Increased recipe from 225 to 300
Mar 15 2010
  • Implemented a delay effect on active effect - Due to discussion about the ease of self-denying
  • Increased cooldown from 18 to 24 sec - To prevent the item from overshadowing clarity potion and arcane ring.
  • Increased recipe with 100 from 125 to 225 - To prevent overshadowing void stone and basilius ring
Mar 12 2010
  • Increase mana gain from 80 to 100 mana.
Feb 27 2010
  • Decrease cooldown from 25 to 18 sec.
Feb 15 2010
  • Lowered mana gain from 100 -> 80
  • Increased recipe cost.
  • Added recipe for resolve certain build irritations.
  • Removed activation buff.
  • Increased cooldown from 10 to 25 sec.
Original Item
- Ring of Deadly Sins -

Quote:

675

Bought From:
Supportive Vestments

The keeper died, sacrificing to much of his soul for control.



+ 70% mana regeneration
+ 3 health regeneration








Remove 100 health points, gain 100 mana point.
Gives + 5 armor and + 10 magic resistance for 10 sec when activated.
10 sec cooldown
 
Last edited by Audacious; 03-26-2010 at 08:40 AM.
Old 02-15-2010, 01:46 PM   #2
doomsheep
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Default Re: Ring of Deadly Sins

Quote:
+ 2 mana regeneration
+ 50% health regeneration
wrong way around?

idea is good but i think it would be better as a toggleable item. also 1 hp isn't worth 1 mp.
__________________
you are grossly lacking the technical skill required to play this hero and instead of recognizing this and improving you are bitching for the game to change.
 
Old 02-15-2010, 01:48 PM   #3
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Default Re: Ring of Deadly Sins

testing in failure double post.


Quote:


200
Bought From:
Ancient of Wonders
For freedom of speech.

Allow user to cast spells.


None

Stack with itself in inventory 1 charge
Loquor
Places a buff on target that prevent target from becoming silenced
Last 3 sec and have a 30 sec cooldown
 
Last edited by Audacious; 03-27-2010 at 07:49 PM.
Old 02-15-2010, 01:51 PM   #4
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Default Re: Ring of Deadly Sins

Quote:
Originally Posted by doomsheep View Post
wrong way around?

idea is good but i think it would be better as a toggleable item. also 1 hp isn't worth 1 mp.
It sure is. Need mana for the last spell early game? Many of the big mana cost caster will see the love.

Also a pretty cool self deny.
 
Old 02-15-2010, 01:51 PM   #5
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Default Re: Ring of Deadly Sins

what i meant is it's OP. generally healing items give more hp than mp.
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you are grossly lacking the technical skill required to play this hero and instead of recognizing this and improving you are bitching for the game to change.
 
Old 02-15-2010, 01:59 PM   #6
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Default Re: Ring of Deadly Sins

Buy a Ring of Protection
Buy a Ring of Regeneration
Buy a Sobi Mask
World ends
__________________

My advertisement suggestions portfolio:
Damned portfolio

Check it out or I'll shoot be sad
 
Old 02-15-2010, 02:00 PM   #7
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Default Re: Ring of Deadly Sins

First, as a self-denial ability this is far too strong, especially in early game. Second, why also add armor and magic resistance? The item is already strong as it is, don't add unrelated abilities just to make it op.

I'd remove completely the second part and make the hp conversion in mana as a hp degen and bonus mp regen that can last as you like (a-la armlet), that way you can't deny yourself and it has more flavor as a "exchange your life for power".

Speaking about cosmetic: image doesn't fit such an "unholy" or "powerful ring", but it's ok. You need a name for your ability.
__________________
Analysis of item usage in competitive 6.66, 6.67, 6.68, 6.69 and 6.71. Ongoing.

Look my reorganization of the weapon shop for:
• Organized shop layout (ala Sena the Accesorizer)
• More unique +dmg items (BoA ,Broadswoard & Claymore)
• Items and recipes are more logical and intuitive
• Hammer is the old Javelin (the %chance fits naturaly in Basher + Mael)
• Desolator is now made from swords
and more!
 
Old 02-15-2010, 02:59 PM   #8
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Default Re: Ring of Deadly Sins

Should add recipe, others it might annoy some builds.
 
Old 02-15-2010, 04:01 PM   #9
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Default Re: Ring of Deadly Sins

need recipe and balance in hp mp 0.75 mp = 1 hp is balanced tho and increase the hp sacrifal like
250 hp for 185 mana
and remove side effects or lower them
add 125 gold recipe
 
Last edited by fr0zenknife; 02-15-2010 at 04:04 PM.
Old 02-15-2010, 05:04 PM   #10
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Default Re: Ring of Deadly Sins

uh 70% mana regeneration and 3 hp is bit overpowered but like the concept as preserverence at low level. T-up for the concept. T-D for the number.
(just remove the active ability and maybe the number is 50% mana and 4 hp/s or if use recipe it can be 75% mana and 4 hp/s)
 
Old 02-15-2010, 05:38 PM   #11
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Default Re: Ring of Deadly Sins

Pretty similar to this one i made

http://www.playdota.com/forums/16827...-essense-ring/

i think it's too chip...

self deny on item? too overpowered
 
Last edited by toscomovil.; 02-15-2010 at 05:43 PM.
Old 02-15-2010, 05:45 PM   #12
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Default Re: Ring of Deadly Sins

I love the concept of losing hp and gaining mp, it can indeed come very useful, especially when your nuke is 20 mana away from being castable but you don't have any time to wait since that gondar is going to windwalk after his disabled status ends.

Although, I think that the +5 armor and +10 magic resistance is unneeded, not only is it unrelated as Gheizen64 said, it also makes the item too powerful. Also remove the self-deny to leave-at-1-hp, that way you can't deny yourself which would make this item too powerful.

Also, add a recipe. Drikam is right, this will annoy builds and don't you think that +5 armor, +10 magic resistance, an ability to self deny, +70% mana regeneration and +3 hp regeneration is too much for just 675 gold?

On a conclusive note, I would love to see an item with a similar ability in the game, but the main problem with this item is that it gives too much for it's cheap price. Also self-denial is just too overpowered.
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Bored of long 45 minute games? Want a short, 20 minute, fast paced, action packed, ganking oriented DotA game? Then play -fastmode.
 
Old 02-15-2010, 06:45 PM   #13
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Default Re: Ring of Deadly Sins

Thanks again to everyone for timing in. Great responses.

Quote:
Originally Posted by kanzakill View Post
Buy a Ring of Protection
Buy a Ring of Regeneration
Buy a Sobi Mask
World ends
Not sure what you mean.

Quote:
Originally Posted by doomsheep View Post
what i meant is it's OP. generally healing items give more hp than mp.
So what are you looking for? More or less mana?

Quote:
Originally Posted by Gheizen64 View Post
First, as a self-denial ability this is far too strong, especially in early game. Second, why also add armor and magic resistance? The item is already strong as it is, don't add unrelated abilities just to make it op.

I'd remove completely the second part and make the hp conversion in mana as a hp degen and bonus mp regen that can last as you like (a-la armlet), that way you can't deny yourself and it has more flavor as a "exchange your life for power".

Speaking about cosmetic: image doesn't fit such an "unholy" or "powerful ring", but it's ok. You need a name for your ability.
A lot of heroes got self deny, Like Abaddon. I'll keep the self deny in mind, though I want it to happen within a sec, because I also want to use it as a mana boost if you need mana to kill/survive early but it is tricky since you lose so much life.

Quote:
Originally Posted by Drikam View Post
Should add recipe, others it might annoy some builds.
Done.

Quote:
Originally Posted by fr0zenknife View Post
need recipe and balance in hp mp 0.75 mp = 1 hp is balanced tho and increase the hp sacrifal like
250 hp for 185 mana
and remove side effects or lower them
add 125 gold recipe
Yea that is to much. But I removed the effects. Simple is great.

Quote:
Originally Posted by dragonnite View Post
uh 70% mana regeneration and 3 hp is bit overpowered but like the concept as preserverence at low level. T-up for the concept. T-D for the number.
(just remove the active ability and maybe the number is 50% mana and 4 hp/s or if use recipe it can be 75% mana and 4 hp/s)
I actually originally thought about not having the mana and hp reg at all. But Though it was a little to... Weird?
The active is what I wanted. Early game can be boring, but with many actives it sure can be more awesome.

I changed the numbers a little. Hope you like it better now.

Quote:
Originally Posted by EyeSight View Post
Pretty similar to this one i made

http://www.playdota.com/forums/16827...-essense-ring/

i think it's too chip...

self deny on item? too overpowered
Your item is rather unreliable?

I made it 25g more expensive.

Quote:
Originally Posted by HellCraft View Post
I love the concept of losing hp and gaining mp, it can indeed come very useful, especially when your nuke is 20 mana away from being castable but you don't have any time to wait since that gondar is going to windwalk after his disabled status ends.

Although, I think that the +5 armor and +10 magic resistance is unneeded, not only is it unrelated as Gheizen64 said, it also makes the item too powerful. Also remove the self-deny to leave-at-1-hp, that way you can't deny yourself which would make this item too powerful.

Also, add a recipe. Drikam is right, this will annoy builds and don't you think that +5 armor, +10 magic resistance, an ability to self deny, +70% mana regeneration and +3 hp regeneration is too much for just 675 gold?

On a conclusive note, I would love to see an item with a similar ability in the game, but the main problem with this item is that it gives too much for it's cheap price. Also self-denial is just too overpowered.
I think I changed everything accordingly to your notes.

Except the self deny.
I think most people will use it for first idea you had about needing mana for finishing.
 
Last edited by Audacious; 02-21-2010 at 05:58 PM.
Old 02-21-2010, 09:27 PM   #14
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Default Re: [ITEM] Ring of Deadly Sins

Nice item. Great concept, T-up.

EDIT.
So can you self-deny with this item?
 
Old 02-21-2010, 10:01 PM   #15
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Default Re: [ITEM] Ring of Deadly Sins

Quote:
Originally Posted by Weedle View Post
Nice item. Great concept, T-up.

EDIT.
So can you self-deny with this item?
thanks a lot and yes that would be one of the uses of the ring if you're good enough and really wants it, since most pros would be trying to stay alive.

thoughts?
 
Old 02-22-2010, 02:01 AM   #16
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Default Re: [ITEM] Ring of Deadly Sins

I'm reading some of these responses and thinking, "man, if an item giving 70% mana regen and 3 HP regen is OP, then where does that leave items like Linken's Sphre?" Serious guys...I wouldn't call any suicide OP, mainly because you lose gold for dying, you fall behind in XP and levels, and all the enemy has lost is a kill...come on...suiciding is a self-penalty, so I cannot call this OP because it facilitates self-killing

Good, soild early game item that many caster will like. T-up AS IS...
 
Old 02-22-2010, 01:00 PM   #17
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Default Re: [ITEM] Ring of Deadly Sins

Quote:
Originally Posted by The_Juggernaut View Post
I'm reading some of these responses and thinking, "man, if an item giving 70% mana regen and 3 HP regen is OP, then where does that leave items like Linken's Sphre?" Serious guys...I wouldn't call any suicide OP, mainly because you lose gold for dying, you fall behind in XP and levels, and all the enemy has lost is a kill...come on...suiciding is a self-penalty, so I cannot call this OP because it facilitates self-killing

Good, soild early game item that many caster will like. T-up AS IS...
I couldn't agree more and I believe it can have a tremendous potential for the right player. I really think DotA need more early game items, because to many are still focusing too much on getting items that are only obtainable at the 15-20 min mark depending on how it goes of course. But still. I wish that if you are good enough with early game items, you should be able to sustain that item build while supporting your team with potions and wards. Amazing strategies would rise.
 
Old 02-22-2010, 04:57 PM   #18
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Default Re: [ITEM] Ring of Deadly Sins

Quote:
Originally Posted by The_Juggernaut View Post
I'm reading some of these responses and thinking, "man, if an item giving 70% mana regen and 3 HP regen is OP, then where does that leave items like Linken's Sphre?" Serious guys...I wouldn't call any suicide OP, mainly because you lose gold for dying, you fall behind in XP and levels, and all the enemy has lost is a kill...come on...suiciding is a self-penalty, so I cannot call this OP because it facilitates self-killing

Good, soild early game item that many caster will like. T-up AS IS...
Yes, because farming 700 g or 5175 g is obviously the same thing. Also, denying 300+ gold and exp to opponent team for no price isn't good, no. I'd even say it's useless. If you have to post such atrocities, don't post.

As for the item itself, it looks fine now. I still think that the self-deny ability could be too good, but considering the total power level of the item now it look less of a problem to me. Imba item for Omni : O
__________________
Analysis of item usage in competitive 6.66, 6.67, 6.68, 6.69 and 6.71. Ongoing.

Look my reorganization of the weapon shop for:
• Organized shop layout (ala Sena the Accesorizer)
• More unique +dmg items (BoA ,Broadswoard & Claymore)
• Items and recipes are more logical and intuitive
• Hammer is the old Javelin (the %chance fits naturaly in Basher + Mael)
• Desolator is now made from swords
and more!
 
Old 02-22-2010, 05:32 PM   #19
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Default Re: [ITEM] Ring of Deadly Sins

Quote:
Originally Posted by Gheizen64 View Post
Yes, because farming 700 g or 5175 g is obviously the same thing. Also, denying 300+ gold and exp to opponent team for no price isn't good, no. I'd even say it's useless. If you have to post such atrocities, don't post.

As for the item itself, it looks fine now. I still think that the self-deny ability could be too good, but considering the total power level of the item now it look less of a problem to me. Imba item for Omni : O
Thanks. Hope to here from a lot more people.

Hehe I guess the item is so simple that the discussion aren't that long.
 
Last edited by Audacious; 02-22-2010 at 05:37 PM.
Old 02-22-2010, 10:55 PM   #20
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Default Re: [ITEM] Ring of Deadly Sins

Something about that self-denying concept really bothers me, but then again, it is not that easy to time a suicide with just 100 HP since most skills usually do 200 or more damage at level 4. Ah what the heck, I love it. Good for heroes like Lina or WR.
 
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