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Old 02-18-2010, 07:31 PM   #1
[mth]Lost
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Default [Cosmetic]Psi Blades


Hello.

I want to make a better animation to the Psi Blades ability.

First in the description:
Original:
Quote:
Using her psionic powers, the Templar causes enemy units behind her target to feel the same pain as the target itself. This psionic power extends her attack range.
New:
Quote:
Using her psionic powers, the Templar makes her dagger go through her target, causing the same pain to units behind the target. This psionic power extends her attack range.
Now, the Effects:

When Lanaya hits the first target, the dagger keep going in the same direction as the projectile was launched.


Here a suggestion to other model. A 'psionic' model type.

So, a attached effect in the dagger will be good too. Other effects to the projectile too.

Note: This affects only the COSMETIC! Does not change the ability.

Test map in attachments
Attached Files
File Type: w3x Lanaya's Psi Blades Cosmetic Suggestion v1.0.w3x (27.0 KB, 52 views)
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Last edited by [mth]Lost; 02-19-2010 at 05:28 PM.
Old 02-18-2010, 08:37 PM   #2
ZΣD
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Default Re: [Cosmetic]Psi Blades

Hello,I cant play in the testmap
wc3 cant see it
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Last edited by ZΣD; 02-18-2010 at 08:40 PM.
Old 02-18-2010, 08:46 PM   #3
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Default Re: [Cosmetic]Psi Blades

I have downloaded a friggin' lot of test maps, what's the map's name? Please answer.
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Old 02-18-2010, 09:08 PM   #4
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Default Re: [Cosmetic]Psi Blades

Quote:
Originally Posted by Zangetsu2201 View Post
I have downloaded a friggin' lot of test maps, what's the map's name? Please answer.
I make new folder for testmap,but cant see it
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Old 02-18-2010, 09:17 PM   #5
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Default Re: [Cosmetic]Psi Blades

Quote:
Originally Posted by ZΣD View Post
I make new folder for testmap,but cant see it
It seems that's my problem too, because I tried every "Just another Warcraft III map" I have and it pissed me off.
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Old 02-18-2010, 10:56 PM   #6
[mth]Lost
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Default Re: [Cosmetic]Psi Blades

Hmm, try to open it in World Editor and press Test Map (F9).
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Old 02-19-2010, 12:09 AM   #7
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Default Re: [Cosmetic]Psi Blades

Hmm I'll take a look at the test map when I'm home from work. I like to keep the current blue animation in-game and also would like to see the dagger going through the targets (as you proposed).
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Old 02-19-2010, 12:38 AM   #8
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Default Re: [Cosmetic]Psi Blades

Can't open the map. Was it made on an older patch? If so, which one?

I like the concept behind the suggestion, because it makes sense and it gets rid of the near-invisibility of the splash effect.
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Old 02-19-2010, 05:48 AM   #9
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Default Re: [Cosmetic]Psi Blades

Testmap can't be uploaded here? Just means I have to click another link if not here.

I actually like the concept. Although the working testmap's missile bounces off o_O But meh, shows what you are suggesting.

T-UP
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Old 02-19-2010, 05:30 PM   #10
[mth]Lost
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Default Re: [Cosmetic]Psi Blades

I uploaded here. I didn't know about this, sry.

Anw, i don't know why you can't see this map in game, when i said, try to open it in World Editor.

Quote:
Originally Posted by AXN View Post
Hmm I'll take a look at the test map when I'm home from work. I like to keep the current blue animation in-game and also would like to see the dagger going through the targets (as you proposed).
That's a good idea too.
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Old 02-20-2010, 12:25 AM   #11
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Default Re: [Cosmetic]Psi Blades

Tried the test map and the only thing that I had in mind was the dagger going animation going through the units was not in sync with the blue particle animation (although I was thinking you could've used the current blue animation).

Anyways the idea and concept is great and I liked it. I support the dagger going through the units. Great job and nice Test map.
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Old 02-20-2010, 12:37 PM   #12
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Default Re: [Cosmetic]Psi Blades

The concept is OK, but the question is if it can be made to work properly. The dagger animation in the testmap is completely wonky; first hits from a new angle tend to cause the dagger to refract toward a random angle after hitting the initial target. The blueish animation is also out of sync with the dagger animation.
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Old 02-20-2010, 03:15 PM   #13
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Default Re: [Cosmetic]Psi Blades

Hm... I don't care, but T-UP!!
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Old 02-20-2010, 03:49 PM   #14
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Default Re: [Cosmetic]Psi Blades

Little more visible = T-up
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Old 02-20-2010, 06:09 PM   #15
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Default Re: [Cosmetic]Psi Blades

I know the Test Map have bugs, it's only to show what i suggested, IceFrog won't copy this code. :P

Thx for the Thumbs-up's!
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Old 02-21-2010, 06:14 AM   #16
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Default Re: [Cosmetic]Psi Blades

T-up!
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Old 02-21-2010, 06:21 AM   #17
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Wink Re: [Cosmetic]Psi Blades

The test map worked for me from first try
Uploader u shoud've still make it look smaller because on a team fight there are allready auras and stuff
Pretty good idea Still Thx
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Old 02-23-2010, 07:26 AM   #18
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Default Re: [Cosmetic]Psi Blades

t-up for the nice concept...
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Old 02-23-2010, 09:48 AM   #19
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Default Re: [Cosmetic]Psi Blades

the idea is nice, but the problem is that it can be curved like pudges hook. if you move shortly after you've shot the projectile, it goes in a weird direction.

try to fix and i'll t-up
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Old 05-23-2011, 09:22 AM   #20
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Default Re: [Cosmetic]Psi Blades

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