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#1 | ||
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Join Date: Jun 2009
Posts: 15
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| Using her psionic powers, the Templar causes enemy units behind her target to feel the same pain as the target itself. This psionic power extends her attack range. |
| Using her psionic powers, the Templar makes her dagger go through her target, causing the same pain to units behind the target. This psionic power extends her attack range. |


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#2 |
Member
Join Date: Jun 2009
Posts: 846
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Hello,I cant play in the testmap
wc3 cant see it
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Just try an' stop me!
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| Last edited by ZΣD; 02-18-2010 at 08:40 PM. | |
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#4 | |
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Join Date: Jun 2009
Posts: 846
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Quote:
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Just try an' stop me!
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#5 |
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#6 |
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Join Date: Jun 2009
Posts: 15
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Hmm, try to open it in World Editor and press Test Map (F9).
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#7 |
Member
Join Date: Jun 2009
Location: Philippines
Posts: 720
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Hmm I'll take a look at the test map when I'm home from work. I like to keep the current blue animation in-game and also would like to see the dagger going through the targets (as you proposed).
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COSMETIC SUGGESTIONS:
1.) LORD OF AVERNUS COSMETIC REMAKE 2.) NIGHT STALKER'S CASTING ANIMATIONS Half implemented 3.) TREANT PROTECTOR'S COSMETIC REMAKE - Half implemented 4.) LYCANTHROPE'S COSMETIC REMAKE 5.) NERUBIAN WEAVER'S COSMETIC REMAKE 6.) NERUBIAN ASSASSIN'S VENDETTA ANIMATION 7.) REMOVE AGHANIM'S SPIKES - Half implemented 8.) OMNIKNIGHT'S DEGEN AURA ANIMATION 9.) MOON RIDER AND DROW RANGER AURA ANIMATIONS |
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#8 |
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Can't open the map. Was it made on an older patch? If so, which one?
I like the concept behind the suggestion, because it makes sense and it gets rid of the near-invisibility of the splash effect. |
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#9 |
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Testmap can't be uploaded here? Just means I have to click another link if not here.
I actually like the concept. Although the working testmap's missile bounces off o_O But meh, shows what you are suggesting. T-UP |
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#10 |
Member
Join Date: Jun 2009
Posts: 15
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I uploaded here. I didn't know about this, sry.
Anw, i don't know why you can't see this map in game, when i said, try to open it in World Editor. That's a good idea too. |
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#11 |
Member
Join Date: Jun 2009
Location: Philippines
Posts: 720
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Tried the test map and the only thing that I had in mind was the dagger going animation going through the units was not in sync with the blue particle animation (although I was thinking you could've used the current blue animation).
Anyways the idea and concept is great and I liked it. I support the dagger going through the units. Great job and nice Test map.
__________________
COSMETIC SUGGESTIONS:
1.) LORD OF AVERNUS COSMETIC REMAKE 2.) NIGHT STALKER'S CASTING ANIMATIONS Half implemented 3.) TREANT PROTECTOR'S COSMETIC REMAKE - Half implemented 4.) LYCANTHROPE'S COSMETIC REMAKE 5.) NERUBIAN WEAVER'S COSMETIC REMAKE 6.) NERUBIAN ASSASSIN'S VENDETTA ANIMATION 7.) REMOVE AGHANIM'S SPIKES - Half implemented 8.) OMNIKNIGHT'S DEGEN AURA ANIMATION 9.) MOON RIDER AND DROW RANGER AURA ANIMATIONS |
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#12 |
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The concept is OK, but the question is if it can be made to work properly. The dagger animation in the testmap is completely wonky; first hits from a new angle tend to cause the dagger to refract toward a random angle after hitting the initial target. The blueish animation is also out of sync with the dagger animation.
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#14 |
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Join Date: Sep 2009
Posts: 58
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Little more visible = T-up
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WHY SO SERIOUS?
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#15 |
Member
Join Date: Jun 2009
Posts: 15
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I know the Test Map have bugs, it's only to show what i suggested, IceFrog won't copy this code. :P
Thx for the Thumbs-up's! |
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#16 |
Member
Join Date: Jul 2009
Location: Mars
Posts: 301
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T-up!
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![]() Your inability to make it work doesn't make it broken.
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#17 |
Member
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The test map worked for me from first try
Uploader u shoud've still make it look smaller because on a team fight there are allready auras and stuff Pretty good idea Still Thx
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#18 |
Member
Join Date: Nov 2009
Location: Philippines
Posts: 291
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t-up for the nice concept...
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#19 |
Member
Join Date: Feb 2010
Posts: 51
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the idea is nice, but the problem is that it can be curved like pudges hook. if you move shortly after you've shot the projectile, it goes in a weird direction.
try to fix and i'll t-up
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