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![]() EXPEL (Active, Point-Target) Theme: Unit Dispersion Role: Harass, Position, Chase & Escape Description: Pushes all units away from the target point. Level 1 - 75 push distance Level 2 - 150 push distance Level 3 - 225 push distance Level 4 - 300 push distance - Works like an inverted Vacuum but without the damage, and more spammable. - Casting Range is 800 - If a unit being pushed hits a tree, the tree will be destroyed. - Will not push into impassable terrain. - Does not affect you nor allies Cooldown: 14/12/10/8 Mana Cost: 50/60/70/80 |
![]() MARK OF ESSENCE (Active, Single-Target Splash) Theme: Damage Link Role: Team Pushes, Ganks, Harass Description: Inflicts an area with mystic energies. Every 100 units the affected units move add 5 attack damage to nearby friendly heroes, including you. Adds half damage to allies. Lasts 10 seconds. Level 1 - Cap of +20 damage, +10 for allies Level 2 - Cap of +40 damage, +20 for allies Level 3 - Cap of +60 damage, +30 for allies Level 4 - Cap of +80 damage, +40 for allies - Casting Range is 600 - Area of effect is 600 Cooldown: 20 Mana Cost: 110 |
![]() TELEKINESIS (Passive) Theme: Telekinetic Attraction Role: Initiating, Ganks, Chasing Description: Your staff is imbued with telekinetic forces. Every time you cast a spell, your next attack will drag the target towards you. After the displacement, the target will be slowed by 20% for 3 seconds, the slow increases for every 100 units moved during the debuff. Level 1 - 50 distance drag. +4% slow Level 1 - 100 distance drag. +8% slow Level 3 - 150 distance drag. +12% slow Level 4 - 200 distance drag. +16% slow - Casting range is 600 (Telekinesis attacks will improve your attack range by 50 for that one attack) |
![]() DRAG (Active, Point-Target) Theme: Telekinetic Isolation, Aggressive Pull Role: Initiating, Isolating, Disrupting Channeling, Chasing, Harassing. Description: Violently drags the closest enemy hero around you to the target point, destroying trees in its path. Stuns for .5 seconds for every unit or tree hit during the displacement. AoE increases per level. Level 1 - 600 AoE Level 2 - 900 AoE Level 3 - 1200 AoE - If the target unit being pulled does not hit any trees or units while being dragged, it will still get stunned for 1 second. - Area of effect is 600/900/1200 (maximum distance from you to the target being pulled is 600/900/1200) - Effectively pulls enemy heroes from higher/lower terrain elevations - Can pull enemy heroes in fog of war (ie: Pudge behind trees) - If no hero is around when you cast, you still pay manacost and cooldown Cooldown: 75/60/45 (30 w/Aghanim's) Mana Cost: 100/125/150 |


NOTE Currently in the Testmap:
- New skill names & icons
- Drag: New stun calculation method
- Expel: Number balancing
- Telekinesis: New targeting method
- Mark of Essence: New AoE Splash method (instead of being Single-Target)
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#2 |
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Join Date: Jul 2009
Posts: 51
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Very cool concept. I do think that this hero would be quite fragile alone. Does Mark of Essence affect nearby creeps? +40 damage in a large push can be devastating.
I find myself wondering if this hero really adds that much to the team? Will it ever be used unless there is an obvious combo involved? Something feels fishy, but I still like the concept. |
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#3 |
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Thanks for asking. It only increases ally heroes' damage. You're right, a creep wave with +40 dmg would be chaotic!
This hero can still work if used alone, with 3 powerful disables (counting passive) and a high base damage, he is no joke early game. Although, his main potential is that of assisting other heroes mainly with enemy positioning.
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formerly Ramomar
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#4 |
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A while ago in D-A when I was beginning to suggest heroes, I had an ability the exact same thing as your push skill
. And can I help you with this hero? I had some ideas for him.And I need an icon recoloring
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#5 |
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Suggested story: Once an empowered priest among his people, Nexus sought to aid the Sentinel against their greatest threat, the Scourge. Nexus is able to control the placewhere and very location of enemies and allies alike. Dragging his enemies to their righteous fate, Nexus seeks to bring an end to the Scourge under their feet.
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#6 | |
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Join Date: Jul 2009
Location: Hammerspace
Posts: 477
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"Madness and genius are separated only by degrees of success."
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#7 | |
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formerly Ramomar
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| Last edited by Ramodkk; 08-22-2009 at 06:02 PM. | ||
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#8 |
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Join Date: Jul 2009
Location: netherspace
Posts: 132
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i rlly rlly like the concept ... how bout u add a cooler effect to push like maybe decreased armor or mini stun or somthin
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#9 |
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I'd like to keep the movement skills as simple as possible. Besides, Push is already a skill with lots of potential. It may only move 180 units but that can be enough to kill some one. Also, take note that it has 8 second cooldown and a relatively low mana cost. Not to mention it can be used partially as an escape mechanism.
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formerly Ramomar
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| Last edited by Ramodkk; 08-19-2009 at 11:35 PM. | |
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#10 |
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Join Date: Jul 2009
Posts: 99
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Well, I really like the idea of a hero like this. But there seems to be something wrong about him.
He's INT based. Yet none of your spells does any damage. So, what is all the pushing and pulling for, when you cannot do anything later, when the enemy is right in front of your face? I really suggest adding some nuke. Forget the Mark of Essence, put a damage spell there. That's just an idea though. Now, the normal skills are very good, not much to say about them, because they're simple. But the ulti is just wrong. Pull the nearest unit to a point... do you understand than when the enemy hero will be surrounded by creeps, you have no way to pull the hero outside? The enemy will probably charge at you, so you will be able to pull him to you, but you really don't want meet i.e. Troll face to face. Either scrap the Mark of Essence, or the Telekinesis, change the ulti to normal skill and add some destructive skill, because the current ulti seems very weak and lame to me. Dark Seer's Vacuum is much more powerful, and it does basically the same, except better and as a normal skill, not an ulti. Other than that, I like him! I would love to see something like a... "Propell" spell, that would launch an enemy in the direction you're facing and smash it against something solid. If you would add that, it could remain as ulti. Just ideas and thoughts... I am pretty sleepy already, so take all I say with reserve.
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Crafty the Engineer
My main project right now. Tinkers with towers and electricity, summons a Cannon Tower Richard the Numerologist A crazy project that needs work, comments welcome. ![]() Therak the Wanderer Lonely, insane, with a frightening stare - you don't wanna meet him at night I try to help you and write comments on suggestions, please help me too.
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#11 | |
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Location: Hammerspace
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"Madness and genius are separated only by degrees of success."
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#12 |
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It's been in the description all the time. 900 Range. But anyways, I added a picture.
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#13 | ||
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Location: Hammerspace
Posts: 477
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"Madness and genius are separated only by degrees of success."
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#14 | ||
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Anyways, thanks for your thoughts, feedback like this is essential.
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#15 | |
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Join Date: Jul 2009
Location: Hammerspace
Posts: 477
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Quote:
Disregarding that comment, I think the skill needs a better tooltip. It's confusing on how it actually works. This is mostly because of the (unneccesary) facing condition. Removing it would really simplify the spell a lot. For example, my current understanding of the skill believes it is practically Hook that is instant and goes through non-heroes. Why? Because the facing limitation will make the skill only work in a line. Even though it is implied that the skill is targeted like an AoE skill, it counteracts the fact that it only works in a line. Seeing as this is inconsistent with what the skill supposedly does, I'd say the tooltip is misleading.
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"Madness and genius are separated only by degrees of success."
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#16 |
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Now that I see it, I think you're right. I'll change it, and the picture won't be needed. Removing the "only in front of you" will even give it more flexibility.
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formerly Ramomar
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#17 |
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Join Date: Aug 2009
Posts: 1,140
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Skill 1 : your basic push the fuka away from a range, cool
Skill 2 : Rupture, Mana rupture, Now add damage rupture t oyou and your allies really like this ability synergizes nicely with the 1stSkill 3 : hmm an interesting passive maybe decrease slow time to 3 seconds.. i dont know just feel like this is imba Ulti : Now this is a nice ability, original, one question is can you pull someone who is say one level above you or vice - versa (by level i mean ground wise) Cool hero idea.. i Dont like the fact that it feels like ALL his abilities were forced to synergize with each other in other words almost a flawless way to get bonus damage for you and your allies without really making any contact aswell as taking a hero out
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#18 | |
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Join Date: Jul 2009
Posts: 99
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Quote:
![]() I like the ulti like this, this is of course without problems.
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Crafty the Engineer
My main project right now. Tinkers with towers and electricity, summons a Cannon Tower Richard the Numerologist A crazy project that needs work, comments welcome. ![]() Therak the Wanderer Lonely, insane, with a frightening stare - you don't wanna meet him at night I try to help you and write comments on suggestions, please help me too.
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#19 |
Banned
Join Date: Aug 2009
Location: Painted Land.
Posts: 5,988
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if the player uses displacer's ulti correctly he can bring any enemy down
T-up..this hero is support for carries |
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#20 | |
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Location: Hammerspace
Posts: 477
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Quote:
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"Madness and genius are separated only by degrees of success."
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