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Old 08-18-2009, 11:06 PM   #1
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Default [INT-NEUTRAL]Nexus, the Displacer (Testmap Ver1.1)


CO-WRITTEN WITH Light-Coke. PLEASE COMMENT ON CONCEPT =]

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

CHANGE LOG

08/18/2009
- Hero Posted
- Added various skill explanations
- Added story
- Push: Rebalanced push distance from 60/100/140/180 to 90/120/150/180
08/19/2009
- Push: Lowered manacost from 70/80/90/100 to 60/70/80/90
- Rebalanced Hero Stats
- Pull: Now works all around your position
- Pull: Changed manacost from 150/200/250 to a constant 200
08/22/2009
- Push: Buffed push distance from 90/120/150/180 to 100/150/200/250 and decreased manacost from 60/70/80/90 to 50/60/70/80
- Mark of Essence: Removed ally damage cap and increased duration by 2 seconds (from 10)
- Telekinesis:Reworked the way it works.
- Pull: Increased cooldown from 60 to 85 seconds and decreased manacost from 200 to 150.
- Telekinesis: Reduced slow duration from 4 to 3 seconds.
- Pull: Increased area of effect from 800 to 900
- Increased hero movespeed from 295 to 300
- Added Pros and Cons section
08/23/2009
- Mark of Essence: Can now be cast on allies
- Changed hero iconset
- Added TESTMAP (by Zirath) ver1.0
- Pull: Changed name to Drag
- Drag: Rebalanced all numbers
- Push: Changed name to Expel
08/25/2009
- Improved stat gain per level
- Lowered base damage
- Mark of Essence: Now affects an AoE
08/26/2009
- Telekinesis: Changed its targeting method and rebalanced pull distance
- Drag: Changed stun duration calculation (added some flavor!) and rebalanced its manacost/cooldown
- Expel: Rebalanced push distance


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INTRODUCTION



Summon Displacer

Psychokinesis, the sheer combination of mind, essence and control. Once an empowered priest among his people, Nexus sought to aid the Sentinel against their greatest threat, the Scourge only later to be exiled. Driven with unstoppable energy and a courageous mind, Nexus is able to control the placewhere and very location of enemies and allies alike. Known for his mystic ability to control beings movement, his power grows beyond the elements. Dragging his enemies to their righteous fate, Nexus seeks to bring an end to the battle between good and evil.
Thanks to Klok


Strength - 16 + [1.7]
Agility - 19 + [1.5]
Intelligence - 26 + [2.4]





Learns Expel, Mark of Essence, Telekinesis and Drag

Attack range of 550
Movement speed of 295

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HERO INFORMATION

Affiliation: Neutral
Main Role: Ganker
Secondary Role: Support
Theme: Telekinesis


Nexus, the Displacer

Starting Hitpoints: 454
Starting Mana: 338
Starting Damage: 51-59
Starting Armor: 2

[+] High base damage
[+] Spam-able displacement skill
[+] Good harasser
[+] Excellent chaser and ganker
[+] Vast variety of channeling disrupting skills

[-] No nukes
[-] No direct escape mechanism

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HERO SKILLS

Quote:


EXPEL (Active, Point-Target)
Theme: Unit Dispersion
Role: Harass, Position, Chase & Escape

Description: Pushes all units away from the target point.

Level 1 - 75 push distance
Level 2 - 150 push distance
Level 3 - 225 push distance
Level 4 - 300 push distance


- Works like an inverted Vacuum but without the damage, and more spammable.
- Casting Range is 800
- If a unit being pushed hits a tree, the tree will be destroyed.
- Will not push into impassable terrain.
- Does not affect you nor allies


Cooldown: 14/12/10/8
Mana Cost: 50/60/70/80
Quote:


MARK OF ESSENCE (Active, Single-Target Splash)
Theme: Damage Link
Role: Team Pushes, Ganks, Harass

Description: Inflicts an area with mystic energies. Every 100 units the affected units move add 5 attack damage to nearby friendly heroes, including you. Adds half damage to allies. Lasts 10 seconds.

Level 1 - Cap of +20 damage, +10 for allies
Level 2 - Cap of +40 damage, +20 for allies
Level 3 - Cap of +60 damage, +30 for allies
Level 4 - Cap of +80 damage, +40 for allies


- Casting Range is 600
- Area of effect is 600


Cooldown: 20
Mana Cost: 110
Quote:


TELEKINESIS (Passive)
Theme: Telekinetic Attraction
Role: Initiating, Ganks, Chasing

Description: Your staff is imbued with telekinetic forces. Every time you cast a spell, your next attack will drag the target towards you. After the displacement, the target will be slowed by 20% for 3 seconds, the slow increases for every 100 units moved during the debuff.

Level 1 - 50 distance drag. +4% slow
Level 1 - 100 distance drag. +8% slow
Level 3 - 150 distance drag. +12% slow
Level 4 - 200 distance drag. +16% slow


- Casting range is 600 (Telekinesis attacks will improve your attack range by 50 for that one attack)
Quote:


DRAG (Active, Point-Target)
Theme: Telekinetic Isolation, Aggressive Pull
Role: Initiating, Isolating, Disrupting Channeling, Chasing, Harassing.

Description: Violently drags the closest enemy hero around you to the target point, destroying trees in its path. Stuns for .5 seconds for every unit or tree hit during the displacement. AoE increases per level.

Level 1 - 600 AoE
Level 2 - 900 AoE
Level 3 - 1200 AoE


- If the target unit being pulled does not hit any trees or units while being dragged, it will still get stunned for 1 second.
- Area of effect is 600/900/1200 (maximum distance from you to the target being pulled is 600/900/1200)
- Effectively pulls enemy heroes from higher/lower terrain elevations
- Can pull enemy heroes in fog of war (ie: Pudge behind trees)
- If no hero is around when you cast, you still pay manacost and cooldown


Cooldown: 75/60/45 (30 w/Aghanim's)
Mana Cost: 100/125/150
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

HERO SYNERGY


Heroes with distance reliant skills
Push, pull... manipulate the enemy to increase damage from their Ultimates.


Puck
Push enemies away from Puck's Ulti for maximum potential stun and damage


Clockwerk
Push/pull enemies near/inside the cogs for trapping/shocking


Tauren Chieftain
Force enemies into his bbq-ground-rape


Techies
Need I say more?

Possibilities and Hero Synergy are endless, these are only some of the most efficient.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

TEST MAP

- Made by Zirath
- Version 1.1
NOTE Currently in the Testmap:
- New skill names & icons
- Drag: New stun calculation method
- Expel: Number balancing
- Telekinesis: New targeting method
- Mark of Essence: New AoE Splash method (instead of being Single-Target)
Attached Files
File Type: w3x Nexus_Test_Map_Ver1.1.w3x (112.2 KB, 294 views)
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Last edited by Ramodkk; 09-07-2009 at 09:01 PM.
Old 08-18-2009, 11:57 PM   #2
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Default Re: [INT-SENT] Nexus, the Displacer

Very cool concept. I do think that this hero would be quite fragile alone. Does Mark of Essence affect nearby creeps? +40 damage in a large push can be devastating.

I find myself wondering if this hero really adds that much to the team? Will it ever be used unless there is an obvious combo involved? Something feels fishy, but I still like the concept.
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Old 08-19-2009, 12:19 AM   #3
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Default Re: [INT-SENT] Nexus, the Displacer

Thanks for asking. It only increases ally heroes' damage. You're right, a creep wave with +40 dmg would be chaotic!

This hero can still work if used alone, with 3 powerful disables (counting passive) and a high base damage, he is no joke early game. Although, his main potential is that of assisting other heroes mainly with enemy positioning.
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Old 08-19-2009, 12:24 AM   #4
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Default Re: [INT-SENT] Nexus, the Displacer

A while ago in D-A when I was beginning to suggest heroes, I had an ability the exact same thing as your push skill . And can I help you with this hero? I had some ideas for him.

And I need an icon recoloring
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Old 08-19-2009, 12:59 AM   #5
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Default Re: [INT-SENT] Nexus, the Displacer

Suggested story: Once an empowered priest among his people, Nexus sought to aid the Sentinel against their greatest threat, the Scourge. Nexus is able to control the placewhere and very location of enemies and allies alike. Dragging his enemies to their righteous fate, Nexus seeks to bring an end to the Scourge under their feet.
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Old 08-19-2009, 02:37 PM   #6
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Default Re: [INT-SENT] Nexus, the Displacer

Quote:
Instantly pulls the closest enemy hero to the target point, stunning it for a short time.
The ultimate will see abuse in its current form. Since it always picks the closest enemy hero no matter how far you are from them, you could very easily use it by your fountain for an easy kill. It's extremely important that you find a solution for that, since it would break the game no matter how long the cooldown is otherwise.
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Old 08-19-2009, 08:29 PM   #7
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Default Re: [INT-SENT] Nexus, the Displacer

Quote:
- Casting range is 900 (maximum distance from you to the target being pulled is 900)
- ***EDIT, IGNORE THIS! Can only be casted on ground in front of you. You cannot pull a hero to a point behind your hero's facing direction.***
There is a limit from where you can pull. Also, look at the second note. You can only pull units you're facing, in other words you can only pull enemy heroes in front of you. In order to pull them to the fountain, they would have to be sandwiched between you and the fountain... I don't think a good-thinking player would do that, ever. Unless they're just playing around. So basically, it does have limitations.
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Old 08-19-2009, 09:03 PM   #8
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Default Re: [INT-SENT] Nexus, the Displacer

i rlly rlly like the concept ... how bout u add a cooler effect to push like maybe decreased armor or mini stun or somthin
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Old 08-19-2009, 11:22 PM   #9
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Default Re: [INT-SENT] Nexus, the Displacer

I'd like to keep the movement skills as simple as possible. Besides, Push is already a skill with lots of potential. It may only move 180 units but that can be enough to kill some one. Also, take note that it has 8 second cooldown and a relatively low mana cost. Not to mention it can be used partially as an escape mechanism.
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Old 08-19-2009, 11:36 PM   #10
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Default Re: [INT-SENT] Nexus, the Displacer

Well, I really like the idea of a hero like this. But there seems to be something wrong about him.

He's INT based. Yet none of your spells does any damage. So, what is all the pushing and pulling for, when you cannot do anything later, when the enemy is right in front of your face? I really suggest adding some nuke. Forget the Mark of Essence, put a damage spell there. That's just an idea though.

Now, the normal skills are very good, not much to say about them, because they're simple. But the ulti is just wrong. Pull the nearest unit to a point... do you understand than when the enemy hero will be surrounded by creeps, you have no way to pull the hero outside? The enemy will probably charge at you, so you will be able to pull him to you, but you really don't want meet i.e. Troll face to face.

Either scrap the Mark of Essence, or the Telekinesis, change the ulti to normal skill and add some destructive skill, because the current ulti seems very weak and lame to me. Dark Seer's Vacuum is much more powerful, and it does basically the same, except better and as a normal skill, not an ulti.

Other than that, I like him! I would love to see something like a... "Propell" spell, that would launch an enemy in the direction you're facing and smash it against something solid. If you would add that, it could remain as ulti.

Just ideas and thoughts... I am pretty sleepy already, so take all I say with reserve.
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Old 08-20-2009, 01:47 AM   #11
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Default Re: [INT-SENT] Nexus, the Displacer

Quote:
There is a limit from where you can pull.
If there are, they should be written in the main tooltip. It's plenty misleading now.
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Old 08-20-2009, 01:53 AM   #12
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Default Re: [INT-SENT] Nexus, the Displacer

It's been in the description all the time. 900 Range. But anyways, I added a picture.
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Old 08-20-2009, 01:57 AM   #13
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Default Re: [INT-SENT] Nexus, the Displacer

Quote:
It's been in the description all the time. 900 Range. But anyways, I added a picture.
Quote:
Pull (R) (Active, Point-Target)

Instantly pulls the closest enemy hero to the target point, stunning it for a short time.

Level 1 - 1 second stun
Level 2 - 1.5 second stun
Level 3 - 2 second stun

Cooldown: 60
Mana Cost: 150/200/250
This is the visible tooltip ingame. There's no mention of 900 range or facings.
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Old 08-20-2009, 01:57 AM   #14
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Default Re: [INT-SENT] Nexus, the Displacer

Quote:
Originally Posted by Lill View Post
This is the visible tooltip ingame. There's no mention of 900 range or facings.
Oh you mean that, sorry. Bah, that can be changed, in fact I'll do it now. Thanks

Quote:
Originally Posted by ElDoRado1239 View Post
Well, I really like the idea of a hero like this. But there seems to be something wrong about him.

He's INT based. Yet none of your spells does any damage. So, what is all the pushing and pulling for, when you cannot do anything later, when the enemy is right in front of your face? I really suggest adding some nuke. Forget the Mark of Essence, put a damage spell there. That's just an idea though.

Now, the normal skills are very good, not much to say about them, because they're simple. But the ulti is just wrong. Pull the nearest unit to a point... do you understand than when the enemy hero will be surrounded by creeps, you have no way to pull the hero outside? The enemy will probably charge at you, so you will be able to pull him to you, but you really don't want meet i.e. Troll face to face.

Either scrap the Mark of Essence, or the Telekinesis, change the ulti to normal skill and add some destructive skill, because the current ulti seems very weak and lame to me. Dark Seer's Vacuum is much more powerful, and it does basically the same, except better and as a normal skill, not an ulti.

Other than that, I like him! I would love to see something like a... "Propell" spell, that would launch an enemy in the direction you're facing and smash it against something solid. If you would add that, it could remain as ulti.

Just ideas and thoughts... I am pretty sleepy already, so take all I say with reserve.
Well, yes. I purposely made him with no nukes. This is almost purely a support hero. Although, it might seem weak but 3 disables are not a joke even with no nuke. Also, he is going to have high base damage (notice how almost all nukers have ~45 starting DMG). Also, the ultimate should not be compared with seer's Vacuum. Pull is a more simple skill, used to isolate heroes, prevent ganks (with wards proabably) and finish escaping heroes. Also, can be used to initiate a kill while in a lane...

Anyways, thanks for your thoughts, feedback like this is essential.
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Old 08-20-2009, 02:26 AM   #15
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Default Re: [INT-SENT] Nexus, the Displacer

Quote:
Oh you mean that, sorry. Bah, that can be changed, in fact I'll do it now. Thanks
No problem. It's really a relief when people take my advice, since the usually take me as an asshole/jerk that's out on a rage.
Disregarding that comment, I think the skill needs a better tooltip. It's confusing on how it actually works. This is mostly because of the (unneccesary) facing condition. Removing it would really simplify the spell a lot.

For example, my current understanding of the skill believes it is practically Hook that is instant and goes through non-heroes. Why? Because the facing limitation will make the skill only work in a line. Even though it is implied that the skill is targeted like an AoE skill, it counteracts the fact that it only works in a line. Seeing as this is inconsistent with what the skill supposedly does, I'd say the tooltip is misleading.
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Old 08-20-2009, 02:36 AM   #16
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Default Re: [INT-SENT] Nexus, the Displacer

Now that I see it, I think you're right. I'll change it, and the picture won't be needed. Removing the "only in front of you" will even give it more flexibility.
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Old 08-20-2009, 02:49 AM   #17
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Default Re: [INT-SENT] Nexus, the Displacer

Skill 1 : your basic push the fuka away from a range, cool

Skill 2 : Rupture, Mana rupture, Now add damage rupture t oyou and your allies really like this ability synergizes nicely with the 1st

Skill 3 : hmm an interesting passive maybe decrease slow time to 3 seconds.. i dont know just feel like this is imba

Ulti : Now this is a nice ability, original, one question is can you pull someone who is say one level above you or vice - versa (by level i mean ground wise)

Cool hero idea.. i Dont like the fact that it feels like ALL his abilities were forced to synergize with each other in other words almost a flawless way to get bonus damage for you and your allies without really making any contact aswell as taking a hero out
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Old 08-20-2009, 10:03 AM   #18
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Default Re: [INT-SENT] Nexus, the Displacer

Quote:
Instantly pulls the closest enemy hero...
Ahh... missed that. I thought it can pull creeps too. Now my comment doesn't make sense and I'm not surprised you didn't get what I meant.
I like the ulti like this, this is of course without problems.
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Old 08-20-2009, 10:05 AM   #19
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Default Re: [INT-SENT] Nexus, the Displacer

if the player uses displacer's ulti correctly he can bring any enemy down

T-up..this hero is support for carries
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Old 08-20-2009, 11:39 AM   #20
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Default Re: [INT-SENT] Nexus, the Displacer

Quote:
Instantly pulls the closest enemy hero in a 800 AoE around you to the target point, stunning it for a short time.
Much better!
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