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#1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Level | Manacost | Cooldown | AoE | Duration | Targets | Effect |
| 1 | 220 | 80 | 500 | 6 | Enemy Unit | DPS for 5 seconds |
| 2 | 330 | 80 | 550 | 8 | Enemy Unit | DPS for 5 seconds |
| 3 | 440 | 80 | 600 | 10 | Enemy Unit | DPS for 5 seconds |
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | Total |
| 15 | 30 | 45 | 30 | 15 | 1 | 680 | ||||
| 15 | 30 | 45 | 60 | 45 | 30 | 15 | 1 | 1205 | ||
| 15 | 30 | 45 | 60 | 75 | 60 | 45 | 30 | 15 | 1 | 1880 |

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#2 |
Member
Join Date: Jun 2009
Location: Not-doing-hero-reviews-requests land. Been there a while.
Posts: 5,474
Blog Entries: 20
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so let me get this straight, you have proposed that, now, when you leave the aoe you will suffer 5 seconds of the effect? waiting response
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#3 | |
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Quote:
1st sec: 15 dps for 5 sec 2nd sec: 30 dps for 5 sec 3rd sec: 45 dps for 5 sec etc... That means if you leave the area after 3 seconds, 15*5+30*5+45*5 = 450 (magical) damage will be dealt to you, in 7 seconds. You're set on fire, pal. ![]() EDIT: Originally it also started with 1 dps in the 1st second, but it also has a casting time, that's why I removed it. (Original duration was 7/9/11 secs.) |
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| Last edited by megboklek; 02-20-2010 at 09:38 PM. | ||
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#4 |
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Still getting into the macropyre computation and still reading. Will tell after I got it. *reads again*
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#5 |
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Join Date: Oct 2009
Location: Srbija
Posts: 376
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So if you are just caught by the AoE, get 1 buff, you will burn, instead of suffering 1 dmg point like the old one?
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#6 | |
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So this is like an AoE posion, a comparison due to a DPS.
About the damage per second, mostly I'm troubled with. Many questions popped out my head, but it takes time till I got the idea. Quote:
I don't know if its programmable and by the fact it changes "DPS" every second. But if its codable, then its good. But the thing troubles me again is... the comparison for this and the current is BIG. Since this is mainly on DPS, you lost the good amount of "instant" damage. Leading this skill a situational type. Meaning you must be sure they stay there and really needs a secondary / third party help. (I know why must need a good disable) Due to it's low initiate damage every second, it may be hard to kill a high regen / high HP heroes such as STR types and not to mention magic resistant items/ buffs. Its greatly countered by those... HoD is sure helpful to make the skill ineffective. But on the other hand, the different DPS every second might change the tide. Seeing this skill working on the map will convince more than speaking me here, so yeah. Another thing is, THD has already a DPS passive. Yet this is one is more big and complicated. So there might be some people will tell this, "two same effects might not be... etc.". But for me its good but I'm not good on long-term dps types. |
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#7 | |
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I'm pretty sure it's clear by now. There's a table that contains the applying buffs in every second. The fire gets bigger, longer, stronger with every level... You'll be able to get out, just like you can escape the current ultimate, but in my opinion this is far less situational. |
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#8 | ||
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Tell me something new. All magic damage dealing spells can be countered by magic resistance. And I'm not trying to make this an unavoidable armageddon. Current Macropyre also deals DPS, but it does not rely on placing buffs. It's a multiple explosion which is not a "pyre". |
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| Last edited by megboklek; 02-21-2010 at 01:49 PM. | |||
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#9 |
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yeah, seems fit for the Pyre theme.
So its a buff placer that sums up the DPS, and about the peak... at lv1,lv2 and lv3's peak is at the 3rd, 4th, and 5th respectively? and then will fire out to the end of duration? Its a great skill too, but I wonder how it will be programmed. |
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#10 | |
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Actually, final second can be removed just like 1st (1 DPS was also) due to its low damage but it's currently there, because it provides +1 second hero damage that can be useful against Daggers. Anyway, you get it. |
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#12 |
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t-up ! ^^
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#13 |
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...?
In short, I still can't get how the 1880 damage is achieved on that table. ![]() While I'm waiting for a response, how about the pyre starting small, then gradually growing?
__________________
Dynes: I don't believe you. /care
I'll hand it over to DotA 2... for now. |
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#14 |
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After reading your second post in this thread, I got it! (: I'm not a fan of the current Macropyre so I'm enthusiastic of every remake I see. This would have the same requirements as the current one (you have to keep your enemies there) and would work as well with Jak's other skills. But applying so many buffs could be problematic. I think that adding a single DPS buff, which increases its power the more an enemy stays there, would be a more elegant way to go (I'm know next to nothing when it comes to codeability).
Anyway, the idea is good, has a bigger potential than the current ult and it's not OP, IMO, as the damage is applied on a longer period of time. With this, maybe THD would get more attention and would be used more wisely. So, T-up! |
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#15 |
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Join Date: Jun 2009
Location: Greece.Μακεδονία
Posts: 8,185
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The concept seems wise,t-up on that...
..but the numbers require tweaking,especially in level 3 ultimate. Also,please consider aghanim's in your future maths
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#16 |
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I'm sorry, but your suggestion is overpowered in general, not in numbers. Buying aghanims is all you need for perfect ultimate, and it can devastate 3-4 heroes without any problems at all.
The only Jakiro's problem is his poor attack animation, 0 armor and bad turn rate. There's no need to overbuff his ultimate after the Aghanims upgrade.
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| Last edited by Cp6uja; 02-22-2010 at 10:35 AM. | |
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#17 | |||||
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![]() Every buff lasts five seconds: 15*5+30*5+45*5+60*5+75*5+60*5+45*5+30*5+15*5+1*5= 5*(2*(15+30+45+60)+75+1)=1880 ...allegedly. ![]() Quote:
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Bigger AoE is much better as an upgrade, as you see, this isn't that big. As for current damage: If it requires lowering numbers, it won't be a problem. Number-balancing is the last thing always, the concept - imo - is basically not imba. -------------------------------------------------------------------------- AGHANIM'S UPGRADE I was thinking about adding a channeling effect to the ultimate before unleashing the fire (~1-1.5 sec) considering its high damage, which Aghs would remove/decrease. No blasphemy, Crixalis, Nevermoar ( ) have it too. And other battle-breaking ultimates like Black Hole are channeling the whole time. But this would require an animation I'm not sure exists.All this of course if the AoE is buffed slightly... to 550(*600)/600(*650)/650(*700)? Thoughts? ---------- Post added at 12:17 PM ---------- Previous post was at 12:17 PM ---------- Quote:
Read last comment about the channeling effect. Also, positioning in fights are important. It's not like TC ult or Wall of Replica cannot be avoided. |
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| Last edited by megboklek; 02-22-2010 at 10:35 AM. | ||||||
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#18 |
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You're not getting my review at all.
I was talking about current skill which is good and with Aghanims upgrade is very viable. I was talking about "don't fix whats not broken" concept, not about your Aghanims upgrade, or whatever. Please, don't try to rebalance already good spell, I've told you in last post what are Jakiro's problems.
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#19 | |
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Well, then that's where our views differ since I do think his ultimate requires a change. And about fixing what's not broken... Oh god! Doom Bringer wasn't broken either. |
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#20 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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So depending on when you enter/exit the are, you will take damage based on the nth pulse, which lasts up to 5 seconds from the last one you get or w/e.
__________________
Dynes: I don't believe you. /care
I'll hand it over to DotA 2... for now. |
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