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#1 | ||||||||||||||
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Prolog Hej guys, here is my new hero suggestion: Gargur Trollslayer. I took more time then usual this time, so you have less things to complain about This hero is not a finished hero that could be implemented in the game right now. He is in his Alpha Phase, means all his numbers, pictures and skills are not 100% finished and can be changed/fixxed. Also I have no real Testmap, besides the that shows his model only. All skills have still to be coded, what I suck at, so if nobody here is jesus, this should inspirate you. Please don't post if you dont read this completly, you dont want to write a detailed comment or just want a +1. |
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Changelog |
![]() Gargur Trollslayer. The Dwarven Slayer |
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| "Run for your despicable life, as Gargur Trollslayer is at your presence. Shouts, screams of pain and final breathes of life are filled throughout the air. It has been over decades that this highly dangerous assassin has been doing what he does best, slaying innocent, worthless lives. His perilous strikes are so swift, you wouldn't notice the jagged axe already barraged through your skull. Spared survivors have caught witness to their former comrades that have fallen to Gargur, as he can obliterate the toughest shields, into nothing but dust." |
Stats![]() ![]() Strength: 24 + 2.65 Agility: 18 + 2.1 Intelligence: 17 + 1.4 |
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Advanced Statistics * Attack Animation: 0.4 / 0.3 * Affiliation: Sentinel * Damage: 53 - 63 * Armor: 1.4 * Base Attack Time: 1.7 * Movespeed: 290 * Missile Speed: Instant * Attack Range: 100 (melee) * Sight Range: 1800 / 800 * Role: Carry; Ganker |
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Pros & Contras Pros: - Good Stat gain - Good farmer (with splash) - Good hunter - Has a good slow - Good Skill Synergies - He is a dwarf Cons: - Low MS - Meele (Range 100) - Strength Carry (=low Agility) |
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Rage * Ability Type: Active * Targeting Type: None * Ability Hotkey: E Description: Gargur increases his base damage for 15 seconds, but he will take more damage. Level 1 - Adds 25% damage. Armor reduced by 3. Level 2 - Adds 50% damage. Armor reduced by 4. Level 3 - Adds 75% damage. Armor reduced by 5. Level 4 - Adds 100% damage. Armor reduced by 6. Cooldown: 25sec Mana Cost: 75 Note: Gargur will get a red effect like Ogre Magi's "Bloodlust" or Huskar's "Berserkers Blood". |
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Charge! * Ability Type: Active * Targeting Type: Unit * Ability Hotkey: G Description: Gargur charges at the enemy with full speed and chops him with his axes. Level 1 - 500 range. 25% of distance moved in damage. Level 2 - 650 range. 25% of distance moved in damage. Level 3 - 750 range. 25% of distance moved in damage. Level 4 - 900 range. 25% of distance moved in damage. Cooldown: 20sec Mana Cost: 50/70/90/110 Note: Work a bit like Enchantress' Impetus (the damage). He gets 522ms which ends in the same moment he hits the enemy. |
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Slaughter * Ability Type: Passive * Targeting Type: N/A * Ability Hotkey: T Description: Gargur enrages himslef into a slaughterous rage hitting all enemies around him. With each hit his splash increaese. Level 1 - 5% Splash damage per hit. Level 2 - 8% Splash damage per hit. Level 3 - 12% Splash damage per hit. Level 4 - 15% Splash damage per hit. Cooldown: N/A Mana Cost: N/A Note: Maximum of 65% splash damage. 250 Splash Range. If Gargur changes targets, his Slaughter counter drops to half of where it was. |
Spine Crusher![]() * Ability Type: Active * Targeting Type: Unit * Ability Hotkey: R Description: Gargur Crushes the enemies spine, slowing and making his enemy more vulnerable against his attack. Level 1 - Slowing for 50% lasts 5 seconds. His next hit ignores the enemies armor. Level 2 - Slowing for 60% lasts 5.5 seconds. His next hit ignores the enemies armor. Level 3 - Slowing for 60% lasts 6 seconds. His next two hits ignore the enemies armor. Cooldown: 120 sec Mana Cost: 100/150/200 Note: 150 cast range. |
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Skill Synergies: Rage > Charge! Rage > Spine Crusher ![]() Rage > Charge! > Spine Crusher ![]() Charge! > Spine Crusher ![]() Slaughter > Charge! Slaugther > Rage > Charge! Slaughter > Rage > Charge! > Spine Crusher ![]() Spine Crusher > Charge! ![]() |
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Epilog Thanks for reading my suggestion 'completly', I hope you liked my ideas. And again: this suggestion is in 'Alpha'-Phase, it still needs some balancing. now... discuss. |

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#2 |
Member
Join Date: Aug 2009
Posts: 1,140
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really interesting concept
simple and effectiveSkill 1 : Sprint except with damage i like ![]() Skill 2 : cool move quite original a dash/damage combination no flaws with numbers from what i can tell ![]() Skill 3 : Splash passive mmm not so original but ill give it to you since it increases per hit.. when does it reset itself ? Ulti : Not to original but i like the ignores the armor next hit idea! all in all a very cool character not many problems that i can see ![]() also the icons fit nicely with him
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#3 |
Member
Join Date: Jun 2009
Location: Croatia
Posts: 17
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Interesting hero, kinda reminds me from somewhere =D
So i like this hero allready, because he's a dwarf :P hehe The rage abillity looks similar to sven's ulty, but the only differance is that your skill gives u - armor which kinda balances the damage Charge sounds similar but sounds cool for a slayer and is functional at catching runing enemy's Slaughter sounds a bit new and inovative, the less u attack the less u have splash attack, which is kinda usless when ambushing someone but its balanced in this way Spine cruser, Is interesting non the less, a slow + ignore armor|next attack is kinda new, in combination with rage makes it a really deadly ulty if used correctly Overall: This hero is as a STR hero a good pick because if he was a AGL hero he would be owerpowered because he's attack animation would be so fast that ud live less than a container pet =D The hero does excellent damage thats balanced out with -armor and a bit slow and a charge abillity if your pray tries to escape Conclusion: A good Hero, not really a "Hammer on the Tank" hero but a DPS STR hero, so i like this one I hope this hero will be someones favorite, besides me =D
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| Last edited by Razarim; 08-19-2009 at 07:15 PM. | |
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#4 | |
Member
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Thanks for the comments so far
![]() Quote:
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#5 |
Member
Join Date: Jul 2009
Location: Vancouver
Posts: 1,615
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Hell yeah, i linked this model in a "unused model" thread along time ago, and finally someone made a thread about it!!
huge thumbs up to this custom model. |
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#6 |
Banned
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Ok here I go:
1st skill is a bit too big, IMO 100% damage for 6 armor late game is really no big loss. On the other hand early-mid game it might still bug him, well its not the most original but overall it is ok! 2nd skill again simplistic, nothing we never seen before yet works well with the other skills and overall ok! 3rd skill, well... I doubt its usefullness late game, he wont have time to use it clear lanes when he kills units in 2 hits, another passive could benefit him more! Ultimate is simplistic yet good IMO, I like! This hero is very simplistic, but that also makes him very good I think! gj overall! |
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#7 |
Member
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I tried to make skills that fit to the theme not a theme to the skills
![]() People who know more about Warhammer, know that Slayer are AoE Mashines. All skills are from the original Warhammer Slayer... ...I think I got a good mid-late game balance...with his skills (Slaughter/Rage)
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#8 |
Member
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Wow. His model is really badass, really, i love it!
Test map was funny, but we can't blame you, not everyone is a coder. Rage, Charge seem to synergize well, and its pretty badass for a Trollslayer hero, ![]() Slaughter is a new concept of Splashing after every attack, really good. And finally i also like Spine Crusher, new and innovative, this would really be deadly against a DK, haha. Overall, your hero is badass and would require a test-map to completely convert me into a Trollslayer fan. I just think you need to change his name as its already taken by Lina, maybe Gargur Trollslayer, the Dwarven Assassin? |
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#9 |
Member
Join Date: Jul 2009
Location: Poland
Posts: 992
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Hive's great model =). Seen it there.
Each icon fits to each other, they're so beautiful... 1st skill: Wow, nice and simple idea, and can be even made without triggers! 2nd skill: Charge of Darkness + Impetus in one. Good idea x). - I'd also add a short stun to it. 3rd skill: It increases the splach % damage with each hit ? Wow...Ulti: Nice, just a little suggestion: Level 1 - Slowing for 50% lasts 5 seconds. His next hit ignores the enemies armor. Level 2 - Slowing for 60% lasts 5.5 seconds. His next two hits ignore the enemies armor. Level 3 - Slowing for 60% lasts 6 seconds. His next three hits ignore the enemies armor. Does not makes it imba .Huge T-up for You. There are no dwarves in DotA... ;( Let it be the first!
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#10 |
Member
Join Date: Jun 2009
Location: Croatia
Posts: 17
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U do know that zeus and Sniper are dwarfs right ?
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#11 | |
Member
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Quote:
With Rage Gargur would get about +100damage (late-game) that damage wouldn't be reduced by armor cos of the amor ignoration. 2hits = 300~400damage + (100~200) bonus of items = 500~600 + slow 3hits= 450~600damage + (100~200) = 650~800 + slow
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#12 |
Member
Join Date: Jul 2009
Location: Poland
Posts: 992
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Oh god... I totally forgot... ^^
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My Hero - Grothorned, The Kodo Rider!
[Now with a wonderful test map by Lord of theDing!] |
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#13 |
Member
Join Date: Jun 2009
Posts: 2,216
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I like this hero. Good and simple concept. Only problem are:
- there are always a lot of str and int hero in dota. Next hero will probably be Agi. - pretty boring to play. This could be changed a bit by making the charge not auto-following the target but only ground targeting (like pudge hook, arrow and goblin hook). That way the hero would need a little more work to land his combo. On the other hand, number could be buffed a little in exchange. - i luv dwarves so i'm not objective <3 |
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#14 | |
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Quote:
2. That goes for other 90% of all Carries in the game... 3. Yay!
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올드보이 - 오대수
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#15 |
Member
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Run for your despicable life, as Gargur Trollslayer is at your presence. Shouts, screams of pain and final breathes of life are filled throughout the air. It has been over decades that this highly dangerous assassin has been doing what he does best, slaying innocent, worthless lives. His perilous strikes are so swift, you wouldn't notice the jagged axe already barraged through your skull. Spared survivors have caught witness to their former comrades that have fallen to Gargur, as he can obliterate the toughest shields, into nothing but dust.
Hope that story was kewl!
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#16 |
Member
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^...cool story bro.
no, seriously, its great ![]() but i will decide for the hero story when he is in 'beta'-phase
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올드보이 - 오대수
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#17 |
Member
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Please, dont kill this thread...
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올드보이 - 오대수
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| Last edited by .Budi; 08-26-2009 at 02:53 PM. | |
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#20 |
Member
Join Date: Jun 2009
Location: Argentina
Posts: 347
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i like this one, but the skills seems familiar :S
Model its awesome Rage too much like Frenzy but still good Charge! like a lowrange charge of darkness Slaughter just a splash Spine Crusher it took it like Huskkar ulti... sounds pretty good to me, not awesome, but pretty good... still im a nwb suggesting :P |
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