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#1 | |||
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Join Date: Jul 2009
Posts: 496
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![]() Level 1 - Channels up to 2 seconds dealing 60x(channel time) damage and stunning 1x(channel time) seconds. Level 2 - Channels up to 3 seconds dealing 60x(channel time) damage and stunning 1x(channel time) seconds. Level 3 - Channels up to 4 seconds dealing 60x(channel time) damage and stunning 1x(channel time) seconds. Level 4 - Channels up to 5 seconds dealing 60x(channel time) damage and stunning 1x(channel time) seconds. Cast Range - 650/750/850/950 Mana Cost - 75 All Levels Cooldown - 16 All Levels |
![]() The Alchemist takes some time to prepare a paralyzing concoction that he can throw at his foes. Even while running, he still has pinpoint accuracy. Level 1 - Shakes up a concoction for up to 2 seconds dealing 60x(channel time) damage and stunning 1x(channel time) seconds. Reduces Move Speed by 20%. Level 2 - Shakes up a concoction for up to 3 seconds dealing 60x(channel time) damage and stunning 1x(channel time) seconds. Reduces Move Speed by 20%. Level 3 - Shakes up a concoction for up to 4 seconds dealing 60x(channel time) damage and stunning 1x(channel time) seconds. Reduces Move Speed by 20%. Level 4 - Shakes up a concoction for up to 5 seconds dealing 60x(channel time) damage and stunning 1x(channel time) seconds. Reduces Move Speed by 20%. The Alchemist can't attack or cast other spells while shaking up his potion, but can move during the duration. Also, the Alchemist can use items that don't cancel channels during the duration. Cast Range - 600/650/700/750 Mana Cost - 75/85/95/105 Cooldown - 16 Seconds All Levels Quote:
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#2 |
Member
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great buff. give him more utility. however I 'd like a 1-sec casting time all lvl.
t-up
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#3 |
Member
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Instead of stop, add an ability like "Launch" that you cast.
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#4 |
Member
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You should actually make it add a new command button in place of Concoction that lets you disable the channel like Ezalor's Illuminate.
EDIT: NOOO. GetTrigger beat me to it T_T.
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#5 |
Forum Staff
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A great buff. I guess you should nerf the other side as well..
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#6 |
Member
Join Date: Jun 2009
Posts: 7
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he should at least be slowed while channeling a 5 sec stun that can be casted from fog
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#7 |
Member
Join Date: Jun 2009
Posts: 2,616
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@NotHinG
but Alche isn't really best hero of the year material. He deserves the buff. But to balance things out, maybe you could add a minor slow (to Alche) as well, but that's really up to you
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#8 |
Member
Join Date: Jun 2009
Posts: 2,267
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Imba usage haha but alch is a tub of crap anyways. If you wanna buff alch give him more stat gains PLOX
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#9 |
Member
Join Date: Jul 2009
Posts: 496
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fan.god:
I'll consider something as a more downside to the buff. Thanks for the comment. GetTriggerUnit- + Zirath: I also thought of adding a subskill myself. I honestly didn't know that Ezalor already had a subskill to cancel his Illuminate so I guess it is possible? NoThlnG: Since several of you think that it needs a downside I will think of one. A 1 second casting time may be the thing. bluntsmoke13: I disagree with slow being the downside however. If a unit run back behind a tower, it is still just as useless as it was before. I mean there are limitations to how this will effect game play and im quite sure that tower diving isn't one of them. Baconnaise: We are not in the balance forum, so please don't treat us we are. |
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#11 |
Member
Join Date: Jun 2009
Location: Greece.Μακεδονία
Posts: 8,185
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At the beggining I was like "huh?isn't this already like this?" and then I was like "ROFLCATS"
I'm not sure if he should walk while casting concotion, because I find -1 second casting time (for same ammount of stun duration) a lot more viable.I want to be able to attack my enemy and I really want myself NOT worthless in the battlefield,especially early levels where I don't have items.. null vote for now. P.S. Can you cast items while shaking da potion? |
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#12 |
Member
Join Date: Jul 2009
Posts: 496
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I have updated the post. Please refer to the change log for any changes.
Review Responses thoby123: I believe you are right with lowering the cast range. I also added a cosmetic because it would be unfair to opponents that they dont know hes charging. Kasad: Having the mobility that this remake offers is hardly considered being useless. And with having the newly added subskill, you can stop the shake at any point being allowed to attack just as if were channeling anyway. His current form does leave him completely useless and standed while channeling personally. And thanks for the item issue. Ive added a clause into the spell. Thanks for the review
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#13 |
Member
Join Date: Jun 2009
Location: Greece.Μακεδονία
Posts: 8,185
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Nice.Also what kind of animation/effect are you going to give while he is shaking?I don't think Alche has a moving shaking animation,so something that seems like a concotion being channeled is nessecary (even lanaya's refraction got a lightning effect because anyone should check her buff status)
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#14 |
Banned
Join Date: Jul 2009
Posts: 5,655
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Give credit to the one who posted this on DA, as it is a ripoff.
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#15 | |
Member
Join Date: Jul 2009
Posts: 496
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Quote:
Also, if you really think I ripped someone off then post a link... |
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#16 |
Member
Join Date: Jun 2009
Posts: 63
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A nice idea, T-UP.
However as quite a few people have suggested, instead of alche getting full MS during the channel, give him like 30-50% slow while chanelling. We could also make him attack with a significantly lower AS, like -100% or something. The attacking part is debateable. Also, instead of Launch, u can rename it Release, since both can have the hotkey "E" (Unstabl(e) Concoction | R(e)lease) @Baconnaise: I sould disagree on Alche being a Tub of Crap. He has good synergy with many heroes, like Yurnero, ES, Crix, Morty, Lycan and his wolves, Enigma and summons, Rexxar ans summons... Consider this example, Starting from lvl 1, the minute the lane creeps touch, chanel his stun, then u get a decent 2-3-4 sec disable to get 2-3 lat hit and denies. Added with goblins greed, thats easy money. Rage + Hyperstone + Vlads = Badass DPS Tank
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#17 | |
Member
Join Date: Jun 2009
Location: Greece.Μακεδονία
Posts: 8,185
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Quote:
Secondly Alchemist IS a crap hero,because the only way you can play him is Heart+Cuirass+Blademail because and when someone is made to carry and can't support,he is doomed in the forced synergy limbo. Hyperstone+Vlads?That item build is totally horrible,you don't need the pitiful regen of vlads,nor the further IAS of hyperstone,you need to boost your crap survivability after ultimate and the fact that you MUST finish off your enemy before rage wears off. I still believe Alchemist's GG problems would dissapear if only the max shaking time was buffed -1 second.So 1 channeling sec==2 sec stun/ 2 == 3 seconds stun and so on. |
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#18 | |
Banned
Join Date: Jul 2009
Posts: 5,655
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Quote:
I see the difference as in the old topic only allowed for him to channel UC and move while in ultimate.Otherwise the concept is the same. |
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#19 |
Member
Join Date: Jun 2009
Location: England
Posts: 2,249
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I really like it, surely t-up
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#20 |
Member
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Awesome. T-up.
You should make ALL the changes in red. I didn't notice the range/mana cost nerf. Also, I don't think there is a running + casting animation type of cosmetic. Um. Rate my primal split remake =3
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