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#1 |
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Join Date: Oct 2009
Posts: 256
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| Last edited by melody10511; 03-06-2010 at 04:48 AM. | |
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#2 |
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Join Date: Jun 2009
Posts: 2,616
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I don't really know. As far as I'm concerned, the general concept of each of this hero's skills is good. Superb even. Definitely. No question. However, in the end, this hero just ends up as just another mash of mobility with some cherry on top. I personally don't know if this is good or bad, because hey, I'm awestruck with the skills.
Temporary Discharge is just great. It's a great scouting skill, and a great mobility skill as well. The synergy with Ball of Manipulation > Swap is also intelligent to the point that I don't really care anymore that it's just another Teleport, because in fact, it isn't! Ball of Manipulation is just genius. I like this so damn much, and its that type of skill which you will catch me making. The possibilities it has are immense and this kind of skill has great depth in it. A few questions though: 1) Upon swap, implode or explode, I assume that the ball is not destroyed? I hope not. Definitely.You see, I asked this questions for strategic purposes. I hope that the ball will not be destroyed so you can throw the ball, implode, swap then explode, then probably swap again. Or any combination as long as the ball happens to be over and traveling until it has reached its maximum travel distance. It'd be great, and will topple Mirana's Elune's Arrow if you ask me. With that, this hero will be hell of an amazing ganker and supporter, as well as initiator. Frozen Fast is also good and creative, however, my concern is the way movement is detected. It is easy in rupture as the difference between the positions determine the damage, however, with this one I'm not too sure, so I suggest you ask the Programmer's Section for this (I'm curious as well). Concept wise, it is nice-- but the duration might be too long, since you do have 3 mobility abilities which allow you to move without moving. Just increase the damage per second if you're going to decrease the duration. Dimensional Collapse is a very creative skill to say the least. But it confuses me that you chose such an ability for your Ultimate. Actually, scratch that, it doesn't. I just realized that the synergy it has with Ball of Manipulation and Fast Freeze is too great. However, it'd be nice to kind of know that aside from these synergies, Medivh could have a great use of his awesome-teleport-iness, outside of spell-casting circumstances (aside from chasing), but I might just be overreacting here. I don't know if it would be imbalanced, but I propose an increase in the movement speed bonus? Or if that's not possible for all levels, at least scale it up per level? Overall, great hero concept and all, but the amount of mobility astounds me as IMBA, as I'd have to say that killing someone using this hero outside of the subclass stupid is almost impossible. A solution is high mana cost, a low intelligence growth, disproportionate casting ranges (which I forgot, there aren't) and probably a mid-short range (350-400?) or even melee range (180) which shouldn't hurt at all IMO, since kiting melee opponents might come out as imbalanced. I'm really thrilled and hyped with this hero. I seldom feel that nowadays, and I'd really have to congratulate you for this. Not only does this hero have good foundation and great concept, it also has extremely interesting synergies. Extreme. I like the playstyle, and IMO, if this were going to be implemented in DotA, this would definitely one of the top picks and favorites.
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#3 | |
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Posts: 256
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Quote:
First, I was thinking of making the ball get destroyed when you use any of the skills, but then, it would make it too weak, so I thought of it this way. -The ball doesn't get destroyed, and it just flies in a straight line where, you can cast skills. Implosion and explosion will have brief cooldown in such a way that you will now be able to use it in quick succession. But for this to succeed, the ball should move a bit slow. -About Swap, I think that being able to swap twice is too much. So I came up this idea that when you cast swap, the ball will be destroyed since the skill name is "Swap". So you will have to use Implosion, Explosion, then Swap. Or Implosion, Explosion, then do it again in different location, then Swap. About Dimensional Collapse, I don't think increasing movement bonus is necessary since, 15% is actually quite big. So maybe, how about put slow effect on enemies by... maybe 10% or 20%? That would make it harmful for enemies as well. Thank you for your review, but I think I'll have to wait for more reviews before changing the values as of now.
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[Item]Thunderfury Recipe using Sange!
[Int-Sent]Medivh, the Master Manipulator Most mobile hero ever created! [Skill]Displacement Cool skill that needs suggestions! [Remake]Headshot Buff to Sniper! [Item]Blade of Tree Eating Recipe using Quelling Blade and Tango! [Rework]Unstable Concoction Fun rework to a fun skill! [Int-Scrg]Shepherd, The Demon Summoner Anti-Carry intelligence hero! |
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#4 | |
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Join Date: Jun 2009
Posts: 2,616
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Don't make it be destroyed upon swap. Just increase the cooldown of swap to a considerable amount.
Say the ball travels at 450MS. For it to travel 2000 units (level 4), around 4.5 seconds is needed. I'd say change the cooldown of swap to 4 seconds, and give it a chance for a second swap at 4 seconds, making it a game of precision. It's really up to you, but I tell you 15% is not a very convincing value. If you noticed, in the previous patches, Icefrog removed most of the 10% and 15% slows and stuff because they are too negligible. But if you do add a slow though, then the increase in MS isn't necessary anymore. I'd really love to discuss this hero's disturbing amount of survivability. If it's alright? I quote myself:
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#5 |
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Join Date: Oct 2009
Posts: 256
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Yes, I agree this hero turned out to be stupidly mobile. But then, I'm not too sure if changing any of the skills will turn out to be great. So as you suggested, I do think I should whether lower its int, or make the manacost higher.
Lowering intelligence from 28 -> 25 and int gain from 3 -> 2.2 Or/and Increase Manacost of Explosion and Implosion from 100 to 150. Increase Manacost of Temporary Discharge from 90/100/110/120 to 120/130/140/150 Or/and Put Manacost for casting Ball of Manipulation to either 20 or 30 or 50. I'm not too sure if decreasing duration for Frozen Fast is necessary though.
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[Item]Thunderfury Recipe using Sange!
[Int-Sent]Medivh, the Master Manipulator Most mobile hero ever created! [Skill]Displacement Cool skill that needs suggestions! [Remake]Headshot Buff to Sniper! [Item]Blade of Tree Eating Recipe using Quelling Blade and Tango! [Rework]Unstable Concoction Fun rework to a fun skill! [Int-Scrg]Shepherd, The Demon Summoner Anti-Carry intelligence hero! |
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#6 |
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Join Date: Jun 2009
Posts: 2,616
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Well you see, you have three blinks which make you able to move without moving. That being said, you could instantly penalize someone's movement without actually risking yourself from the movement penalty. Just by saying this 7 seconds is already too much. You could conveniently go to some place in the map assist in a gank from far far away using a 7 seconds disable that cannot be interrupted because you're too damn far back in your fountain. Even at the center of the clash, because of your Ultimate, you could just go in, freeze, then hide or whatever that's convenient for you. I'm just saying.
You also missed out on the Ult's duration.
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| Last edited by chadpiety123; 02-24-2010 at 12:27 PM. | |
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#7 | |
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Join Date: Oct 2009
Posts: 256
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Quote:
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[Item]Thunderfury Recipe using Sange!
[Int-Sent]Medivh, the Master Manipulator Most mobile hero ever created! [Skill]Displacement Cool skill that needs suggestions! [Remake]Headshot Buff to Sniper! [Item]Blade of Tree Eating Recipe using Quelling Blade and Tango! [Rework]Unstable Concoction Fun rework to a fun skill! [Int-Scrg]Shepherd, The Demon Summoner Anti-Carry intelligence hero! |
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#8 |
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Join Date: Jun 2009
Posts: 2,616
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You might've missed it because it's just an edit, but I also think you forgot the duration of the Ultimate.
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#9 |
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Join Date: Oct 2009
Posts: 256
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Oops, thnx.
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[Item]Thunderfury Recipe using Sange!
[Int-Sent]Medivh, the Master Manipulator Most mobile hero ever created! [Skill]Displacement Cool skill that needs suggestions! [Remake]Headshot Buff to Sniper! [Item]Blade of Tree Eating Recipe using Quelling Blade and Tango! [Rework]Unstable Concoction Fun rework to a fun skill! [Int-Scrg]Shepherd, The Demon Summoner Anti-Carry intelligence hero! |
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#10 |
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Join Date: Jun 2009
Posts: 2,616
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Well, this is a personal opinion, and I rule I like to impose on myself. If everything in ability scales, then it tends to get too pathetically weak at the beginning. I find your duration appalling, since the AoE is already scaling, I think the scaling of the duration shouldn't be too much as 3 seconds; in fact, if scaling the duration isn't necessary, then the duration should be static.
IMO, having the duration scale along with the AoE is a bad choice. 500 AoE is already small enough, then you'd still have to limit that to a very short duration. How useless could that be?
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#11 | |
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Quote:
Maybe I should add in the OP "Product of collaboration with [chadpiety123]". XDD But seriously, if you want I can add that section.
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[Item]Thunderfury Recipe using Sange!
[Int-Sent]Medivh, the Master Manipulator Most mobile hero ever created! [Skill]Displacement Cool skill that needs suggestions! [Remake]Headshot Buff to Sniper! [Item]Blade of Tree Eating Recipe using Quelling Blade and Tango! [Rework]Unstable Concoction Fun rework to a fun skill! [Int-Scrg]Shepherd, The Demon Summoner Anti-Carry intelligence hero! |
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#12 |
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Join Date: Jun 2009
Posts: 2,616
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No, no need. I'm just helping out and reviewing things as I always do. And I really find great interest in this one.
BTW, better improve your layout-- it'll make more people want to read. Currently, it kind of looks a little unprofessional, and gives a degrading impression.
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#13 |
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Skill 1: Nice, clean simple skill that could be very useful for chasing and tower diving without causing too much pain. the fact that you don't have to have targeted somewhere you have explored means you can easily get first blood if you level this fast enough (one extra hit on that fleeing Terrorblade ^_^)
Skill 2: Very good as well. I like the ways in which you can interact with the ball of energy. I like the three subskills and have no problem with that. My only problem with the skill is that heroes like SB, Night Stalker, Lycan and Dark Seer can out-run this. Make it's movespeed 550-600 instead so that you can chase with this as well. Those heroes are already hard to enough to catch as it is, without this not doing the job ![]() Skill 3: I don't quite get this. When Medivh is standing still, the enemy is frozen, so long as the duration hasn't run out? That effectively IS a channel. I like the idea, but you need to make it clear what actually happens and whether it's Medivh who must stand still for the enemy to take damage or whether the enemy will take damage when standing still. If it's the later, then you will be awesome when paired with CM, Rooftrellen, Rhasta, Batrider, and any other long-term disabler (3 seconds or longer). Ultimate: This skill = :hrh: Not much more I can say, in that large area, you will be perma-blnking every time you move, which will make you one of the most hated heroes for enemy teams. Cast a nuke...blink. Cast Dagon (an item I think might work on this hero as he has excellent chasing/finishing skills)...blink ^_^ LOVE IT! I have no advice on this skill as it is simply pure win! I like especially the additional movespeed changes. Overall. Other than some of the small things I have pointed out, I can't really see much wrong with this hero. Clean, effective and excruciatingly frustrating for enemy teams, this hero would be a powerful addition to any line-up. Good job! Pm me if you have any questions or want to correct any mistakes I have made. The_Juggernaut |
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#14 | |
Member
Join Date: Oct 2009
Posts: 256
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Quote:
Yes, as long as Medivh is standing still, the enemy can't move. But if Medivh moves even just an inch, the enemy is able to move just during that instance. DPS works whether the target is moving or not. Besides, it's not channeling because stunning Medivh won't free the enemy from the skill. Thank you for the review.
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[Item]Thunderfury Recipe using Sange!
[Int-Sent]Medivh, the Master Manipulator Most mobile hero ever created! [Skill]Displacement Cool skill that needs suggestions! [Remake]Headshot Buff to Sniper! [Item]Blade of Tree Eating Recipe using Quelling Blade and Tango! [Rework]Unstable Concoction Fun rework to a fun skill! [Int-Scrg]Shepherd, The Demon Summoner Anti-Carry intelligence hero! |
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#15 |
Forum Staff
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1st Skill : Simply nice. Remind me bit of kunkka but still good. The problem is this skill is very good for kill stealing xD. Hmm... Also this skill will be quite imba on destroying and denying towers....
2nd Skill : Another nice skill. Remind me a bit of the Fire Panda suggestion though. 3rd Skill : Change "The target cannot move when he is standing still" to "The target cannot move when Medivh is standing still". It is ambiguous and I almost misunderstood it. Ultimate : I already seen the Axidos' one and I liked it. Synergy : Some problem I found here. 1st skill and ulti is making this hero "mobile" while the 3rd skill needs this hero to not move. I think it is anti-synergic thus need to be change. Also, having 2 teleport-like skill sounds not that good to me.
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#16 |
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Posts: 256
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Added a note on that skill for ya. Moving there means simply "Walking". Meaning, if you move using teleporting skills, it's still considered as "standing still". Hope I answered your question.
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[Item]Thunderfury Recipe using Sange!
[Int-Sent]Medivh, the Master Manipulator Most mobile hero ever created! [Skill]Displacement Cool skill that needs suggestions! [Remake]Headshot Buff to Sniper! [Item]Blade of Tree Eating Recipe using Quelling Blade and Tango! [Rework]Unstable Concoction Fun rework to a fun skill! [Int-Scrg]Shepherd, The Demon Summoner Anti-Carry intelligence hero! |
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#17 |
Forum Staff
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Then what about force staff, meat hook, knockback, swap?
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#18 |
Member
Join Date: Jul 2009
Posts: 374
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Nice concept. I'd really like to see this implemented.
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#19 |
Member
Join Date: Sep 2009
Posts: 4
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when can i play medivh?
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