What are the passives that are affected or disabled by Doom.Does Bristleback damage reduction apply for Doom when his back is facing Lucifer??How can Doom be disabled??Can you give me a list of passives that work even when doomed??
All hardcoded passive are stop. This includes evasion, bash, crit, lifesteal and stuff like that.
The only triggered passive that is disabled right now is kraken shell. All other triggered passive such as bristleback, backtrack, borrowed time, counter helix will work normally.
O and bristleback will reduce dooms damage as long as he is behind bb.
All hardcoded passive are stop. This includes evasion, bash, crit, lifesteal and stuff like that.
The only triggered passive that is disabled right now is kraken shell. All other triggered passive such as bristleback, backtrack, borrowed time, counter helix will work normally.
O and bristleback will reduce dooms damage as long as he is behind bb.
the passive part of Shadow Dance is disabled, meaning the HP regen and the Movement speed bonus. However if slark casts his ult and is then doomed he will have the invis removed as well due to doom disabling perma invis.
the passive part of Shadow Dance is disabled, meaning the HP regen and the Movement speed bonus. However if slark casts his ult and is then doomed he will still be invis for the duration of Shadow Dance.
old but still good, not mine, ctrl+f for quick search
Quote:
Doom disables: [XV]
Any and all activatable item effects (cannot be used/"clicked")
Critical Strikes (from all items and hero skills—no exceptions)
Evasion (from all items and hero skills—this does not include backtrack, which is not considered to be evasion)
*Note: Phantom Assassin will still appear blurred, but has no evasion under Doom.
Passive Bash (from skills, forms, or bashers—does not include Greater Bash)
Lifesteal (from items only, not including Unholy Rage (buff))
%chance Proc'd damage (Maelstrom/Mjollnir/Mkb/Maim) – Will not fire chainlightning, mini-stun (and bonus damage), or maim
Meepo’s Geostrike (for the Doomed Meepo only)
Venomancer's Poison Sting
Beastmaster's Pig's Poison Sting (doomed pig cannot psn targets)
Beastmaster's Greater Scout Hawk's Passive Invis (invisibility is disabled if you doom the Scout) - Outdated, Greater Scout Hawk no longer has Passive Invis
Ursa's passive Fury Swipes
Silencer's Last Word - Even immediately after Dooming Silencer, you won't get silenced, but if a spell is cast while Silencer dies (even when still Doomed), it will silence
Witch Doctor's Voodoo Restoration - When turned on, and Doomed: animation remains, but does not heal at all and cannot be turned off
Stealth Assassin's Permanent Invisibility
Feedback orb
Antimage's Passive Mana Break orb
Any and all consumables (entire Chimaera Roost/Graveyard shop)
Gem of Truesight (Doomed player with Gem loses true sight)
Splash Damage (from battlefury, Sven’s great cleave, or Magnataur’s Mighty Swing)
*Note: Pirate's Tidebringer Splash damage is disabled, but the +dmg still works, is removed after an attack, and will still recharge during Doom.
Radiance's AoE (burning)
Blocking damage (Vanguard, Stout shield, and Kraken's Passive melee reduction--it still removes buffs, and Doom)
Picking up Runes
Dropping items
Picking up items
Juggernaut's Blade Fury - Doom can be casted on Jugg during Bfury, and will end its duration on the spot
Syllabear's Entangle
Sniper's Headshot (passive +ministun/dmg)
Dragon Knight's Elder Form 1 (Corrosive Breath) - DoT to towers does not work (20+dmg per second)
Dragon Knight’s Elder Form 3 (Frost Effect) – Frost will not work on DK’s targets, or nearby hit targets from the splash (which still works)
Broodmother's Incapacitating Bite
Broodmother's Web (Invisibility) - Doomed Broodmother inside the web is still visible
Medusa's Splitshot
Eye of Skadi "Ranged" (cold orb) - as opposed to Eye of Skadi "Melee", which is not disabled under Doom
Lord Avernus' Frostmourne
Nerubian Weaver's Geminate Attack
Leviathan's Anchor Smash
Revenant's Storm Seeker (ultimate)
Sand King's Sandstorm - Rendered visibile and sand storm ends on the spot
Sand King's Caustic Finale
Sand King's Epicenter - stops its channeling
Prophet's Teleportation - stops its channeling
Sniper's Assassinate - stops its channeling
Potm's Moonlight Shadow (global invis) - stops its channeling and/or heroes that have gone fully invisible
Tormented Soul's Pulse Nova (recoded) - It now stops dealing damage, but will still drain mana and show the animation. It cannot be turned off while Doomed. It will end if TS' mana reaches zero.
Storm Spirit's Electric Rave - the IAS is completely disabled and mana still gets drained
Storm Spirit's Barrier - barrier will not block doom's damage, but doom does not disable the ability. Many DoT's work against barrier.
Puck's Phase Shift (on autocast) - Even if Phase Shift is on autocast, Doom will go through immediately, phase will not trigger, and will be disabled for Doom's duration.
Puck's Ethereal Jaunt (blink to Illusory Orb) - Disabled while Doomed. Can't blink to his orb even though iit's released.
Obtaining new skills - If you level while doomed, you cannot enter your skills tree and increase a skill's level
Doom does not disable: [XVI]
N'aix's Feast (triggered lifesteal)
N'aix's Rage (passive AS/Spell immunity) -- Still goes through and damages Naix, along with silences.
Regeneration from items
Eye of Skadi "Melee" (cold orb) - as opposed to Eye of Skadi "Ranged", which is disabled under Doom
Blademail's damage return (when activated)
Bloodseeker's passive skill Blood Bath
Bloodseeker's Thirst - can trigger under Doom before heroes have fallen below 40%, and remain on after
Enchantress' Ult Untouchable
Stealth Assassin's Backstab
Spiritbreaker's Greather Bash
Spiritbreaker's Charge - will not cancel the charge, or disable the stun/vision on his target
King Leoric's Reincarnate
Stygian Desolator orb (-armor attack)
Antimage's Spell Shield (Spell reduction)
Any kind of +stat, +dmg, +hp/mana, ias, ims, or regen
Any type of buff
Unholy Rage (active Satanic ability) - This is a buff granting 15% extra lifesteal that will work if on, even though Satanic's passive 25% is disabled.
Twin head's Auto Fire (passive fire attack) - Outdated, Jakiro has this skill replaced now by Liquid Fire
Juggernaut's Healing Ward
Sylla's Synergy
Syllabear's Demolish (+dmg vs. structure) – doesn’t actually work ever
Phantom Lancer's Juxtapose (Hero's passive creation of images--Doomed Lancer can create more images)
Phantom Lancer's Phantom Edge (Images' ability to passively create images--Doomed images can create more images)
Tiny's Craggy Exterior (passive bash to melee attackers)
Tiny's Growth (passive movespeed and +base dmg)
Alchemist's Goblin Greed (still works and stacks)
Alchemist's Chemical Rage (+hp, +hp regen, +AS)
Luna's Glaive
Sniper's Take Aim (passive range increase)
Beastmaster's Beast Rage (passive ias bonus per attack on same unit)
Bristleback's Bristleback (dmg reduced if Doom is facing his back, and not reduced if Bristle is facing direction opposite of Doom's direction)
Bristleback's Bristleback (Auto-Quill Fire) - Quills obviously cannot be manually casted under doom, but will fire per every 200dmg dealt to Bristle
Panda's Primal Split Pandas - none of the 3 summoned pandas can be Doomed
Bounty Hunter's Windwalk Backstab - +Dmg attacking out of WW not disabled
Bounty Hunter's Track (Vision) - Track still gives vision even if Bher is doomed (and truesight)
Dragon Knight's Dragon Blood - regen and armor work fine
Dragon Knight's Elder Dragon Forms 2 & 3 (Splash) - Dragon2 and Dragon3 work (Frost Effect on Dragon3 does not work, only the splash damage)
Dragon Knight's Elder Dragon Form (+MS) - the extra passive movespeed is unaffected
Omniknight's Repel - Damage is dealt, but does not remove Repel (magic immunity)
Omniknight's Guardian - Damage is dealt, but does not remove the 25hp/sec regen and 1000+ Armor (the regen severely lowers Doom's DoT)
Tormented Soul's Diabolic Edict - Damage is dealt and follows the TS as it normally would
Broodmother's Web (Movespeed/Regen bonus) - Still present, but no longer invisible
Medusa's Mana Shield - Specific mechanics towards damage dealt: DotA Allstars Discussion
Treant's Eyes of the Forest - Doomed Treant still has sight+true sight of units nearby Eyes
Treant's Nature's Guise - Doomed Treant is not turned visible--if Treant leaves the range of a Truesighting unit, while near trees, he will not be seen
Nerubian Assassin's Spiky Carpace - Damage return and Armor still works
Nerubian Assassin's Vendetta (Invisibility and Backstab) - the extra "exiting-invis" dmg still works, and NA is not rendered visible via Doom
Invisibility from Lothars - Use Truesight to Doom a char that is Invis via Lothars, remove the Truesight, and you will no longer have vision of that unit
Axe's Counter Helix
Viper's Corrosive Skin (poisons and reduces magic as normally)
Nerubian Weaver's Shukuchi (Movespeed+ and invisibility)
Clinkz' Wind Walk (+Movespeed and Invisibility)
Spectre's Desolate
Spectre's Dagger (collision size) - still able to walk over cliffs and such
Spectre's Dispersion - still returns damage, including Doom's
Void's Backtrack - can avoid doom's dmg each second
Pudge's Flesh Heap - spell resistance and str gain from kills still work
Pudge's Rot - still deals dmg, slows, but cannot be turned off and deals huge self-damage during doom
Shadow Fiend's Necromastery
Necrolic's Gravekeeper Cloak (return heal) - Still returns AoE heal from damage, including Doom's damage
Pugna's Decrepify (spell dmg+) - Increases Doom's dmg by 44%, calculated after hero resistance, during decrepify's duration
Morphling's Replication (image a hero) - Morph can still swap into the Doomed image, and the img has 25% spell resistance
Morphling’s Morph (agi/str swap) - If this was turned on after being hit by Doom, stats will continue to swap, but cannot be turned off. It will stop swapping if Morph's mana reaches zero.
Centaur's Great Fortitude (passive str+)
Drow's Marksmanship (passive agi+)
Obsidian's Astral Imprisonment (intelligence absorption) - gained Int on Obsid and lost int on targets is not reset by dooming Obsidian
Meepos - Dooming one Meepo will only disable that Meepo's skills - All other Meepos can still Geostrike, Earthbind, and Poof to each other and the Doomed Meepo. Non-Doomed Meepos can still level up skills, for all Meepos, if you level when Doomed.
Storm Spirit's Overload - does not disable the ability to fire ready overloads (had to have one before Doomed)
Templar Assassin's Refraction (+Dmg and Instance Immunity) - the damage bonus remains, and she will potentially block 6 ticks/secs of Doom's damage
Templar Assassin's Meld (invis and -Armor) - Doom will not reveal TA or disable her opening attack that deals bonus damage/negative armor
Templar Assassin's Psi Blades (range and spill attack) - still has increased range and line splash attack
Templar Assassin's Trap Detonation (per trap) - she can still detonate traps, using the trap's own detonate button, but not with her in-hero skill.
Sacred Warrior's Inner Vitality (Heal below 40% and above) - both work to their complete potential under Doom
Sacred Warrior's Berserker Blood (+IAS and +Dmg) - both work fine and increase under Doom as SW loses hp%
Windrunner's Focus Fire
Bloodstone - None of Bloodstone's special death effects are hindered by Dooming the carrier.
Auras - does not remove or hamper any auras (hero or item based)
Things that can block, remove, avoid, ignore, pause or enhance Doom's damage: [XVII]
Linken's Sphere (Block) - Doom will be completely blocked by Linken's if it is cooled. No disable, no DoT at all, and Doom will be wasted.
Borrowed Time (Remove) - LoA can't cast this to remove Doom on the spot. It will go off & remove Doom once LoA goes below 400hps
Kraken's Shell (Remove) - Leviathan's Shell removes buffs every 11/10/9/8 secs from when it was learned; Doom can last from .1-7.9 seconds on TH (Durations Changed as of 6.39--10 seconds at all lvls in previous versions)
Backtrack (Avoid) - Backtrack has a 10%/15%/20%/25% chance to "avoid" the damage Doom deals each second
Naga's Song of the Siren (Ignore) - Doomed target hit by Song will become invulnerable, and the duration of Doom will be wasted per sec of sleep
Eul's Cyclones (Ignore) - doom + cyclone on target = no damage (target is invulnerable) and Doom's duration continues to wear off
Pitlord's Dark Rift (teleport hero(s)) (Ignore) - Whether you Doom Pit after he has casted or you doom the nearby target(s), they will still be teleported on time
Chen's Test of Faith (teleport allied hero) (Ignore) - Whether you Doom Chen after he has casted or you doom the target, the target will still be teleported home on time
Bane Elemental's Nightmare (Ignore) - Nightmare makes a target invulnerable for a brief second, at which time Doom cannot be cast on that target, but soon after it can be casted, but will not wake the unit up nor will Doom's damage ticks harm the enemy. This will waste Doom's duration per second of sleep. The only damage you'll notice is the -20hp/sec (direct life removal) from nightmare.
Void's Chronosphere (Pause) - A doomed target under chronosphere will not receive damage from Doom, and the duration will be paused, unlike naga's siren where the duration continues to wear off. Once the unit comes out of chronosphere it will be damaged and under doom for the remaining duration it had prior to being chrono'd
Obsidian's Astral Imprisonment (Pause) - Casting astral on a doomed target will pause the duration of Doom, and deal no damage to the astral'd target. Just like chronosphere's effects.
Aghanim's Scepter (Enhance) -
Doom without Aghanim's Scepter: 12/14/16 second duration, 160/130/100 second cooldown, mana cost 150/200/250, range 650, 40/60/80 DPS
Doom with Aghanim's Scepter: 12/14/16 second duration, 90/80/70 second cooldown, mana cost 150/200/250, range 650, 50/70/90 DPS
*Doom can be cast on units with Repel or Avatar.
*A Doomed target can be denied (attacked and/or killed), once it falls below 25% percent Hps. If an ally scores the last hit on his comrade who is under Doom, Lucifer will get no bonus gold for the kill. The killed target will still lose gold. No experience will be granted.
Updated for 6.59d
There are a lot of people that helped in making this list possible and complete. These are all the various testers who took the time to confirm things with me: