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#81 |
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| Last edited by gwho; 08-22-2009 at 05:31 AM. | |
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#82 |
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Join Date: Jun 2009
Posts: 2,616
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Will numbers be looked at? I hope not.
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Hi, I'm new here. Hope people could help me out start a new suggestion!
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#83 |
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You mean Balance? Yes we will probably be grading you on Balance in addition to creativity.
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While I have partially returned to the forums, I am still not making test maps. If you have a small request, you can PM and I will try to work something out, but I do not have the time to make full test maps.
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#84 |
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Looks like I didn't make the cut to be a judge -.-
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Come take a look at the new Icarus, The Phoenix
Perfect Carry!! GO BEYOND GODLIKE For my old version which I based Icarus off of can be found here |
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#85 |
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Oops, my bad, I will add you.
I think we have enough judges at this point. Now we need more submitters XD.
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While I have partially returned to the forums, I am still not making test maps. If you have a small request, you can PM and I will try to work something out, but I do not have the time to make full test maps.
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#86 |
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So, that Disintegrate of yours. Is that Pure Damage?
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#87 |
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Nope, its magic.
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While I have partially returned to the forums, I am still not making test maps. If you have a small request, you can PM and I will try to work something out, but I do not have the time to make full test maps.
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#88 | |||||
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Join Date: Jun 2009
Posts: 2,616
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Here's my Submission:
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Hi, I'm new here. Hope people could help me out start a new suggestion!
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| Last edited by chadpiety123; 08-24-2009 at 01:11 PM. | ||||||
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#89 |
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Join Date: Jun 2009
Location: Melbourne, Australia
Posts: 676
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Not forever - I can't be fucked. Last post, actually. You're an idiot.
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Hey - it's a signature!
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#90 |
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I love this thread, for +1 posts. LOL
I feel like chad is really talented at arcane-based heroes, he looks pretty good. How will fade step work? 4 icons? Is that possible? haha. Looks good, feels like a nifty evasion skill. Flux is hawt. Numbers are balanced and everything is good. Psywave reminds me a bit of Lanaya's Psi Blades, the spill damage. Overall, i think my hero is incompetent against him. Hahah... don't worry, I'll be reworking him. @Zirath Can you move the deadline? Let's say 26 or 27? I'm pretty busy at the moment and have to get ready for a big test. -.- I wasn't thinking straight when i made my hero, wahahah. I was just taking a break from the books and ended up getting bored, creating a lame hero. |
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#91 | |
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Join Date: Jul 2009
Location: Vancouver
Posts: 1,615
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Quote:
you should probably just erase your hero suggestion before further humiliation. |
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#92 |
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Join Date: Jul 2009
Location: Australia
Posts: 325
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Now now kids don't go arguing in this thread ya hear?
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![]() Special thanks to Longinus for the Signature |
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#93 |
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UPDATE: Just remade my Kalankkar (Arcane Lizard) into a Dragonhawk Rider - Lumos Bloodwing (Arcane Rider).
I'll fix synergy section later. |
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#94 |
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@king james: Looks like you had an improvement. If you are certain you still need an extension, let me know on Sunday and I will move it a day or two for you.
Yes 4 skills are possible. There are very clever ways around it frankly, you can have up to 6 Active Icons for a hero. Will's passives can be invisible or have a special icon that tooltips both. @Amplify Damage and notveryclever: Enough of this. Both of you stop acting like assholes: Amp: No one stole your idea. Magic Resistance reduction is a very natural way to overcome the spells low DPS. You simply posted first; it doesn't make it your idea. His spell is also significantly different from yours with the exception of the reduction. notveryclever: Don't be snarky. No one else thinks you're are copying anyone. If Amped believe its theft of his intellectual property, that is his own problem. If I see more of this bickering, I will penalize both of you. This is supposed to be a constructive activity. Support each others ideas, don't create hostility by claiming ownership.
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While I have partially returned to the forums, I am still not making test maps. If you have a small request, you can PM and I will try to work something out, but I do not have the time to make full test maps.
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#95 |
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meh, no one comment mine. T_______T
maybe too generic or boring?
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#96 |
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Judges can't comment so the scoring is more fair later. Other people are probably more focused on their own heroes. You'll know what the judges think on Tuesday.
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While I have partially returned to the forums, I am still not making test maps. If you have a small request, you can PM and I will try to work something out, but I do not have the time to make full test maps.
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#97 | |||||||||||||||||
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Hmm...this sounds interesting...let me give a shot at it!
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__________________________________________________ SKILL SYNERGY Cast Mana Transfer on two heroes and let them go wild! Meanwhile as they're casting, Arcane Absorb restores mana being drained away. Gives him two shots of enchanced power dealing 180 damage to heroes and 360 damage to creeps. Mana regen and a reducing mana cost makes it more easier to spam this ultimate. Cast Energy Transfer on allied heroes and then cast Spell Augment for them nuke the living hell out of anything for additional damage at no real loss! The ultimate supporting combination that makes everyone happy when defending or invading a base. __________________________________________________ ITEM SYNERGY Any Intel based item or Mana regen items: Needed so he can basically spam his spells...which is mostly Disintegrate. __________________________________________________ HERO SYNERGY Any hero with a damaging spell: That is how powerful spell augment is...it gives boosts to a lot of heroes. Any hero with a low manapool: Klaviar is like a moving gas station for all your troubles and needs. Quote:
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#98 | |
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Quote:
__________________________________________________ INTRODUCTION Etinmer A statue left for the elements after the War Of the Magi. Fortunately for Etinmer, he was left in the middle of an arcane battle field. Due to his strange incantation markings, he was able to absorb the massive amounts of arcane forces around him, and become a living being. Etinmer uses arcane magic to sustain an animated form, but his mind is easily swayed. When Etinmer is discovered, it will be a race between the sentinel and scourge to see who can get their hands on him first. Strength - 20 + 2.1 Agility - 10 + 1.0 Intelligence - 20 + 2.7 Learns Devour Magic, Arcane Shield, Arcane Link and Disintegrate Attack range of Melee (150) Movement speed of 275 __________________________________________________ HERO INFORMATION Affiliation: Neutral Role: Spell caster / support tank Theme: Arcane statue ![]() Etinmer, the Obsidian Statue Starting Hitpoints: 530 Starting Mana: 260 Starting Damage: 55-57 Starting Armor: 1 __________________________________________________ HERO ABILITIES Devour Magic Absorbs all magic in an aoe around Etinmer. Absorbing all non-ultimate debuffs off of allies, and absorbing mana from enemy heroes. Level 1 - 400 aoe, 50 mana stolen Level 2 - 600 aoe, 75 mana stolen Level 3 - 800 aoe, 100 mana stolen Level 4 - 1000 aoe, 125 mana stolen Basically, in the specified aoe, all enemy heroes will lose some mana, which the Obsidian Statue will gain. And all allies in the aoe will lose their debuffs, which the statue will gain. Casting Range is self Cooldown: 18 seconds Mana Cost: 60/100/140/180 mana __________________________________________________ Arcane shield The Obsidian statue takes pure mana out of the air and circles the mana around it at the speed of light. It becomes so dense, it becomes physical, and will surround and protect the statue from harm. Unfortunately while inside the shield the statue is unable to move or attack. The statue can dissipate the shield, but it takes 5 seconds to do so. Level 1 - The shield absorbs 200 damage Level 2 - The shield absorbs 500 damage Level 3 - The shield absorbs 800 damage Level 4 - The shield absorbs 1100 damage The hero becomes immobile and can no longer attack. However, any damage dealt to him will be dealt to his shield instead, and he can still cast spells. Duration is 15 seconds, or until the hero is dealt 1100 damage or until the shield is dissipated Casting Range is self Casting Time is 0 Cooldown: 40 seconds Mana Cost: 50/100/150/200 __________________________________________________ Arcane Link Etinmer creates a link between himself and his enemies by binding their arcane energies together. He gains vision of his enemies, as long as the link remains attached, and his enemies attack speed and movement speed are slowed based on how far away they are from Etinmer. Up to 50% slow. 2000 breaking range. Level 1 - Last 5 seconds, cast range is 500 aoe Level 2 - Last 6 seconds, cast range is 600 aoe Level 3 - Last 7 seconds, cast range is 700 aoe Level 4 - Last 8 seconds, cast range is 800 aoe When this spell is cast, all enemies in the aoe will be attached to Etinmer through some type of animation. Etinmer will have vision of them, and they will be slowed by a variable of how far away they are from Etinmer. No slow at 0 range, 50% slow at 2000 range. If they get beyond 2000 range, then the link will break. Duration is 5/6/7/8 seconds Casting Range is 500/600/700/800 aoe around self (2000 breaking range) Cooldown: 18 seconds Mana Cost: 100/125/150/175 __________________________________________________ Disintegrate Fires a ray of death that deals heavy damage. Deals half damage to heroes. The damage dealt by this is pure. Scepter adds 75 damage. Level 1 - 75 damage Level 2 - 150 damage Level 3 - 225 damage A thin line similar to Powershot that moves instantly from the caster to the point with 2000 range. Units must be within 40 of the ray to be hit. Deals 1/2 damage to heroes. Casting Range is 2000 (40 aoe) Cooldown: 2 seconds Mana Cost: 100 __________________________________________________
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| Last edited by uo111; 01-18-2010 at 09:11 AM. | ||
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#99 |
Member
Join Date: Jul 2009
Location: Vancouver
Posts: 1,615
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Looks like this thread is fleshing out nicely. More players the more fun.
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#100 |
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I like how many heroes are being submitted. Nice work guys. This looks to be a very good competition.
Little reminder that the winner earns the privilege of choosing next week's challenge so on Tuesday start thinking to yourself if you think you have a very good shot.
__________________
While I have partially returned to the forums, I am still not making test maps. If you have a small request, you can PM and I will try to work something out, but I do not have the time to make full test maps.
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