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Old 08-20-2009, 06:57 PM   #1
king_james
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Default [STR-NEUT] Dirty Ol' James, the Poultry Farmer 2.1


Dirty Ol' James, the Poultry Farmer

Changelog:
August 21, 2009
- Added Villager James to Forum
- Renamed from Villager James to Dirty Ol' James
- Spell check, special thanks to Zirath/Invok3r
- Added Synergy section
- Added alternative Build Farm






Foreword:
This is not a joke suggestion, seriously. This is more of a fun, new hero-type player that was designed for a new style of playing DotA. Hopefully this will open doors to new suggestions. I've named him by my own name, as to inspire LeBron! joke.

Statistics:

Affliation: Neutral
Model: Villager Male
Theme: Tank, Farmer, Animal-related, Human-possessed abilities

Attributes and Statistics Growth:
Strength: 25 + 2.6
Agility: 17 + 1.4
Intelligence: 19 + 1.7
Starting Statistics:
HP: 575
Mana: 324
Damage: 54-58
Attack Speed: 1.70
Armor: 2.4
Attack Range: 128 (melee)
Movement Speed: 305

Story:
The courageous shy Poultry Farmer, Dirty Ol' James was always known to be a lonesome man, only tending to his family and poultry. But when a pack of ravenous poachers came to his farm uninvited and raided all of his poultry, he turned into a vicious man, with the intent to take revenge. Now with the knowledge of basic battle etiquette, he has the potential to fight through many battles, looking for the prized possession of wealth to open up another poultry farm.

Skills:

Ave Toss

Description: Dirty Ol' James releases a flurry of his best maintained poultry at a target, in exchange releases an amount of his life, each ave deals 45 damage.

Level 1: 3 aves, 15 HP sacrifice for each ave. (45 HP sacrifice, 135 damage)
Level 2: 4 aves, 20 HP sacrifice for each ave. (80 HP sacrifice, 180 damage)
Level 3: 5 aves, 25 HP sacrifice for each ave. (125 HP sacrifice, 225 damage)
Level 4: 6 aves, 30 HP sacrifice for each ave. (180 HP sacrifice, 270 damage)


Mana: 100/100/100/100
Cooldown: 20/17/14/11
Casting Range: 500/500/500/500
Duration: Up to 2 seconds.

Mechanics:
Simply a barrage of chickens thrown to a target enemy. Aves is the scientific name for birds, i didn't want to use Chicken toss since it was to lame. So Ave Toss was conceived. Chickens are tossed every .5 second interval.


Framework:
Chickens tossed every .5 second interval


Defense Mechanism

Description: Learned from his battle experience, Dirty Ol' James is able to reduce damage taken from within and from the outside damage and spells. However his damage capability is reduced, throughout the 8 second duration.

Level 1: Reduces 45% damage from spells and attacks, loses 20% base attack damage.
Level 2: Reduces 60% damage from spells and attacks, loses 35% base attack damage.
Level 3: Reduces 75% damage from spells and attacks, loses 50% base attack damage.
Level 4: Reduces 80% damage from spells and attacks, loses 60% base attack damage.


Mana: 75/100/100/125
Cooldown: 20/17/14/11
Casting Range: 0/0/0/0
Duration: 8/8/8/8

Mechanics:
This reduces damage from everything that afflicts him, however loses base attack damage. Reduced damage can also lighten the load of life sacrificed at Ave Toss and Build Farm.


Framework:
Some sort of defend caster animation, without the shield, since Farmer's don't have shields.


Medallion of Courage - Passive

Description: With his courageousness, Dirty Ol' James wears his medallion, symbolizing his true power. Every time he loses a certain amount of HP, Dirty Ol' James will retaliate with a deadly outburst of pure damage. Defense Mechanism will be reinstated with this skill, only dealing a % of what's left with Dirty Ol' James.

Level 1: Every 300 HP lost, deals 45% pure damage of base attack damage.
Level 2: Every 250 HP lost, deals 60% pure damage of base attack damage.
Level 3: Every 200 HP lost, deals 75% pure damage of base attack damage.
Level 4: Every 150 HP lost, deals 100% pure damage of base attack damage.


Mana: N/A
Cooldown: N/A
Casting Range: 0/0/0/0
Duration: 0/0/0/0

Mechanics:
Every time Dirty Ol' James loses an amount of HP, he will deal a percentage of his current base attack damage into pure damage.


Framework:
Some sort of shield for 1.5 seconds, or Divine Shield for the duration.


Build Farm

Build Farm v2 (temporary/alternative)

Description: Dirty Ol' James re-builds his farm at a target location, in which untargetable, invulnerable chickens will run towards from outward to inward in a circle (similar to the return of Plasma Field to Razor), dealing damage over time. Lasts 5 seconds

Level 1: 150 damage over time.
Level 2: 300 damage over time.
Level 3: 450 damage over time


Mana: 150/175/200
Cooldown: 45/40/35
Casting Range: 500/500/500
Duration: 5/5/5

Mechanics:
Dirty Ol' James creates a farm just like Dirge's graveyard and suddenly a few distance from the farm, some chickens will wave back to the farm, dealing damage to all other units it passes by. As soon as the farm is built, a massive wave of chickens will run towards the farm (Razor's return Plasma Field)


Framework:
Chickens collide with the enemies with no collision




Description: Dirty Ol' James re-builds his lost farm, once again producing top-quality aves at his disposal.
Every 2 seconds, an untargetable, invulnerable chicken will summon from the building and target the closest enemy hero in a 400 AOE, and causes itself to explode at a target dealing moderate damage. Dirty Ol' James also feels the pain of his chickens' death, which deals damage to him every time one of his chickens die. Farm lasts in accordance to level.

Level 1: Each chicken deals 75 damage and sacrifices 60 HP, lasts 4 seconds. (120 HP sacrifice, 150 damage)
Level 2: Each chicken deals 100 damage and sacrifices 80 HP, lasts 6 seconds. (240 HP sacrifice, 300 damage)
Level 3: Each chicken deals 125 damage and sacrifices 100 HP, lasts 8 seconds. (400 HP sacrifice, 500 damage)


Mana: 150/175/200
Cooldown: 45/40/35
Casting Range: 500/500/500
Duration: 4/6/8

Mechanics:
Dirty Ol' James creates a farm just like Dirge's graveyard, and spawns chickens. However these chickens are untargettable and deal extreme damage. These chickens will lock on to a target, and if the target blinks or goes invisible, the chicken will still follow. The farm building is also untargetable.


Framework:
Chicken fest!


Synergy:


Newly remade, Medallion of Courage allows you to deal pure damage whilst in Defense Mechanism, however only dealing a % of what's left. So let's say 100 of 70% reduced damage is 30%, dealing 30 of what's remaining in pure damage.


Ave Toss/Build Farm is extremely effective, but adding in Defense Mek allows to give in some reductions for the sacrifice HP to lower.


Maximize the reduction cost of Defense Mechanism and use your chickens to outrun and damage your enemies potentially, doing so will trigger Medallion of Courage to help you deal more damage.
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Last edited by king_james; 08-21-2009 at 03:57 AM.
Old 08-20-2009, 07:07 PM   #2
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Default Re: [STR-NEUT] Villager James, the Poultry Farmer

Villager? Really? I'd prefer Dirty Ol' James for the name or even Ol' James (Ol' is for Old).

I looked briefly and your skills made me lol. Except an angry (review) letter from me later today .

Also your tooltips need to be grammar checked.
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Old 08-20-2009, 07:13 PM   #3
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Default Re: [STR-NEUT] Villager James, the Poultry Farmer

Quote:
Originally Posted by Zirath View Post
Villager? Really? I'd prefer Dirty Ol' James for the name or even Ol' James (Ol' is for Old).

I looked briefly and your skills made me lol. Except an angry (review) letter from me later today .

Also your tooltips need to be grammar checked.
Dirty Ol' James? Thinkin' about it.

The skills are lol'able yes, but it fits him well. Can you tell me where exactly i had some grammatical errors? Thanks for commenting Zirath.
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Old 08-20-2009, 07:22 PM   #4
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Default Re: [STR-NEUT] Dirty Ol' James, the Poultry Farmer

Ave Toss

Description: Farmer James releases a flurry of his best maintained poultry at a target, in exchange releases an amount of his life, each ave deals 45 damage.

Defense Mechanism

Description: Learned from his battle experience, Farmer James is able to stop reduce damage taken from within and from the outside damage and spells. However his damage capability is reduced, but gains pure damage instead throughout the 10 second duration.

Medallion of Courage

Description: With the his courageousness, Farmer James wears his medallion, symbolizing his true power; every time he loses a certain amount of HP, he goes untouchable thereafter, disabling attacks for 1.5 seconds.
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Old 08-20-2009, 07:26 PM   #5
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Default Re: [STR-NEUT] Dirty Ol' James, the Poultry Farmer

Able to stop reduce?? Are you sure that's right? haha...

Thanks for the spell check Zirath.
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Old 08-20-2009, 07:35 PM   #6
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Default Re: [STR-NEUT] Dirty Ol' James, the Poultry Farmer

I like the idea. It's original, unique, and it does create a new style of playing DotA. His skills synergize quite well and I could totally imagine my self playing this guy. Would be fun!

And I thought of a funny name. "Killer Fat C."
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Old 08-20-2009, 08:05 PM   #7
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Default Re: [STR-NEUT] Dirty Ol' James, the Poultry Farmer

Quote:
Originally Posted by Zirath View Post
Ave Toss

Description: Farmer James unleashes a flurry of poultry at a target. In exchange, he releases some of his life. Each ave deals 45 damage.

Defense Mechanism

Description: From his battle experience, Farmer James gains the ability to reduce damage taken for a duration. In this state, however, his damage capability is reduced, but his attacks deal pure damage.

Medallion of Courage

Description: With the his courageousness, Farmer James wears his medallion, symbolizing his true power. Every time he loses a certain amount of HP, he goes invulnerable; disabling attacks for 1.5 seconds.
Fixed again. Starting a new sentence is almost always better than using a comma... especially if you use the comma wrongly.
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Last edited by 1nvok3r; 08-20-2009 at 08:09 PM.
Old 08-20-2009, 08:09 PM   #8
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Default Re: [STR-NEUT] Dirty Ol' James, the Poultry Farmer

@AirIckZoo
Thank you for liking my hero. Haha... really appreciate it.

@Invoker
Thanks for the spell check 2.0 haha.
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Old 08-20-2009, 08:27 PM   #9
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Default Re: [STR-NEUT] Dirty Ol' James, the Poultry Farmer

Haha good one. I don't think this is "serious" enough for DotA though.
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Old 08-20-2009, 08:40 PM   #10
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Default Re: [STR-NEUT] Dirty Ol' James, the Poultry Farmer

I guess I'll review this hero seriously since you said it's not a joke.

Chicken throwing thing: a resounding Meh. Nuke with damage to self sounds a lot like ranged Double Edge. If you're gonna suggest something, make it something worth suggesting, not something that anyone could brain-fart out.

Shield thing: so basically you become ridiculously hard to kill for 10 seconds but to pay for that your damage is reduced. Or is it? You get reduced damage but it's pure. What are you trying to do here? Is the spell supposed to increase his damage or reduce it? Pick one and stick with it. I assume you want to reduce his own damage, so then take out the pure damage aspect.

Second shield thing: pretty redundant. Do you really need a second spell that stops damage? Anyway I'm pretty sure I understand the spell: every x damage you take, you gain 100% evasion for 1.5 seconds? It's my favorite spell of the hero.

ultimate: once again, both extremely "meh-y" and redundant. Your nuke damages you and the target, your ult damages you and people in an area. And, once again, anyone could instantly think of this idea so there's no point to suggest it.

I see what you're trying to do with this hero: he damages himself, but has stuff to block the damage. That would be fine if it was one spell that hurt him and one tanking spell, but he has 2 of each which results in a very redundant and lame hero.
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Last edited by kitchen; 08-21-2009 at 02:20 AM.
Old 08-20-2009, 08:49 PM   #11
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Default Re: [STR-NEUT] Dirty Ol' James, the Poultry Farmer

Man, you reminded me of Zelda! I have chills only to think of the 1000000 chickens coming flying and walking from everywhere and killing you easier than any boss can.
*Ahem*

First skill is a really nice idea, chase tool, channeling disabler and triggers 3rd spell all in one, pretty balanced I think.

Second skill is simple yet effective, a nice point (I see DK dieing to this one) is the pure damage that can help if the oponent is stacking armor already (late-game). The 80% reduction seems really useful if you carry a rad around, and that will also add to the pure damage since it only reduces 70% base damage. Still I got to agree with the post up from here, it makes you more imba than naix for a time I'd say.

Third skill is made to couple with the other skills, still I see a bit of a conflict with 2nd skill. That reduces 80% of your damage making this 150 cap pretty hard to achive. Think a bit more about this.

Ult: Useful at team battles I think, is the explosion in AoE?

Also because of Zelda I had a idea to give you:

Chicken Storm
Tons of chickens come from all the sides (razor's nuke returning but with chickens) each deal a small damage maybe 20 each. When a chicken hits a unit it is no longer a missel and becomes a unit that chases who it collided with for some time.
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Last edited by Zinho; 08-20-2009 at 08:51 PM.
Old 08-20-2009, 08:57 PM   #12
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Default Re: [STR-NEUT] Dirty Ol' James, the Poultry Farmer

This actually fits into the dota theme in my opinion.. Almost like, The last of the civilians he secretly trained on his farm in secret with his only power being his farming skills, he aids sentinel in battle as one of the last of civilian kind as we know it.. i think that should be fitted into his story or something .. i like the abilities full review later on
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Old 08-21-2009, 03:36 AM   #13
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Default Re: [STR-NEUT] Dirty Ol' James, the Poultry Farmer

Quote:
Originally Posted by Nightmunnas View Post
Haha good one. I don't think this is "serious" enough for DotA though.
Really? That hurts to know. -.- haha.

Quote:
Originally Posted by kitchen View Post
I guess I'll review this hero seriously since you said it's not a joke.

Chicken throwing thing: a resounding Meh. Nuke with damage to self sounds a lot like ranged Double Edge. If you're gonna suggest something, make it something worth suggesting, not something that anyone could brain-fart out.
This is not brain-fart . Its an idea that conceptualizes what a farmer does, raises chickens. It doesn't appeal to you? It actually does great DPS damage and the simplest skills do the best, not all skills have to be flashy.

Quote:
Originally Posted by kitchen View Post
Shield thing: so basically you become ridiculously hard to kill for 10 seconds but to pay for that your damage is reduced. Or is it? You get reduced damage but it's pure. What are you trying to do here? Is the spell supposed to increase his damage or reduce it? Pick one and stick with it. I assume you want to reduce his own damage, so then take out the pure damage aspect.
So basically, Dirty Ol' James damage is reduced yes by a percentage, but to compensate the loss, he gains pure damage throughout the duration. I'm thinking about removing the pure aspect but let me think it through.

Quote:
Originally Posted by kitchen View Post
Second shield thing: pretty redundant. Do you really need a second spell that stops damage? Anyway I'm pretty sure I understand the spell: every x damage you take, you gain 100% evasion for 1.5 seconds? It's my favorite spell of the hero.
I have actually been thinking in reworking Medallion of Courage, i know its kinda redundant, so just burst me with some ideas so i can improve it.

Quote:
Originally Posted by kitchen View Post
ultimate: once again, both extremely "meh-y" and redundant. Your nuke damages you and the target, your ult damages you and people in an area. And, once again, anyone could instantly think of this idea so there's no point to suggest it.
"Meh-y"? The ultimate damages a certain target but deals a small splash damage to all units around him.

Quote:
Originally Posted by kitchen View Post
I see what you're trying to do with this hero: he damages himself, but has stuff to block the damage. That would be fine if it was one spell that hurt him and one tanking spell, but he has 2 of each which results in a very redundant and lame hero.
Yes, that was my initial concept. All I'm focusing on is fixing my 3rd skill, i like my current 1st and ultimate since its not redundant but its his theme. His theme is raising chickens or something, and making a farm isn't the same, its just the sacrifice HP and chickens that make you think its redundant. Although thanks for the comment, kitchen, it really helped.

Quote:
Originally Posted by Zinho View Post
Man, you reminded me of Zelda! I have chills only to think of the 1000000 chickens coming flying and walking from everywhere and killing you easier than any boss can.
*Ahem*
Where do you *ahem* think i got an initial concept? haha

Quote:
Originally Posted by Zinho View Post
First skill is a really nice idea, chase tool, channeling disabler and triggers 3rd spell all in one, pretty balanced I think.
You really think so? Thanks.

Quote:
Originally Posted by Zinho View Post
Second skill is simple yet effective, a nice point (I see DK dieing to this one) is the pure damage that can help if the oponent is stacking armor already (late-game). The 80% reduction seems really useful if you carry a rad around, and that will also add to the pure damage since it only reduces 70% base damage. Still I got to agree with the post up from here, it makes you more imba than naix for a time I'd say.
I know its imba, but the reduced damage is there to compensate for your pure damage dealt.

Quote:
Originally Posted by Zinho View Post
Third skill is made to couple with the other skills, still I see a bit of a conflict with 2nd skill. That reduces 80% of your damage making this 150 cap pretty hard to achive. Think a bit more about this.
I am in the works of reworking this skill, i really need some help.

Quote:
Originally Posted by Zinho View Post
Ult: Useful at team battles I think, is the explosion in AoE?

Also because of Zelda I had a idea to give you:
The explosion is to a certain target, however there is a small AOE splash damage, like Techies' suicide.

Quote:
Originally Posted by Zinho View Post
Chicken Storm
Tons of chickens come from all the sides (razor's nuke returning but with chickens) each deal a small damage maybe 20 each. When a chicken hits a unit it is no longer a missel and becomes a unit that chases who it collided with for some time.
ROFL. That is awesome... It would actually make sense... although I'm not quite sure at the moment what best fits him. I may re-think that. Thanks for the comment Zinho, i appreciate it.

Quote:
Originally Posted by DuKKY View Post
This actually fits into the dota theme in my opinion.. Almost like, The last of the civilians he secretly trained on his farm in secret with his only power being his farming skills, he aids sentinel in battle as one of the last of civilian kind as we know it.. i think that should be fitted into his story or something .. i like the abilities full review later on
Thanks DuKKY, I'll be re-editing the story.
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Old 08-21-2009, 03:51 PM   #14
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Default Re: [STR-NEUT] Dirty Ol' James, the Poultry Farmer

Looks like a funny hero all in all, which does not mean that I will not give a serious feedback though.

Model: I dislike it and I am the opinion that it does not fit for a hero (You should change it to sth else but similar).

Numbers and Role + role: Theme is original, role clear, but a bit too limited in my eyes and his stats are above average, aren't they?

Skills:

Ave Toss

Skills is very simple from mechanics, I cannot see much surprising else that numbers are bit confusing from balancing: I compare it to LoA's nuke which is from costs quite better, it only costs 1/2 of the damage in self-damage and costs additional 75 mana. Yours is more expensive and does only slightly more damage. Also you cannot heal with it, so the use is more limited.
Framework: Throwing chickens might irritate players, since chicken model is already used.

Defense Mechanism

Strong defensive skills which might be useful. I like it. This makes him to a tank.

However, I would change some numbers to improve how this works:

Change the reduced damage to a constant percentage value (e.g. 75%).
Change the reduced attack damage so that it start with a high value and decreases per level (e.g. 60%, 50%, 40%, 30%), also, change it so self damage is not reduced.
Reduce the duration it has on lvl 1 and let it grow per lvl.
Rest stays as it is---

Medallion of Courage

I like the skill's core idea, however I would change it the following: every time your hero is damaged create an AoE burst with F* your hero damage (no pure damage, but an AOE crit)

Ultimate:

It is just a better (?) version of your first skill, however the numbers are horrible in my eyes. You probably used those numbers so the skill works better with your third skill however players would be forced to skill the passive else the hero would fail. I really dislike the fact how your synergy limits the possible ways to play the hero. This should not happen.

Verdict: Needs some more work, but has good potential of course.
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Old 08-21-2009, 06:08 PM   #15
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Default Re: [STR-NEUT] Dirty Ol' James, the Poultry Farmer

You know I would review your hero if it wasn't because I thought this seems like a practical joke. I know you don't mean it like that. But it really feels like it. ... IMO. Sorry.

You know I gladly reviewed your BlackSmith, so you know I aren't just foul mouthing.
It's a T-down if DotA was my game only. But I would never stop others from trying to get their idea into DotA.

So I hope you the best. If there is any major chances. Please let me know.
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Old 08-21-2009, 06:19 PM   #16
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Default Re: [STR-NEUT] Dirty Ol' James, the Poultry Farmer

Quote:
Originally Posted by Gazar- View Post
Looks like a funny hero all in all, which does not mean that I will not give a serious feedback though.

Model: I dislike it and I am the opinion that it does not fit for a hero (You should change it to sth else but similar).
The reason why i came up with this far fetched idea was because of the villager model. I wouldn't want to change that at all.


Quote:
Originally Posted by Gazar- View Post
Numbers and Role + role: Theme is original, role clear, but a bit too limited in my eyes and his stats are above average, aren't they?
Stats are no problem, it can be fixed at any time.
I will do.

Quote:
Originally Posted by Gazar- View Post
Ave Toss

Skills is very simple from mechanics, I cannot see much surprising else that numbers are bit confusing from balancing: I compare it to LoA's nuke which is from costs quite better, it only costs 1/2 of the damage in self-damage and costs additional 75 mana. Yours is more expensive and does only slightly more damage. Also you cannot heal with it, so the use is more limited.
Framework: Throwing chickens might irritate players, since chicken model is already used.
How can the chickens be irritating? It would be so fucking funny. Their (chickens) just going to be thrown like a storm bolt, not from the ground.

Quote:
Originally Posted by Gazar- View Post
Defense Mechanism

Strong defensive skills which might be useful. I like it. This makes him to a tank.

However, I would change some numbers to improve how this works:


Change the reduced damage to a constant percentage value (e.g. 75%).
Change the reduced attack damage so that it start with a high value and decreases per level (e.g. 60%, 50%, 40%, 30%), also, change it so self damage is not reduced.
Reduce the duration it has on lvl 1 and let it grow per lvl.
Rest stays as it is---
Thanks for the suggestion, I'll try to do that.


Quote:
Originally Posted by Gazar- View Post
Medallion of Courage

I like the skill's core idea, however I would change it the following: every time your hero is damaged create an AoE burst with F* your hero damage (no pure damage, but an AOE crit)
AOE crit? No thanks, its a really overused concept, the crit i mean, i would rather stick to this.


Quote:
Originally Posted by Gazar- View Post
Ultimate:

It is just a better (?) version of your first skill, however the numbers are horrible in my eyes. You probably used those numbers so the skill works better with your third skill however players would be forced to skill the passive else the hero would fail. I really dislike the fact how your synergy limits the possible ways to play the hero. This should not happen.

Verdict: Needs some more work, but has good potential of course.
It only has some similar aspects but the mechanics are a bit different since the chicken walks this time.

Thanks for the review Gazar, i appreciate it.

Actually Dirty Ol' James was just a warm-up hero for me... I'm currently in the works for an Orc Grunt hero.

Quote:
Originally Posted by Audacious View Post
You know I gladly reviewed your BlackSmith, so you know I aren't just foul mouthing.
It's a T-down if DotA was my game only. But I would never stop others from trying to get their idea into DotA.
I don't think i was the one who came up with the Blacksmith. -.-

Anyway, thanks for commenting Audacious, this hero is just a warm-up that i brainstormed in a bout a few minutes. Hahaha.
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Old 08-21-2009, 07:17 PM   #17
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Default Re: [STR-NEUT] Dirty Ol' James, the Poultry Farmer

its an okay idea but ulty isnt exactly very original actually quite simliar to undyings 3rd skill
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Old 08-21-2009, 08:06 PM   #18
Zinho
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Default Re: [STR-NEUT] Dirty Ol' James, the Poultry Farmer

People only want strong and flashy looking heroes with blood and all that.... why not damned chickens of doom flying around?!
The first skill is not unoriginal as people say, since the only "splited" damage spell is enigmas first skill. But still as someone said, the synergies limitate him by a lot. If you can make the hero work with a more fluid skill build this can be really nice and one of the funniest heroes to be played with, turning the Orc into the warm up.
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Old 08-23-2009, 09:06 AM   #19
Shatterman
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Default Re: [STR-NEUT] Dirty Ol' James, the Poultry Farmer

sorry for the late review but here it is:
1.
this skill is really sub-sub-average numberwise. 270 damage and 185 self? 2 seconds channeling? 500 range? and even 100 mc?
buff buff buff.
as for the concept, not brilliant but ok. the chickens do their job

2.
this is nice to escape and has some synergy with skill 1. i like it.

3.
is the pure damage added to the normal damage or is the normal damage converted to pure type? anyways nice concept and good synergies with skill 1 here.

4.
again synergies here. maybe allow james to destroy the house on will to stop hp sacrifice (could cause unwanted self kills)

overall: nice hero with good synergies. just dont know if the theme fits dota.
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Old 01-09-2010, 11:15 AM   #20
l0r4k
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Default Re: [STR-NEUT] Dirty Ol' James, the Poultry Farmer

The idea is brilliant, hillarious but not stupid. And could be useful in the game. Have you got any game models etc. yet?
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