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#1 |
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| Last edited by kanzakill; 08-24-2009 at 12:16 PM. | |
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#2 |
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aha, this would be great with my Chrono. Loses concentration, lol..all void thinks about is trying to perma bash and killing
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#3 |
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It is still % based . . .
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#4 |
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Join Date: Jun 2009
Location: England
Posts: 2,249
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#5 | |
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Quote:
That's why he won't have time to think about his ass while fighting his foes ![]() It's now a chance AND hits based spell ![]() ? ![]() I just try to make the skill require more strategy than just an auto-win button. Anyway, as I almost always do, more additional suggestions will come soon
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#6 |
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Join Date: Jun 2009
Location: England
Posts: 2,249
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It was somehow a joke... I do support this
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#7 |
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You have awaken my nerdy nerves man
check the OP for two additional suggestions
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#8 |
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...Better laning? How is that better laning if the percentage is still max 25%?
If it was suppost to be nerfed(yes, that IS a nerf) that way, I suggest the percantage to be increased to 40%. I don't see a reason for this change, however. It was ages since I last saw an "immortal void". It was when his strength gain was 2.2. Mathcraft < Reality. He's good as he is now. If anything, he needs a buff, not a nerf. Only very offensive(usually pub) voids don't max backtrack early these days, imo. T-Down. Rate my primal split remake =3
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#9 |
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Join Date: Jun 2009
Location: can u find me?
Posts: 158
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I don't like you nerf on first suggestion, he really needs buff. He is useless compared to troll EVEN IN PUBS. I don't understand your second one and the third one is too hard to control especially when you're ganked.
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Think Silencer need change? Look at this.
Hand of Midas + Sacred Relic = Radiance!!!! Think Na's mana burn kills mages too fast? Bane is the weakest hero ever in Dota, click here to see why. |
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#11 |
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@IAmTheSpoon:
You're lucky man, I see immortal Voids quite often ![]() @IAmTheSpoon; p811025; kitchen: All your opinions are taken, check the change in opening post ![]() Don't care about the two additional suggestions, they're open for idea but mostly jokes ![]() The purpose of this suggestion: + Make the skill less boring + Avoid immortal Voids + (Added) Buff Void's survival potential + (Added) Buff Void overall
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#12 |
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Join Date: Aug 2009
Location: Finland
Posts: 2,504
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First you want to change Helix proc rates and now Backtrack. Just no.
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#13 | |
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Quote:
![]() "(Insert reason(s) that make this suggestion bad), so no" is accepted, and much better
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#14 |
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Join Date: Aug 2009
Location: Finland
Posts: 2,504
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You want to replace all % things with "less lucky" things, but its just the wrong way. >_>
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#15 |
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Join Date: Jul 2009
Posts: 3,826
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all % based spell, are potentially balanced spells
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Check my Suggestions out:
New Hero Suggestion: Hades, Lord of the Underworld <--- New Hero Idea: Tarvallon, The Ancient Healer Supportive item: Cross of Isis <--- Early game Item: Cape of Heroism Mid game Item: Demonic Orb Late game Item: Helphastus' Glory Click for a complete list of all my suggestions True-er words never have been spoken before! |
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#16 | ||
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Quote:
And no more "just" ![]() Quote:
![]() Isn't that right? (Except Counter Helix)
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#17 |
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Join Date: Jun 2009
Location: can u find me?
Posts: 158
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Now void has more chance to survive early game and won't be too strong late game. I'll support this. I think chance lost per attack is too much? Maybe 8% lost per attack on all levels and 20/30/40/50% max chance?
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Think Silencer need change? Look at this.
Hand of Midas + Sacred Relic = Radiance!!!! Think Na's mana burn kills mages too fast? Bane is the weakest hero ever in Dota, click here to see why. |
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#18 | ||
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Quote:
![]() Quote:
![]() But I can't agree with the chance lost per attack. After one attack, he'll have just 12% chance. Then just 4% chance (4chan ). It's too pathetic like that.Moreover, because of the change of Void's skills giving chance, the late numbers should be increased a little
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#19 |
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too complicated and fuckingly nerfing to me. after all Void is a DPS, build item to increase his AS. and that makes him more vulnerable??????
cut off the chance decreased with each atk. but INCREASE the chance while he is in the Chro Sphere is GREATTTT. T-down 70% and T-up 30%
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#20 |
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Join Date: Jun 2009
Location: Australia
Posts: 140
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first suggestion sucks, hes a dpser who is based on building IAS due to bash, so you want to punish him for that?
if anything it should be opposite, increased chance for attacking or casting spells, which then decreases over time and decreases with every dodge, supports the use of actually attacking, which is his freaking role, as well as synergy with his abilities, timewalk in to get a boost, then chronosphere gives another boost, while freezing everyone so that he has a chance to build up his chance to backtrack even more for when everyone is unfrozen second suggestion is too similar to phase shift, third suggestion sucks because its an incredibly weak version of weavers ulti
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