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Old 08-21-2009, 06:23 AM   #1
kanzakill
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Default Backtrack


Inspired by netranner's "% Backtrack" thread and the "Immortal Void" video that Cp6uja_ posted
Again, I need some who is charitable enough to do a matchcraft

Backtrack
Faceless Void concentrates in order to move a moment back in time to try to dodge incoming damages. He can either focus on an average dodging level or concentrate more to maximize his avoiding. However, he'll lose his concentration after doing that too many times. Still, he can regain concentration overtime or by using his time manipulating skills

Skill type: toggleable passive (thanks to TheRealTechN9NE)

Normal Mode:
Average chance: 10/15/20/25%

Concentrating Mode:
Max chance to dodge: 20/30/40/50%
Minimum chance to dodge: 0/0/5/10%
Chance lost each time he is attacked: 4/5/6/8% (thanks to IAmTheSpoon)
Chance gained each second: 1%

Chance gained by using Time Walk: 25% (no effect on Normal Mode)
Chance is maxed (50%) while in the Chronosphere. After Chronosphere vanishes, the chance counting process is back to normal (starting from 50%) (no effect in Normal Mode)
Upon changing from Concentrating Mode to Normal Mode, the % is saved and will be used next time you change from Normal Mode to Concentrating Mode.

No more immortal Void
Moreover, better laning
And a big little buff too
EDIT: now even more player's skill is required

Thoughts? Since this is a suggestion about a chance-based spell, criticism on numbers is welcomed
-----------------------------------------------------------
Additional Suggestion: (thanks to Pengwyn)
Skill type: toggleable passive

Normal Mode:
Average chance: 10/15/20/25%

Concentrating Mode:
Max chance to dodge: 100%
Chance is reset to 0 when he's attacked
Increase by 20% every 2.5/2/1.5/1 seconds

-----------------------------------------------------------
Crazy Additional Suggestion:
Backtrack
Faceless Void try to move a moment back in time to try to dodge incoming damages. Can backtrack both physical and magical attacks.

BIG change: active skill
When Void uses this skill, he'll be invulnerable for x second
Way to code: use the image skill with no image produced
Manacost: 0
Cooldown: 1 second
Duration (x):
+ Minimum: 0.05/0.0525/0.055/0.0575
+ Maximum: 0.1/0.125/0.15/0.175

-----------------------------------------------------------
Another Crazy Additional Suggestion:
Backtrack
Faceless Void try to move a moment back in time to try to dodge incoming damages. Can backtrack both physical and magical attacks.

BIG change: active skill
When Void uses this skill, he'll be healed for the amount of damage he received in a split second before.
Way to code: don't know
Manacost: 0
Cooldown: 1 second
Void needs to use this skill after the damage at most: 0.125/0.15/0.175/0.2 second


I herd you like games, so I put a game in your game so you can play while you play
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Last edited by kanzakill; 08-24-2009 at 01:16 PM.
Old 08-21-2009, 10:30 AM   #2
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Default Re: Backtrack

aha, this would be great with my Chrono. Loses concentration, lol..all void thinks about is trying to perma bash and killing .
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Old 08-21-2009, 11:09 AM   #3
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Default Re: Backtrack

It is still % based . . .
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Old 08-21-2009, 11:31 AM   #4
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Default Re: Backtrack

Quote:
Originally Posted by Cp6uja_ View Post
It is still % based . . .
A % based spell, is a sad spell
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Old 08-21-2009, 11:54 AM   #5
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Default Re: Backtrack

Quote:
Originally Posted by AbyssPetra View Post
aha, this would be great with my Chrono. Loses concentration, lol..all void thinks about is trying to perma bash and killing .
See? That's why he won't have time to think about his ass while fighting his foes

Quote:
Originally Posted by Cp6uja_ View Post
It is still % based . . .
It's now a chance AND hits based spell

Quote:
Originally Posted by Dj_Dz_X View Post
A % based spell, is a sad spell
?
I just try to make the skill require more strategy than just an auto-win button.
Anyway, as I almost always do, more additional suggestions will come soon
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Old 08-21-2009, 12:25 PM   #6
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Default Re: Backtrack

It was somehow a joke... I do support this
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Old 08-21-2009, 12:45 PM   #7
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Default Re: Backtrack

Quote:
Originally Posted by Dj_Dz_X View Post
It was somehow a joke... I do support this
You have awaken my nerdy nerves man check the OP for two additional suggestions
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Old 08-21-2009, 01:38 PM   #8
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Default Re: Backtrack

...Better laning? How is that better laning if the percentage is still max 25%?
If it was suppost to be nerfed(yes, that IS a nerf) that way, I suggest the percantage to be increased to 40%.

I don't see a reason for this change, however. It was ages since I last saw an "immortal void". It was when his strength gain was 2.2.

Mathcraft < Reality.

He's good as he is now. If anything, he needs a buff, not a nerf.
Only very offensive(usually pub) voids don't max backtrack early these days, imo.

T-Down.
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Old 08-21-2009, 05:15 PM   #9
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Default Re: Backtrack

I don't like you nerf on first suggestion, he really needs buff. He is useless compared to troll EVEN IN PUBS. I don't understand your second one and the third one is too hard to control especially when you're ganked.
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Old 08-21-2009, 07:42 PM   #10
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Default Re: Backtrack

UGH. So if Void gets high attack speed (which he does), his evasion disappears?
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Old 08-21-2009, 11:56 PM   #11
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Default Re: Backtrack

@IAmTheSpoon:
You're lucky man, I see immortal Voids quite often

@IAmTheSpoon; p811025; kitchen:
All your opinions are taken, check the change in opening post
Don't care about the two additional suggestions, they're open for idea but mostly jokes

The purpose of this suggestion:
+ Make the skill less boring
+ Avoid immortal Voids
+ (Added) Buff Void's survival potential
+ (Added) Buff Void overall
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Old 08-22-2009, 12:11 AM   #12
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Default Re: Backtrack

First you want to change Helix proc rates and now Backtrack. Just no.
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Old 08-22-2009, 12:20 AM   #13
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Default Re: Backtrack

Quote:
Originally Posted by Super-sheep View Post
First you want to change Helix proc rates and now Backtrack. Just no.
"Just no" is not accepted
"(Insert reason(s) that make this suggestion bad), so no" is accepted, and much better
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Old 08-22-2009, 12:21 AM   #14
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Default Re: Backtrack

You want to replace all % things with "less lucky" things, but its just the wrong way. >_>
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Old 08-22-2009, 01:52 AM   #15
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Default Re: Backtrack

all % based spell, are potentially balanced spells
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Old 08-22-2009, 02:32 AM   #16
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Default Re: Backtrack

Quote:
Originally Posted by Super-sheep View Post
You want to replace all % things with "less random" things, but its just the wrong way. >_>
Fixed
And no more "just"

Quote:
Originally Posted by HELLRAISER View Post
all % based spell, are potentially balanced and boring spells
Fixed
Isn't that right? (Except Counter Helix)
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Old 08-22-2009, 03:00 AM   #17
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Default Re: Backtrack

Now void has more chance to survive early game and won't be too strong late game. I'll support this. I think chance lost per attack is too much? Maybe 8% lost per attack on all levels and 20/30/40/50% max chance?
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Old 08-22-2009, 03:16 AM   #18
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Default Re: Backtrack

Quote:
Originally Posted by p811025 View Post
Now void has more chance to survive early game and won't be too strong late game. I'll support this. I think chance lost per attack is too much? Maybe 8% lost per attack on all levels and 20/30/40/50% max chance?
Hm ...
Quote:
Assuming early game heroes often have from 40 to 60 damage => 50 is average. Spells are often from 100 to 200 => 150 is average. So 100 is average
Let's compare it with Stout Shield
SS: 60% to block 20 damage: 60%x20=12 damage every hit
BT: 20% to block 100 damage: 20%x100=20 damage every hit
Nice, I agree with you, changed the max chance number

But I can't agree with the chance lost per attack. After one attack, he'll have just 12% chance. Then just 4% chance (4chan ). It's too pathetic like that.

Moreover, because of the change of Void's skills giving chance, the late numbers should be increased a little
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Old 08-22-2009, 04:53 AM   #19
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Default Re: Backtrack

too complicated and fuckingly nerfing to me. after all Void is a DPS, build item to increase his AS. and that makes him more vulnerable??????
cut off the chance decreased with each atk. but INCREASE the chance while he is in the Chro Sphere is GREATTTT. T-down 70% and T-up 30%
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Old 08-22-2009, 05:48 AM   #20
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Default Re: Backtrack

first suggestion sucks, hes a dpser who is based on building IAS due to bash, so you want to punish him for that?

if anything it should be opposite, increased chance for attacking or casting spells, which then decreases over time and decreases with every dodge, supports the use of actually attacking, which is his freaking role, as well as synergy with his abilities, timewalk in to get a boost, then chronosphere gives another boost, while freezing everyone so that he has a chance to build up his chance to backtrack even more for when everyone is unfrozen

second suggestion is too similar to phase shift, third suggestion sucks because its an incredibly weak version of weavers ulti
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