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Old 02-27-2010, 12:25 PM   #1
-Berz-
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Default [spell ideas] Spell Pack


I've spent a lot of time making spells. Here is a pack of 22 spells. There aren't any complete heroes, it's just maybe some spells could be an inspiration to make new heroes.

CLICK TO VIEW SPELL DESCRIPTIONS AND SCREENSHOTS

Spell Pack

I've submitted that pack on THW and people seems to like the spells.

Enjoy.

I know the tooltips are dab, and some spell values are "misssed"

*This site should really get [ hidden] [ /hidden] tags

Scream
Unleashes a sound that damages and silences nearby enemy units.
Level 1 - AOE 200, 80 damage, 2 seconds of silence.
Level 2 - AOE 250, 160 damage, 3 seconds of silence.
Level 3 - AOE 300, 240 damage, 4 seconds of silence.



Fire Wall
Creates a wall of fire that damages nearby enemy units.
Level 1 - 70 damage per second, lasts 10 seconds.
Level 2 - 100 damage per second, lasts 10 seconds.
Level 3 - 130 damage per second, lasts 10 seconds.




Power Slam
Slams the target with brute force dealing strength damage,
there is a chance that target gets stunned.
Level 1 - 2x strength damage, 15% to stun for 2 seconds.
Level 2 - 4x strength damage, 30% to stun for 3 seconds.
Level 3 - 6x strength damage, 45% to stun for 4 seconds.



Multi Shot
Shoots multiple arrows towards targeted location.
Level 1 - 10 arrows, arrow deals 25 damage.
Level 2 - 20 arrows, arrow deals 35 damage.
Level 3 - 30 arrows, arrow deals 45 damage.



Termal Eruption
Gathers the water into explosion. Explosion deals damage and slows attack and movement rate.
Level 1 - AOE 200, 90 damage, 15% decreased attack and movement rate, lasts 3 seconds.
Level 2 - AOE 200, 180 damage, 25% decreased attack and movement rate, lasts 4 seconds.
Level 3 - AOE 200, 270 damage, 35% decreased attack and movement rate, lasts 5 seconds.



Aqua Burst
Caster melts down into the earth and strikes out at the targeted location, dealing area damage.
Level 1 - Area of Effect 175, 70 damage.
Level 2 - Area of Effect 175, 140 damage.
Level 3 - Area of Effect 175, 210 damage.



Napalm Strike
Calls down a Sun ray that damages and burns the ground.
Level 1 - AOE 225, 90 damage, 50 ground damage per second, lasts 6 seconds.
Level 2 - AOE 225, 180 damage, 95 ground damage per second, lasts 8 seconds.
Level 3 - AOE 225, 270 damage, 135 ground damage per second, lasts 10 seconds.



Sinister Strike
Strikes the target with crippling power, dealing agility damage and reducing targeted unit's armor.
Level 1 - Deals 2x agility damage, 15% chance to reduce unit's armor by 5 points else 3, lasts 4 seconds.
Level 2 - Deals 4x agility damage, 30% chance to reduce unit's armor by 6 points else 4, lasts 5 seconds.
Level 3 - Deals 6x agility damage, 45% chance to reduce unit's armor by 7 points else 5, lasts 6 seconds.


Shadowstep
Caster moves trough the shadow to the position of targeted unit, dealing movement speed factor damage.
Level 1 - Dealing .35x movement speed damage.
Level 2 - Dealing .70x movement speed damage.
Level 3 - Dealing 1.05x movement speed damage.




Wound Poison
Strikes the target with poisoned dagger, dealing some damage on the impact and minnor damage over time, target is confused by the poison and it has a chance to miss on attack.
Level 1 - 60 impact damage, 6% to miss on attack, 100 damage over 18 seconds.
Level 2 - 120 impact damage, 12% to miss on attack, 200 damage over 18 seconds.
Level 3 - 180 impact damage, 18% to miss on attack, 300 damage over 18 seconds.



Ion Cannon
Charges the powerful laser towards targeted location, laser razes trough everything on its path dealing damage and burns up mana of enemy units in the line.
Level 1 - Deals 45 -135 damage, and burns up 30 - 90 mana.
Level 2 -Deals 90 -240 damage, and burns up 60 - 180 mana.
Level 3 - Deals 135 -405 damage, and burns up 90 - 270 mana.



Holy Blessing
Blesses the target with pure energy, healing it and making it invulnerable for a brief of time.
level 1 - Heals for 90 hit points, invulnerability for 2 seconds.
level 2 - Heals for 180 hit points, invulnerability for 4 seconds.
level 3 - Heals for 270 hit points, invulnerability for 6 seconds..



Thunder Rage
Caster calls down a bolt of lightning that deals damage to enemy units in the area, thunder bolt instantly kills the units with low HP and explodes them to pieces dealing additional damage in small area around it.
Level 1 - Deals .20 x max life of picked unit, instantly kills units below 75 HP, AoE 225, corpse explosion deals 25 damage in AoE 85 around it.
Level 2 - Deals .40 x max life of picked unit, instantly kills units below 150 HP, AoE 225, corpse explosion deals 50 damage in AoE 85 around it.
Level 3 - Deals .60 x max life of picked unit, instantly kills units below 225 HP, AoE 225, corpse explosion deals 75 damage in AoE 85 around it.




Shadow Walk
Caster takes possession of it's own shadow, making it more accurate when evading enemy attacks and more resistant against magic attacks and spells. Removes negative buffs upon cast.Effect fades after a few seconds.
Level 1 - Grants 15% evasion against attacks, 7% magic resistance, lasts 4 seconds.
Level 2 - Grants 30% evasion against attacks, 14% magic resistance, lasts 8 seconds.
Level 3 - Grants 45% evasion against attacks, 21% magic resistance, lasts 12 seconds.



Desecration
Caster uses unholy powers in order to steal souls. As caster tries to steal the soul out of a dead body the corpse explodes and soul gets released. Explosion deals damage. Caster consumes the life force of the souls for his own healing.
Level 1 - Deals 20 x number of corpses in the AoE 250 damage, heals caster for 10 x number of corpses.
Level 2 - Deals 40 x number of corpses in the AoE 250 damage, heals caster for 20 x number of corpses.
Level 3 - Deals 60 x number of corpses in the AoE 250 damage, heals caster for 30 x number of corpses.



Beast Attack
Strikes the target with brutal force of the beast, damaging it and knocking it back.
Level 1 - Deals 1/8 of caster's max life + 1 x caster's strength, knocking back the target in distance of 300.
Level 2 - Deals 1/8 of caster's max life + 2 x caster's strength, knocking back the target in distance of 300.
Level 3 - Deals 1/8 of caster's max life + 3 x caster's strength, knocking back the target in distance of 300.




Earth Fury
Caster slams the ground, dealing damage in area, slowing attack and movement speed of enemy units for a few seconds.
There is a chance that caster slams the ground with more power, ripping out waves pure force dealing damage in outer area, making caster to gain attack speed.
Level 1 - Deals 125 damage, AoE 200, 25% slow for 2.5 seconds, 45% chance to deal 65 damage in AoE 400, 30% increased attack speed for 7 seconds.
Level 2 - Deals 200 damage, AoE 275, 25% slow for 3 seconds, 45% chance to deal 130 damage in AoE 550, 50% increased attack speed for 7 seconds.
Level 3 - Deals 275 damage, AoE 350, 25% slow for 3.5 seconds, 45% chance to deal 195 damage in AoE 700, 70% increased attack speed for 7 seconds.



Razor Edge
Caster puts all his rage into single powerful spinning strike, quickly striking in a line dealing damage to nearby enemy units in the area.
Level 1 - Deals up to 180 damage per unit, AoE 200 in distance of 700.
Level 2 - Deals up to 320 damage per unit, AoE 200 in distance of 700.
Level 3 - Deals up to 460 damage per unit, AoE 200 in distance of 700.



Face of Void
Caster unleashes its arcane power, summoning a slight taste of void upon his foes.
Level 1 - AoE 200, 60 damage, 15% slow, lasts 6 seconds.
Level 2 - AoE 240, 120 damage, 25% slow, lasts 7 seconds.
Level 3 - AoE 280, 180 damage, 35% slow, lasts 8 seconds.



Arcane Disruption
Casts a mysterious spell upon your allies or foes, recharges some mana and life upon allies or burns mana and damages enemies.
Level 1 - Restores/burns 120 mana and heals/damages for 60 points.
Level 2 - Restores/burns 170 mana and heals/damages for 85 points.
Level 3 - Restores/burns 220 mana and heals/damages for 110 points.



Impale
Slams the ground with the massive claws, shooting spiked tendrils out in 3 straight lines, dealing damage and hurling enemy ground units into the air in their wake.
Level 1 - 50 damage, 1 second stun.
Level 2 - 80 damage, 2 second stun.
Level 3 - 110 damage, 3 second stun.



Psychic Rape
Hurls a bolt of negative energy upon the targeted unit, burning its mana and life. Under this effects unit can get stunned.
Level 1 - Burns up mana equal to 2x Caster's agility, can stun for 2 seconds.
Level 2 - Burns up mana equal to 4x Caster's agility, can stun for 3 seconds.
Level 3 - Burns up mana equal to 6x Caster's agility, can stun for 4 seconds.



~Berz

Edit:

Any feedback is welcome.
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Last edited by -Berz-; 03-01-2010 at 09:02 AM.
Old 02-28-2010, 10:50 AM   #2
Siraraz
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Default Re: [spell ideas] Spell Pack

Indrosion is BlackRose.

I wanna add mine too =)

The Hive Workshop
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Old 02-28-2010, 11:03 AM   #3
-Berz-
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Default Re: [spell ideas] Spell Pack

Hehe, go ahead

Your spells are good and I'm sure they can put a few heroes together out of these spells
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Old 02-28-2010, 04:27 PM   #4
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Default Re: [spell ideas] Spell Pack

T-up. lol...
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Old 03-01-2010, 07:55 AM   #5
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Default Re: [spell ideas] Spell Pack

Updated the first post with the tooltips/screenshots.
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Last edited by -Berz-; 03-01-2010 at 07:59 AM.
Old 03-01-2010, 08:07 AM   #6
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Default Re: [spell ideas] Spell Pack

these are tight especially cause you're making them to help others

i must go feed my horses right now though so i will edit this with a better response in a bit nice one tho
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Old 03-01-2010, 08:40 AM   #7
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Default Re: [spell ideas] Spell Pack

[ spoiler ] [ / spoiler ]!
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Old 03-01-2010, 09:03 AM   #8
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Default Re: [spell ideas] Spell Pack

Quote:
Originally Posted by Indrosion View Post
[ spoiler ] [ / spoiler ]!
Thanks, I didn't know that
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Old 03-01-2010, 08:00 PM   #9
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Default Re: [spell ideas] Spell Pack

Some spells are mixed between two other spells. Some spells are pretty imbalanced, imo. Some spells are really weak. And some spells are plain boring.

Oh, and there are one or two spells that are really good.
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Old 03-01-2010, 08:04 PM   #10
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Default Re: [spell ideas] Spell Pack

Well the spells weren't designed for DotA, just plain spells that could fit any map.
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Old 03-01-2010, 08:34 PM   #11
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Default Re: [spell ideas] Spell Pack

Quote:
Originally Posted by -Berz- View Post
Well the spells weren't designed for DotA, just plain spells that could fit any map.
If they weren't designed for Dota, why did you post them here? To see how many people would like them?
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Old 03-02-2010, 07:35 AM   #12
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Default Re: [spell ideas] Spell Pack

Can't you read "any map"?
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Old 03-02-2010, 09:57 PM   #13
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Default Re: [spell ideas] Spell Pack

Well, Ive seen similar maps on hiveworkshop already. Not all skilsl are really good for dota, some of them are very unoriginal, some others rather boring. Some nice skills, though, for other WC3 maps this is definitely a great spell collection, for dota its average.
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Old 03-02-2010, 10:25 PM   #14
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Default Re: [spell ideas] Spell Pack

Psychic rape
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Old 03-02-2010, 11:52 PM   #15
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Default Re: [spell ideas] Spell Pack

Termal Eruption = Kunkka torrent
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Old 03-03-2010, 12:03 AM   #16
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Default Re: [spell ideas] Spell Pack

psychic rape = psychic RAPE ^^

Really good spells even though some of them are just boring
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Old 03-03-2010, 05:59 AM   #17
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Default Re: [spell ideas] Spell Pack

Unique spells are hard to come by. The only interesting spells nowadays to me is spells that are like... gravity spells... or just orbital stuff. Idk. But NOVA"S are boring.

But not the first time your spell pack has been mentioned! I see it ocassionaly in Visual's section....
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Old 03-03-2010, 06:07 AM   #18
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Default Re: [spell ideas] Spell Pack

"Scream" is awesome, could be a new remake for Krobelus's Silence!
I like Multi Shot, Ion Cannon btw
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Old 03-03-2010, 08:16 PM   #19
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Default Re: [spell ideas] Spell Pack

Lol, a few days ago I dl'ed this spellpack...
I love it ;].
Just needed to tell Ya :d.
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