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#1 | |||||
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Join Date: Jun 2009
Posts: 999
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Kardel Sharpeye is a testament to his name and race. Using only his finely honed skills of marksmanship and his trusty rifle, he systematically destroys his opponents from afar. Kardel can spy and injure his enemies even before they notice his little presence and after camouflaging with the environment, he is capable of ambushing them. With a little extra time, has been known to simply dispose of an enemy in a single shot, causing massive damage. Suggested Stats: STR: 16 + 1.7 per lvl AGL: 21+ 2.8 per lvl INT: 19 + 2.6 per lvl |
![]() Take Camp (Active Self Buff) Kardel camouflages with the tree environment. His next shot will do bonus damage at his target. In order not to make any noise and to prevent from being heard, he must walk slower. Lasts 40 seconds. Mana Cost: 80/90/100/100 Cooldown: 20 seconds Level 1 - 100 damage, takes 3.0 seconds to camouflage. 30% self-slow. Level 2 - 175 damage, takes 2.5 seconds to camouflage. 25% self-slow. Level 3 - 225 damage, takes 2.0 seconds to camouflage. 20% self-slow. Level 4 - 300 damage, takes 1.5 seconds to camouflage. 15% self-slow. Comments: This is a mix of Lanaya's Meld and Treant's Nature's Guise. If Sniper has a distance more than 375 to the closest tree, the invisibility will be removed after 2 seconds. There is a self-slow on this skill, except when an enemy can see him. |

![]() Far Sight (Active Location Targeting) Instantly reveals the area of the map that is cast upon. Enemy units that walk in this area get damaged. Deals 30% damage to buildings. Lasts 8 seconds. Has 450 AoE. Can be used while Taking Camp without cancelling it. Mana Cost: 80/70/60/50 Cooldown: 35/30/25/20 seconds Level 1 - 1000 casting range. 10 DPS. Level 2 - 2000 casting range. 20 DPS. Level 3 - 3000 casting range. 30 DPS. Level 4 - 4000 casting range. 40 DPS. Comments: simple skill, it reveals and does damage. Notice that this skill has a huge synergy with Assassinate with its large casting range and also combines with Taking Camp, making Kardel a real Sniper. Cannot be used to reveal Roshan's area. The sparkling visual effect is kept. There is no more slow. |
![]() Rifle Mastery (Passive On-attack, Self-buff) Kardel uses his dwarf engineering skills to make modifications to his rifle. Enhances the range of his rifle and gives 40% chance to shot to the head, dealing bonus damage and stunning for 0.25 seconds. Level 1 - Deals 30 damage and adds 100 attack range. Level 2 - Deals 45 damage and adds 150 attack range. Level 3 - Deals 60 damage and adds 200 attack range. Level 4 - Deals 75 damage and adds 250 attack range. Comments: it's Headshot and Take Aim combined with some tweaks. |
![]() Assassinate (Active Unit Targeting Ultimate) Take time to draw a bead, and then deal a large amount of damage to the target at a huge range. If used under the effect of Take Camp, Sniper will be visible while casting Assassinate, then he will return to be invisible in 1.3 seconds after finishing casting it. Mana Cost: 175/275/375 Cooldown: 20/15/10 seconds Level 1 - Deals 355 damage at 1500 range. Level 2 - Deals 505 damage at 2000 range. Level 3 - Deals 655 damage at 2500 range. Aghanim's: Mana Cost to 150, takes 1.5/1.1/0.7 seconds to cast (instead of 1.7), casting range to 2500/3000/3500. Comments: almost the same skill. If Sniper was under the effect of Take Camp and he attacked during the time he was visible, the attack will do bonus damage and Take Camp is finished (Kardel won't auto-attack during this period). |
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#2 |
Member
Join Date: Jun 2009
Posts: 175
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Comments:
Retain Agi. 1st skill is good. Gives him some sort of escape mech which he needs. How long can he remain invisible? 2nd skill: Not good IMO. Why would he need that. Retain Shrapnel as a sort of AoE. 3rd skill: Nice combination. T-up. Ass.ass.inate: sam, no comment. A general T-up for you. |
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#3 |
Member
Join Date: Jun 2009
Location: Romania
Posts: 480
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i think the first skill is cool...
now sniper is better early game and still good late game but do smth with 2nd skill |
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#4 |
Member
Join Date: Jun 2009
Posts: 999
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Well, second skill has a synergy with Assassinate because you need sight of your target to use it. And remember, Far Sight can be used while the effect of Take Camp.
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| Last edited by Hero Hunter; 08-21-2009 at 07:39 PM. | |
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#5 |
Member
Join Date: Jun 2009
Location: Sverige
Posts: 619
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Wow, finally a thought-out remake.
Skill 1 is interesting - although I'd like to add a 15% or so slow on the target afterward, just something minor. Skill 2 is at first glance unoriginal/doesn't synerge - but when you combine it with assassinate, it becomes indeed interesting. Skill 3 is just a needed buff - good indeed.
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#6 |
Member
Join Date: Jun 2009
Posts: 999
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Bumping, I'd like some more feedback and discussion.
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#7 |
Forum Staff
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First skill is nice as well as 3rd skill. But I don't like the idea of your second skill... It simply doesn't fit theme sniper.
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#8 |
Member
Join Date: Aug 2009
Posts: 1
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I sufficiently liked, heroes who currently are not having good results, and find that the current one of sniper only has the name. Its suggestion if approaches very to sniper real. I go to give an opinion, I find that in skill 1 it must have that to be completely motionless (as meld of the Layana), since snipers delays until hours to locate itself well and to give a certain shot, thing that until the cardiac beating influences, I find that it would have to be total motionless. In more I liked. Skill 2 much synergy with ult.
T-UP |
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| Last edited by VagaboundPanda; 08-25-2009 at 10:54 PM. | |
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#9 |
Member
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retain agi
1st skills is good gives sniper an escape mechanism 2st skill synergies with his ulti and a great scouting skill for runes and nc's 3st if he is a int hero this doesn't fit on him 4st same long range ks skill ^^ sot T-up |
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#10 |
Member
Join Date: Jul 2009
Posts: 5,525
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T-up i like him
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Check some of my suggestions out:
Hero Idea: The Unholy Knight <--- Hero Suggestion: Hades, Lord of the Underworld Hero Idea: Tarvallon, The Ancient Healer Item: Cross of Isis Item: Psyche Stone Item: Demonic Orb Item: Necklace of Septu <--- |
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#11 |
Member
Join Date: Jun 2009
Location: Greece.Μακεδονία
Posts: 8,675
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Why,why WHY keep the same idiot ultimate and not remake it?The fact that sniper is weak is mostly because he has 2 passives which should be one and the ultimate which has anything but useful damage on enemies.I think you should change camouflage with ultimate and keep snarpel.I wouldn't personally change snaprel as I find it really useful against ganking heroes and farming creeps..that's my opinion.
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#12 |
Forum Staff
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What?! I found something important I miss that... THIS SNIPER IS INT!
No, int sniper simply doesn't fit. Change it to agi.
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#13 |
Banned
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Really love this remake
makes him a lot more usable in terms of real damage output and capable of firing assassinage without a real hitch to it. One problem that bugs me like everyone else is that he is intel. Keep him as an agil please!
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#14 |
Member
Join Date: Jun 2009
Posts: 999
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My Sniper is INT so that he can spam Take Camp and Assassinate. Imagine this Sniper with Orchid! Maybe I could add Aghanim's...
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#15 |
Member
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The first skill is awesome! But making him int? Nah, don't think so.
The second skill is kind of... I mean it is useful, but maybe give him a passive that increases his sight range instead? to make him more of a scout.
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| Last edited by PunKZ; 08-28-2009 at 02:14 AM. | |
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#16 |
Forum Staff
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Imagine a sniper holding book and staffs instead of gun...
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#17 |
Member
Join Date: Jun 2009
Posts: 999
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Alright, I changed to Agi.
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#18 |
Member
Join Date: Jul 2009
Location: Romania
Posts: 676
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awesome , now you no longer need lothars
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#19 |
Member
Join Date: Nov 2009
Location: Singapore
Posts: 68
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I like the remakes of the first and 3rd skills. The first skill - how long do you remain invisible?
The cooldown's 40 seconds, so are you invisible for 40 seconds? And the problem is returning invisible after ulti = a bit imba. T-up btw |
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#20 |
Member
Join Date: Nov 2009
Posts: 250
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Skill 1: very nice, prehaps adding somthing like 0.5 second stun on the hero you hit after you use it?
Skill 2: i like it, but whats the cast range? also, its basicly a free dust with 1/3 the cooldown (and possible global cast range?) its a nice skill overall saves the need for wards and so on, Syncs well with Clockwerks rocket for map vision Skill 3: Perfect sync of these 2 skills also is his base range staying the same? Skill 4: (ulti) maby agrims could also convert the skill to Pure damage? (or just convert it to pure damage) currently it does... magical i think which means Pipe > Assassination giving it Pure damage with an Agrims would increse the effectiveness of this skill by 10 fold |
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