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Old 03-04-2010, 08:13 PM   #1
CoGGii
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Default [MODEL] Sniper's Shrapnel-Projectile ("Testmap"!)


Prologue






The icon of Shrapnel resembles some spikey balls flying through the air, allthough these pallets aren't even spikey ingame.


Suggestion




The path to this model is: Abilities\Weapons\MakuraMissile\MakuraMissile.mdl
These spike projectiles leave a windy blue-ish trail and spin ridiculously fast.

Unfortunately I don't have enough knowledge to code this, so I just modded WarCraft 3, so I actually already have the files ingame and I'm able to use the projectiles in any normal game like a pub (which is very cool), although others can't see those.
Download Shrapnel.rar, move the folder hidden in there into your WarCraft 3 Folder and start the game, enjoy!
Note: If that doesn't work, download CustomWC3.rar and execute the .reg-file hidden in there before you start WarCraft 3.
What this does: This replaces the Makura-Missile (Suggested) with the Boat-Missile (Current). Because the Makura-Missile uses the sound of Luna's Glaves, I replaced the sound with the Boat-Missile Explode-Sound.
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Name:	Shrapnel.jpg
Views:	2087
Size:	156.0 KB
ID:	12009  
Attached Files
File Type: rar Shrapnel.rar (45.0 KB, 84 views)
File Type: rar CustomWC3.rar (271 Bytes, 103 views)
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Last edited by CoGGii; 05-03-2010 at 03:06 PM.
Old 03-04-2010, 08:19 PM   #2
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Default Re: [MODEL] Sniper's Shrapnel-Projectile

t-up
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Old 03-04-2010, 08:21 PM   #3
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Default Re: [MODEL] Sniper's Shrapnel-Projectile

Screenshots?
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Old 03-04-2010, 08:24 PM   #4
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Default Re: [MODEL] Sniper's Shrapnel-Projectile

I'd like some in-game visuals to see if it does look good...
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Old 03-04-2010, 09:31 PM   #5
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Default Re: [MODEL] Sniper's Shrapnel-Projectile

I can't code it myself in such a short time, I'll try it tomorrow. Would be nice though if someone could create a testmap.
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Old 03-05-2010, 01:03 AM   #6
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Default Re: [MODEL] Sniper's Shrapnel-Projectile

Looking forward to a testmap.
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Old 03-05-2010, 10:00 PM   #7
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Default Re: [MODEL] Sniper's Shrapnel-Projectile

Update: 05.03.10
Replaced the picture with an ingame-screenshot and added a "Testmap" to the suggestion.
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Last edited by CoGGii; 03-05-2010 at 10:04 PM.
Old 03-05-2010, 10:06 PM   #8
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Default Re: [MODEL] Sniper's Shrapnel-Projectile ("Testmap

if some1 paint it would be perfect
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Old 03-05-2010, 10:08 PM   #9
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Default Re: [MODEL] Sniper's Shrapnel-Projectile ("Testmap

Quote:
Originally Posted by JakiroONeal View Post
if some1 paint it would be perfect
Yes, I'll try to paint the model allthough I never edited a model before. If this would be a change to the actual map you could just easily tint it blue to fit the icon and the trail. Although the red projectiles fit the explosion over Sniper's head when using the skill!
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Last edited by CoGGii; 03-05-2010 at 10:15 PM.
Old 03-05-2010, 10:13 PM   #10
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Default Re: [MODEL] Sniper's Shrapnel-Projectile ("Testmap

u could use magos model editor, i downloaded it today, but i still dont know how to use it so i cant paint
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Old 03-06-2010, 02:11 AM   #11
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Default Re: [MODEL] Sniper's Shrapnel-Projectile ("Testmap

T-up for this!
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Old 03-06-2010, 06:47 AM   #12
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Default Re: [MODEL] Sniper's Shrapnel-Projectile ("Testmap

this is perfect.
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Old 03-06-2010, 08:22 AM   #13
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Default Re: [MODEL] Sniper's Shrapnel-Projectile ("Testmap

Wow. It's pretty nice and now I'm using it in-game. It's better than the current one.

Good job.

T-UP

Edit: Can you slow down a bit the animation? It's too fast now, imo.
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Last edited by Burndead; 03-06-2010 at 08:34 AM.
Old 03-06-2010, 08:47 AM   #14
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Default Re: [MODEL] Sniper's Shrapnel-Projectile ("Testmap

Quote:
Originally Posted by Burndead View Post
Wow. It's pretty nice and now I'm using it in-game. It's better than the current one.

Good job.

T-UP

Edit: Can you slow down a bit the animation? It's too fast now, imo.
It just look like it's fast because the projectiles are not as big as the current. I can't change the size nor the speed of the projectile as this is just a replacement of a model and a sound. The only one who could change the size or the speed would be Icefrog. I personally would prefer having them bigger.
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Old 03-06-2010, 09:28 AM   #15
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Default Re: [MODEL] Sniper's Shrapnel-Projectile ("Testmap

This looks very good.T-up!
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Old 03-06-2010, 11:53 AM   #16
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Default Re: [MODEL] Sniper's Shrapnel-Projectile ("Testmap

TUp, this looks awesome and better than the current animation. I cant see any reason why this should not be implemented.
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Old 03-06-2010, 01:02 PM   #17
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Default Re: [MODEL] Sniper's Shrapnel-Projectile ("Testmap

I guess it's better, although not by much. Without the explosions when it lands, it kinda looks more like some asteroids falling, and it doesn't fit IMO with the effect of the skill.

I'll give you half a T-up.
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Old 03-06-2010, 01:11 PM   #18
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Default Re: [MODEL] Sniper's Shrapnel-Projectile ("Testmap

T-U. But I don't like this: Thumb-Counter
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Old 03-06-2010, 01:13 PM   #19
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Default Re: [MODEL] Sniper's Shrapnel-Projectile ("Testmap

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Originally Posted by DLG.Master View Post
T-U. But I don't like this: Thumb-Counter
...Because?
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Old 03-06-2010, 01:15 PM   #20
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Default Re: [MODEL] Sniper's Shrapnel-Projectile ("Testmap

Simply because it is unnecessary. It's best to gather comments and criticisms rather than votes (although I didn't comment because I'd like to note this one as good sugg).
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