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#1 | ||
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1. The tooltip says "Orb effects do not stack". Corrosive Breath is a buff placer, so this is misleading. It should be changed to the light blue "Buff placers do not stack" warning. 2. The tooltip of affected units says "This unit is poisoned, it will take damage over time". Corrosive breath is not the same as poisonous breath. Poisoning towers makes no sense whatsoever, so I suggest that the tooltip get changed to: Quote:
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#2 |
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Join Date: Jan 2010
Location: Việt Nam
Posts: 114
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![]() ![]() ![]() T-upbut the new lvl 3 Dragon can't slow unit by Frost Breath |
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| Last edited by Ankhung; 03-05-2010 at 04:16 AM. | |
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#3 |
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Join Date: Dec 2009
Posts: 25
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![]() ![]() ![]() ![]() Awesomesauce on rofflecoptered wincakes. T-UP to the extreme i think this third fire breath fits with his new ult
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#4 |
Forum Staff
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T-up for thisRest fire breathing neither look full dragon nor human and basically ugly ![]() Again this one is awesome and must be implemented. Rest icons are fine if not better than the ones suggested here and they good like they are now.
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#5 |
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Join Date: Jul 2009
Posts: 1,177
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I don't like Davion as human form spitting out fire icon. It looks like he ate a lot of pepper and cough up the fire.
Personally I prefer this:
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#6 |
Forum Staff
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How about keeping it human spitting fire when human and changing icon to Dragon spitting fire when in EDF
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| Last edited by FlaMe; 03-05-2010 at 06:21 AM. | |
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#7 |
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T-up on this. Cept for the last dragon form. Having a bronze dragon do a frost attack would look unfitting unless you got an idea for that. Also, I was wondering if Dragon Tail's icon could also be changed? I mean a shield doesn't match the name at all.
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#9 |
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#10 |
Banned
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#11 |
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Join Date: Sep 2009
Location: Philippines
Posts: 7,622
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suggest the overhaul/change on frost attack to make it fit the bronze dragon and I t-up this.
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#13 |
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Updated, with a testmap and some thanks.
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#14 |
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looks nice but i got a question. is it going to be the bronze dragon on all lvl or is it green, red, then bronze?
i perfer it to be the bronze (with your suggested projectile) at all lvl but with the same current ability ( DPS > AoE > AoE and slow) but thats just me. this way it would free up some models and projectiles (or not overused anymore). looks great in test map. P.S. but i see some wierd blue lines coming out the mouth in dragon form when it attacks. maybe you can look into that.
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| Last edited by lilaznelementz; 03-06-2010 at 07:49 PM. | |
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#15 | |
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Quote:
![]() Lemme check into those blue lines, see if they can be removed. EDIT: They can't =[
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| Last edited by Quiesce; 03-06-2010 at 07:59 PM. | ||
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#16 |
Member
Join Date: Oct 2009
Location: United Kingdom
Posts: 991
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Quick Question, is the ulti on the testmap your suggestion on the overhaul? Because that's neat! He can Transform in any time
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#17 | |
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Quote:
![]() EDIT 500th post
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#18 |
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Join Date: Feb 2010
Posts: 118
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I like the icons but I would keep current ult.
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#19 |
Member
Join Date: Jun 2009
Location: Philippines
Posts: 720
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"...breathing acidic flame onto his enemies..."
Now acidic flame? It looks like you forced the current description/damage buff. Why not use "Transforms Davion into a powerful golden dragon, breathing lava and flame onto his enemies. Gives +25 movement speed." also "Gives Davion a powerful ranged attack, dealing full damage splash and coating enemies with lava, reducing movement speed and attack speed by 20% and dealing 10 damage over 10 seconds. Acid works on tower at half duration." Since lava can also do the corrosion damage as acid right? Also I've tested the map and here are my comments: 1.) I vote for 4th icon set 2.) You might want to add a casting animation for Fire Breath (attack animation for both Human and Dragon form) 3.) You might want to add a casting animation for Dragon Tail (defend animation for Human and attack animation for Dragon form) 4.) You might want to add "morph" animation to Elder Dragon Form similar to Terresquall's suggestion (see his test map and pick Davion). Overall the changes suggested are good IMHO. Keep it up
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COSMETIC SUGGESTIONS:
1.) LORD OF AVERNUS COSMETIC REMAKE 2.) NIGHT STALKER'S CASTING ANIMATIONS Half implemented 3.) TREANT PROTECTOR'S COSMETIC REMAKE - Half implemented 4.) LYCANTHROPE'S COSMETIC REMAKE 5.) NERUBIAN WEAVER'S COSMETIC REMAKE 6.) NERUBIAN ASSASSIN'S VENDETTA ANIMATION 7.) REMOVE AGHANIM'S SPIKES - Half implemented 8.) OMNIKNIGHT'S DEGEN AURA ANIMATION 9.) MOON RIDER AND DROW RANGER AURA ANIMATIONS |
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| Last edited by AXN; 03-07-2010 at 02:50 PM. | |
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#20 | |
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Quote:
The reason I used acid was because of this lol)Level 1 Davion spews acid at his enemies, etc blah blah Level 2 Davion superheats that acid, but it doesn't do much of its acid effect. Level 3 Davion controls that heat and now has a noxious blast of heated acid. And the frost was so out of place, amirite? I'll update the testmap as much as I can.
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