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Old 03-05-2010, 03:08 AM   #1
Quiesce
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Default [COSMETIC] Dragon Knight Visuals


Name
============


Davion, the Dragon Knight

Skill Icons and names:

Breathe Fire --> Flame Breath:

----> or and

Dragon's Tail ----> Fire Impact or Dragon Impact (suggested by Nothing)

Dragon's Blood ----> Draconic Blood (Grammatically correct, according to his tooltip.)

---->

Elder Dragon Form:



By Ali Radicali
Quote:
1. The tooltip says "Orb effects do not stack". Corrosive Breath is a buff placer, so this is misleading. It should be changed to the light blue "Buff placers do not stack" warning.


2. The tooltip of affected units says "This unit is poisoned, it will take damage over time".

Corrosive breath is not the same as poisonous breath. Poisoning towers makes no sense whatsoever, so I suggest that the tooltip get changed to:

Quote:
"This unit has been struck with corrosive acid, it will take damage over time"
Model for level 3:



Icon:



Frost Breath --> Blazing Breath

Transforms Davion into a powerful golden dragon, breathing acidic flame onto his enemies. Gives +25 movement speed.

Effects: Gives Davion a powerful ranged attack, spewing chemical acid upon enemies. This reduces movement speed and attack speed by 20% and deals 10 damage over 10 seconds. Acid works on towers at half duration.

Cooldown: 115

Projectile:

Chaos Wyrm Breath

Art:



Impact:




Morph Animation:

See Terrequall's Visual Map









Testmap:

Updated: 10/23/10 v4
Knight Davion Testmap


Credits
==========
L|Enzo
Lilaznelementz x3
Terresquall -
Ali Radicali - His part in this suggestion
Hive Workshop Owners




Please keep in mind that this does NOT have to all be implemented. Each suggestion is separate, but it is all in one thread.
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File Type: w3x Knight Davion Overhaul.w3x (136.1 KB, 19 views)
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Last edited by Quiesce; 10-23-2010 at 03:59 AM.
Old 03-05-2010, 04:03 AM   #2
Ankhung
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Default Re: [OVERHAUL] Knight Davion, the Dragon Knight

T-up


but the new lvl 3 Dragon can't slow unit by Frost Breath
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Last edited by Ankhung; 03-05-2010 at 04:16 AM.
Old 03-05-2010, 04:43 AM   #3
Trakinas
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Default Re: [OVERHAUL] Knight Davion, the Dragon Knight



Awesomesauce on rofflecoptered wincakes.

T-UP to the extreme
i think this third fire breath fits with his new ult
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Old 03-05-2010, 05:52 AM   #4
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Default Re: [OVERHAUL] Knight Davion, the Dragon Knight

T-up for this
Rest fire breathing neither look full dragon nor human and basically ugly

Again this one is awesome and must be implemented. Rest icons are fine if not better than the ones suggested here and they good like they are now.
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Old 03-05-2010, 06:11 AM   #5
Uncle_Zhuge
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Default Re: [OVERHAUL] Knight Davion, the Dragon Knight

I don't like Davion as human form spitting out fire icon. It looks like he ate a lot of pepper and cough up the fire.

Personally I prefer this:
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Old 03-05-2010, 06:14 AM   #6
FlaMe
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Default Re: [OVERHAUL] Knight Davion, the Dragon Knight

How about keeping it human spitting fire when human and changing icon to Dragon spitting fire when in EDF
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Last edited by FlaMe; 03-05-2010 at 06:21 AM.
Old 03-05-2010, 06:23 AM   #7
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Default Re: [OVERHAUL] Knight Davion, the Dragon Knight

T-up on this. Cept for the last dragon form. Having a bronze dragon do a frost attack would look unfitting unless you got an idea for that. Also, I was wondering if Dragon Tail's icon could also be changed? I mean a shield doesn't match the name at all.
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Old 03-05-2010, 06:37 AM   #8
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Default Re: [OVERHAUL] Knight Davion, the Dragon Knight



T-up for this (the stupid shield icon should be changed too), but the model for EDF should stay as it is.
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Old 03-05-2010, 09:05 PM   #9
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Default Re: [OVERHAUL] Knight Davion, the Dragon Knight

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Old 03-05-2010, 09:24 PM   #10
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Default Re: [OVERHAUL] Knight Davion, the Dragon Knight

Quote:
Originally Posted by Trakinas View Post


Awesomesauce on rofflecoptered wincakes.

T-UP to the extreme
i think this third fire breath fits with his new ult
epic, t-up this is 9001th time i tp for changing davions visual so ice if you read this please, do somtething.
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Old 03-06-2010, 02:09 AM   #11
dominator02
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Default Re: [OVERHAUL] Knight Davion, the Dragon Knight

suggest the overhaul/change on frost attack to make it fit the bronze dragon and I t-up this.
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Old 03-06-2010, 02:16 AM   #12
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Default Re: [OVERHAUL] Knight Davion, the Dragon Knight

Yes. I like those. T-up.
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Old 03-06-2010, 06:16 PM   #13
Quiesce
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Default Re: [OVERHAUL] Knight Davion, the Dragon Knight

Updated, with a testmap and some thanks.
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Old 03-06-2010, 07:35 PM   #14
lilaznelementz
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Default Re: [OVERHAUL] Knight Davion, the Dragon Knight

looks nice but i got a question. is it going to be the bronze dragon on all lvl or is it green, red, then bronze?

i perfer it to be the bronze (with your suggested projectile) at all lvl but with the same current ability ( DPS > AoE > AoE and slow) but thats just me. this way it would free up some models and projectiles (or not overused anymore).

looks great in test map.

P.S. but i see some wierd blue lines coming out the mouth in dragon form when it attacks. maybe you can look into that.
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Last edited by lilaznelementz; 03-06-2010 at 07:49 PM.
Old 03-06-2010, 07:47 PM   #15
Quiesce
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Default Re: [OVERHAUL] Knight Davion, the Dragon Knight

Quote:
Originally Posted by lilaznelementz View Post
looks nice but i got a question. is it going to be the bronze dragon on all lvl or is it green, red, then bronze?

i perfer it to be the bronze (with your suggested projectile) at all lvl but with the same current ability ( DPS > AoE > AoE and slow) but thats just me. this way it would free up some models and projectiles (or not overused anymore).

looks great in test map.
Changed it, I liked your suggestion.



Lemme check into those blue lines, see if they can be removed.

EDIT:

They can't =[
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Last edited by Quiesce; 03-06-2010 at 07:59 PM.
Old 03-07-2010, 04:39 AM   #16
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Default Re: [OVERHAUL] Knight Davion, the Dragon Knight

Quick Question, is the ulti on the testmap your suggestion on the overhaul? Because that's neat! He can Transform in any time
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Quote:
Originally Posted by MogulKahn94 View Post
T-down , but I think 2nd icon need changes but not needed!
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Old 03-07-2010, 04:48 AM   #17
Quiesce
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Default Re: [OVERHAUL] Knight Davion, the Dragon Knight

Quote:
Originally Posted by darkhunter View Post
Quick Question, is the ulti on the testmap your suggestion on the overhaul? Because that's neat! He can Transform in any time
Everything in the testmap would like to be implemented one day


EDIT

500th post
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Old 03-07-2010, 01:02 PM   #18
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Default Re: [OVERHAUL] Knight Davion, the Dragon Knight

I like the icons but I would keep current ult.
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Old 03-07-2010, 02:31 PM   #19
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Default Re: [OVERHAUL] Knight Davion, the Dragon Knight

"...breathing acidic flame onto his enemies..."

Now acidic flame? It looks like you forced the current description/damage buff. Why not use "Transforms Davion into a powerful golden dragon, breathing lava and flame onto his enemies. Gives +25 movement speed."

also

"Gives Davion a powerful ranged attack, dealing full damage splash and coating enemies with lava, reducing movement speed and attack speed by 20% and dealing 10 damage over 10 seconds. Acid works on tower at half duration."

Since lava can also do the corrosion damage as acid right?

Also I've tested the map and here are my comments:

1.) I vote for 4th icon set
2.) You might want to add a casting animation for Fire Breath (attack animation for both Human and Dragon form)
3.) You might want to add a casting animation for Dragon Tail (defend animation for Human and attack animation for Dragon form)
4.) You might want to add "morph" animation to Elder Dragon Form similar to Terresquall's suggestion (see his test map and pick Davion).

Overall the changes suggested are good IMHO. Keep it up
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Last edited by AXN; 03-07-2010 at 02:50 PM.
Old 03-07-2010, 05:29 PM   #20
Quiesce
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Default Re: [OVERHAUL] Knight Davion, the Dragon Knight

Quote:
Originally Posted by AXN View Post
"...breathing acidic flame onto his enemies..."

Now acidic flame? It looks like you forced the current description/damage buff. Why not use "Transforms Davion into a powerful golden dragon, breathing lava and flame onto his enemies. Gives +25 movement speed."

also

"Gives Davion a powerful ranged attack, dealing full damage splash and coating enemies with lava, reducing movement speed and attack speed by 20% and dealing 10 damage over 10 seconds. Acid works on tower at half duration."

Since lava can also do the corrosion damage as acid right?

Also I've tested the map and here are my comments:

1.) I vote for 4th icon set
2.) You might want to add a casting animation for Fire Breath (attack animation for both Human and Dragon form)
3.) You might want to add a casting animation for Dragon Tail (defend animation for Human and attack animation for Dragon form)
4.) You might want to add "morph" animation to Elder Dragon Form similar to Terresquall's suggestion (see his test map and pick Davion).

Overall the changes suggested are good IMHO. Keep it up
Alright, thanks for the review.

The reason I used acid was because of thislol)

Level 1 Davion spews acid at his enemies, etc blah blah
Level 2 Davion superheats that acid, but it doesn't do much of its acid effect.
Level 3 Davion controls that heat and now has a noxious blast of heated acid.

And the frost was so out of place, amirite?

I'll update the testmap as much as I can.
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