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#1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Time | Damage dealt | Total dmg after reduction | Event |
| 1 | 400+20 | 315 | Dagon |
| 2 | 20 | 330 | |
| 3 | 20 | 345 | |
| 4 | 20 + 0.4*315 | 463.5 | First tick ( red no 138 ) |
| 5 | 20 | 478.5 | |
| 6 | 20 | 493.5 | |
| 7 | 20 | 508.5 | |
| 8 | 20 + 0.4*508.5 | 676 | Second tick ( red no 203 ) |
| 9 | 20 | 691 | |
| 10 | 20 | 706 | |
| 11 | 20 | 721 | |
| 12 | 20 + 0.4*721 | 947.8 | Final tick ( red no 282 ) |
8. Hero Synergy












9. Conclusion
10. Replays
11. Credits
12. Changelog
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#2 |
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Ok, I'm pretty much done with this now. Give any comments if you can, and then I'll get it published.
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#3 |
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Join Date: Jan 2010
Posts: 303
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Should comment a bit more on how imbalanced lvl 1 voodoo restoration is.
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#4 |
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Add Enigma to the pulling effect heroes
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#5 |
Member
Join Date: Jun 2009
Location: England
Posts: 2,249
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The guide is good, but what about treads/phase?
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#6 |
Member
Join Date: Aug 2009
Location: France
Posts: 684
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If playing a full-support WD (which, as you said, will almost always be the case in organized games), you should consider Str Treads for the cheap extra health. And also try to get a Point Booster between your wards, thanks to tower gold for instance. Any cheap survivability item, basically.
The second build doesn't really make sense, imo. If you REALLY want to go "passive baby-sitter", then get Casks and not Maledict, because they stun and that's why you want if your beloved carry gets ganked. But following what Urna- said : lvl 1 Restoration is imbalanced because it basically costs NO mana, unlike the other levels. As soon as you have a sobi mask, you can more or less keep it up as much as you want. That means that if you ever want to go for a "babysitter" build, you shouldn't lvl it to max asap because depleting your manapool in a few seconds is useless and not what your carry needs. Instead, you could get something like this : Casks/Voodoo/Casks/Maledict/Casks/Male/Casks/Male*2/Ward*2. For the same reason I already stated, you max Casks over Maledict for increased stun time. You get ONE level of voodoo because it costs nothing and will keep you and your lane partner at full health all the time. In this case, Death Ward is delayed because at lvl 6 you don't have enough firepower to really make use of it. Another thing : I've seen people (in competitive I mean) maxing Casks over Maledict, probably for moar stun. Now, personally I don't like this because I want to deal as much damage as possible, but you might want to mention it. The guide could also use some pics, especially for Maledict, to show the cast range for instance. Ohter than that, good guide.
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#7 |
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Join Date: Dec 2009
Posts: 104
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nyc guide to voljin
i thought you would 4get about maledict for many years of playing dota especially with voljin i cant understand the meaning of maledict i thought that its like impetus,the farther you are the more damage you get.. |
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#8 |
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Join Date: Sep 2009
Posts: 62
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AA deserves a mention in allies.
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#9 |
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Join Date: Dec 2009
Posts: 8
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You can make some pictures to explain the range of WD's spell. That's important.
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#10 |
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Join Date: Dec 2009
Posts: 8
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Another thing. Eul's Scapter could be an "EXTRA/SITUATIONAL ITEMS". Its cheap. Gives +25 move speed bonus and cyclone witch helps WD to place Maledict, and 125% manaregen and +10 int is usefull too.
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#11 |
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Join Date: Feb 2010
Posts: 6
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good job
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#12 |
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I will soon update the guide with some pictures explaining the cast range and AOE of his skills.
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| Last edited by zaphodbrx99; 06-18-2010 at 07:58 AM. | |
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#13 |
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Join Date: Jun 2009
Posts: 1,476
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I really think you should mention blink. I almost always end up getting it as part of my core since it really helps with positioning your combo. The only time I won't get it is if I'm playing a full wardbitch role, in which case I stick with my bracers/treads/booster/bottle for the whole game.
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#14 |
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Join Date: Feb 2010
Posts: 1
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This Guide is Awesome ! It could of been better if you made the layout abit more eye - appealing. That would be great.
Anywas it will still get my 9/10 ;D GoodJob |
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#16 |
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Can anyone help out with how to make good screenshots.. the single player test mode helps but it can't show everything.. For eg. I want to show what the range of death ward is. Any way to do that?
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#17 |
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Updated with screenshots and replays.
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#18 |
Member
Join Date: Sep 2009
Location: At home, which would be in the distant lands of Macedonia
Posts: 1,522
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well, nice guide and all, but i still tend to dislike dagon for WD. Sure, burst damage is awesome with maledict, but during the 2/3 seconds of stun your opponent is going to take, maledict + death ward is just as effective, and you can get scepter much faster, making your ultimate even better.
Oh, and you need to mention ghost scepter. If i'm facing a sniper / void / troll / any normal attack basher, i tend to get it as it's relatively cheap and is really useful (even serves as a mini-ultimate orb) |
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#19 |
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Join Date: Jun 2009
Posts: 33
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Why not cast maledict first then paracasks so the casks will be included in maledict damage?
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#20 |
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Cause it's much harder to land maledict than casks ( look at the pics to see AOE and range ), besides casks don't do that much dmg, only 50 per hit.
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