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Old 03-06-2010, 02:41 PM   #1
Kriegskanzler
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Default [STR-NEUT] The Dragonspawn Scalebane (w/ Testmap!)


The test map of this hero can be downloaded by clicking here. This test map already has all the four skills.

Thanks to xBlackRose for his inputs regarding this hero's test map. Appreciate it!

Quote:
Changelogs:
As of 10th March 2010, 06:59 PM GMT + 8:
> Added AoE in 1st Skill.

As of 9th March 2010, 08:33 AM GMT + 8:
> Changed Primary Attribute from Int to Str.

As of 7th March 2010, 12:31 PM GMT + 8:
> Tweaked distance multiplier for the second skill from a constant 10 to 7/8/9/10.
> Added a knockback distance cap to the second skill.
> Nerfed Strength and Intelligence bonus for the third skill from 0.2/0.4/0.6/0.8 every 15 seconds to 0.15/0.3/0.45/0.6 every 20 seconds.





The Dragonspawn Scalebane
Alchazzer

Background Story: When Alchazzer saw his master Sapphiron slain by the now Lich King Arthas Menethil, Alchazzer vowed he would avenge his mentor. Trained with the power of a true Dragonspawn, Alchazzer gathers himself and charges to war. With his fiery arcane mastery and sheer tactical strength, he topples the undead scourge with authority. With his arcane and alchemical armaments ready, this loyal Dragonspawn sets forth to Northrend once again, to free his master.

Strength - 25 + [2.0]
Agility - 15 + [1.5]
Intelligence - 24 + [3.0]




Affiliation:Neutral
Damage:53-62
Armor:2.14
Movespeed:300
Starting HP/MP:625/312
Attack Range:128 (melee)


Dragonspawn Charge - (Active)
___________Alchazzer charges at a target point and deals damage to all enemy units that the charge makes contact to. If there is an enemy unit or hero that is exactly in the target point of the charge, that enemy is slowed.

______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1100206002005 secondsDeals 100 damage. Slows by 8%.
2115207002005 secondsDeals 155 damage. Slows by 16%.
3130208002005 secondsDeals 210 damage. Slows by 24%.
4145209002005 secondsDeals 265 damage. Slows by 32%.

Notes:
This skill is like a merge of Morphling's Waveform ability and Clockwerk's Goblin's Ability. The skill may seem a bit unoriginal but it is the only way for me to reconcile a stun skill with a Dragonspawn's actual ability in Warcraft lore. Beside's, you'll see why I chose this mechanism for the first skill. Hang on.


Volcanic Burst - (Active)
___________Alchazzer's body surges out a burst of incendiary energy, knocking back and burning all enemy units near him, dealing damage. The further an enemy unit is knocked back, the higher the damage it receives. Knockback distance is influenced by Alchazzer's Strength.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
111016N/A300N/AAll enemy units within the area of effect take 100 + 10% of the distance the enemy unit is knocked back. Enemy units are knocked back by the amount of Alchazzer's strength * 7. Maximum knockback distance is 500.
212014N/A400N/AAll enemy units within the area of effect take 100 + 20% of the distance the enemy unit is knocked back. Enemy units are knocked back by the amount of Alchazzer's strength * 8. Maximum knockback distance is 600.
313012N/A500N/AAll enemy units within the area of effect take 100 + 30% of the distance the enemy unit is knocked back. Enemy units are knocked back by the amount of Alchazzer's strength * 9. Maximum knockback distance is 700.
414010N/A600N/AAll enemy units within the area of effect take 100 + 40% of the distance the enemy unit is knocked back. Enemy units are knocked back by the amount of Alchazzer's strength * 10. Maximum knockback distance is 800.

Notes:
The skill works like this. For example, Alchazzer activates this skill on level 2 and he, at that time, has 50 strength. Knockback distance would be 50 * 8 = 400. So, in level 2, enemy units affected by this skill are dealt with 100 + (400 * 20% = 80) = 180 damage, in addition to being knocked back 400 units distance from target enemy unit's starting point at the time this spell was cast.


Draconian Scimitar - (Passive)
___________________Alchazzer's Scimitar is imbued by draconian powers that lust for blood, so much so that his weapon becomes stronger for each enemy unit killed.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1N/AN/AN/AN/AN/AEach time Alchazzer kills a target, his Strength and Intelligence attribute is increased by 0.15. If he kills a target with a spell, his Intelligence attribute is increased by another 0.15. This attribute increase can only happen once every 20 seconds.
2N/AN/AN/AN/AN/AEach time Alchazzer kills a target, his Strength and Intelligence attribute is increased by 0.3. If he kills a target with a spell, his Intelligence attribute is increased by another 0.3. This attribute increase can only happen once every 20 seconds.
3N/AN/AN/AN/AN/AEach time Alchazzer kills a target, his Strength and Intelligence attribute is increased by 0.45. If he kills a target with a spell, his Intelligence attribute is increased by another 0.45. This attribute increase can only happen once every 20 seconds.
4N/AN/AN/AN/AN/AEach time Alchazzer kills a target, his Strength and Intelligence attribute is increased by 0.6. If he kills a target with a spell, his Intelligence attribute is increased by another 0.6. This attribute increase can only happen once every 20 seconds.

Spontaneous Combustion - (Active)
____________________Alchazzer calls forth his Eldritch powers to pick off a target and immediately set him on fire. The farther the target is from Alchazzer, the more oxygen is spent, and the longer the damage is suffered by the target. The wiser Alchazzer is, the stronger his spell becomes.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
120060400N/AN/AImmediately sets a target on fire, dealing damage equal to 20 + Alchazzer's Intelligence attribute per second. Total duration of this skill's effect is equal to 1% of the total unit distance between Alchazzer and the target.
235560650N/AN/AImmediately sets a target on fire, dealing damage equal to 20 + Alchazzer's Intelligence attribute per second. Total duration of this skill's effect is equal to 1.5% of the total unit distance between Alchazzer and the target.
351060800N/AN/AImmediately sets a target on fire, dealing damage equal to 20 + Alchazzer's Intelligence attribute per second. Total duration of this skill's effect is equal to 2% of the total unit distance between Alchazzer and the target.

Notes:
>The skill works like this. For example, Alchazzer activates this skill on level 2 to a target. The target is 600 units (normal attack ranged of a ranged hero) away from Alchazzer, and as such, we now know that this skill will take effect for 600 * 1.5% = 9 seconds. Let's say that at the time Alchazzer casted this spell, he had 50 Intelligence, then as such this will deal 20 + 50 Intelligence = 70 damage per second for 9 seconds, a total damage of 630.
Additional Notes:
Pros:
> Skills are very synergistic.
> Skills are unique, and can easily kill heroes with a certain combo.
Cons:
> Skills involve too technical variables, but is codable.
Quote:
Originally Posted by Küken View Post
Well, while all of the skills seem codeable for me, most of them are a bit complicated in code and gameplay.
> Damage is not constant, thus requiring expert casting of spells.
> Weird hero idea?


Please do post your suggestions and comments!!!

P.S.
I haven't made a hero suggestion in a while, and I don't think I would be making another one in the near future. School is becoming more demanding and with the upcoming Professional Licensure Examinations I'm taking, all my time may probably be eaten by reviewing... Well, I hope this suggestion of mine brings good feedback. I haven't done a good hero in a while...
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Last edited by Kriegskanzler; 03-13-2010 at 01:30 AM.
Old 03-06-2010, 03:31 PM   #2
CoGGii
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Default Re: [INT-NEUT] Alchazzer, The Dragonspawn Scaleban

I like the ideas, even though they're not that creative. The first skill is like Waveform from Morphling, but then stunning everyone in it's wake, slowing everyone who was on the exact spot chosen. This synergizes GREATLY with the 2nd skill and I love knockbacks, because I think there are too less atm. Although what I reaaally hatre about this hero is:
The model - It's already used and that's also why I hate Storm Spirit and Storm Panda, all Golems and also Necronomicon. Additionally I think you should make this hero a Strength hero because it looks like one and the concept would be much better on a Strength hero. Also the skills don't fit the model, a waveforming giant dragon on 4 feet? WTF? The ultimate is kinda paradox, why should you rush in, knock your enemies back a little and then use your ultimate if you can just use the ultimate before the other two spells? Then it would last much longer!
Improve the synergize of the ultimate, take another modell and change the Main Attribute, I really like the idea!
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Old 03-06-2010, 03:34 PM   #3
Serafell
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Default Re: [INT-NEUT] Alchazzer, The Dragonspawn Scaleban

You`re right skills aren`t very original, but they create a very original combo

1 Dragonspawnm Charge
Free dagger is necesary for this hero so i agree to combination of two already existing skills. If this wil be unit targeted slow granted by direct hit may be too imba (nerf duration or value) if not it`s fine.

2 Volcanic Burst
Woot... You HAVE TO give a cap for knockback distance, or decrease it by half, because now it will knock for 950 units on 25th lv even without +stats from scimitar, or items it will make your enemies flying somewhere around

3 Draconian Scimitar
Well... Nice copy of old pudge Flesh Heap, and I smell an op skill - it will give you way too much +stat in late game:
15 sec cd = 4 events during 1 minute
1 Dota = 40-80 minutes
That give 160-240 events during a game so they will give you 112-192 stat points to both intelligence and strenght, which is completly unacceptable, and imbalanced (even more than ursa!).

4 Spontaneous Combustion
This skill has good syngery with others but as i said these skill are very very OP! This is also most original skills of all presented here.

End word...
Fix the numbers - concept is very good, and this hero should be implemented (i`d like to play dragonspawn )
I won`t mind if you visit my hero suggestion:
http://www.playdota.com/forums/19260...aden-infernal/
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Old 03-07-2010, 03:31 AM   #4
Kriegskanzler
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Default Re: [INT-NEUT] Alchazzer, The Dragonspawn Scaleban

Quote:
Originally Posted by CoGGii View Post
I like the ideas, even though they're not that creative. The first skill is like Waveform from Morphling, but then stunning everyone in it's wake, slowing everyone who was on the exact spot chosen...

The model - It's already used and that's also why I hate Storm Spirit and Storm Panda, all Golems and also Necronomicon. Additionally I think you should make this hero a Strength hero because it looks like one and the concept would be much better on a Strength hero. Also the skills don't fit the model, a waveforming giant dragon on 4 feet? WTF?

The ultimate is kinda paradox, why should you rush in, knock your enemies back a little and then use your ultimate if you can just use the ultimate before the other two spells? Then it would last much longer!
Improve the synergize of the ultimate, take another modell and change the Main Attribute, I really like the idea!
Let me address the points you've given:
1. No, the first skill doesn't stun "everyone in its wake". It only slows the one enemy unit (hero or non-hero) that is at the target point.
2. Is this model already used? Except for the neutral creeps, I don't this model hasn't been used as a Hero model. And, no, you're visualizing the first skill wrongly here. The first skill's visual is not like Morphling's Waveform. Its much like Juggernaut's (from Marvel, not Yurnero) Charge when he attacks his enemies. And the Dragonspawn model fits because that's his actual skill in Warcraft lore.
3. This hero being a strength hero? It's possible. Actually, I do like this hero being a strength type, but how do I reconcile the need for mana? Should there be another suggestion like this, I'd definitely change.
4. The paradox, you got me there. Well, the answer to that is simple. His ultimate relies on distance. If you would cast the ultimate first, then you would make sure that the target is far from you, right? If that's the case, then your target would have a higher chance to escape. So in order to reconcile that, you first do the first skill, then the second to create the distance you want, then kaboom, ultimate. Of course, your method can be done as well. If you're saying that you would rather go ultimate first followed by the first and second skill, then I guess the combo would work fine. ^_^

Thanks for the suggestions!

Quote:
Originally Posted by Serafell View Post
You`re right skills aren`t very original, but they create a very original combo

2 Volcanic Burst
Woot... You HAVE TO give a cap for knockback distance, or decrease it by half, because now it will knock for 950 units on 25th lv even without +stats from scimitar, or items it will make your enemies flying somewhere around

3 Draconian Scimitar
Well... Nice copy of old pudge Flesh Heap, and I smell an op skill - it will give you way too much +stat in late game:
15 sec cd = 4 events during 1 minute
1 Dota = 40-80 minutes
That give 160-240 events during a game so they will give you 112-192 stat points to both intelligence and strenght, which is completly unacceptable, and imbalanced (even more than ursa!).

End word...
Fix the numbers - concept is very good, and this hero should be implemented (i`d like to play dragonspawn )
Let me address your queries:
1. Yeah, a cap on the knockback distance may be necessary. I see your point. Will do some number tweaking.
2. Hmm, haven't thought of it that way. Will nerf the skill.
3. Thanks, and yes, I'll fix the numbers.
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Old 03-07-2010, 03:37 AM   #5
Akcd
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Default Re: [INT-NEUT] Alchazzer, The Dragonspawn Scaleban

nice hero....i love hero suggestion...anyway imo dota needs more str and agi hero...since there alot of int hero
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Last edited by Akcd; 03-07-2010 at 03:39 AM.
Old 03-08-2010, 03:36 AM   #6
Kriegskanzler
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Default Re: [INT-NEUT] Alchazzer, The Dragonspawn Scaleban

No more suggestions? T_T
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Old 03-08-2010, 11:33 PM   #7
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Default Re: [INT-NEUT] Alchazzer, The Dragonspawn Scaleban

Quote:
Originally Posted by mfz09 View Post
nice hero....i love hero suggestion...anyway imo dota needs more str and agi hero...since there alot of int hero
Hmm... you have a point. Will change attribute.
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Old 03-09-2010, 11:40 AM   #8
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Default Re: [STR-NEUT] Alchazzer, The Dragonspawn Scaleban

Nice looking hero overall...but a few questions.

Spell 1) Do you target a unit or a point on the ground or either? IF you target a point on the ground, how does it decide which unit to slow?

What's the AOE range of his damage dealing as he moves?

Why is there a duration? If it takes more than 5 seconds does he stop (example, the target blinks away)? If he takes LESS than 5 seconds does he keep charging?

Spell 4 (Ulti)) Seeing as his int gain is 3, and his base is 24, his level 25 int without items would be: 24 + (3 x 24) = 96. At his last level, the ulti's max range is 800.

So totally it deals: 96 + 20 = 116 damage per second for 16 seconds??? (2% of 800)

Adding in normal magic resistance, it deals 75% damage = 87 damage per sec for 16 seconds = 1392 damage (after reduction).

Also note that this is without any int items whatsoever.

Edit: and I also forgot to count in the int gain from his third ability.
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Old 03-10-2010, 09:46 AM   #9
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Default Re: [STR-NEUT] Alchazzer, The Dragonspawn Scaleban

^ I am going to check the test map I've requested with this hero. After the test map checks out fine to me, you can check it out and probably it can give you some answers. ^_^

Now to address your questions specifically, here are some answers:
1. The duration is for the slow. Slow lasts for 5 seconds. I hope that answers your query. And yes, you click on the ground, not the unit itself. AoE as of current is 200, same as PotM's Arrow.
2. Yes, that's the idea. But do not see this as being too overpowered or imbalanced yet. That's why I made it a dps skill. That 1395 damage will be dealt over 16 seconds, which means by that time, you could have been in the fountain already, or if you have any healing items, that would have counted already in play. Will still check in the test map if this is indeed too imbalanced in real play. Will post the test map after checking it.
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Last edited by Kriegskanzler; 03-10-2010 at 09:56 AM.
Old 03-11-2010, 01:32 AM   #10
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Default Re: [STR-NEUT] The Dragonspawn Scalebane (w/ Testm

Check the test map for this hero! Link posted above. Please do give you comments and suggestions.
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Old 03-11-2010, 02:41 AM   #11
ZΣD
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Default Re: [STR-NEUT] The Dragonspawn Scalebane (w/ Testm

I cant load the testmap
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Old 03-11-2010, 05:08 AM   #12
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Default Re: [STR-NEUT] The Dragonspawn Scalebane (w/ Testm

Quote:
Originally Posted by ZΣD View Post
I cant load the testmap
I can't find a solution.

WHY?

Because I have no fucking idea what you are talking about when you simply just say 'I can't load the testmap'.

It'd actually help to go more into detail and say what happens.
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Old 03-11-2010, 10:43 AM   #13
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Default Re: [STR-NEUT] The Dragonspawn Scalebane (w/ Testm

Quote:
Originally Posted by ZΣD View Post
I cant load the testmap
i hate the girl who played Hermione...
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Old 03-13-2010, 01:28 AM   #14
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Default Re: [STR-NEUT] The Dragonspawn Scalebane (w/ Testm

Testmap updated! Please do check it out! Thanks!
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Old 03-29-2010, 02:58 PM   #15
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Default Re: [STR-NEUT] The Dragonspawn Scalebane (w/ Testm

*Bump* Hello? Any more suggestions??
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Old 04-01-2010, 03:53 AM   #16
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Default Re: [STR-NEUT] The Dragonspawn Scalebane (w/ Testm

Well, first of all, we have far too many fire heroes, so... this is going to have a hard time in my book.

The first skill is too reminiscent of Wave Form

Second skill is decent, I guess.

Third skill... We really don't need another +Stat hero. We've already got Pudge and Silencer, so this is unoriginal, even with the limits added. Plus, that isn't a scimitar he's holding, it's a polearm. If you want a better name, call it a lance or halberd.

The ultimate is a single-target Damage Over Time Spell... Imagine Doom without the silence, and with way more damage potential. I like it, but that's about the only thing I like. I just wish he wasn't a fire hero.
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