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#1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Member
Join Date: Sep 2009
Posts: 39
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| Affiliation: | Scourge |
| Damage: | 46-67 |
| Armor: | 3 |
| Movespeed: | 295 |
| Starting HP/MP: | 560/300 |
| Attack Range: | 100 |

_ __________ | After using this ability, Cyrus produces a trail acid for their enemies and healing to your allieds |

| Level | Mana | Cooldown | C. Range | AoE | Duration | Targets | Effects |
| 1 | 85 | 30 | N/A | 250 | 10 | Allied/Enemy Units | Heals / Damages 8 hit points per second |
| 2 | 90 | 30 | N/A | 250 | 12 | Allied/Enemy Units | Heals / Damages 12 hit points per second |
| 3 | 95 | 30 | N/A | 250 | 15 | Allied/Enemy Units | Heals / Damages 15 hit points per second |
| 4 | 95 | 30 | N/A | 250 | 15 | Allied/Enemy Units | Heals / Damages 18 hit points per second |
| _ | Cyrus concentrates your strength to launch a powerful stroke to stun and causes a "crack" in the natural armor of his opponents, leaving their weak to physical damages. |

| Level | Mana | Cooldown | C. Range | AoE | Duration | Targets | Effects |
| 1 | 80 | 45 | 128 | N/A | 3.25* | Enemy Units | Damages 90, crack 20% of the armor, make immune to spells and stun for 1.25 sec |
| 2 | 80 | 45 | 128 | N/A | 3.5* | Enemy Units | Damages 120, crack 35% of the armor, make immune to spells and stun for 1.75 sec |
| 3 | 80 | 45 | 128 | N/A | 3.75* | Enemy Units | Damages 160, crack 50% of the armor, make immune to spells and stun for 2.25 sec |
| 4 | 80 | 45 | 128 | N/A | 4* | Enemy Units | Damages 190, crack 65% of the armor, make immune to spells and stun for 2.75 sec |
__________ __________ | Always a unit use a spell in the direction of Cyrus, he has a chance to reflect it to a random nearby unit, getting part of the effect of the spell cast on him. |

| Level | Mana | Cooldown | C.Range | AoE | Duration | Targets | Effects |
| 1 | N/A | N/A | N/A | 650* | N/A | Any Unit | Cyrus has 15% chance to reflect the spell, taking 60% of its damage or effect |
| 2 | N/A | N/A | N/A | 700* | N/A | Allied Units and Heroes / Enemy Heroes | Cyrus has 18% chance to reflect the spell, taking 50% of its damage or effect |
| 3 | N/A | N/A | N/A | 750* | N/A | Allied Units / Enemy Heroes | Cyrus has 20% chance to reflect the spell, taking 40% of its damage or effect |
| 4 | N/A | N/A | N/A | 800* | N/A | Enemy Heroes | Cyrus has 23% chance to reflect the spell, taking 30% of its damage or effect |
| _ | Engulf Cyrus in flames, causing damage to nearby enemy heroes.Drains mana every time burns a hero. |

| Level | Mana | Cooldown | C.Range | AoE | Duration | Targets | Effects |
| 1 | 9 per sec | N/A | N/A | 175 | N/A | Enemy Heroes | Activate Immolation to engulf this unit in flames, causing 25 damage per second to nearby enemy heroes. Drains mana every time burns a hero. |
| 2 | 8 per sec | N/A | N/A | 175 | N/A | Enemy Heroes | Activate Immolation to engulf this unit in flames, causing 55 damage per second to nearby enemy heroes. Drains mana every time burns a hero. |
| 3 | 7 per sec | N/A | N/A | 175 | N/A | Enemy Heroes | Activate Immolation to engulf this unit in flames, causing 85 damage per second to nearby enemy heroes. Drains mana every time burns a hero. |
03/07/10
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#2 |
Member
Join Date: Jan 2010
Posts: 92
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I hate that icon, it is in too blackned color1. I think that cd is too big and that heal is too big too 2. hate that spell icon, highly unwarcraftis, 1. spell rank is better then 4. rank spell if on 1. rank spell allies will be invis within 0.6 sec and on 4. rank they will be invisibled in 1.2 sec, so then is 1. rank better, change it and too change that mana cost, too low 3. he will reflect 70% of done dmg? this spell is good I think 4.85 dmg/s for 9ms/s , naive, phatetic, impossible mana cost for use this spell is where ? if it is that 180 mana then it is really lowI like this hero nothing whaau special but he is good, I dont like color of that spells they are completly unharmony
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#3 | |
Member
Join Date: Sep 2009
Posts: 39
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Quote:
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#4 |
Member
Join Date: Jan 2010
Posts: 77
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T-up
olha o poder do brasilllllllllllllllllllllll ese kra dece forum sao mtu tao com mtu invej dos hero do br |
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#5 |
Banned
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I see you have some brazilian mafia here that votes T-up without really looking into the hero.
Anyway back onto the hero - some nice ideas for skills. First skill is ok, really nothing special but ok. Second skill is nice! special, a quick Mirana's ulti in a small aoe, very nice concept! however it doesnt really work with anything else. Third skill seems unrelated, lets pretend its in level 1 or 2, it works AGAINST your second skill, you hide your allies but in the same time you might reflect a spell against you onto them! nonetheless the skill itself is ok. Ultimate is a very big disappointment, most blant skill in the world, existing both in WC3 and in dota in the infernals and fire panda. Now setting aside those problems, this hero has no synergy, meaning his skills dont really go together, for example : His ultimate is immolation, how do you get enemy heroes to get close to him? he is a STR melee hero, he wont be the first to be attacked in a team fight anyway, in order to make better use of immolation you either need to speed yourself up, or slow the enemies down, or somehow get enemies to attack you or something. Same with the passive, why would enemies need to cast spells on you? you could make it so that the second skill is channeling so enemies would have to cast a skill on you to stun you and thus you create a sort of synergy! Are you getting what I'm saying? Skills should rely on each other. |
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#6 |
Member
Join Date: Sep 2009
Posts: 39
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Hero Updated!
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#8 |
Member
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nice nice but 2 much cd
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