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Old 03-06-2010, 05:33 PM   #1
MarcOlle
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Default [STR/SCO] Cyrus Therepentous,the Black Dragonspawn


Help me with any suggestion, because I'm not so familiar with the matter, any suggestion to suggest improvements in my "creations" is accepted.
And apologize for any problem in the "utterance", I'm not familiar with the English language.
And please, no complaining about the icons, I'm not good for making custom icons, rather than criticize, suggest a better.




Black Dragonspawn
Cyrus Therepentous

Background Story: After being expelled from his tribe, Cyrus seeks revenge after those who brought his humiliation. United with the Scourge, has several powers that help your allies, as has fear of being expelled from here too. With your powers burning enemies and another that melt enemies and heal friends. With a hit in the ground produces a large sphere of sand that makes it impossible to see through, and their skin is specially coated with a reflective scales.

Strength - 20 + [+2.60]
Agility - 18 + [+1.80]
Intelligence - 18 + [+2.00]




Affiliation: Scourge
Damage: 46-67
Armor: 3
Movespeed: 295
Starting HP/MP: 560/300
Attack Range: 100


Mystical Steps - Trail
___________ After using this ability, Cyrus produces a trail acid for their enemies and healing to your allieds


LevelManaCooldownC. RangeAoEDurationTargetsEffects
185 30N/A25010Allied/Enemy UnitsHeals / Damages 8 hit points per second
29030N/A25012Allied/Enemy UnitsHeals / Damages 12 hit points per second
39530N/A25015Allied/Enemy UnitsHeals / Damages 15 hit points per second
49530N/A25015Allied/Enemy UnitsHeals / Damages 18 hit points per second

Notes:
  • Damage Type: Magical
    The damage is affected by the armor
Focus Stroke - AOE
___________ Cyrus concentrates your strength to launch a powerful stroke to stun and causes a "crack" in the natural armor of his opponents, leaving their weak to physical damages.


LevelManaCooldownC. RangeAoEDurationTargetsEffects
18045128N/A3.25*Enemy Units Damages 90, crack 20% of the armor, make immune to spells and stun for 1.25 sec
28045128N/A3.5*Enemy Units Damages 120, crack 35% of the armor, make immune to spells and stun for 1.75 sec
38045128N/A3.75*Enemy Units Damages 160, crack 50% of the armor, make immune to spells and stun for 2.25 sec
48045128N/A4*Enemy Units Damages 190, crack 65% of the armor, make immune to spells and stun for 2.75 sec

Notes:
  • Damage Type: Physical
    The concentration does not prevent him from walking
    (*) Duration of concetration
Scales Reflectors - Passive
____________________ Always a unit use a spell in the direction of Cyrus, he has a chance to reflect it to a random nearby unit, getting part of the effect of the spell cast on him.


LevelManaCooldownC.RangeAoEDurationTargetsEffects
1N/AN/AN/A650*N/AAny UnitCyrus has 15% chance to reflect the spell, taking 60% of its damage or effect
2N/AN/AN/A700*N/AAllied Units and Heroes / Enemy HeroesCyrus has 18% chance to reflect the spell, taking 50% of its damage or effect
3N/AN/AN/A750*N/AAllied Units / Enemy HeroesCyrus has 20% chance to reflect the spell, taking 40% of its damage or effect
4N/AN/AN/A800*N/AEnemy HeroesCyrus has 23% chance to reflect the spell, taking 30% of its damage or effect

Notes:
  • Passive Skills aren't reflected by the scales
    Just Enemy Spells are reflected
    The casting hero can be the target of the reflection
    (*) The AoE are the "nearby units"
Immolation - Active/Deactive Ability
___________ Engulf Cyrus in flames, causing damage to nearby enemy heroes.Drains mana every time burns a hero.


LevelManaCooldownC.RangeAoE DurationTargetsEffects
19 per secN/AN/A175 N/AEnemy HeroesActivate Immolation to engulf this unit in flames, causing 25 damage per second to nearby enemy heroes. Drains mana every time burns a hero.
28 per secN/AN/A175 N/AEnemy HeroesActivate Immolation to engulf this unit in flames, causing 55 damage per second to nearby enemy heroes. Drains mana every time burns a hero.
37 per secN/AN/A175 N/AEnemy HeroesActivate Immolation to engulf this unit in flames, causing 85 damage per second to nearby enemy heroes. Drains mana every time burns a hero.
Notes:
  • Damage Type: Magical
    Mana minimum: 180
    The Immolation can be deactived at any time
    Any Silence skill deactive Immolation
    Damage considers only half of the armor

Changelog:
Quote:
03/07/10
  • Changelog created
  • Sand Dome replaced by Focus Stroke
  • Mystical Steps: changed the heal to be equal to the damage and small cooldown
  • Immolation: Mana Cost small
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Last edited by MarcOlle; 03-07-2010 at 02:00 PM. Reason: Changelog Created
Old 03-06-2010, 06:56 PM   #2
Skynetsvk
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Default Re: [STR/SCO] Cyrus Therepentous,the Black Dragons

I hate that icon, it is in too blackned color

1. I think that cd is too big and that heal is too big too

2. hate that spell icon, highly unwarcraftis, 1. spell rank is better then 4. rank spell if on 1. rank spell allies will be invis within 0.6 sec and on 4. rank they will be invisibled in 1.2 sec, so then is 1. rank better, change it and too change that mana cost, too low

3. he will reflect 70% of done dmg? this spell is good I think

4.85 dmg/s for 9ms/s , naive, phatetic, impossible mana cost for use this spell is where ? if it is that 180 mana then it is really low

I like this hero nothing whaau special but he is good, I dont like color of that spells they are completly unharmony
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Old 03-06-2010, 07:10 PM   #3
MarcOlle
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Default Re: [STR/SCO] Cyrus Therepentous,the Black Dragons

Quote:
Originally Posted by Skynetsvk View Post
I hate that icon, it is in too blackned color

1. I think that cd is too big and that heal is too big too

2. hate that spell icon, highly unwarcraftis, 1. spell rank is better then 4. rank spell if on 1. rank spell allies will be invis within 0.6 sec and on 4. rank they will be invisibled in 1.2 sec, so then is 1. rank better, change it and too change that mana cost, too low

3. he will reflect 70% of done dmg? this spell is good I think

4.85 dmg/s for 9ms/s , naive, phatetic, impossible mana cost for use this spell is where ? if it is that 180 mana then it is really low

I like this hero nothing whaau special but he is good, I dont like color of that spells they are completly unharmony
  • I know my icons is bad, but is better than post (needed icon), I think...
  • And the first skill will be better with the heals equal the damage and the cooldown halved?
  • In the second spell, I think you understand wrong, I means - after the unit get out of the dome it will continue invisible for more X time
  • Third Skill is exactly this
  • If him ignores the armor and the mana cost for the 9/8/7 per sec will be better?
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Old 03-06-2010, 07:11 PM   #4
Sanushama
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Default Re: [STR/SCO] Cyrus Therepentous,the Black Dragons

T-up

olha o poder do brasilllllllllllllllllllllll

ese kra dece forum sao mtu tao com mtu invej dos hero do br
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Old 03-06-2010, 09:58 PM   #5
dixing
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Default Re: [STR/SCO] Cyrus Therepentous,the Black Dragons

I see you have some brazilian mafia here that votes T-up without really looking into the hero.

Anyway back onto the hero - some nice ideas for skills.
First skill is ok, really nothing special but ok.
Second skill is nice! special, a quick Mirana's ulti in a small aoe, very nice concept! however it doesnt really work with anything else.
Third skill seems unrelated, lets pretend its in level 1 or 2, it works AGAINST your second skill, you hide your allies but in the same time you might reflect a spell against you onto them! nonetheless the skill itself is ok.

Ultimate is a very big disappointment, most blant skill in the world, existing both in WC3 and in dota in the infernals and fire panda.

Now setting aside those problems, this hero has no synergy, meaning his skills dont really go together, for example : His ultimate is immolation, how do you get enemy heroes to get close to him? he is a STR melee hero, he wont be the first to be attacked in a team fight anyway, in order to make better use of immolation you either need to speed yourself up, or slow the enemies down, or somehow get enemies to attack you or something.
Same with the passive, why would enemies need to cast spells on you? you could make it so that the second skill is channeling so enemies would have to cast a skill on you to stun you and thus you create a sort of synergy!

Are you getting what I'm saying? Skills should rely on each other.
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Old 03-07-2010, 02:01 PM   #6
MarcOlle
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Default Re: [STR/SCO] Cyrus Therepentous,the Black Dragons

Hero Updated!
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Old 03-07-2010, 04:01 PM   #7
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Default Re: [STR/SCO] Cyrus Therepentous,the Black Dragons

updated... you took the only worthwhile skill and changed it, good job.
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Old 07-26-2010, 03:17 AM   #8
Magnet199
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Default Re: [STR/SCO] Cyrus Therepentous,the Black Dragons

nice nice but 2 much cd
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