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Old 03-06-2010, 06:30 PM   #1
frenzyman
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Question So what stops Salve/Potion/Tango/Bottle?


Salve won't stop unless you take more than 20 damage. So is this damage after reduction or before reduction?
Why Battle Hunger and Poison Touch stops Salve at all levels?
Will this rule apply to potion also?
And what about Tango and Bottle's heal?
Sorry for my poor English
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Old 03-06-2010, 07:12 PM   #2
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Default Re: So what stops Salve/Potion/Tango/Bottle?

Quote:
Originally Posted by frenzyman View Post
Salve won't stop unless you take more than 20 damage. So is this damage after reduction or before reduction?
Before reductions.
Quote:
Originally Posted by frenzyman View Post
Why Battle Hunger and Poison Touch stops Salve at all levels?
Battle Hunger shouldn't cancel it at level 1 and 2. Poison Touch cancels it because it has DT: Normal, which, along with DT: Enhanced ignore the aforementioned threshold.
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Originally Posted by frenzyman View Post
Will this rule apply to potion also?
It applies to all non-combat consumables.
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Originally Posted by frenzyman View Post
And what about Tango and Bottle's heal?
Tango isn't canceled by damage and Bottle's heal has the same threshold.

Generally speaking, non-combat consumables are canceled by both triggered and hardcoded damages that deal more than 20 damage before reductions. Attack Type doesn't matter, Damage Type: Normal and Damage Type: Enhanced ignore the threshold. Note that they are also canceled by hardcoded 0-damage events (Hex, Ensnare, Faerie Fire...).
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Last edited by BBQ; 03-07-2010 at 03:11 PM.
Old 03-06-2010, 07:46 PM   #3
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Default Re: So what stops Salve/Potion/Tango/Bottle?

It's said that battle hunger dispells consumables at all levels, don't have game to test now. Need clarify.
Are there any other skill that has AT normal and DT enhanced?
And why is this?
potion not removed by hex.
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Old 03-06-2010, 08:08 PM   #4
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Default Re: So what stops Salve/Potion/Tango/Bottle?

Battle Hunger's code is too stupid so I missed the part where the unit Battle Hunger was cast on is dealt 0.01 damage using AT: Hero, DT:Normal along with the other magic damage each second.
As for Hex, I'm not really sure, and Faerie Fire doesn't seem to cancel it either, while Ensnare does, even though all of them are 0-damage events. Will do further testing.
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Old 03-06-2010, 08:21 PM   #5
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Default Re: So what stops Salve/Potion/Tango/Bottle?

Ensnare is considered a physical spell, which is most likely the reason. Kudos to 3DM@rk.
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Old 03-06-2010, 08:37 PM   #6
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Default Re: So what stops Salve/Potion/Tango/Bottle?

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Ensnare is considered a physical spell, which is most likely the reason. Kudos to 3DM@rk.
So, that's the same for Nasal Goo?
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Old 03-06-2010, 08:59 PM   #7
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Default Re: So what stops Salve/Potion/Tango/Bottle?

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Originally Posted by Phthalocyanine View Post
Even it doesn't do any damage, Viscous Nasal Goo dispels consumables like Healing Salve.
Lol. I don't know any exact reason for now, I'll run some tests if nobody else clarifies but it's not same with ensnare. It's not a physical spell but not really magical either. Like Dust, Shadow Strike etc. It can't be dispelled by purge or banish. AT: Spells DT: Some sort of Magical. I confirm it dispels consumables, it's based on Acid Bomb.
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Old 03-06-2010, 10:17 PM   #8
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Default Re: So what stops Salve/Potion/Tango/Bottle?

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Originally Posted by Phthalocyanine View Post


Lol. I don't know any exact reason for now, I'll run some tests if nobody else clarifies but it's not same with ensnare. It's not a physical spell but not really magical either. Like Dust, Shadow Strike etc. It can't be dispelled by purge or banish. AT: Spells DT: Some sort of Magical. I confirm it dispels consumables, it's based on Acid Bomb.
Actually, my tests show that Acid Bomb behaves exactly like Ensnare (at the moment it hits).
Both spells deal 2 instances of 0 damage. Both instances go through Spell Immunity, but only one of them goes through both Spell Immunity and Ethereal Form, but doesn't cancel non-combat consumables.

This implies that those 2 instances are:
  1. 0 damage with Attack Type Spells, Damage Type Universal
  2. 0 damage with Attack Type [something other than Magic], Damage Type Normal or Enhanced
The damage instance #2 cancels non-combat consumables, but is not dealt if the unit is ethereal.
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Old 03-07-2010, 02:44 PM   #9
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Default Re: So what stops Salve/Potion/Tango/Bottle?

Why rot doesn't stop Salve??


becus it does <20 Damage per Instance?
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Old 03-07-2010, 02:45 PM   #10
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Default Re: So what stops Salve/Potion/Tango/Bottle?

For Level 3 and below, yes.
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Old 03-07-2010, 02:49 PM   #11
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Default Re: So what stops Salve/Potion/Tango/Bottle?

It does it's damage in intervals - 5 per second.
Level 1 - 5 damage every 0.2 seconds
Level 2 - 10 damage every 0.2 seconds
Level 3 - 15 damage every 0.2 seconds
Level 4 - 20 damage every 0.2 seconds

So, it never does more than 20 damage.
Edit:
Or was it 4 intervals?
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Old 03-07-2010, 02:55 PM   #12
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Default Re: So what stops Salve/Potion/Tango/Bottle?

The threshold is 20, which means that 20 damage will cancel consumables.
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Old 03-07-2010, 03:01 PM   #13
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Default Re: So what stops Salve/Potion/Tango/Bottle?

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Originally Posted by BBQ View Post
It applies to all non-combat consumables and Rejuvenation based heals.
Afaik rejuvenation-based heals continue healing when damaged and have no data field to changed this. Healing salve is based on ladder healing salve, it is just using the rejuvenation buff model.
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Old 03-07-2010, 03:10 PM   #14
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Default Re: So what stops Salve/Potion/Tango/Bottle?

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Originally Posted by Küken View Post
Afaik rejuvenation-based heals continue healing when damaged and have no data field to changed this. Healing salve is based on ladder healing salve, it is just using the rejuvenation buff model.
Yeah, my bad.
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Old 03-07-2010, 06:52 PM   #15
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Default Re: So what stops Salve/Potion/Tango/Bottle?

It is strange. Healing Slave, Clarity Potion, Bottle Regen and Rune of Regeneration all have the same original base of AIrg, a skill that doesn't exist in the Dota Data Dump. But yet only Bottle Regen and Rune of Regeneration seem to have staking issues.
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Old 03-07-2010, 07:34 PM   #16
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Default Re: So what stops Salve/Potion/Tango/Bottle?

I guess base base ability doesn't have any impact, as all of them have different base ability. Regeneration Rune ends when you have full HP/MP, but it could be manipulated by usage of Bottle. Then it's fixed, I think you refer to it as a stacking issue?
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Old 03-07-2010, 07:58 PM   #17
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Default Re: So what stops Salve/Potion/Tango/Bottle?

Yes I do. Usually skills that have the same original base from something intergrated into the WC3 engine have stacking issues. Corrosive skin and Poison attack though they have different secondary bases (Poison Arrow and Envenomed weapons), they are still based on an original base skill (you can tell from the options available) and hence don't stack properly unless Icefrog changes the stacking flags.

Edit:
Another example is Bash and Crit.
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Last edited by Clogon; 03-07-2010 at 08:05 PM.
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