|
|
#1 |
Member
Join Date: Oct 2009
Posts: 10
|
|
|
|
|
#2 | |
Member
Join Date: Jul 2009
Location: Where the magic is.
Posts: 639
|
Quote:
Battle Hunger shouldn't cancel it at level 1 and 2. Poison Touch cancels it because it has DT: Normal, which, along with DT: Enhanced ignore the aforementioned threshold. It applies to all non-combat consumables. Tango isn't canceled by damage and Bottle's heal has the same threshold. Generally speaking, non-combat consumables are canceled by both triggered and hardcoded damages that deal more than 20 damage before reductions. Attack Type doesn't matter, Damage Type: Normal and Damage Type: Enhanced ignore the threshold. Note that they are also canceled by hardcoded 0-damage events (Hex, Ensnare, Faerie Fire...).
__________________
Rest in peace, David Gold.
|
|
|
||
| Last edited by BBQ; 03-07-2010 at 03:11 PM. | ||
|
|
#3 |
Member
Join Date: Oct 2009
Posts: 10
|
It's said that battle hunger dispells consumables at all levels, don't have game to test now. Need clarify.
Are there any other skill that has AT normal and DT enhanced? And why is this? potion not removed by hex. |
|
|
|
#4 |
Member
Join Date: Jul 2009
Location: Where the magic is.
Posts: 639
|
Battle Hunger's code is too stupid so I missed the part where the unit Battle Hunger was cast on is dealt 0.01 damage using AT: Hero, DT:Normal along with the other magic damage each second.
As for Hex, I'm not really sure, and Faerie Fire doesn't seem to cancel it either, while Ensnare does, even though all of them are 0-damage events. Will do further testing.
__________________
Rest in peace, David Gold.
|
|
|
|
#5 |
Member
Join Date: Jul 2009
Location: Where the magic is.
Posts: 639
|
Ensnare is considered a physical spell, which is most likely the reason. Kudos to 3DM@rk.
__________________
Rest in peace, David Gold.
|
|
|
|
#7 |
Member
Join Date: Jun 2009
Posts: 3,003
|
Lol. I don't know any exact reason for now, I'll run some tests if nobody else clarifies but it's not same with ensnare. It's not a physical spell but not really magical either. Like Dust, Shadow Strike etc. It can't be dispelled by purge or banish. AT: Spells DT: Some sort of Magical. I confirm it dispels consumables, it's based on Acid Bomb.
|
|
|
|
#8 | |
Member
Join Date: Jun 2009
Location: CZ
Posts: 676
|
Quote:
Both spells deal 2 instances of 0 damage. Both instances go through Spell Immunity, but only one of them goes through both Spell Immunity and Ethereal Form, but doesn't cancel non-combat consumables. This implies that those 2 instances are:
__________________
|
|
|
|
|
#9 |
Member
Join Date: Nov 2009
Posts: 1,481
|
Why rot doesn't stop Salve??
becus it does <20 Damage per Instance? |
|
|
|
#10 |
Member
Join Date: Jun 2009
Posts: 3,003
|
For Level 3 and below, yes.
|
|
|
|
#11 |
Banned
Join Date: Jul 2009
Posts: 5,654
|
It does it's damage in intervals - 5 per second.
Level 1 - 5 damage every 0.2 seconds Level 2 - 10 damage every 0.2 seconds Level 3 - 15 damage every 0.2 seconds Level 4 - 20 damage every 0.2 seconds So, it never does more than 20 damage. Edit: Or was it 4 intervals? |
|
|
|
#12 |
Member
Join Date: Jul 2009
Location: Where the magic is.
Posts: 639
|
The threshold is 20, which means that 20 damage will cancel consumables.
__________________
Rest in peace, David Gold.
|
|
|
|
#13 |
Member
Join Date: Jun 2009
Posts: 557
|
|
|
|
|
#14 |
Member
Join Date: Jul 2009
Location: Where the magic is.
Posts: 639
|
Yeah, my bad.
__________________
Rest in peace, David Gold.
|
|
|
|
#15 |
Member
Join Date: Jun 2009
Posts: 447
|
It is strange. Healing Slave, Clarity Potion, Bottle Regen and Rune of Regeneration all have the same original base of AIrg, a skill that doesn't exist in the Dota Data Dump. But yet only Bottle Regen and Rune of Regeneration seem to have staking issues.
__________________
I don't like moving...
09-08-12 sig: "The fun in learning is not knowing all the answers but the journey to find them." by me, Clogon. XD |
|
|
|
#16 |
Member
Join Date: Jun 2009
Posts: 3,003
|
I guess base base ability doesn't have any impact, as all of them have different base ability. Regeneration Rune ends when you have full HP/MP, but it could be manipulated by usage of Bottle. Then it's fixed, I think you refer to it as a stacking issue?
|
|
|
|
#17 |
Member
Join Date: Jun 2009
Posts: 447
|
Yes I do. Usually skills that have the same original base from something intergrated into the WC3 engine have stacking issues. Corrosive skin and Poison attack though they have different secondary bases (Poison Arrow and Envenomed weapons), they are still based on an original base skill (you can tell from the options available) and hence don't stack properly unless Icefrog changes the stacking flags.
Edit: Another example is Bash and Crit.
__________________
I don't like moving...
09-08-12 sig: "The fun in learning is not knowing all the answers but the journey to find them." by me, Clogon. XD |
|
|
| Last edited by Clogon; 03-07-2010 at 08:05 PM. | |