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| Affiliation: | Neutral |
| Damage: | 19-21 |
| Armor: | 0 |
| Movespeed: | 305 |
| Starting HP/MP: | 435/117 |
| Attack Range: | 100 |

Pandemic - (Toggle)----------------------------------------
__________ __________
Rats' trademark. Send out fleas to nearby enemy units/allied creeps in order to infect them. Infected units do the same.
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 1 hp and 1 mana per flea 0 N/A 150 Until infected unit dies Send one flea to every units each second. 2 1 hp and 1 mana per flea 0 N/A 175 Until infected unit dies Send two fleas to every units each second. 3 1 hp and 1 mana per flea 0 N/A 200 Until infected unit dies Send three fleas to every units each second. 4 1 hp and 1 mana per flea 0 N/A 225 Until infected unit dies Send four fleas to every units each second.
Notes:Gluttony - (Passive)
- One flea dies for each 10 hp regenerated/healed
Allied units can contain fleas but won't be infected.
It also costs infected units hp and mana.
Bubonic
SepticemicQuote:
If the number of one's fleas goes higher than 15:
+ That unit's movespeed gets slowed by [(number of fleas)-15]%
PneumonicQuote:
If the number of one's fleas goes higher than 30:
+ That unit gets damaged by [(number of fleas)-30]x(Rash'sMaxHp x 0.1%) per second
+ That unit's MaxHp gets lowered by [(number of fleas)-30]x4
Quote:
If the number of one's fleas goes higher than 60:
+ That unit's damage gets lowered by 50% + (1% per second).
+ That unit gets damaged by 10 + (1 per second) per second.
Enemy units in 600 AoE around that unit will get the same status, it lasts until said units are fully healed (to its base max hp).
__________ __________
Ahh, fresh meat. Rash doesn't attack anything, it simply eats all.
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 N/A N/A N/A N/A N/A Every times Rash attacks, heals it by by 40% of its base damage. The attacked unit's max hp gets lowered by the same amount. 2 N/A N/A N/A N/A N/A Every times Rash attacks, heals it by 60% of its base damage. The attacked unit's max hp gets lowered by the same amount. 3 N/A N/A N/A N/A N/A Every times Rash attacks, heals it by 80% of its base damage. The attacked unit's max hp gets lowered by the same amount. 4 N/A N/A N/A N/A N/A Every times Rash attacks, heals it by 100% of its base damage. The attacked unit's max hp gets lowered by the same amount.
Notes:Scavenge - (Passive)
- Damage from items doesn't count.
It is coded in a way that the attacked unit won't lose hp when its max hp gets lowered.
The attacked unit can get it max hp back by regenerating to the current max hp, then it'll slowly get it max hp back depending on its regenerating speed.
__________ __________
Ahh, dead meat. Rash can eat corpses to regenerate and increase its power.
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 N/A N/A N/A 100 60 +1 health regeneration and 0.5% movespeed per corpse 2 N/A N/A N/A 100 60 +2 health regeneration and 1% movespeed per corpse 3 N/A N/A N/A 100 60 +3 health regeneration and 1.5% movespeed per corpse 4 N/A N/A N/A 100 60 +4 health regeneration and 2% movespeed per corpse
Notes:Rodent Trickery - (Toggle)
- Nope there's no cap.
__________ __________
Ahh, promising meat. Rash uses others to shield itself.
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 10 5 N/A 175 N/A Dodge an incoming attack/spell and direct it to nearby enemies 2 15 4 N/A 200 N/A Dodge an incoming attack/spell and direct it to nearby enemies 3 20 3 N/A 225 N/A Dodge an incoming attack/spell and direct it to nearby enemies
Notes:
- Aghanim's Scepter increase AoE to 250 and decrease cooldown to 2
Only work if there are enemies nearby
The damage is shared equally amongst nearby enemies
Only the damage gets re-directed, buffs will still affect Rash
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#2 |
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Hahahaha, I love it!
One thing though. He will seriously be raped by cleave. Stats growth, starting hp and mana are jokes, even if he's just a rat, he should be able to get strong for mid/late game. |
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#3 |
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Join Date: Jan 2010
Posts: 92
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funny, original I like it
low stats even for rat.. 1. is good I really like it 2.100% lifesteal is too much, even if bonus dmg doesnt count 3. no cd, no mana cost? it is op, really op 4. to nearby enemies ?? so someone will attack you, you will use this spell and if in 600 AOE is only you and he, you will reflect full dmg back to him ? every 3 sec? If yes pls change cd to 6 or higher I like him and I love that song like story
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#4 | ||||
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Quote:
Still thinking about that. IT EATS ALL ![]() That's the primary idea. Other things maybe changed though. Quote:
![]() And the corpses are the natural cooldown. Quote:
Ex: There are only you and an enemy, if he casts a long-ranged spell from outside the AoE, Rodent Trickery won't work. Quote:
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#5 |
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Join Date: Jan 2010
Posts: 92
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sry for that aoe I read it bad
natural cd of corps mhm .. I think it is too much he will have 40% MS and 40 dmg always I think 100% is much, really ...
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#6 | ||
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Quote:
![]() Quote:
Tweaked stats, thanks.
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| Last edited by kanzakill; 03-08-2010 at 06:46 AM. | |||
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#7 |
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Too poor str and agi gain. It makes him nothing as the games goes on. But I love the Rat concept and the skills seem promising.
How bout this?
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#8 | ||
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Tweaking ...
EDIT: tweaked. Thanks. Quote:
Quote:
![]() My story can't cover something this big
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#10 | |
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Explain please.
Quote:
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#11 |
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Join Date: Sep 2009
Posts: 42
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why not change the ulti to Bubonic Plague.
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#12 |
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#13 |
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Join Date: Jan 2010
Posts: 1,779
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This is a good rat model, small in size as you described. Compare it with the size of the footman. The model is already in Frozen Throne as a neutral critter in Dungeon Tileset.
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#14 | |
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Quote:
I knew there was a rat model, the problem was that I couldn't find it on the Internet. Now, to stop people from screaming "Zergling!!ajkfasja" ...
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#15 |
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Join Date: Mar 2010
Posts: 244
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I like it , is a good idea, but have some life for a rat! Maybe change the life for a constant hability dodge, 20% dodge atacks
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#16 | |
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Quote:
If you're talking about the ultimate skill, I must say that I don't think so. We already have Backtrack.
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#17 |
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Join Date: Mar 2010
Posts: 244
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No Permanent skill, he can dodge, he born with this skill to evade 20% atack, but no have some life, this make this hero look more real, in rat idea
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#18 |
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Ok...
I really don't know where to begin this reply. ^^ Let's start with an analysis. Your hero surely is a threat if he stays alive to long in battle. The requires to be very near to the enemies and to have a maximum spreading effect of the pandemic the infected allies and enemies have to stay near each other, too. He has very low survivability according to his stats but three of his skills boost his survivability. He can only stay a threat and alive in battle as long as he has enough mana, what will be a problem because of his low Int and Int-gain. Items for cheap stats and those which boost HP and Mana (special mention: Necrobook) are a must for this hero. Even if this hero has a very good concept and is well thought, I still see some flaws. First, there needs to be a possibility to remove the fleas. As it is now, the enemies are dead sooner or later if the number of fleas reaches 30. Something like going back to the fountain should remove them, at least from enemies. Also, I think Scavenge is out of place on this hero. At least the +damage makes very few sense because of his little base damage and not that good agi gain. In my opinion you should chance it to something else. But overall a great hero idea, keep on improving it.
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#19 |
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Join Date: Aug 2009
Location: Croatia
Posts: 13
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A very good hero idea, but you should tweak the numbers on that lifesteal, and put a cap on Scavenge.
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#20 |
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Join Date: Feb 2010
Posts: 4
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Cool hero. t up
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