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Old 03-07-2010, 12:01 AM   #1
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Default [AGI-NEU] Rash the Rat


Changelog
March 8
Tweaked Scavenge's numbers (thanks to Skynetsvk)
Tweaked stats (thanks to megboklek)
March 29
Increased stats gain (thanks to l0r4k)
April 11
Removed the degeneration effect of Pandemic
Lowered movespeed to 305 from 320
April 12
The rat model was found (thanks to Nik_V)
May 24
Increased Rodent Trickery's manacost
July 4
Changed Scavenge
July 16
Increased Rodent Trickey's manacost (thanks to ReaC)





Rat
Rash

Its small pack became a sack
It nearly became a snack
Leaving all behind its back
It ventured into the hack
Whether for pleasure or whack
It's ready to hear bones crack
Whether they are white or black
They will just become its cack.

Strength - 15 + [2]
Agility - 18 + [2.25]
Intelligence - 9 + [1.25]



(Should be bigger)


Affiliation:Neutral
Damage:19-21
Armor:0
Movespeed:305
Starting HP/MP:435/117
Attack Range:100

Pandemic - (Toggle)
____________________Rats' trademark. Send out fleas to nearby enemy units/allied creeps in order to infect them. Infected units do the same.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
11 hp and 1 mana per flea0N/A150Until infected unit diesSend one flea to every units each second.
21 hp and 1 mana per flea0N/A175Until infected unit diesSend two fleas to every units each second.
31 hp and 1 mana per flea0N/A200Until infected unit diesSend three fleas to every units each second.
41 hp and 1 mana per flea0N/A225Until infected unit diesSend four fleas to every units each second.

Notes:
  • One flea dies for each 10 hp regenerated/healed
    Allied units can contain fleas but won't be infected.
    It also costs infected units hp and mana.
    Bubonic
    Quote:
    If the number of one's fleas goes higher than 15:
    + That unit's movespeed gets slowed by [(number of fleas)-15]%
    Septicemic
    Quote:
    If the number of one's fleas goes higher than 30:
    + That unit gets damaged by [(number of fleas)-30]x(Rash'sMaxHp x 0.1%) per second
    + That unit's MaxHp gets lowered by [(number of fleas)-30]x4
    Pneumonic
    Quote:
    If the number of one's fleas goes higher than 60:
    + That unit's damage gets lowered by 50% + (1% per second).
    + That unit gets damaged by 10 + (1 per second) per second.
    Enemy units in 600 AoE around that unit will get the same status, it lasts until said units are fully healed (to its base max hp).
Gluttony - (Passive)
____________________Ahh, fresh meat. Rash doesn't attack anything, it simply eats all.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1N/AN/AN/AN/AN/AEvery times Rash attacks, heals it by by 40% of its base damage. The attacked unit's max hp gets lowered by the same amount.
2N/AN/AN/AN/AN/AEvery times Rash attacks, heals it by 60% of its base damage. The attacked unit's max hp gets lowered by the same amount.
3N/AN/AN/AN/AN/AEvery times Rash attacks, heals it by 80% of its base damage. The attacked unit's max hp gets lowered by the same amount.
4N/AN/AN/AN/AN/AEvery times Rash attacks, heals it by 100% of its base damage. The attacked unit's max hp gets lowered by the same amount.

Notes:
  • Damage from items doesn't count.
    It is coded in a way that the attacked unit won't lose hp when its max hp gets lowered.
    The attacked unit can get it max hp back by regenerating to the current max hp, then it'll slowly get it max hp back depending on its regenerating speed.
Scavenge - (Passive)
____________________Ahh, dead meat. Rash can eat corpses to regenerate and increase its power.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1N/AN/AN/A10060+1 health regeneration and 0.5% movespeed per corpse
2N/AN/AN/A10060+2 health regeneration and 1% movespeed per corpse
3N/AN/AN/A10060+3 health regeneration and 1.5% movespeed per corpse
4N/AN/AN/A10060+4 health regeneration and 2% movespeed per corpse

Notes:
  • Nope there's no cap.
Rodent Trickery - (Toggle)
____________________Ahh, promising meat. Rash uses others to shield itself.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1105N/A175N/ADodge an incoming attack/spell and direct it to nearby enemies
2154N/A200N/ADodge an incoming attack/spell and direct it to nearby enemies
3203N/A225N/ADodge an incoming attack/spell and direct it to nearby enemies

Notes:
  • Aghanim's Scepter increase AoE to 250 and decrease cooldown to 2
    Only work if there are enemies nearby
    The damage is shared equally amongst nearby enemies
    Only the damage gets re-directed, buffs will still affect Rash
----------------------------------------
SKILLS ANALYSIS
Pandemic
Pandemic helps harassing enemies effectively by forcing them to stand far from each other.
In a clash, Pandemic spreads very fast, which allows it to ultimately achieve Pneumonic. Very useful when anti-pushing because it forces enemies to recover to full health.

Gluttony
A key survival tool, Gluttony helps Rash survive both the blood sucking fleas and incoming damages.
Gluttony lowers attacked unit's max hp, which prevents that unit from being healed immediately.

Scavenge
Though reliant, Scavenge can be very useful when jungling.

Rodent Trickery
A very tricky skill, Rodent Trickery is the ultimate survival tool. It can turn the tide of the battle in a blink.

Pandemic and Gluttony
Gluttony lowers attacked unit's max hp, therefore it prevents enemies from killing fleas by healing said unit.
Gluttony provides the hp needed for using Pandemic.
Pandemic provide the slow, which helps if Rash wants to focus a unit with Gluttony.

Gluttony and Scavenge
Scavenge provides the bonus damage and movespeed, which clearly helps focusing with Gluttony.

Pandemic and Scavenge
Scavenge provides the movespeed, which it easier to spread the Pandemic.
Pandemic provides corpses for Scavenge.

Rodent Trickery and Pandemic
Rodent Trickery allows Rash to stay longer in the enemy lines, which lets it spread the Pandemic more easily.

----------------------------------------
EXAMPLES
Pandemic at level 4
Rash successfully infects 2 units with 4 fleas on each one.
If said units continue to stand near each other, each of them will get 4 fleas and lose 4 mp and 4 hp per second.
If said units move farther from each other, they won't get more fleas and lose anything.

Rash successfully infects 3 units with 4 fleas on each one.
If said units continue to stand near each other, each of them will get 8 fleas and lose 8 mp and 8 hp per second.
If said units move farther from each other, they won't get more fleas and lose anything.
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Last edited by kanzakill; 07-16-2010 at 03:18 PM.
Old 03-07-2010, 09:12 AM   #2
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Default Re: [AGI-NEU] Rash the Rat

Hahahaha, I love it!
One thing though. He will seriously be raped by cleave. Stats growth, starting hp and mana are jokes, even if he's just a rat, he should be able to get strong for mid/late game.
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Old 03-07-2010, 09:25 AM   #3
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Default Re: [AGI-NEU] Rash the Rat

funny, original I like it

low stats even for rat..

1. is good I really like it

2.100% lifesteal is too much, even if bonus dmg doesnt count

3. no cd, no mana cost? it is op, really op

4. to nearby enemies ?? so someone will attack you, you will use this spell and if in 600 AOE is only you and he, you will reflect full dmg back to him ? every 3 sec? If yes pls change cd to 6 or higher

I like him and I love that song like story
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Old 03-07-2010, 09:45 AM   #4
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Default Re: [AGI-NEU] Rash the Rat

Quote:
Originally Posted by megboklek View Post
Hahahaha, I love it!
One thing though. He will seriously be raped by cleave. Stats growth, starting hp and mana are jokes, even if he's just a rat, he should be able to get strong for mid/late game.
Yes it is in truth a joke. I want to give it low stats but I don't know how low is enough.
Still thinking about that.

Quote:
Originally Posted by Skynetsvk View Post
2.100% lifesteal is too much, even if bonus dmg doesnt count
IT EATS ALL
That's the primary idea. Other things maybe changed though.

Quote:
3. no cd, no mana cost? it is op, really op
Nothing compared to Slark's Essence Shift. I am even thinking about buffing it
And the corpses are the natural cooldown.

Quote:
4. to nearby enemies ?? so someone will attack you, you will use this spell and if in 600 AOE is only you and he, you will reflect full dmg back to him ? every 3 sec? If yes pls change cd to 6 or higher
600 AOE? Who told you that? It's only 175/200/225 (and 250 with Scepter). See how tricky it is?
Ex: There are only you and an enemy, if he casts a long-ranged spell from outside the AoE, Rodent Trickery won't work.

Quote:
I like him and I love that song like story
Actually the story is what I am most confident of in this suggestion.
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Old 03-07-2010, 04:49 PM   #5
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Default Re: [AGI-NEU] Rash the Rat

sry for that aoe I read it bad

natural cd of corps mhm .. I think it is too much he will have 40% MS and 40 dmg always

I think 100% is much, really ...
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Old 03-08-2010, 06:27 AM   #6
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Default Re: [AGI-NEU] Rash the Rat

Quote:
Originally Posted by Skynetsvk View Post
natural cd of corps mhm .. I think it is too much he will have 40% MS and 40 dmg always
Tweaked Scavenge's numbers. Thanks

Quote:
I think 100% is much, really ...
Oh come on. Its damage is damn low, 100% of its damage is a joke to 80% of Brood's damage.

Quote:
Originally Posted by megboklek View Post
Stats growth, starting hp and mana are jokes, even if he's just a rat, he should be able to get strong for mid/late game.
Tweaked stats, thanks.
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Last edited by kanzakill; 03-08-2010 at 06:46 AM.
Old 03-28-2010, 08:07 PM   #7
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Default Re: [AGI-NEU] Rash the Rat

Too poor str and agi gain. It makes him nothing as the games goes on. But I love the Rat concept and the skills seem promising.
How bout this?
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Old 03-28-2010, 09:55 PM   #8
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Default Re: [AGI-NEU] Rash the Rat

Quote:
Originally Posted by l0r4k View Post
Too poor str and agi gain.
Tweaking ...
EDIT: tweaked. Thanks.

Quote:
But I love the Rat concept and the skills seem promising.
Actually 2nd and 3rd skills seem a bit boring to me.


My story can't cover something this big
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Old 03-28-2010, 10:07 PM   #9
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Default Re: [AGI-NEU] Rash the Rat

Ulti is megaimba and the zergling model doesn't fit.
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Old 03-28-2010, 10:10 PM   #10
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Default Re: [AGI-NEU] Rash the Rat

Quote:
Originally Posted by Scarga View Post
Ulti is megaimba
Explain please.

Quote:
the zergling model doesn't fit.
Which zergling model?
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Old 04-11-2010, 04:20 AM   #11
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Default Re: [AGI-NEU] Rash the Rat

why not change the ulti to Bubonic Plague.
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Old 04-11-2010, 02:13 PM   #12
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Default Re: [AGI-NEU] Rash the Rat

Quote:
Originally Posted by scrut View Post
why not change the ulti to Bubonic Plague.
Why?
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Old 04-11-2010, 05:57 PM   #13
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Default Re: [AGI-NEU] Rash the Rat





This is a good rat model, small in size as you described.
Compare it with the size of the footman.

The model is already in Frozen Throne as a neutral critter in Dungeon Tileset.
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Old 04-11-2010, 10:40 PM   #14
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Default Re: [AGI-NEU] Rash the Rat

Quote:
Originally Posted by Nik_V View Post
The model is already in Frozen Throne as a neutral critter in Dungeon Tileset.
Thank you a lot.
I knew there was a rat model, the problem was that I couldn't find it on the Internet.

Now, to stop people from screaming "Zergling!!ajkfasja" ...
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Old 04-11-2010, 10:50 PM   #15
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Default Re: [AGI-NEU] Rash the Rat

I like it , is a good idea, but have some life for a rat! Maybe change the life for a constant hability dodge, 20% dodge atacks
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Old 04-12-2010, 11:23 AM   #16
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Default Re: [AGI-NEU] Rash the Rat

Quote:
Originally Posted by erico View Post
I like it , is a good idea, but have some life for a rat! Maybe change the life for a constant hability dodge, 20% dodge atacks
Can't fully understand.
If you're talking about the ultimate skill, I must say that I don't think so. We already have Backtrack.
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Old 04-12-2010, 11:35 AM   #17
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Default Re: [AGI-NEU] Rash the Rat

No Permanent skill, he can dodge, he born with this skill to evade 20% atack, but no have some life, this make this hero look more real, in rat idea
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Old 04-12-2010, 12:45 PM   #18
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Default Re: [AGI-NEU] Rash the Rat

Ok...
I really don't know where to begin this reply. ^^
Let's start with an analysis. Your hero surely is a threat if he stays alive to long in battle. The requires to be very near to the enemies and to have a maximum spreading effect of the pandemic the infected allies and enemies have to stay near each other, too.
He has very low survivability according to his stats but three of his skills boost his survivability.
He can only stay a threat and alive in battle as long as he has enough mana, what will be a problem because of his low Int and Int-gain.
Items for cheap stats and those which boost HP and Mana (special mention: Necrobook) are a must for this hero.

Even if this hero has a very good concept and is well thought, I still see some flaws.
First, there needs to be a possibility to remove the fleas. As it is now, the enemies are dead sooner or later if the number of fleas reaches 30.
Something like going back to the fountain should remove them, at least from enemies.

Also, I think Scavenge is out of place on this hero. At least the +damage makes very few sense because of his little base damage and not that good agi gain. In my opinion you should chance it to something else.

But overall a great hero idea, keep on improving it.
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Old 04-12-2010, 01:00 PM   #19
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Default Re: [AGI-NEU] Rash the Rat

A very good hero idea, but you should tweak the numbers on that lifesteal, and put a cap on Scavenge.
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Old 04-12-2010, 04:37 PM   #20
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Default Re: [AGI-NEU] Rash the Rat

Cool hero. t up
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