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Old 03-08-2010, 05:35 AM   #1
kanzakill
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Default Blur


Quote:
Originally Posted by doomsheep View Post
it needs to be a chance based defensive skill. her big problem is avoiding stuns so it might have something to do with that. then again anything good might make her imba.
I'm betting on this

Obscurity
____________________Phantom Assassin is obscure. Sometimes her presence is unnoticeable.


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 ManaCooldownC. RangeAoEDurationEffects
1N/AN/AN/AN/A1Give Phantom Assassin the Locust ability for a short duration. 15% to occur upon being attacked, 1% to occur every 0.1 second.
2N/AN/AN/AN/A1Give Phantom Assassin the Locust ability for a short duration. 20% to occur upon being attacked, 2% to occur every 0.1 second.
3N/AN/AN/AN/A1Give Phantom Assassin the Locust ability for a short duration. 25% to occur upon being attacked, 3% to occur every 0.1 second.
4N/AN/AN/AN/A1Give Phantom Assassin the Locust ability for a short duration. 30% to occur upon being attacked, 4% to occur every 0.1 second.

Notes:
  • The 25/50/75/100% transparency is still there unaffected by this suggestion.
    With the Locust ability on, it's impossible to attack, select or block Mortred's path.
    Mortred can be ordered while having Locust by using triggers.
    After this skill occurs the first time, Mortred's health bar and player's name will disappear. We can live with these anyway.

--------------------------------------------------------------
Alternative Option
+ Just simply remove the health bar to let the transparency actually works. (thanks to teStud0)
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Last edited by kanzakill; 03-08-2010 at 08:40 PM.
Old 03-08-2010, 04:01 PM   #2
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Default Re: Blur

Sounds interesting. I dont know about numbers.
Is being "locust" prevents targeted spells?
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Old 03-08-2010, 04:06 PM   #3
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Default Re: Blur

Bad suggestion, we don't want more chance based suggestions. T-down.

Change it to something reliable and we'll talk.
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Old 03-08-2010, 06:14 PM   #4
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Default Re: Blur

Quote:
Originally Posted by konca View Post
Sounds interesting. I dont know about numbers.
Is being "locust" prevents targeted spells?
Locust makes a target Invulnerable and unselectable.

Quote:
Originally Posted by Lollypatrolly View Post
Bad suggestion, we don't want more chance based suggestions. T-down.

Change it to something reliable and we'll talk.
"Reliable" skills suck, give chance a chance (lol phrasing).

On-topic: IDK about that, it seems quite imbalanced, it could be both helpful and deadly for Mortred. It could make you dodge a lot of stuff in a gank or it can ruin your juking (but 0.1 doesn't seem that much indeed). Unless it follows the PRD system it's pretty imbalanced and, even if it does, it still is a friggin' hard to balance skil (mostly because locust units can still attack, don't know if they can crit, though...)
Actually, I'm not even sure if this is codeable...
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Last edited by Zangetsu2201; 03-08-2010 at 07:47 PM.
Old 03-08-2010, 06:40 PM   #5
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Default Re: Blur

Here many people are complaining you make all chance based skills into time triggered skills so better not to suggest such skills. Also I feel mortreds blur is perfect the way it is right now and should not be changed!
And overall bad suggestion I am sorry but this I feel is imba
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Old 03-08-2010, 06:41 PM   #6
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Default Re: Blur

Problem:

Quote:
Originally Posted by Zangetsu2201 View Post
1. Is there any way a unit can gain the Locust ability?
Quote:
Originally Posted by SNOW37 View Post
1.) Yes by adding the ability with triggers, but it then can't be removed.
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Old 03-08-2010, 07:37 PM   #7
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Default Re: Blur

Quote:
Originally Posted by Zangetsu2201 View Post
Problem:
Problem solved

Quote:
Originally Posted by Küken View Post
It can be removed, you need to hide/unhide the unit while removing Aloc. However this has some side effects like the permanent disapparation of the HP bar of the unit.
Quote:
Originally Posted by Küken View Post
Removing aloc and hide/unhide makes the unit clickable. Source: wc3c
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Old 03-08-2010, 07:40 PM   #8
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Default Re: Blur

Mort is too change based hero anyway my suggestion is that the locus ability would have 100 manacost 15 sec cooldown and 2 sec duration.
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Old 03-08-2010, 07:45 PM   #9
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Default Re: Blur

Quote:
Originally Posted by kanzakill View Post
Problem solved
So Phthalo was wrong.

Quote:
Originally Posted by Scarga View Post
Mort is too change based hero anyway my suggestion is that the locus ability would have 100 manacost 15 sec cooldown and 2 sec duration.
O.o That would create a huge imbalance, it would make Mortred unstoppable for 2 seconds (Locust units can crit too so all the more reqasons this is OP) and give it the downside of not knowing who will be attacked (Locust AI is very weird) plus that it couldn't be used as an escape mechanism at all.
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Old 03-08-2010, 07:54 PM   #10
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Default Re: Blur

Get BKB to dodge stuns or get linkens. IT isn't like you get perma disabled right? You got the initiator to be disables.
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Old 03-08-2010, 07:54 PM   #11
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Default Re: Blur

Quote:
Originally Posted by Zangetsu2201 View Post
and give it the downside of not knowing who will be attacked (Locust AI is very weird) plus that it couldn't be used as an escape mechanism at all.
A dummy unit can be made. This unit won't do anything other than receiving orders for Mortred then order her by using triggers.
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Old 03-08-2010, 07:54 PM   #12
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Default Re: Blur

Quote:
Originally Posted by kanzakill View Post
Problem solved
Not really.

Quote:
Aloc (Locust): A unit that is given locust becomes unselectable, untargetable and ignores any pathing limitations.
It probably means you can't select you own unit when Locust procs, also allied units can't place buff skills on you, which is a huge hindrance on a hard carry such as Mortred.

Quote:
Originally Posted by Küken View Post
It can be removed, you need to hide/unhide the unit while removing Aloc. However this has some side effects like the permanent disapparation of the HP bar of the unit.
-Hiding/unhiding the unit means there should be a transformation skill involved (Beserker Rage, True Form, Meta among others)
-The hp bar will be completely removed. That's a BIG no on consistency.

Too much workaround just to fully utilize the ability IMO. Also AFAIK Locust is only preferably used on dummy units anyway, not on heroes itself.

EDIT:
Quote:
Originally Posted by kanzakill View Post
A dummy unit can be made. This unit won't do anything other than receiving orders for Mortred then order her by using triggers.
Again AFAIK Locust is a passive ability, not an aura.

--Any mechfag can correct what I said btw.
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Last edited by teStud0; 03-08-2010 at 08:02 PM.
Old 03-08-2010, 08:05 PM   #13
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Default Re: Blur

Quote:
Originally Posted by teStud0 View Post
It probably means you can't select you own unit when Locust procs
Trigger the orders

Quote:
-Hiding/unhiding the unit means there should be a transformation skill involved (Beserker Rage, True Form, Meta among others)
Not really

Quote:
-The hp bar will be completely removed. That's a BIG no on consistency.
The transparency needs her health bar removed to really work anyway.

Quote:
Again AFAIK Locust is a passive ability, not an aura.
Aura what?
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Old 03-08-2010, 08:14 PM   #14
teStud0
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Default Re: Blur

Quote:
Originally Posted by kanzakill View Post
Trigger the orders
Even if that actually worked there's still too much workaround. And again:

Quote:
allied units can't place buff skills on you, which is a huge hindrance on a hard carry such as Mortred.
Trust me, buff skills such as Shallow Grave are important. Also, we have no idea on how the Locust ability interacts with other pre buff skills.

Quote:
Originally Posted by kanzakill View Post
Not really
Soo how will you replace a unit that has been hidden?

Quote:
The transparency needs her health bar removed to really work anyway.
Not really.

Quote:
Originally Posted by kanzakill View Post
Aura what?
If you create a dummy unit with a passive skill and not an aura it won't affect Mortred whatsoever.

*sigh*

My point is, most harcoded skills are hard to utilize since they can't be altered complicatedly. I'd rather suggest you find a workaround that works like Locust but isn't based on the skill itself.

I'm not even commented on the actual concept of your suggestion.
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Last edited by teStud0; 03-08-2010 at 08:19 PM.
Old 03-08-2010, 08:36 PM   #15
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Default Re: Blur

Quote:
Originally Posted by teStud0 View Post
If you create a dummy unit with a passive skill and not an aura it won't affect Mortred whatsoever.

*sigh*
The dummy unit is used ONLY to receive the orders from the player and then send those orders to Mort by using triggers

Quote:
Not really.
Then again Blur is just an evasion skill?
If her health bar and buff auras are removed (as suggested by someone), it will be much better.

Thanks a lot for the help. That is how the suggestion forum should be
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Old 03-08-2010, 08:44 PM   #16
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Default Re: Blur

Quote:
Originally Posted by kanzakill View Post
The dummy unit is used ONLY to receive the orders from the player and then send those orders to Mort by using triggers
Your missing the point.

What I'm saying is for Locust to work it has to be within Mortred herself since it's a passive hardcoded skill. Applying it via dummy units will probably not work.

Quote:
Originally Posted by kanzakill View Post
Then again Blur is just an evasion skill?
If her health bar and buff auras are removed (as suggested by someone), it will be much better.
Transparency has it's advantages (but obviously not much).. Combined with another passive (which means scrapping the Evasion) would make it a worthwhile sub effect IMO.

Mech wise I'm gonna leave it there.. Asking for a map making expert would be better for both of us.
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Old 03-08-2010, 08:51 PM   #17
kanzakill
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Default Re: Blur

Quote:
Originally Posted by teStud0 View Post
Your missing the point.

What I'm saying is for Locust to work it has to be within Mortred herself since it's a passive hardcoded skill. Applying it via dummy units will probably not work.
When did I say about giving Locust to the dummy unit? Mortred herself gets the Locust ability.
Anyway, been there, did that. You can trigger the orders by using a dummy unit.
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