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#1 | |||||||||||||||||||||||||||||||||||||||||||||
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it needs to be a chance based defensive skill. her big problem is avoiding stuns so it might have something to do with that. then again anything good might make her imba.
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__________ __________ | Phantom Assassin is obscure. Sometimes her presence is unnoticeable. |

| __ | ____. | ________. | _______. | ___. | _______. | __________________________. |
| Mana | Cooldown | C. Range | AoE | Duration | Effects | |
| 1 | N/A | N/A | N/A | N/A | 1 | Give Phantom Assassin the Locust ability for a short duration. 15% to occur upon being attacked, 1% to occur every 0.1 second. |
| 2 | N/A | N/A | N/A | N/A | 1 | Give Phantom Assassin the Locust ability for a short duration. 20% to occur upon being attacked, 2% to occur every 0.1 second. |
| 3 | N/A | N/A | N/A | N/A | 1 | Give Phantom Assassin the Locust ability for a short duration. 25% to occur upon being attacked, 3% to occur every 0.1 second. |
| 4 | N/A | N/A | N/A | N/A | 1 | Give Phantom Assassin the Locust ability for a short duration. 30% to occur upon being attacked, 4% to occur every 0.1 second. |
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#2 |
Member
Join Date: Jun 2009
Posts: 305
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Sounds interesting. I dont know about numbers.
Is being "locust" prevents targeted spells? |
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#3 |
Member
Join Date: Jun 2009
Posts: 1,702
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Bad suggestion, we don't want more chance based suggestions. T-down.
Change it to something reliable and we'll talk. |
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#4 | ||
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On-topic: IDK about that, it seems quite imbalanced, it could be both helpful and deadly for Mortred. It could make you dodge a lot of stuff in a gank or it can ruin your juking (but 0.1 doesn't seem that much indeed). Unless it follows the PRD system it's pretty imbalanced and, even if it does, it still is a friggin' hard to balance skil (mostly because locust units can still attack, don't know if they can crit, though...) |
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| Last edited by Zangetsu2201; 03-08-2010 at 07:47 PM. | |||
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#5 |
Forum Staff
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Here many people are complaining you make all chance based skills into time triggered skills so better not to suggest such skills. Also I feel mortreds blur is perfect the way it is right now and should not be changed!
And overall bad suggestion I am sorry but this I feel is imba
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#6 |
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#7 | ||
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Problem solved
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#9 |
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So Phthalo was wrong.
O.o That would create a huge imbalance, it would make Mortred unstoppable for 2 seconds (Locust units can crit too so all the more reqasons this is OP) and give it the downside of not knowing who will be attacked (Locust AI is very weird) plus that it couldn't be used as an escape mechanism at all. |
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#10 |
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Get BKB to dodge stuns or get linkens. IT isn't like you get perma disabled right? You got the initiator to be disables.
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Disclaimer: Anything i post in a spoiler box is here only for info, read at your own risk. I do not take responsibility of you getting insulted.
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#11 |
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A dummy unit can be made. This unit won't do anything other than receiving orders for Mortred then order her by using triggers.
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#12 | |||
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Not really.
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-The hp bar will be completely removed. That's a BIG no on consistency. Too much workaround just to fully utilize the ability IMO. Also AFAIK Locust is only preferably used on dummy units anyway, not on heroes itself. EDIT: Quote:
--Any mechfag can correct what I said btw.
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| Last edited by teStud0; 03-08-2010 at 08:02 PM. | ||||
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#13 | ||||
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#14 | ||
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Even if that actually worked there's still too much workaround. And again:
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Soo how will you replace a unit that has been hidden? ![]() Quote:
If you create a dummy unit with a passive skill and not an aura it won't affect Mortred whatsoever. *sigh* My point is, most harcoded skills are hard to utilize since they can't be altered complicatedly. I'd rather suggest you find a workaround that works like Locust but isn't based on the skill itself. I'm not even commented on the actual concept of your suggestion.
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| Last edited by teStud0; 03-08-2010 at 08:19 PM. | |||
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#15 | ||
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If her health bar and buff auras are removed (as suggested by someone), it will be much better. Thanks a lot for the help. That is how the suggestion forum should be
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#16 | ||
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What I'm saying is for Locust to work it has to be within Mortred herself since it's a passive hardcoded skill. Applying it via dummy units will probably not work. Quote:
Mech wise I'm gonna leave it there.. Asking for a map making expert would be better for both of us.
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#17 | |
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Anyway, been there, did that. You can trigger the orders by using a dummy unit.
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