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Old 03-08-2010, 11:26 AM   #1
kanzakill
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Default Sword Breaker


Changelog
9 March
Lowered Critical Maim's duration and slow (thanks to fred112)
10 March
Nerfed both skills (thanks to ccjmk)
13 March
Lowered bonus strength and damage
13 March
Remade Critical Maim (thanks to The-Beholder)
17 June
Remade Critical Maim (thanks to uo111)
18 June
Added cast range


(Icon stolen from Looock)
Sword Breaker or Karma Trend

Alternative icon:

Recipe:
++=
2250+2100+400=4850

Description:
Tape can fix everything.

Before:After:
+16 strength+16 strength
+45 damage+45 damage
Lesser Maim (passive)Critical Maim (passive)
Critical Strike (passive)Cracking (active)

Critical Maim
Gives a 25% chance on attack to deals 1.5x normal damage and then slow attacked unit's attack speed by 25 and movement speed by 50% for 5 seconds
Affected unit gets 5 attack speed and 10% movement speed back every second
Orb effect

Cracking
Nullifies all of a unit's bonus damage gained from items including the damage gained from bonus stats
Affected unit gets 12.5% bonus damage back every second
Cast range is equal to attack range
Lasts 8 seconds, costs 100 mana, and has a 60 second cooldown

Quote:
Originally Posted by Hypocrite
I approve of this item, we should stop the arms race.
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Last edited by kanzakill; 07-19-2010 at 03:35 PM.
Old 03-08-2010, 08:13 PM   #2
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Smile Re: Sword Breaker

i like the idea of this item! but the maim last 5 sec .. thats a bit much
and 50% slowthats also a bit much ...its too imba like this ... i think 3 sec and 30 slow are better !! T-up
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Old 03-08-2010, 08:45 PM   #3
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Default Re: Sword Breaker

Quote:
Originally Posted by fred112 View Post
i like the idea of this item! but the maim last 5 sec .. thats a bit much
and 50% slowthats also a bit much ...its too imba like this ... i think 3 sec and 30 slow are better !! T-up
Lowered the duration and slow. Thanks.
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Old 03-10-2010, 10:32 AM   #4
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Default Re: Sword Breaker

Nice, nice :O but i think both skills are quite overpowered. I suggest to make Critical Maim recover speed gradually (Like Open Wounds), and the same for Cracking's enfeebling power; make it gradually return your increased damage.

If not, that'd simply counter every single carry on.. almost every single hero xD
Also, note that both Critical Maim and Cracking are buff-placers. (still i think there's no trouble with that, as one of them is active; the issue appears to be placing 2 buffs on a single attack)
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Old 03-10-2010, 10:45 AM   #5
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Default Re: Sword Breaker

Quote:
Originally Posted by ccjmk View Post
Nice, nice :O but i think both skills are quite overpowered. I suggest to make Critical Maim recover speed gradually (Like Open Wounds), and the same for Cracking's enfeebling power; make it gradually return your increased damage.
Done. Thanks

Quote:
If not, that'd simply counter every single carry on.. almost every single hero xD
That was the point of this suggestion anyway.

Quote:
Also, note that both Critical Maim and Cracking are buff-placers. (still i think there's no trouble with that, as one of them is active; the issue appears to be placing 2 buffs on a single attack)
Yes there's no problem.
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Old 03-10-2010, 11:13 AM   #6
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Default Re: Sword Breaker

If you think it's ok, i'll link you sug on my Yasha, Sange and Ashura post.
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Old 03-10-2010, 11:32 AM   #7
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Default Re: Sword Breaker

Quote:
Originally Posted by ccjmk View Post
If you think it's ok, i'll link you sug on my Yasha, Sange and Ashura post.
Sure. But I don't know if mods allow that.
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Old 03-10-2010, 10:08 PM   #8
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Default Re: Sword Breaker

Idea of the sword is nice. However relying on eliminating only bonus damage is a bit weak. I mean I've played Slark for example who had 150-170 damage if I remember right out of which only 12 was bonus damage ( I had a basilius and 2 bracers + thread STR) . Your weapon wouldn't have saved you from the horror.

Make it remove 75% of ALL damage. Make it last 6 seconds and the rest is perfect. That is quite disabling. You can't run and you can't fight
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Old 03-11-2010, 01:04 AM   #9
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Default Re: Sword Breaker

That may be too much :/
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Old 03-11-2010, 04:03 AM   #10
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Default Re: Sword Breaker

Quote:
Originally Posted by DyDevil View Post
Make it remove 75% of ALL damage. Make it last 6 seconds and the rest is perfect. That is quite disabling. You can't run and you can't fight
That is game breaker, not sword breaker
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Old 03-11-2010, 05:09 AM   #11
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Default Re: Sword Breaker

The idea is good.The active is okay.But I will not T-up until you add crit to this item.It doesn't make any sense that an item with crystalys does not give a crit!

so my proposed idea:

Critical Maim:
Gives a 25% chance on attack to critical strike an opponent for 1.75x Damage & slow movement speed by 50% for 5 seconds
Affected unit gets 10% movement speed back every second
Orb effect

Though it will be exactly like jinada then.

Anyways the skill has 'critical' in it it will well balance it.
And for not making this item imba I suggest you either completely remake or nerf the active skill.
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Old 03-11-2010, 09:02 AM   #12
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Default Re: Sword Breaker

It would be quite more powerful than Crystalis with 25% 1.75 crit :P that's a lot ! xD
Still.. i like your comparison with Jinada.. why not give it a similar.. CD-based effect instead of a chance? (together with Swordbreak)
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Old 03-11-2010, 11:55 PM   #13
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Default Re: Sword Breaker

Quote:
Originally Posted by FlaM3 View Post
The idea is good.The active is okay.But I will not T-up until you add crit to this item.It doesn't make any sense that an item with crystalys does not give a crit!
Don't even start it ...

Quote:
Originally Posted by ccjmk View Post
It would be quite more powerful than Crystalis with 25% 1.75 crit :P that's a lot ! xD
Still.. i like your comparison with Jinada.. why not give it a similar.. CD-based effect instead of a chance? (together with Swordbreak)
No. Yasha doesn't have chance-based passive skill, so Manta style doesn't. Sange has chance-based passive skill, so this suggestion does.
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Old 03-12-2010, 02:40 PM   #14
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Default Re: Sword Breaker

Thumps up for this idea, very creative.
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Old 03-12-2010, 03:46 PM   #15
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Default Re: Sword Breaker

imo the active is still a bit weak. But it's a nice idea overall.
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Old 03-12-2010, 05:07 PM   #16
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Default Re: Sword Breaker

Great item - I would say perfect!
But will never come true unless massive tweak, too imba, would be overused, too easy receipt also.
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Old 03-12-2010, 05:09 PM   #17
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Default Re: Sword Breaker

I liek the concept, but Bane's enfeeble is a hell lot better, for the price its too weak. Change your icon too
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Old 03-13-2010, 12:31 AM   #18
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Default Re: Sword Breaker

Quote:
Originally Posted by OzanGuner View Post
Thumps up for this idea, very creative.
No.

Quote:
Originally Posted by Justiz View Post
too imba
How?

Quote:
too easy receipt also.
That's a terribad recipe if you ask me.

Quote:
Originally Posted by Dark_Mist View Post
I liek the concept, but Bane's enfeeble is a hell lot better, for the price its too weak.
Really, 9 people 10 opinions.

Quote:
Change your icon too
Huh?
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Old 03-13-2010, 12:58 AM   #19
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Default Re: Sword Breaker

Decent item but with a crazy expensive build for a minimal return, and a semi-worthless orb unfortunately.

T-Down, but it's CLOSE to being good.
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Old 03-13-2010, 01:04 AM   #20
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Default Re: Sword Breaker

Quote:
Originally Posted by The-Beholder View Post
Decent item but with a crazy expensive build for a minimal return, and a semi-worthless orb unfortunately.

T-Down, but it's CLOSE to being good.
Lol 9 people 10 opinions.
Some thinks it's overpowered, some thinks it's underpowered
Confusing.
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