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Old 03-09-2010, 01:15 PM   #1
kanzakill
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Default [STR-NEU] Loner the Bystander


Changelog
March 10
Added Mercy Killing's description (thanks to Lawtonfogle)
Nerfed Mercy Killing (thanks to lozarian)
March 28
Fixed 2nd skill (thanks to FallinDevast)
Added and fixed lots of descriptions (thanks to FallinDevast)
March 29
Added 3rd skill's description (thanks to FallinDevast)
May 2
Lowered base damage
Added description to 3rd skill (thanks to cepheids)
Added description to 1st skill (thanks to Padsoldier)
3rd skill no longer affects buildings





Loner
Bystander

He's Loner the bystander
Not a soldier nor fighter
Not the stronger nor weaker
Not a thunder nor flower

Strength - 17 + [2]
Agility - 17 + [2]
Intelligence - 22 + [3]




Affiliation:Neutral
Damage:30-50
Armor:2
Movespeed:305
Starting HP/MP:473/286
Attack Range:100 (melee)

Peace Treaty - (Active)
____________________A double-edged treaty. Affected unit gets both the privilege and the condition.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
112020600N/A5A unit gets +75 bonus damage. If that unit damages units that hasn't damaged it since the start of the duration, that unit'll suffer damage equal to 125% of the damage it caused.
213020600N/A10A unit gets +100 bonus damage. If that unit damages units that hasn't damaged it since the start of the duration, that unit'll suffer damage equal to 150% of the damage it caused.
314020600N/A15A unit gets +125 bonus damage. If that unit damages units that hasn't damaged it since the start of the duration, that unit'll suffer damage equal to 175% of the damage it caused.
415020600N/A20A unit gets +150 bonus damage. If that unit damages units that hasn't damaged it since the start of the duration, that unit'll suffer damage equal to 200% of the damage it caused.

Notes:
  • Can be cast on any unit
    If an affected unit attacks a building, that unit will receive the penalty damage since buildings aren't even units to begin with
Demilitarized Zone - (Active)
____________________Prevents units in an area from attacking/being attacked and gives health aid to allies.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1120306002506Prevents units in AoE from attacking/being attacked and gives +5 hp regeneration to allies.
2140266002758Prevents units in AoE from attacking/being attacked and gives +10 hp regeneration to allies.
31602260030010Prevents units in AoE from attacking/being attacked and gives +15 hp regeneration to allies.
41801860032512Prevents units in AoE from attacking/being attacked and gives +20 hp regeneration to allies.

Notes:
  • Units include both enemies and allies

Sub-skill: Aggression
Stops the duration of Peace Treaty (if clicked on any unit) and Demilitarized Zone (if clicked on ground)

Neutralization - (Passive)
____________________Loner is neutral, so it's wrong to just attack him.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1N/A10N/AN/AN/AA unit can't attack Loner unless it has been damaged by him recently.
2N/A8N/AN/AN/AA unit can't attack Loner unless it has been damaged by him recently.
3N/A6N/AN/AN/AA unit can't attack Loner unless it has been damaged by him recently.
4N/A4N/AN/AN/AA unit can't attack Loner unless it has been damaged by him recently.

Notes:
  • The cooldown means the time needed to prevent the damaged unit/building from attacking Loner.
    Cooldown is dynamic for each damaged unit.
    Cooldown refreshes if Loner damages that unit/building again.
Mercy Killing - (Active)
____________________Kills a unit without making it suffer.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
120080100N/A6Kill a unit. That unit won't lose gold. Gold and experience won't be rewarded. Killed unit will respawn after a short while.
225070100N/A8Kill a unit. That unit won't lose gold. Gold and experience won't be rewarded. Killed unit will respawn after a short while.
330060100N/A10Kill a unit. That unit won't lose gold. Gold and experience won't be rewarded. Killed unit will respawn after a short while.

Notes:
  • The duration is the respawn time
    Can kill both enemies and allies
    Killed unit will respawn at its base
    Aghanim's Scepter decreases cooldown to 50
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Last edited by kanzakill; 08-23-2010 at 06:36 AM.
Old 03-09-2010, 01:22 PM   #2
The Performer
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Default Re: [STR-NEU] Loner the Bystander

wow, what a gay concept, loved it!

Demilitarized Zone duration is a bit op imo, should be lowered.
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Old 03-09-2010, 01:29 PM   #3
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Default Re: [STR-NEU] Loner the Bystander

.. Your ultimate should read "remove target hero from the game for 75% of the time. Get a refresher and it reads "win every teamfight twice lol"

Apart from that I like it.
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Old 03-09-2010, 07:46 PM   #4
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Default Re: [STR-NEU] Loner the Bystander

Perhaps have Mercy Killing have two effects.

Can only be cast on an enemy hero or an ally who is deniable.
If you cast on the ally, you deny them and the enemy gets no gp/exp, while the hero loses not gp/exp and respawns in less time (I say about 70%, but not sure).

If cast on an enemy below 5/10/15% of their hp, they are killed, and you get exp, but you get no gold, and they lose no gold from the death. They respawn in normal time.
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Old 03-09-2010, 09:14 PM   #5
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Default Re: [STR-NEU] Loner the Bystander

Quote:
Originally Posted by The Performer View Post
Demilitarized Zone duration is a bit op imo, should be lowered.
Could I ask which part of it should be lowered? Thanks.

Quote:
Originally Posted by lozarian View Post
.. Your ultimate should read "remove target hero from the game for 75% of the time. Get a refresher and it reads "win every teamfight twice lol"
You have a point there. Actually when I posted this last night I also thought about that case. Now to the tweaking.

Quote:
Originally Posted by Lawtonfogle View Post
Perhaps have Mercy Killing have two effects.
A bystander should be impartial.

Quote:
If cast on an enemy below 5/10/15% of their hp, they are killed, and you get exp, but you get no gold, and they lose no gold from the death. They respawn in normal time.
Hm, forgot the issue with losing gold. Thanks.
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Old 03-27-2010, 08:30 AM   #6
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Default Re: [STR-NEU] Loner the Bystander

Hm, bystander isn't appealing you might wanna call him the pacifist instead. I'm reviewing this hero coz I find him quite unique. The model is meh, it could work but the emissary model seems fit for the job.

1st Skill - a strong version of return, pretty useful against chasing dpsers but you'll also discourage them from attacking they might just run instead foiling a possible gank. When cast on self, it's a pretty rewarding skill but it is still a double-edged sword. You might wanna include a 'taunt' like skill to optimize this ability.

2nd Skill - pretty nifty, but why would you wan't to heal your enemies?

Subskill - how bout adding an extra effect, like making the affected enemies attack a unit next to them? This way, your first skill is put to good use.

3rd Skill - anti-synergistic to your first but the concept is fine, this skill just destroys the possibility of you tanking.

Ultimate - ahh, euthanasia, I never imagined that someone will make a skill out of this. Sadly, this skill is similar to OD's banish unless the target respawns at its respective base which in some cases a good thing.

Impression: seems to look like a mesh of pretty cool skill concepts but it doesn't quite work.
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Old 03-28-2010, 03:49 PM   #7
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Default Re: [STR-NEU] Loner the Bystander

Quote:
Originally Posted by FallinDevast View Post
2nd Skill - pretty nifty, but why would you wan't to heal your enemies?
There's a typo but I understand what you mean. Why did I do that?

Quote:
Subskill - how bout adding an extra effect, like making the affected enemies attack a unit next to them? This way, your first skill is put to good use.
It has neither manacost nor cooldown.

Quote:
3rd Skill - anti-synergistic to your first but the concept is fine, this skill just destroys the possibility of you tanking.
A Battlefury will help Damn I used the wrong word, should have used "damaged" instead of "attacked".

Quote:
Ultimate - ahh, euthanasia, I never imagined that someone will make a skill out of this. Sadly, this skill is similar to OD's banish unless the target respawns at its respective base which in some cases a good thing.
Of course maybe I will add it for easier understanding.

The changes have been made. Thanks.
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Old 03-28-2010, 05:09 PM   #8
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Default Re: [STR-NEU] Loner the Bystander

Quote:
A unit/building can't attack Loner unless it has been damaged by him recently.
Hm, I need clarity on this one. I have a suggestion but I need to understand the skill first. =)

There's lots of possible crazy good stuff to do with this hero
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Old 03-28-2010, 09:45 PM   #9
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Default Re: [STR-NEU] Loner the Bystander

Quote:
Originally Posted by FallinDevast View Post
Hm, I need clarity on this one. I have a suggestion but I need to understand the skill first. =)

There's lots of possible crazy good stuff to do with this hero
It means a unit can attack Loner only if it has been damaged by him.
These are the ways to damage a unit:
+ Normal attack
+ Splash damage (from Battlefury or Empower)
+ Magical damage (from Dagon)
Did I miss anything?

When Loner damages a unit, that unit will be able to attack him in 10/8/6/4 seconds. Then it won't be able to attack him anymore unless he damages it again.

Added description. Thanks.
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Old 05-23-2010, 10:53 PM   #10
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Default Re: [STR-NEU] Loner the Bystander

Too weird.
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Old 05-24-2010, 10:02 PM   #11
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Default Re: [STR-NEU] Loner the Bystander

nice hero , it`s like barathrum from campain , the blue one , i like this idea but neutralisation afects spels 2?
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Old 05-26-2010, 01:00 AM   #12
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Default Re: [STR-NEU] Loner the Bystander

Quote:
Originally Posted by Znu55 View Post
nice hero , it`s like barathrum from campain , the blue one , i like this idea but neutralisation afects spels 2?
?
No.
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Old 05-26-2010, 03:36 AM   #13
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Default Re: [STR-NEU] Loner the Bystander

Neutralization is totally imbalanced. This hero can ONLY have 1 enemy at any point in time.

He can hit a tower without getting hit by creep. He can hit creep without getting hit by the tower. He can rax without getting hit by enemy heros. The entire concept is screwed.

Change it to a damage reduction please.

Level 1: 12% damage reduction from damage sources that the Loner has not hit.
Level 2: 18% damage reduction from damage sources that the Loner has not hit.
Level 3: 24% damage reduction from damage sources that the Loner has not hit.
Level 4: 30% damage reduction from damage sources that the Loner has not hit.
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Old 05-26-2010, 04:16 AM   #14
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Default Re: [STR-NEU] Loner the Bystander

The way i understand the ultimate, you can run from your end of the base to the enemy's base without getting hurt, except for towers if they're not included to the list of units which can't attack you.

I also see that you can annoy players with this (5 enemy heroes killing Roshan. You enter the scene. Enemies can't attack you. You wait for the right moment. Roshan's HP drops to red. You move in and-boom-ninja loot.)
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Old 05-26-2010, 04:54 AM   #15
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Default Re: [STR-NEU] Loner the Bystander

2nd skill - 20 HP Regen?? You'd better reduce that

3rd skill - Its a very nice skill but have you asked Snow if this is codeable?

Ulti - I'm not so very sure about this.....T-Null on this skill

The Rest:
The bystander seems like a weird name, there are lots of other stuff that can portray a neutral hero, like Peacekeeper or what not
The model is weird too, even though concept > numbers and pictures, that picture is ugly
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Old 05-29-2010, 03:49 AM   #16
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Default Re: [STR-NEU] Loner the Bystander

Quote:
Originally Posted by cepheids View Post
Neutralization is totally imbalanced. This hero can ONLY have 1 enemy at any point in time.
Wrong. How about buying battlefury or just simply hitting multiple enemies?

Quote:
He can hit a tower without getting hit by creep.
And he still gets hit by the tower.

Quote:
He can hit creep without getting hit by the tower.
I don't see any problem with this.

Quote:
He can rax without getting hit by enemy heros.
Only if the enemy heroes don't have any skill to nuke him.

Quote:
Originally Posted by barnii View Post
The way i understand the ultimate, you can run from your end of the base to the enemy's base without getting hurt, except for towers if they're not included to the list of units which can't attack you.
Only possible if enemy casters don't want to nuke you to death.

Quote:
I also see that you can annoy players with this (5 enemy heroes killing Roshan. You enter the scene. Enemies can't attack you. You wait for the right moment. Roshan's HP drops to red. You move in and-boom-ninja loot.)
If they don't stop when they see you enter the scene, they deserve it. Just like the way you use ward to prevent heroes with invisibility from stealing Aegis.

Quote:
Originally Posted by JD_ View Post
2nd skill - 20 HP Regen?? You'd better reduce that
180 mana for a 480 non-instant heal. I don't see any problem with that.

Quote:
The bystander seems like a weird name, there are lots of other stuff that can portray a neutral hero, like Peacekeeper or what not
He doesn't keep peace. He manipulates it.

Quote:
The model is weird too, even though concept > numbers and pictures, that picture is ugly
You haven't seen the peasant model in action, have you? FALCON PUNCH!
The 3d head icon is really ugly though.
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Old 05-29-2010, 12:19 PM   #17
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Default Re: [STR-NEU] Loner the Bystander

Lol i imagine this in a game of PDGG, so much trolling and flaming would go over this. I would play him all day. Just lane with some noobs and run right in front of their face so they dont farm, and say bye at lvl 6.
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Old 05-29-2010, 01:33 PM   #18
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Default Re: [STR-NEU] Loner the Bystander

When i was reading this hero suggestion i was imagining play stile and situations.

IMO this hero is balanced for dota already so stop screwing with this hero being imbalaced.

i give a T-Up
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Old 05-29-2010, 05:51 PM   #19
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Default Re: [STR-NEU] Loner the Bystander

Third skill is OP, stronger than Shallow Grave, you can backdoor a base alone, while nobody can attack you except that tower that you are attacking... I know you are still targetable by spells, but a Linken + HoD would make the game end in about 3-4 mins. Make it like a Linken effect + an active attack prevention effect.
But the entire hero is good idea, nerf the numbers a bit
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Old 05-29-2010, 07:01 PM   #20
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Default Re: [STR-NEU] Loner the Bystander

you have a pretty good concept.
the first skill is great and the second can stop ganks in seconds.
but aw, the third skill can make you invulnurable to damage. hehehe.
still you have a good hero. T-Null for now
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