|
|
#1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Member
|
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Affiliation: | Neutral |
| Damage: | 30-50 |
| Armor: | 2 |
| Movespeed: | 305 |
| Starting HP/MP: | 473/286 |
| Attack Range: | 100 (melee) |

Peace Treaty - (Active)
__________ __________
A double-edged treaty. Affected unit gets both the privilege and the condition.
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 120 20 600 N/A 5 A unit gets +75 bonus damage. If that unit damages units that hasn't damaged it since the start of the duration, that unit'll suffer damage equal to 125% of the damage it caused. 2 130 20 600 N/A 10 A unit gets +100 bonus damage. If that unit damages units that hasn't damaged it since the start of the duration, that unit'll suffer damage equal to 150% of the damage it caused. 3 140 20 600 N/A 15 A unit gets +125 bonus damage. If that unit damages units that hasn't damaged it since the start of the duration, that unit'll suffer damage equal to 175% of the damage it caused. 4 150 20 600 N/A 20 A unit gets +150 bonus damage. If that unit damages units that hasn't damaged it since the start of the duration, that unit'll suffer damage equal to 200% of the damage it caused.
Notes:Demilitarized Zone - (Active)
- Can be cast on any unit
If an affected unit attacks a building, that unit will receive the penalty damage since buildings aren't even units to begin with
__________ __________
Prevents units in an area from attacking/being attacked and gives health aid to allies.
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 120 30 600 250 6 Prevents units in AoE from attacking/being attacked and gives +5 hp regeneration to allies. 2 140 26 600 275 8 Prevents units in AoE from attacking/being attacked and gives +10 hp regeneration to allies. 3 160 22 600 300 10 Prevents units in AoE from attacking/being attacked and gives +15 hp regeneration to allies. 4 180 18 600 325 12 Prevents units in AoE from attacking/being attacked and gives +20 hp regeneration to allies.
Notes:
- Units include both enemies and allies
Sub-skill: Aggression
Stops the duration of Peace Treaty (if clicked on any unit) and Demilitarized Zone (if clicked on ground)
Neutralization - (Passive)
__________ __________
Loner is neutral, so it's wrong to just attack him.
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 N/A 10 N/A N/A N/A A unit can't attack Loner unless it has been damaged by him recently. 2 N/A 8 N/A N/A N/A A unit can't attack Loner unless it has been damaged by him recently. 3 N/A 6 N/A N/A N/A A unit can't attack Loner unless it has been damaged by him recently. 4 N/A 4 N/A N/A N/A A unit can't attack Loner unless it has been damaged by him recently.
Notes:Mercy Killing - (Active)
- The cooldown means the time needed to prevent the damaged unit/building from attacking Loner.
Cooldown is dynamic for each damaged unit.
Cooldown refreshes if Loner damages that unit/building again.
__________ __________
Kills a unit without making it suffer.
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 200 80 100 N/A 6 Kill a unit. That unit won't lose gold. Gold and experience won't be rewarded. Killed unit will respawn after a short while. 2 250 70 100 N/A 8 Kill a unit. That unit won't lose gold. Gold and experience won't be rewarded. Killed unit will respawn after a short while. 3 300 60 100 N/A 10 Kill a unit. That unit won't lose gold. Gold and experience won't be rewarded. Killed unit will respawn after a short while.
Notes:
- The duration is the respawn time
Can kill both enemies and allies
Killed unit will respawn at its base
Aghanim's Scepter decreases cooldown to 50
|
|
#2 |
Member
Join Date: Aug 2009
Location: Egypt
Posts: 267
|
wow, what a gay concept, loved it!
Demilitarized Zone duration is a bit op imo, should be lowered.
__________________
|
|
|
|
#3 | |
Member
Join Date: Jul 2009
Posts: 1,086
|
.. Your ultimate should read "remove target hero from the game for 75% of the time. Get a refresher and it reads "win every teamfight twice lol"
Apart from that I like it.
__________________
My DotA 2 beta stream is
Quote:
latest rep: Lycan laning and then CRUSHING EVERYTHING IN HIS PATH |
|
|
|
|
#4 |
Member
Join Date: Dec 2009
Posts: 75
|
Perhaps have Mercy Killing have two effects.
Can only be cast on an enemy hero or an ally who is deniable. If you cast on the ally, you deny them and the enemy gets no gp/exp, while the hero loses not gp/exp and respawns in less time (I say about 70%, but not sure). If cast on an enemy below 5/10/15% of their hp, they are killed, and you get exp, but you get no gold, and they lose no gold from the death. They respawn in normal time. |
|
|
|
#5 | |||
Member
|
Quote:
Quote:
A bystander should be impartial. Quote:
__________________
|
|||
|
|
|
#6 |
Member
|
Hm, bystander isn't appealing you might wanna call him the pacifist instead. I'm reviewing this hero coz I find him quite unique. The model is meh, it could work but the emissary model seems fit for the job.
1st Skill - a strong version of return, pretty useful against chasing dpsers but you'll also discourage them from attacking they might just run instead foiling a possible gank. When cast on self, it's a pretty rewarding skill but it is still a double-edged sword. You might wanna include a 'taunt' like skill to optimize this ability. 2nd Skill - pretty nifty, but why would you wan't to heal your enemies? Subskill - how bout adding an extra effect, like making the affected enemies attack a unit next to them? This way, your first skill is put to good use. 3rd Skill - anti-synergistic to your first but the concept is fine, this skill just destroys the possibility of you tanking. Ultimate - ahh, euthanasia, I never imagined that someone will make a skill out of this. Sadly, this skill is similar to OD's banish unless the target respawns at its respective base which in some cases a good thing. Impression: seems to look like a mesh of pretty cool skill concepts but it doesn't quite work.
__________________
|
|
|
|
#7 | ||||
Member
|
Quote:
![]() Quote:
Quote:
Damn I used the wrong word, should have used "damaged" instead of "attacked".Quote:
maybe I will add it for easier understanding.The changes have been made. Thanks.
__________________
|
||||
|
|
|
#8 | |
Member
|
Quote:
There's lots of possible crazy good stuff to do with this hero
__________________
|
|
|
|
|
#9 | |
Member
|
Quote:
These are the ways to damage a unit: + Normal attack + Splash damage (from Battlefury or Empower) + Magical damage (from Dagon) Did I miss anything? ![]() When Loner damages a unit, that unit will be able to attack him in 10/8/6/4 seconds. Then it won't be able to attack him anymore unless he damages it again. Added description. Thanks.
__________________
|
|
|
|
|
#10 |
Member
Join Date: May 2010
Posts: 156
|
Too weird.
|
|
|
|
#11 |
Banned
|
nice hero , it`s like barathrum from campain , the blue one , i like this idea but neutralisation afects spels 2?
|
|
|
|
#12 | |
Member
|
Quote:
No.
__________________
|
|
|
|
|
#13 |
Member
Join Date: Nov 2009
Posts: 52
|
Neutralization is totally imbalanced. This hero can ONLY have 1 enemy at any point in time.
He can hit a tower without getting hit by creep. He can hit creep without getting hit by the tower. He can rax without getting hit by enemy heros. The entire concept is screwed. Change it to a damage reduction please. Level 1: 12% damage reduction from damage sources that the Loner has not hit. Level 2: 18% damage reduction from damage sources that the Loner has not hit. Level 3: 24% damage reduction from damage sources that the Loner has not hit. Level 4: 30% damage reduction from damage sources that the Loner has not hit. |
|
|
|
#14 |
Member
Join Date: Sep 2009
Posts: 50
|
The way i understand the ultimate, you can run from your end of the base to the enemy's base without getting hurt, except for towers if they're not included to the list of units which can't attack you.
I also see that you can annoy players with this (5 enemy heroes killing Roshan. You enter the scene. Enemies can't attack you. You wait for the right moment. Roshan's HP drops to red. You move in and-boom-ninja loot.)
|
|
|
|
#15 |
Member
Join Date: May 2010
Posts: 59
|
2nd skill - 20 HP Regen?? You'd better reduce that
3rd skill - Its a very nice skill but have you asked Snow if this is codeable? Ulti - I'm not so very sure about this.....T-Null on this skill The Rest: The bystander seems like a weird name, there are lots of other stuff that can portray a neutral hero, like Peacekeeper or what not The model is weird too, even though concept > numbers and pictures, that picture is ugly |
|
|
|
#16 | ||||||||
Member
|
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
180 mana for a 480 non-instant heal. I don't see any problem with that. Quote:
Quote:
The 3d head icon is really ugly though.
__________________
|
||||||||
|
|
|
#17 |
Member
Join Date: Mar 2010
Location: Moscow, Russia
Posts: 244
|
Lol i imagine this in a game of PDGG, so much trolling and flaming would go over this. I would play him all day. Just lane with some noobs and run right in front of their face so they dont farm, and say bye at lvl 6.
__________________
This signature sucks.
Also, check out my hero ideas: That is all. |
|
|
|
#18 |
Member
Join Date: Sep 2009
Posts: 76
|
When i was reading this hero suggestion i was imagining play stile and situations.
IMO this hero is balanced for dota already so stop screwing with this hero being imbalaced. i give a T-Up
__________________
|
|
|
|
#19 |
Member
Join Date: Sep 2009
Posts: 298
|
Third skill is OP, stronger than Shallow Grave, you can backdoor a base alone, while nobody can attack you except that tower that you are attacking... I know you are still targetable by spells, but a Linken + HoD would make the game end in about 3-4 mins. Make it like a Linken effect + an active attack prevention effect.
But the entire hero is good idea, nerf the numbers a bit
__________________
|
|
|
|
#20 |
Member
|
you have a pretty good concept.
the first skill is great and the second can stop ganks in seconds. but aw, the third skill can make you invulnurable to damage. hehehe. still you have a good hero. T-Null for now
__________________
|
|