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Old 03-09-2010, 08:56 PM   #1
TWISTER300
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Default [Agi-Neutral]Koghu-Centaur Archer


CHANGELOG
10-03-2010:
-made big changes to spells, cooldowns
-added model
11-03-2010
-changed brutalizing shot icon
-buffed str gain from 1.4 to 1.8
-buffed agi gain from 1.6 to 1.7
-reworked luckyshot
-reworked battlecars
13-03-2010
-added pros and cons
-added role of the hero
-made some minor adjustments
14-03-2010
-changed massiveshot a bit
19-05-2010
-increased manacost of brutalizing shot
20-05-2010
-brutalizing shot is now ultimate
-reworked battle scars and brutalizing shot
26-05-2010
-added a table
Background story:
Koghu- a young and battle thirsty centaur was exiled from his tribe because of a numerous acts against the tribe leader and tribesman. He perfected his skill with bow and arrow, he used the finest gold to make a layover for his horseshoes, took his best armor and went into battle to slaughter everyone who stands in his way.
Role
-Ganker, Carry, Damage dealer
++PROS++
-nice damage output
-high stats growth
-hard to kill from the back
--CONS--
-item dependent
-not so good escape mechanisam(easily encountered by stun)
model:
Attributes on level one:
Str:14 + 1.8
Agi:20 + 1.7
Int:15 + 1.5
Range:600
Movespeed:310
Starting HP:440
Starting MP:275
Armor:4
Damage:43-50
Skills:
BattleS[C]ars
Koghu found out that the more he gets damaged the more luck he gets while shooting arrows
Level 1: Increases the power of Massiveshot by 15% cd:60 manacost:100 duration:10 hits(does not include the second arrow) or 15 sec
Level 2: Increases the power of Massiveshot by 30% cd:60 manacost:150 duration:15 hits(does not include the second arrow) or 20 sec
Level 3: Increases the power of Massiveshot by 45% cd:60 manacost:200 duration:20 hits(does not include the second arrow) or 25 sec
Level 4: Increases the power of Massiveshot by 60% cd:60 manacost 250
duration:25 hits(doesn not include the second arrow) or 30 sec
MassiveShot
Using his bow and arrow over the years Koghu learned all the secrets there were about his bow, thus learning to shoot a couple of arrows with one pull of the string.
Level 1: After shooting 10 arrows Koghu shoots a second bigger arrow which deals x1.3 damage.If you kill a creep with it you gain:+1%MS +2%IAS, if you kill a hero/roshan you gain +6%MS +10%IAS. for 30 sec
Level 2: After shooting 9 arrows Koghu shoots a second bigger arrow which deals x1.5 damage.If you kill a creep with it you gain +2%MS +3%IAS, if you kill a hero/roshan you gain +7%MS +12%IAS for 30 sec
Level 3: After shooting 8 arrows Koghu shoots a second bigger arrow which deals x1.7 damage.If you kill a creep with it you gain +3%MS +4%IAS, if you kill a hero/roshan you gain +8%MS+14%IAS for 30 sec
Level 4: After shooting 6 arrows Koghu shoots a second bigger arrow which deals x2.0 damage.If you kill a creep with it you gain +4%MS +5%IAS, if you kill a hero/roshan you gain +10%MS+15%IAS for 30 sec
*note* takes a 0.2 sec longer to shoot the second arrow
GoldenHoreshoes
His blood thirst led to lots of killing and pillaging. The gold he found he melted it and poured it in his horsheshoes and armor allowing him to kick harder and faster, and take more hits.
Level 1: If attacked from the back has a 40% to ministun for 0.2 sec and deal 50 dmg +3 armor
Level 2: If attacked from the back has a 40% to ministun for 0.3 sec and deal 60 dmg +4 armor
Level 3: If attacked from the back has a 50% to ministun for 0.4 sec and deal 70 dmg +5 armor
Level 4: If attacked from the back has a 50% to ministun for 0.5 sec and deal 80 dmg +6 armor
ULTIMATE
B[R]utalizingShot
<thx to carlvic for the coloring
With one small pull of the bow the arrows are flying so fast that once upon impact they daze the target and slow it for 3 seconds
Level 1: Arrow can fly up to 1500 range. Deals 100 damage the first 700 range.Damage increases by 100 for every other 200 range CD:40 sec manacost:100
Level 2: Arrow can fly up to 1500 range. Deals 150 damage.Deals 100 damage the first 700 range.Damage increases by 100 for every other 150 range CD:35 sec manacost:150
Level 3: Arrow can fly up to 1500 range. Deals 200 damage.Deals 100 damage the first 700 range.Damage increases by 100 for every other 100 range CD:30 sec manacost:200



*IMPORTANT*
the numbers can change
rate the concept
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Last edited by TWISTER300; 05-27-2010 at 03:51 PM.
Old 03-09-2010, 09:26 PM   #2
JakiroONeal
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Default Re: [Agi-Neutral]Koghu-Centaur Archer

boring, and too plain, his second skill is just like geminate atack, and an ultimate to make it a little better? waste of ult
1° skill too is unoriginal, living armor gives +12 and hp regen for a bigger time and with lower manacost
3° one uses the bristleback concept, "if atacked from the back" do something

sry but this hero doesnt have future
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Old 03-10-2010, 01:55 AM   #3
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Default Re: [Agi-Neutral]Koghu-Centaur Archer

Hmm.. maybe you can use this!

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Old 03-10-2010, 02:10 AM   #4
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Default Re: [Agi-Neutral]Koghu-Centaur Archer

Gotta agree with JON. In the end, he 2sec skill + ult results in basically +75% damage, his first skill seems quite underpowered, and his 3rd skill is gold dependent, which is basically a no-no from the get go.

Suggestions...

1st skill:
Make is passive. Battle armor is always worn. Perhaps tie it in with second skill.

2nc skill:
This is overall a plain skill, but is a bit weak, considering the percent damage is very much like the auras of some range heros, except it only effects Koghu. Perhaps have it activate some property of skill 1.

3rd skill:
Remove gold based damage, add plane damage. You can have the 'melted gold' storyline without having it depend upon current gold, especially since his current gold is would not be melted in (as he can still spend it). I would also suggest making it an active skill that you must click, in which case it auto targets a small aoe directly behind Koghu.

Ult:
Spice it up somehow. Keep it bow oriented though.

Perhaps make it a shot which shoots an arrow like PotM, where it has to hit, but have it do damage without stun (say twice you normal damage, but as pure), if your first skill is activated by your second skill firing, have this activate it.
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Old 03-10-2010, 07:30 PM   #5
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Default Re: [Agi-Neutral]Koghu-Centaur Archer

thx for the heads up
i'll see what i can do
oh and thx for the model
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Old 03-10-2010, 07:52 PM   #6
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Default Re: [Agi-Neutral]Koghu-Centaur Archer

Quote:
Originally Posted by JakiroONeal View Post
boring, and too plain, his second skill is just like geminate atack, and an ultimate to make it a little better? waste of ult
1° skill too is unoriginal, living armor gives +12 and hp regen for a bigger time and with lower manacost
3° one uses the bristleback concept, "if atacked from the back" do something

sry but this hero doesnt have future
well if you attack a horse from the back ofc he will kick you in the face

---------- Post added at 09:52 PM ---------- Previous post was at 09:52 PM ----------

Quote:
Originally Posted by Lawtonfogle View Post
Gotta agree with JON. In the end, he 2sec skill + ult results in basically +75% damage, his first skill seems quite underpowered, and his 3rd skill is gold dependent, which is basically a no-no from the get go.

Suggestions...

1st skill:
Make is passive. Battle armor is always worn. Perhaps tie it in with second skill.

2nc skill:
This is overall a plain skill, but is a bit weak, considering the percent damage is very much like the auras of some range heros, except it only effects Koghu. Perhaps have it activate some property of skill 1.

3rd skill:
Remove gold based damage, add plane damage. You can have the 'melted gold' storyline without having it depend upon current gold, especially since his current gold is would not be melted in (as he can still spend it). I would also suggest making it an active skill that you must click, in which case it auto targets a small aoe directly behind Koghu.

Ult:
Spice it up somehow. Keep it bow oriented though.

Perhaps make it a shot which shoots an arrow like PotM, where it has to hit, but have it do damage without stun (say twice you normal damage, but as pure), if your first skill is activated by your second skill firing, have this activate it.
thanks for the feedback
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Old 03-10-2010, 08:01 PM   #7
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Default Re: [Agi-Neutral]Koghu-Centaur Archer

dude ur still wasting ur ult =/, u just improve ur orb effect
i still think u should change it again
and do some different orb effect, like "u pull so strong that u get bonus damage in this arrow + some other effect" i dont know =/
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Old 03-10-2010, 08:04 PM   #8
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Default Re: [Agi-Neutral]Koghu-Centaur Archer

Quote:
Originally Posted by JakiroONeal View Post
dude ur still wasting ur ult =/, u just improve ur orb effect
i still think u should change it again
and do some different orb effect, like "u pull so strong that u get bonus damage in this arrow + some other effect" i dont know =/
let's say you have 150-190+150 damage
you inventory is:
buriza
treads
guinsoo
butterfly
mkb
Assault Curiass
you score a crit + the second arrow(i mean you have 75% to score another one)
the hp of your target would go down in a second

besides why would you need to add damage when you can score double damage every 2nd strike?
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Old 03-10-2010, 08:23 PM   #9
JakiroONeal
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Default Re: [Agi-Neutral]Koghu-Centaur Archer

because weaver's orb effect is just the same thing ¬¬
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Old 03-10-2010, 08:26 PM   #10
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Default Re: [Agi-Neutral]Koghu-Centaur Archer

Quote:
Originally Posted by JakiroONeal View Post
because weaver's orb effect is just the same thing ¬¬
yeah but with weaver you get a double hit every 2.5 sec(i'm not sure)
with this guy(if you get lucky) you can score a double hit every hit(if you know what i mean)
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Old 03-10-2010, 11:45 PM   #11
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Default Re: [Agi-Neutral]Koghu-Centaur Archer

What I was thinking was along the lines of...

First skill: Chief's Armor (or what ever you want to call it).

The armor, outside of being high quality, was magically enchanted to cause the wearer to enter into a battle range as his enemies fall in front of him. For every enemy creep (or neutral) you kill, you gain +2% as and +1% ms, these buffs last for an amount of time based on the level of the skill. For each enemy hero you kill (or Roshan ) you kill, you gain 5 buffs (as if you instantly killed 5 creeps). Consecutive buffs stack (up to a limit), but do not refresh the timer.

Level 1: +2 passive armor, buffs last for 10 seconds, stack up to 5 (or 10) times.
Level 2: +3 passive armor, buffs last for 15 seconds, stack up to 10 (or 15) times.
Level 3: +4 passive armor, buffs last for 20 seconds, stack up to 15 (or 20) times.
Level 4: +5 passive armor, buffs last for 25 secons, stack up to 20 (or 25) times.

At max, you will have +40(50)% as and +20(25)% ms.

Skill 2:
You have a 15/20/25/30% chance of shooting an arrow with such force that it 2.0x damage and draws enough blood to satisfy the blood lust of the armor (so +1 buff, if you also kill a creep with this shot, +2 buffs, if you kill a hero with this shot, +6 buffs).

Ult:
Actually, your current ult would seem to work well with what I was envisioning.




If you do this, you don't have to use the orb effect. The only problem is that this gives him 3 passive skills and an ult that increases his passive skills.

I like the idea of him having ancestral armor that you originally had.

Perhaps you can make the back kicks more powerful and make that his ult, and keep the arrow (except if the arrow hits something, it immediately adds 1/2/3/4 buffs). You still have 3 passives, but you one active is far more of an active than the current ult.
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Old 03-10-2010, 11:47 PM   #12
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Default Re: [Agi-Neutral]Koghu-Centaur Archer

On a seperate note, isn't his stats a bit low, especially his agi for an agi hero? Drow has about the same agi gain, but she gets +45 agi from an ult. I would suggest buff the str (he is a Centaur after all) and the agi some.
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Old 03-11-2010, 02:19 AM   #13
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Default Re: [Agi-Neutral]Koghu-Centaur Archer

here are your icons:


but it's too cartoonish so maybe you can use this:


and battlescars looks sucky
so maybe these?:



-carlvic
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Old 03-11-2010, 11:59 AM   #14
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Default Re: [Agi-Neutral]Koghu-Centaur Archer

Quote:
Originally Posted by carlvic View Post
here are your icons:


but it's too cartoonish so maybe you can use this:


and battlescars looks sucky
so maybe these?:



-carlvic
thanks man
yeah the ulti i think looks fine it represents sort of his body(looks like the near abdomen part)
the ones you posted aren't representing a battle scar...
but thx for the brutalizing shot icon
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Old 03-12-2010, 12:44 AM   #15
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Default Re: [Agi-Neutral]Koghu-Centaur Archer

np man.
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Old 05-07-2010, 08:37 PM   #16
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Default Re: [Agi-Neutral]Koghu-Centaur Archer

T-down
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Old 05-09-2010, 08:23 AM   #17
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Default Re: [Agi-Neutral]Koghu-Centaur Archer

Skill 1 - It is PotM's arrow with a slow effect instead. However, the mana cost decreasing as you level it is not good. That is too imbalanced. Furthermore, the mana should be higher at all levels.

Skill 2 - OK, so this is a passive? Secondly, Massiveshot looks/sounds bad as a skill. And when you kill someone with this passive, do you keep the bonuses permanently? That is questionable in terms of balance.

Skill 3 - Decent concept, but the skill name is weird.

Skill 4 - Eh? This skill is forced synergy, and it's not even that good of forced synergy in this case. Why have an ultimate that raises the chances for a passive to work?

This hero needs more work. A lot of the ideas here need to be further fleshed out.
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Old 05-19-2010, 08:36 AM   #18
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Default Re: [Agi-Neutral]Koghu-Centaur Archer

Quote:
Originally Posted by NHP54 View Post
Skill 1 - It is PotM's arrow with a slow effect instead. However, the mana cost decreasing as you level it is not good. That is too imbalanced. Furthermore, the mana should be higher at all levels.

Skill 2 - OK, so this is a passive? Secondly, Massiveshot looks/sounds bad as a skill. And when you kill someone with this passive, do you keep the bonuses permanently? That is questionable in terms of balance.

Skill 3 - Decent concept, but the skill name is weird.

Skill 4 - Eh? This skill is forced synergy, and it's not even that good of forced synergy in this case. Why have an ultimate that raises the chances for a passive to work?

This hero needs more work. A lot of the ideas here need to be further fleshed out.
Skill 2: you don't keep them permenantly. You keep them for 30 seconds.
Also stackable.
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Old 05-19-2010, 09:03 AM   #19
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Default Re: [Agi-Neutral]Koghu-Centaur Archer

I like this hero, this skills. I don't like ulti.
I think for first skill need formula like this => more distance -> more damage (IMHO)
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Old 05-23-2010, 10:10 AM   #20
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Default Re: [Agi-Neutral]Koghu-Centaur Archer

ok lots of stuff reworked
added in changelog
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