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#1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Join Date: Sep 2009
Posts: 224
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| Background story: |
| Koghu- a young and battle thirsty centaur was exiled from his tribe because of a numerous acts against the tribe leader and tribesman. He perfected his skill with bow and arrow, he used the finest gold to make a layover for his horseshoes, took his best armor and went into battle to slaughter everyone who stands in his way. |
| Role |
| -Ganker, Carry, Damage dealer |
| ++PROS++ |
| -nice damage output |
| -high stats growth |
| -hard to kill from the back |
| --CONS-- |
| -item dependent |
| -not so good escape mechanisam(easily encountered by stun) |
| model: |
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| Attributes on level one: |
| Str:14 + 1.8 |
| Agi:20 + 1.7 |
| Int:15 + 1.5 |
| Range:600 |
| Movespeed:310 |
| Starting HP:440 |
| Starting MP:275 |
| Armor:4 |
| Damage:43-50 |
| Skills: |
| BattleS[C]ars |
| Koghu found out that the more he gets damaged the more luck he gets while shooting arrows |
| Level 1: Increases the power of Massiveshot by 15% cd:60 manacost:100 duration:10 hits(does not include the second arrow) or 15 sec |
| Level 2: Increases the power of Massiveshot by 30% cd:60 manacost:150 duration:15 hits(does not include the second arrow) or 20 sec |
| Level 3: Increases the power of Massiveshot by 45% cd:60 manacost:200 duration:20 hits(does not include the second arrow) or 25 sec |
| Level 4: Increases the power of Massiveshot by 60% cd:60 manacost 250 |
| duration:25 hits(doesn not include the second arrow) or 30 sec |
| MassiveShot |
| Using his bow and arrow over the years Koghu learned all the secrets there were about his bow, thus learning to shoot a couple of arrows with one pull of the string. |
| Level 1: After shooting 10 arrows Koghu shoots a second bigger arrow which deals x1.3 damage.If you kill a creep with it you gain:+1%MS +2%IAS, if you kill a hero/roshan you gain +6%MS +10%IAS. for 30 sec |
| Level 2: After shooting 9 arrows Koghu shoots a second bigger arrow which deals x1.5 damage.If you kill a creep with it you gain +2%MS +3%IAS, if you kill a hero/roshan you gain +7%MS +12%IAS for 30 sec |
| Level 3: After shooting 8 arrows Koghu shoots a second bigger arrow which deals x1.7 damage.If you kill a creep with it you gain +3%MS +4%IAS, if you kill a hero/roshan you gain +8%MS+14%IAS for 30 sec |
| Level 4: After shooting 6 arrows Koghu shoots a second bigger arrow which deals x2.0 damage.If you kill a creep with it you gain +4%MS +5%IAS, if you kill a hero/roshan you gain +10%MS+15%IAS for 30 sec |
| *note* takes a 0.2 sec longer to shoot the second arrow |
| GoldenHoreshoes |
| His blood thirst led to lots of killing and pillaging. The gold he found he melted it and poured it in his horsheshoes and armor allowing him to kick harder and faster, and take more hits. |
| Level 1: If attacked from the back has a 40% to ministun for 0.2 sec and deal 50 dmg +3 armor |
| Level 2: If attacked from the back has a 40% to ministun for 0.3 sec and deal 60 dmg +4 armor |
| Level 3: If attacked from the back has a 50% to ministun for 0.4 sec and deal 70 dmg +5 armor |
| Level 4: If attacked from the back has a 50% to ministun for 0.5 sec and deal 80 dmg +6 armor |
| ULTIMATE |
| B[R]utalizingShot |
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| With one small pull of the bow the arrows are flying so fast that once upon impact they daze the target and slow it for 3 seconds |
| Level 1: Arrow can fly up to 1500 range. Deals 100 damage the first 700 range.Damage increases by 100 for every other 200 range CD:40 sec manacost:100 |
| Level 2: Arrow can fly up to 1500 range. Deals 150 damage.Deals 100 damage the first 700 range.Damage increases by 100 for every other 150 range CD:35 sec manacost:150 |
| Level 3: Arrow can fly up to 1500 range. Deals 200 damage.Deals 100 damage the first 700 range.Damage increases by 100 for every other 100 range CD:30 sec manacost:200 |
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#2 |
Member
Join Date: Feb 2010
Posts: 110
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boring, and too plain, his second skill is just like geminate atack, and an ultimate to make it a little better? waste of ult
1° skill too is unoriginal, living armor gives +12 and hp regen for a bigger time and with lower manacost 3° one uses the bristleback concept, "if atacked from the back" do something sry but this hero doesnt have future |
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#3 |
Member
Join Date: Dec 2009
Location: Surabaya, Indonesia
Posts: 218
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Hmm.. maybe you can use this!
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#4 |
Member
Join Date: Dec 2009
Posts: 75
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Gotta agree with JON. In the end, he 2sec skill + ult results in basically +75% damage, his first skill seems quite underpowered, and his 3rd skill is gold dependent, which is basically a no-no from the get go.
Suggestions... 1st skill: Make is passive. Battle armor is always worn. Perhaps tie it in with second skill. 2nc skill: This is overall a plain skill, but is a bit weak, considering the percent damage is very much like the auras of some range heros, except it only effects Koghu. Perhaps have it activate some property of skill 1. 3rd skill: Remove gold based damage, add plane damage. You can have the 'melted gold' storyline without having it depend upon current gold, especially since his current gold is would not be melted in (as he can still spend it). I would also suggest making it an active skill that you must click, in which case it auto targets a small aoe directly behind Koghu. Ult: Spice it up somehow. Keep it bow oriented though. Perhaps make it a shot which shoots an arrow like PotM, where it has to hit, but have it do damage without stun (say twice you normal damage, but as pure), if your first skill is activated by your second skill firing, have this activate it. |
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#5 |
Member
Join Date: Sep 2009
Posts: 224
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thx for the heads up
i'll see what i can do oh and thx for the model
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#6 | ||
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Join Date: Sep 2009
Posts: 224
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Quote:
![]() ---------- Post added at 09:52 PM ---------- Previous post was at 09:52 PM ---------- Quote:
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#7 |
Member
Join Date: Feb 2010
Posts: 110
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dude ur still wasting ur ult =/, u just improve ur orb effect
i still think u should change it again and do some different orb effect, like "u pull so strong that u get bonus damage in this arrow + some other effect" i dont know =/ |
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#8 | |
Member
Join Date: Sep 2009
Posts: 224
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Quote:
you inventory is: buriza treads guinsoo butterfly mkb Assault Curiass you score a crit + the second arrow(i mean you have 75% to score another one) the hp of your target would go down in a second besides why would you need to add damage when you can score double damage every 2nd strike?
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#9 |
Member
Join Date: Feb 2010
Posts: 110
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because weaver's orb effect is just the same thing ¬¬
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#10 |
Member
Join Date: Sep 2009
Posts: 224
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yeah but with weaver you get a double hit every 2.5 sec(i'm not sure)
with this guy(if you get lucky) you can score a double hit every hit(if you know what i mean)
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#11 |
Member
Join Date: Dec 2009
Posts: 75
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What I was thinking was along the lines of...
First skill: Chief's Armor (or what ever you want to call it). The armor, outside of being high quality, was magically enchanted to cause the wearer to enter into a battle range as his enemies fall in front of him. For every enemy creep (or neutral) you kill, you gain +2% as and +1% ms, these buffs last for an amount of time based on the level of the skill. For each enemy hero you kill (or Roshan ) you kill, you gain 5 buffs (as if you instantly killed 5 creeps). Consecutive buffs stack (up to a limit), but do not refresh the timer.Level 1: +2 passive armor, buffs last for 10 seconds, stack up to 5 (or 10) times. Level 2: +3 passive armor, buffs last for 15 seconds, stack up to 10 (or 15) times. Level 3: +4 passive armor, buffs last for 20 seconds, stack up to 15 (or 20) times. Level 4: +5 passive armor, buffs last for 25 secons, stack up to 20 (or 25) times. At max, you will have +40(50)% as and +20(25)% ms. Skill 2: You have a 15/20/25/30% chance of shooting an arrow with such force that it 2.0x damage and draws enough blood to satisfy the blood lust of the armor (so +1 buff, if you also kill a creep with this shot, +2 buffs, if you kill a hero with this shot, +6 buffs). Ult: Actually, your current ult would seem to work well with what I was envisioning. If you do this, you don't have to use the orb effect. The only problem is that this gives him 3 passive skills and an ult that increases his passive skills. I like the idea of him having ancestral armor that you originally had. Perhaps you can make the back kicks more powerful and make that his ult, and keep the arrow (except if the arrow hits something, it immediately adds 1/2/3/4 buffs). You still have 3 passives, but you one active is far more of an active than the current ult. |
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#12 |
Member
Join Date: Dec 2009
Posts: 75
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On a seperate note, isn't his stats a bit low, especially his agi for an agi hero? Drow has about the same agi gain, but she gets +45 agi from an ult. I would suggest buff the str (he is a Centaur after all) and the agi some.
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#14 | |
Member
Join Date: Sep 2009
Posts: 224
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Quote:
![]() yeah the ulti i think looks fine it represents sort of his body(looks like the near abdomen part) the ones you posted aren't representing a battle scar... but thx for the brutalizing shot icon
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#16 |
Banned
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T-down
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#17 |
Member
Join Date: Jun 2009
Location: Pullman, Wash.
Posts: 1,089
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Skill 1 - It is PotM's arrow with a slow effect instead. However, the mana cost decreasing as you level it is not good. That is too imbalanced. Furthermore, the mana should be higher at all levels.
Skill 2 - OK, so this is a passive? Secondly, Massiveshot looks/sounds bad as a skill. And when you kill someone with this passive, do you keep the bonuses permanently? That is questionable in terms of balance. Skill 3 - Decent concept, but the skill name is weird. Skill 4 - Eh? This skill is forced synergy, and it's not even that good of forced synergy in this case. Why have an ultimate that raises the chances for a passive to work? This hero needs more work. A lot of the ideas here need to be further fleshed out. |
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#18 | |
Member
Join Date: Sep 2009
Posts: 224
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Quote:
Also stackable.
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#19 |
Member
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I like this hero, this skills. I don't like ulti.
I think for first skill need formula like this => more distance -> more damage (IMHO)
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#20 |
Member
Join Date: Sep 2009
Posts: 224
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ok lots of stuff reworked
added in changelog
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