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#1 | |||
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Join Date: Feb 2010
Posts: 110
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__________________________________________________ CHANGE LOG __________________________________________________ INTRODUCTION Hya Siculus Deep inside the South Seas, located inside the Maelstrom, there was an ancient being that was asleep for many years.Many adventurers went near the Maelstrom to explore, but only a few came back to tell the about it.Veiled by a thick fog, the place looks uninhabited, but those few that survived tell us about a constant feeling that you are not alone.You can think there is no one there, there is nothing to be afraid, but when you realize a heavy breathing of more than one creature, and after this, a gigantic monster behind you, you will see true fear. The Hydra woke up because of the battles in Azeroth, that unbalanced the natural order, and now releasing her tidal fury and chaotic powers, she will punish those who disrupted her sleep. - 26 + 2.8 - 16 + 1.6 - 16 + 1.6 Learns Toxic Breath, Ancient Scales, Hydra's Multiplication and Fear The Hydra Attack range of 450 Movement speed of 300 __________________________________________________ HERO INFORMATION Affiliation: Neutral Role: Tanker/anti-carry Theme:Hydra,Poison Hya Siculus, The Ancient Hydra Starting Hitpoints: 644 Starting Mana: 208 Starting Damage: 48~56 Starting Armor: 3 __________________________________________________ HERO ABILITIES Toxic Breath Hya is able to throw a concetrated quantity of toxins produced in her body, stopping any attempt of regaining health and also, if the enemies have any wound, the toxins enter into their body, slowing and damaging them depending on their wounds. Level 1 - Slows 0.2% for each 1% of missing hitpoints and damages for 5 dmg for each 2% of missing hitpoints. Level 2 - Slows 0.3% for each 1% of missing hitpoints and damages for 5 dmg for each 1.7% of missing hitpoints. Level 3 - Slows 0.4% for each 1% of missing hitpoints and damages for 5 dmg for each 1.3% of missing hitpoints. Level 4 - Slows 0.5% for each 1% of missing hitpoints and damages for 5 dmg for each 1% of missing hitpoints. DURATION->2/2/3/4 Seconds *Enemies HP cant go up with toxic breath on them (obvious hydra is obvious) Their HP cant go up, and the lower the enemy life drops, the stronger the slow and damage becomes. It shouldnt be used on full units, but if u use, it will make effect when the unit starts receiving damage. The debuff prevents regeneration, heals only have 50% power(ex-omni heals u for 360, but with this debuff, it 'll only heal 180) and life-steal, being useful against some heros. Casting Range is 550 Cooldown: 25 sec Mana Cost: 130 __________________________________________________ Ancient Scales Hya scales have evolved through the ages, getting better and helping her in being able to stay in the battlefield for a longer time. Level 1 - Regenerates 0.2% of lost hitpoints every seconds.Also grants her 1 bonus hitpoints for each str point. Level 2 - Regenerates 0.5% of lost hitpoints every seconds.Also grants her 2 bonus hitpoints for each str point. Level 3 - Regenerates 0.8% of lost hitpoints every seconds.Also grants her 3 bonus hitpoints for each str point. Level 4 - Regenerates 1.1% of lost hitpoints every seconds.Also grants her 4 bonus hitpoints for each str point. Well, this is simple, This increase hydra's life pool(counting itens that increase STR) and also gives her a greater regeneration. The lower your health is, the bigger is the regeneration that you gain. Type: Passive Cooldown: N/A Mana Cost: N/A __________________________________________________ Hydra's Experience Thinking About this skill Throughout ages, Hya learned how to use her maximum, potential, being able to advance and evolve into a stronger and more fearful hydra, striking fear in the enemies' hearts. Hya get a chance to attack the target or random targets with her other heads and adquire a fearful aura, decreasing their attack. Quote:
Level 2 - 18% to attack 1 random target with HA/HW, Aura decreases 15% of their attack. Level 3 - 26% to attack 2 random targets with HA/HW, Aura decreases 20% of their attack. Level 4 - 34% to attack 2 random target with HA/HW, Aura decreases 25% of their attack. HA->Decreases 0,5/1/1,5/2 armor with every hit, stack up to -8 armor HW-> Decreases -5/10/15/20 damage with every hit, stacks up to -80 damage Both of them last 14 sec Cooldown: N/A Mana Cost: N/A __________________________________________________ ![]() Fear The Hydra Hya gets so angry that she sets her inner and most bestials instincts, that she turns into something uncontrollable and starts to attack any enemy that is near her, setting toxins into her attacks, and leaving a path of destruction behind her. Level 1 - Hya is able to attack 2 enemies at the same time, The Poison deals 60 dmg/sec during 5 sec, and stomps the ground every 400 units and damages enemies for 1.0x of her STR.Also gets damaged for 50/sec. Level 2 - Hya is able to attack 2 enemies at the same time, The Poison deals 75 dmg/sec during 5 sec, and stomps the ground every 300 units and damages enemies for 2.0x of her STR.Also gets damaged for 60/sec. Level 3 - Hya is able to attack 3 enemies at the same time, The Poison deals 90 dmg/sec during 5 sec, and stomps the ground every 250 units and damages enemies for 3.0x of her STR.Also gets damaged for 70/sec. Quote:
Explaining this image: Hya attacks all enemies near her, even while walking, and put the poison into them, while they walk(red arrow), they leave a poisonous trail behind them, and also damages near enemies with the stomp. Duration 10 sec Casting Time is instant Cooldown: 60/50/40 Mana Cost: 130/140/150 __________________________________________________ |
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#2 |
Banned
Join Date: Sep 2009
Posts: 5,837
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From what I can see, I'm liking it. Hp manipulation worked pretty well on Huskar, and it would be nice to see another take on it. Still, the suggestions not done, so I can't give a proper opinion yet.
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#3 |
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Join Date: Jul 2009
Posts: 82
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The ulti is a bit to oped 65% for all melee heroes is rape. . Number can change i guess. But what about the thing about hydra splitting when killed. Like for example every x hp lost the hydra spawns a a lesser hydra. Last till hp gets healed.
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#4 |
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Join Date: Feb 2010
Posts: 110
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well numbers can change and i didnt enter in the "spawn"area beacuse its difficult to balance summoned units but if u guys think this should be good, i can think about it ^^
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#5 | ||||
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#6 | |
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Join Date: Feb 2010
Posts: 110
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2°-i forgot to add it sry =/ ->5/6/7/8 seconds 3°-I improved the range of the aura instead of the reduction, but when they are really close i improve the dmg reduction 4°-I forgot to add it, every lvl beacuse of the fear, they get a physical resistance reduction too lvl 1->-15% physical resistance lvl 2->-25% physical resistance lvl 3->-35% physical resistance |
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#7 | ||
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#8 |
Member
Join Date: Feb 2010
Posts: 110
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well, can u help me in balancing those things?
or even suggestions to the skills =) |
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#9 | |
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Suggestion? (all % are based on the original Hya) When Hya loses 20% hp, she'll split into two lesser hydras. Each has 100% max hp, 40% hp, 75% stats. Once their hp combined are equal or greater than 100% and they're near, they will become Hya again. Also works if one of the two is dead (the alive lesser hydra must have hp equal to 100%). When a lesser hydra loses 10% hp, it'll split into two newborn hydras. Each has 40% max hp, 15% hp, 50% stats. Once their hp combined are equal or greater than 40% and they're near, they will become a lesser hydra again. Also works if one of the two is dead (the alive newborn hydra must have hp equal to 40%).
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| Last edited by kanzakill; 03-25-2010 at 10:51 PM. | ||
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#10 |
Member
Join Date: Feb 2010
Posts: 110
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hm i liked, i'll work on this but not now, i need to go xD
thx for reading it =) |
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#11 |
Member
Join Date: Feb 2010
Posts: 110
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ok lowered some values
what do u guys think |
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#12 |
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The 50% heal reduction is really nice.
Next time don't double post, tell me and I'll bump it.
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#13 |
Member
Join Date: Feb 2010
Posts: 110
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Ok, it's me again, kanza said something cool, about spliting and those things, but do u guys think i should do this like a normal skill or an ult?
if u guys think a normal skill i'll change the third one thx =)
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#14 |
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I think the ultimate's pretty imba, especially for melee heroes. He is pretty much an anti-carry I think? Especially so with the first skill. Reduce the damage reduction please, it is pretty imba against melees.
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#15 |
Member
Join Date: Feb 2010
Posts: 110
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ok lowered it, do u think 45% is still imba? and what do u guys think about changing 3° skill?
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#16 |
Member
Join Date: Aug 2009
Posts: 266
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Let's check it out, 1st skill is some kind of annoying poison that basically works on their hp values, seems nice, 2nd skill seems good for basically tanking along with ultimate, 3rd skill is a critical strike or something like that, Ultimate, reducing melee damage to half seems nice for facing carriers, lie an annoying Lycan who likes to chase enemies to an easy death when morphed, this hero would counter that in a way and i like it
![]() Overall it seems quite fine, but there is too much info missing, so, i'll hold my vote by now, make things clearer..., cya! BTW, remember ppl to give a review on other hero suggs, we're here giving our ideas and not receiving some feedback is a bit..., wrong. A pov on mine would help XD (link is on my sig)
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"If we want a better world, we'll have to move to a new one"
- My Hero Suggestion: -> [AGI-SENT] Asha Silverbow, The Mystic RangerIN GOD I TRUST!
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#17 |
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imho, i think you should add a little more innovative, exciting twang to this hero. it's a great idea for a hydra as a hero but the abilities could be more original.... anyhow, i like idea of the ulti but it's too imba against melee heroes.. good luck
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#18 |
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#19 |
Member
Join Date: Feb 2010
Posts: 110
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Done.
what about 3rd skill? is it fine or need a change?
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#20 |
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I changed my mini suggestion a little to make it less weak against AoE nukes.
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