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#1 | |||||||||||||||||||||||
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"Though the Blood Knights are long dead, any who wields their ancient weapons feels their bloodlust." + Helm of Iron Will - 950 + Mask of Death - 900 = Blood Knight's Visor - 1850 + 20 damage +5 armor + 15% lifesteal Orb Effect Battle Madness - Passive Attacks against a unit with less than 30% hp grant an additional 10% lifesteal. |
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+ Messerschmidt's Reaver - 3200 + Blood Knight's Visor - 1850 + Satanic Recipe - 950 = Satanic - 6000 + 25 STR + 20 damage + 5 armor +25% Lifesteal Unholy Rage - active Upon activation, grants +150% lifesteal for the next 4 attacks (lasts up to 8 seconds). |
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"A magical horn that inspires loyalty and devotion." Ring of Basilius - 500 Headdress of Rejuvenation - 603 Recipe - 400 = Horn of Cenarius - 1503 +2 to all stats Brilliance Aura - +0.8 mana per sec - 800 AoE Devotion Aura - +3 armor - 800 AoE Healing Aura - +3 hp per sec - 800 AoE Convert - Active 50 mana cost, 90 sec cooldown Converts target enemy or neutral unit to the bearer's side. Converted units die after 3 minutes. |
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Ring of Basilius - 500 Energy Booster - 1000 = Arcane Ring - 1500 +3 armor +250 mana Replenish Mana - active No manacost, 30 second cooldown. + 110 mana to allies in 600 AoE 30 sec cooldown. |
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+ Planeswalker's Cloak - 400 + Ring of Regeneration - 350 + Ring of Regeneration - 350 = Hood of Defiance - 1100 + 20% Magic Resistance + 5 hp per second |
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(can be upgraded once by buying the recipe again) + Hood of Defiance - 1100 + Nathrezim Buckler - 803 + Khadgar's Pipe of Insight recipe - 1100 = Khadgar's Pipe of Insight I - 3003 + 5 hp per second + 25% magic resistance + 5 armor Barrier - active Quote:
+ Khadgar's Pipe of Insight recipe - 1100 = Khadgar's Pipe of Insight II - 4103 + 8 hp per second + 30% magic resistance + 5 armor Barrier - active Quote:
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New Name: Mindcry + Oblivion Staff - 1675 + Oblivion Staff - 1675 = Mindcry I - 3350 +12 Intelligence +20% attack speed +30 damage +150% mana regeneration Soul Burn (active) Quote:
+ Mindcry I - 3350 + Oblivion Staff - 1675 = Mindcry II - 5025 +20 Intelligence +30% attack speed +45 damage +225% mana regeneration Soul Burn (active) Quote:
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+ Messerschmidt's Reaver - 3200 + Vitality Booster - 1100 + Ring of Health - 875 = Heart of Tarrasque - 5175 +35 strength +300 hp Health Regeneration (passive) |
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Javelin - 1500 Belt of Giant Strength - 450 Recipe - 550 = Cranium Basher - 2500 +30 damage +6 Strength Bash (passive) Quote:
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Oblivion Staff - 1675 Recipe - 475 = Force Staff - 2150 +15 damage +6 Intelligence +10 attack speed +75% mana regeneration Force (Active) |
Soul Booster - 3300 Soul Ring - 800 Recipe - 1200 = Refresher Orb - 5300 +450 hp +400 mana +4 hp/second +100% mana regeneration Refresh (Active) |
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#2 |
Member
Join Date: Oct 2009
Location: location, location!
Posts: 2,833
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I like them all. But I don't like how RoB is in both Cenarius' Horn and Arcane Ring.
Here is the catch, while I feel that it fits thematically better in Arcane Ring, the function is better suited in Cenarius' Horn (since iirc dominated creeps have no mana regen(at least the centaur doesn't)). Hhmmm conundrum. Well if I must decide, I'd say keep Arcane Ring's recipe the same as now. |
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#3 |
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I like all of them except the cenarius horn.
The cenarius horn looks painfully overpowered if you ask me. Each and every supporter would get it. No brainer items are mostly overpowered. |
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#4 | |
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I don't agree. Nearly all the stats are auras, which don't stack with identical auras. This way, getting more than one of this item is potentially a waste of resources. 1500 for +2 to all stats and dominate alone is not a good deal. |
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| Last edited by Ali Radicali; 03-12-2010 at 12:31 AM. | ||
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#5 |
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The changes seems reasonable enough.
HoD and Satanic need buffs badly and HoD's new change of role could make it more powerful and geared towards what it is supposed to do. Horn of Cenarius and the Arcane Ring changes are OK too.
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#6 | |
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I didnt mean that every supporter in the team would get it. One supporter would get it, each and everytime. It has all the good early game auras and dominate on top of that. Who wouldnt want this item? Thats not really an argument though, after further consideration. All of them look pretty reasonable and would bring fresh wind into the early game. Definitely T-Up |
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| Last edited by gh0un; 03-12-2010 at 12:49 AM. | ||
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#7 |
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Join Date: Jan 2010
Posts: 813
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nice suggestions, I like it, except the nerf on Arcane Ring's mana gain, even though its cost was lowered...
I really like what you did to satanic and HoD!
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#8 |
Member
Join Date: Oct 2009
Location: Srbija
Posts: 376
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Very nice thinking there, I like all the ideas.t-up
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#9 |
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Attention-catcher: lol What is Energy Burst? It is the active ability of Dagon. Why is it named Energy Burst instead of Replenish? Also, big NO to RoB for Arcane Ring. You lost a lot of things like aura (devotion/brilliance) and damage.
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| Last edited by DLG|Master; 03-12-2010 at 04:04 AM. | |
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#10 |
Member
Join Date: Oct 2009
Location: United Kingdom
Posts: 991
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I like the buff on Satanic and HotD, 4 attacks of pure lifesteal is better than 10 attacks of slight gain lifesteal because of disables while HotD is now a perfect jungle item and also for survivability and dominance.
What i didn't like was The horn because horns are supposed to have an active skill, passives don't fit a useable horn. Aghanims is an exception. I like the arcane ring buff too. Since ring does give mana regen early on, it will be profitable for everyone to buy, very " worth buying" instead of raw mana. But this might increase Tiny's destructiveness. So far i think these changes are "Okay" because we can also focus on other remakes instead of unecessary ones. But i like the buffs so T-up. |
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#11 | |||
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In ladder Warcraft, every aura-giving item except Khadgar's Pipe of Insight was a musical instrument. From a flavour perspective, it makes sense because music can affect a large number of allied units. |
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| Last edited by Ali Radicali; 03-12-2010 at 11:11 AM. | ||||
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#13 |
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Dude, you're my hero. These are second to none. T-Up on all.
I'd really love to see the separation of lifesteal and MoM, but perhaps that day will never come... |
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#14 |
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That seems implausible, since the Lifesteal Orb actually works as a balancing agent. Brood, Anti Mage and Fuzzy would be OP with MoM. So would Diffusal Blade and Maelstrom.
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#15 |
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Yeah, that's why.
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#16 | |
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Join Date: Oct 2009
Location: United Kingdom
Posts: 991
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Meaning gears are the only things that are allowed to have all passives. |
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#17 | |||||
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Some ideas I've been tossing around: Quote:
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| Last edited by Ali Radicali; 03-14-2010 at 05:56 PM. | ||||||
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#18 |
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Join Date: Jun 2009
Posts: 356
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I'm split on the HotD / Horn change. I can see how this would make a LOT more sense (auras + summons is obviously good synergy) but I think it has the potential to make converted units too common in games. Each team would practically require a Horn.
Arcane Ring change is pretty good but the build-up might be too strong. The Satanic change is good. No objections to making it easier to use without magic immunity. |
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#19 | |
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Again, something I'm not particularly worried about. AR has been underused for ages now. Also, this item is particularly easy to balance by adjusting the numbers on Replenish, so in case it turns out imbalanced, it's an easy thing to fix. |
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#20 | |
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Join Date: Oct 2009
Location: United Kingdom
Posts: 991
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GEARS are supposed to be the only thing with ALL PASSIVES because you wear it |
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