Vote on concept, and not on numbers
, they can be easily fixed if it proves to be imba.
Currently, after successfully casting this this skill and landing, Slark is stripped off of other commands, in effect, Slark is told to stop or something similar.
Since I don't know exactly how Pounce works, I'll just give an example:
Base it on the same method as Spirit BearSyllabear's Summon Unit's "Return" skill
. When you cast it, the Spirit Bear is placed near Sylla, and it then will resume whatever is was commanded before casting return.
Example, if it was attacking creeps when you casted return, the bear will be placed near Sylla, and then the bear will move back to that unit it was attacking before.
What will this remake do to Pounce:
When charging in:
-> You can issue an attack order to a target, then cast Pounce. If it hits, Slark attacks the target, if you miss, Slark will continue to chase the unit (and attack it if he nears it).
-> You click on a location, then cast Pounce, after landing, Slark will continue to move to the target point.
In short: You no longer lose your attack/location target after Pounce.
What will this remake take away from Pounce:
When charging in:
You issue an attack order to a target, after landing, Slark will target something else, probably creeps.
You issue Slark to move to a point, then cast Pounce, after landing:
A) No enemies nearby
-> Slark will stop.
B) Enemies nearby
-> Slark will attack nearby enemies, probably creeps/summons first.
Originally Posted by APEMPROPLAYER
I use shift-queue...
This situation is present when you are not revealed during the active phase of this skill (ex: they have true sight, you are revealed, this won't happen).
Right click on the target hero, then cast Shadow Dance:
When Slark nears the target hero, it will (again) prioritize attacking something else (probably creeps) if there are some nearby. In other words, Slark will only get close
to the target, then select a different target.
Recode the skill into something like this (check the testmap and see):
Shadow Dance Recode.w3x
Remember: Vote on concept, and not on numbers.