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#1 | ||||||||||||||||||||||||||||||||||||||||||||||
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| Attack Type | Damage Type | Affects Magic Immune | Example |
| Normal | Normal | Yes | Counter Helix, Adaptive Strike |
| Normal | Magical | No | Laser, Brain Sap |
| Spells | Physical | Yes | Land Mines, Diabolic Edict |
| Spells | Magical | No | Laguna Blade, Hellfire Blast |
| Spells | Universal | Yes | Doom, March of Machines |
| Magic | Normal | No | Pugna's Second Attack |
| Normal | Enhanced | Yes | Cleave |
| Spells | Enhanced | Yes | Poison Sting |
| Bash ( Melee ) | Can stun but damage is magical and will be nullified. |
| Bash ( Ranged ) | Can't stun but able to damage. |
| Mjollnir & Maelstorm | Works but Chain Lightning damage won't affect them. |
| Incapacitating Bite | Doesn't work. |
| Feedback & Manabreak____ | Doesn't work. |
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#2 |
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Join Date: Jun 2009
Posts: 3,003
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Log
March 13 Core information. March 14 Additions... March 18 Guess it's finished. Title fixed. ( "Work in Progress" to "Magic Immunity" ) March 19 List triggered abilities that check Magic Immunity is added \o/ Centered the table so it would look better but it didn't ): March 20 Added a part about Attack Modifiers. Edited some parts. Added a list of units that have Magic Immunity. March 29 Realized that I didn't mentioned auras, so I've created another section, Universal Abilties, and added Heals for completeness. Awesome. April 01 Note: Table. k. May 16 Some additions here and there. |
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| Last edited by Black Isle; 05-16-2010 at 11:15 AM. | |
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#3 |
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Join Date: Dec 2009
Posts: 2
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Maybe you could add techies' mines? I always thought they were mixed damage too. It's a good rough draft and I think a guide will help to get rid of mistakes and things that are still unclear.
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#4 |
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JUst to let you know ensare works on magic immune units because it has that defined in the gameplay constants. I do not believe it being a physical spell is the reason it can target magic immune.
Also good job so far, I was considering writing a guide for this once myself, but gave up after a few hours due to laziness. I think you need some more info about ult. I think you should add that even if an ult tarrgets a unit it won;t deal any magical damage as some people are unclear on this fact. Just my 2 cents.
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#5 |
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It's the other way around, Ensnare can be set to check magic immunity from Constants but it's normally a physical abilty like harvest gold and lumber, load, devour, web etc.
You know it's just a draft atm. |
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#6 |
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I know its a draft I just saying some things that IMO should go into your final version, you know just incase you forgot.
Theres no point in making a draft public unless you want feedback on it which is what I try to provide.
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#7 |
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Location: Stockholm, Sweden
Posts: 858
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FYI, Black King Bar also uses an Anti-magic Shell ability.
What you should mention about ultimate abilities is that they retain the ability to target magic immune units. |
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#8 |
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Some ults do target units, as they are just AoE. The only one I can think though at the moment is Reverse Polarity as the stun is based on a lvl 6 warstomp.
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#9 |
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Location: Stockholm, Sweden
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I don't really get what you want to say here. A unit being denoted as a target is a necessity for being affected in my world, this regardless of the targeting method.
However, my previous statement was mainly done to make Phthalo elaborate on ultimates seeing as the current information describes what defines and ultimate ability setting wise but not what impacts this will bring about. |
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#10 |
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hmmm, geuss its just how I think about AoE spells as compared to single target spells. However the point is moot as we both want PB-15 to add more detail to the guide, so lets keep sitting on the side and nagging him, it seemed to wokr in the past.
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#11 |
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Location: Bucharest, Romania
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I was omniknight saw a techies stacking mines at the shop and i sayd to myself(let's save an team-mates life by detonating them with repel on) did it and died.
-.- How is a mine physical damage ?
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#12 |
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It is mixed damage and cannot be blocked by anything. But is reducible by MR and armor.
A magical immunity does not imply 100% magic resistance. Immunity =/= Resistance, applies to Ghost Scepter and BKB. |
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#13 | |
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Location: Bucharest, Romania
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Quote:
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#16 |
Forum Staff
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Yes, that's what the table says.
Read further or understand attack type/damage type.
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#17 |
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Join Date: Feb 2010
Location: London
Posts: 266
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Hi, Phthalocyanine
![]() I learned from a friend that Eul's cyclone provide magic immunity and invulnerability at the same time. He showed me a picture on which a unit being cast on a no invulnerability version cyclone, and then when it be attempted to cast a spell on, shown that "this unit is magic immune". I want to confirm this. And is tornado of invoker the same as cyclone hard coded and perform the same way? And another question, some skills of forced movement like return of coco, flamebreak of bat, blinding light, Vacuum,Deafening Blast can't move magic immune unit, but they do move unit in cyclone, why?? Thx in advance |
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#18 |
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cyclone does not give magic immunity but it does remove some buffs which might have caused the confusion.
All forms of cyclone in dota use the hardcoded version even tornado. At your third question: Those spells are coded to ignore magic immune units, however there is condition checking for cyclone so they are still moved.
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#19 |
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Join Date: Feb 2010
Location: London
Posts: 266
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y, cyclone is a bit special
Thx Snow, XD |
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#20 |
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As cyclone doesnt grant spell immunty, just invulnerability Icefrog probably forgot to add a condition checking for it, for some triggered movement spells.
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