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Old 03-17-2010, 02:35 PM   #1
[P]rokatdn
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Cool [NEW]-[Effect] Aghanim's Scepter


Hi there, I see so many hero don't have Aghanim's effect, so I add some more of my Aghanims Scepter ideas .

In my map, some effect take from other suggestion. Credit for them .

Credit to SUperPhat for Abaddon 1.
Credit to discharger007 for added Blink spell idea.
Thanks to Burndead for many comments and added number idea .
Thanks to fan.god for many comments.
And thanks to everyone else who surport this thread .





















Instead of just saying T-up or T-down a reason would be much appreciated.
Thank to every one.
And here is the test map :
Attached Files
File Type: w3x Aghanim Testmap v6.0.w3x (252.0 KB, 88 views)
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Last edited by [P]rokatdn; 05-30-2011 at 06:31 PM.
Old 03-17-2010, 10:01 PM   #2
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Default Re: [Effect] Aghanim's Scepter

OK. I'm gonna comment on all heroes in order from up to down.

Chen - Not bad but the rejuvenation effect suits more druids, elfs than orcs. It still represents the healing effect. T-UP

Voljin - Can you change the color? Make it purple to fit maledict more. T-NULL

Techies - Plain T-UP

Rooftrellen - Since when Roof is influenced by Agha? T-D

Luna - That moon represent the upgrade very good but something is missing here. T-NULL

Void - It's like his mace is lighted up by a cold fire, so to speak. Fits the hero colors and icons too. Maybe, it needs a little improvement. T-UP

Jakiro - The best idea so far from all the heroes. I don't like the "cold" and "fire" so big. Resize them to a small ones. T-UP

Sand King - Not bad. Fits the poison theme. T-UP

Furion - Again, it represents the nature theme very good.T-UP

Lucifer - Not so demonical and "doomish" but it's not bad. T-UP

Necro - Loved it. Maybe change it to green just for comparison.T-UP

Veno - I did not like the effect here. It's too fast and not to "poisonish", imo. T-D

Venge - Bloodseeker's visual but in purple, heh? T-UP

Invoker - Good. T-UP

Alleria - Representing the wind and that she can run. LOL. T-UP

Atropos - Too much purple on this hero. Makes me sick. Sorry. T-D

Dirge - Simple. T-UP

Axe and Yurnero - Nothing to add here. T-UP
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Last edited by Burndead; 03-17-2010 at 10:03 PM.
Old 03-17-2010, 10:12 PM   #3
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Default Re: [Effect] Aghanim's Scepter

^same reasons
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Old 03-18-2010, 12:59 AM   #4
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Default Re: [Effect] Aghanim's Scepter

I'd much prefer seeing any of these than nothing at all, anyway. Details in spoiler.

With apologies to Burndead whose Format I blatantly stole.


Chen - Fits him through and through. T-UP

Voljin - Can you change the color? Make it purple to fit maledict more. T-NULL

Techies - Plain T-UP

Rooftrellen - Cool effect, use less green thingies though. And Agha doesn't work for Roof, it seems.T-D

Luna - Rocks Looks very Badass. T-UP

Void - Frost doesn't fit him thematically; maybe the new "Frozen in time" effect he has could be added to his mace? T-NULL

Jakiro - Yeah, too big. T-UP

Sand King - Put little sandstorms on his legs, he's SAND king. T-D

Furion - T-UP

Lucifer - Looks really Badass, loved it. T-UP

Necro - Cool. T-UP

Veno - Give Venom SK's effect, fits him better than SK's.T-D

Venge - He looks like freaking Bloodseeker. T-D

Invoker - Meh. T-NULL

Alleria - I'd like to see more movement; normally you stand when FFing. T-NULL

Atropos - T-D

Dirge - I am curious as to how this'll look with Plague. T-NULL

Axe and Yurnero - Nothing to add here. T-UP

Lich - This doesn't work; you make him look less dangerous, then return him to his actual "dangerousness" (made-up ftw). T-NULL

Clockwerk, Abaddon, NightStalker - They don't need Agha animation. T-D

Barathrum - Eyesore. T-D
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Last edited by Leotfatu; 03-18-2010 at 01:01 AM.
Old 03-18-2010, 05:14 AM   #5
[P]rokatdn
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Default Re: [Effect] Aghanim's Scepter

Thanks, I'll fix it soon
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Old 03-18-2010, 05:42 AM   #6
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Default Re: [Effect] Aghanim's Scepter

awesome ur effects are more brilliant ill thumbs up on this one!! hope this gets implemented!!
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Old 03-18-2010, 06:22 AM   #7
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Default Re: [Effect] Aghanim's Scepter

^^


Good job.
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Old 03-18-2010, 08:07 AM   #8
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Default Re: [Effect] Aghanim's Scepter

I was meddling a little(not really meddling, just switching intended agahnims) and Doom's fits Necromancer so FUCKING MUCH. You should give Doom's effect to Necro, instead of that silly white ball.

But I don't know what could be with Doom, then.
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Old 03-18-2010, 09:08 AM   #9
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Default Re: [Effect] Aghanim's Scepter

Added new test map
Changelog:
Luna: More effect.
Sand King: Change effect.
Venom: Change effect.
Bane: Less purple.
Witch Doctor: Change effect.
Lich: Change a little.
Barathrum: Change effect.
Delete Treant.

Quote:
Originally Posted by Leotfatu View Post
Dirge - I am curious as to how this'll look with Plague. T-NULL
I added Flesh Golem ability to compare

Does any one can help me make yakiro effect smaller?

Sorry for my bad English
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Last edited by [P]rokatdn; 03-18-2010 at 09:20 AM.
Old 03-18-2010, 09:37 AM   #10
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Default Re: [Effect] Aghanim's Scepter

Quote:
Originally Posted by Burndead View Post
OK. I'm gonna comment on all heroes in order from up to down.

Chen - Not bad but the rejuvenation effect suits more druids, elfs than orcs. It still represents the healing effect. T-UP

Voljin - Can you change the color? Make it purple to fit maledict more. T-NULL

Techies - Plain T-UP

Rooftrellen - Since when Roof is influenced by Agha? T-D

Luna - That moon represent the upgrade very good but something is missing here. T-NULL

Void - It's like his mace is lighted up by a cold fire, so to speak. Fits the hero colors and icons too. Maybe, it needs a little improvement. T-UP

Jakiro - The best idea so far from all the heroes. I don't like the "cold" and "fire" so big. Resize them to a small ones. T-UP

Sand King - Not bad. Fits the poison theme. T-UP

Furion - Again, it represents the nature theme very good.T-UP

Lucifer - Not so demonical and "doomish" but it's not bad. T-UP

Necro - Loved it. Maybe change it to green just for comparison.T-UP

Veno - I did not like the effect here. It's too fast and not to "poisonish", imo. T-D

Venge - Bloodseeker's visual but in purple, heh? T-UP

Invoker - Good. T-UP

Alleria - Representing the wind and that she can run. LOL. T-UP

Atropos - Too much purple on this hero. Makes me sick. Sorry. T-D

Dirge - Simple. T-UP

Axe and Yurnero - Nothing to add here. T-UP
this.
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Old 03-18-2010, 09:56 AM   #11
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Default Re: [Effect] Aghanim's Scepter

Good effects.
Correction : Roof's ulti is not Scepter Upgradeable..
Also why highlight the color Green on most heroes??.the diversifications of colors used would be good too imo.
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Old 03-18-2010, 10:49 AM   #12
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Default Re: [Effect] Aghanim's Scepter

Quote:
Changelog:
Luna: More effect.
Sand King: Change effect.
Venom: Change effect.
Bane: Less purple.
Witch Doctor: Change effect.
Lich: Change a little.
Barathrum: Change effect.
Delete Treant.
Luna - I still don't like it. That moon over her head is just not right. IMO! The bird attached to her hand is always flipping. Can you fix this?

Sand - Ok. The sand smoke attached to his claws is a good idea. Remove the poison at his tail. T-UP

Venomancer - Slowing down the speed of animation looks neat. T-UP

Atropos - It's more awful than before...

Nah, just messing around. T-UP

Witch Doctor - Oh, yeah. Definitely suits him a lot more than the previous one. It represents the voodoo magic so good. Just wondering, can you make only the orb more purple? T-UP

Lich - In the previous version, Lich doesn't have animation on his hands without Agha. Why does he have it now? And what's the difference? Changed size of Agha effect to a small one? Still like it. T-UP

Barathrum - Hah. It's more "ancestral" now. T-UP




Note: I missed to drop a comment on Barathrum, Shaker, Clock, Balanar and Imbaddon from the first test map. I'm gonna add them here.(writing at the moment)

Shaker: Awesome. T-UP

Clock - The orange-red flashes fits the mechanical theme perfectly. T-UP

Balanar - Nothing much to say. It's good looking so T-UP.

Imbaddon - Although it represents the magically enhanced Frostmourne, I don't like it. T-D.
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Last edited by Burndead; 03-18-2010 at 10:57 AM.
Old 03-18-2010, 09:29 PM   #13
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Default Re: [Effect] Aghanim's Scepter

wahahah nice you used some of mine effects ^^
btw i like some of the effects you added
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Old 03-19-2010, 04:33 AM   #14
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Default Re: [Effect] Aghanim's Scepter

Added new test map
Changelog:
Sand King: Better effect.
Witch Doctor: Better effect.
Add more VS.( Can't find good effect)
Abaddon: More effect.

Does any one can help me make yakiro effect smaller?

Sorry for my bad English
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Old 03-19-2010, 04:56 AM   #15
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Default Re: [Effect] Aghanim's Scepter

some of those effects r really nice
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Old 03-19-2010, 03:19 PM   #16
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Default Re: [Effect] Aghanim's Scepter

Quote:
Originally Posted by prokatdn View Post
Changelog:
Sand King: Better effect.
Witch Doctor: Better effect.
Add more VS.( Can't find good effect)
Abaddon: More effect.
Sand - Changing the sand coming from his belly and not from his claws doesn't change anything.

WD - Can you remove the white ball? Only the swirling balls to stay. Wanna see how that would looks.

VS - Same thing, but resized effect.

Imbaddon - Maybe it's better to remove the original and keep the new added effect. Anyway, it looks better than the last one.
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Old 03-20-2010, 07:58 AM   #17
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Default Re: [Effect] Aghanim's Scepter

Added new test map
Changelog:
Add Panda
Add more Witch Doctor
Add more Abaddon.( Can't find good effect)
New loadscreen

And this is Panda effect:
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Last edited by [P]rokatdn; 07-30-2010 at 06:49 AM.
Old 03-20-2010, 08:10 AM   #18
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Default Re: [Effect] Aghanim's Scepter

Some effects are great but some are better suggested in other suggestions.
T-up though.
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Old 03-20-2010, 08:12 AM   #19
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Default Re: [Effect] Aghanim's Scepter

Quote:
Originally Posted by FlaM3 View Post
Some effects are great but some are better suggested in other suggestions.
T-up though.
Can you show me?
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Old 03-20-2010, 08:36 AM   #20
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Default Re: [Effect] Aghanim's Scepter



Red one for juggernaut looks better IMO


This one for void looks better IMO


This for invoker

Anyways apart from these I T-up for all except:

Voljin
Barathrum
lich-Excessive visuals
Twin Head Dragon-Excessive visuals
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