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![]() ![]() Bird of Prey Morrigan alt name Aria Windsorrow Etymology
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Attribute Bonus Swoop Spot Prey Gouge Clearshot![]() Morrigan revels on ambushing her prey with an array of abilities reminiscent to a bird of prey, hence her hero title. She finds it convenient when right next to her target ranged hero and has the necessary movespeed and skills to do so. Swoop allows her to snag a hero then carry it away and land along with it in melee range wherever she pleases. Spot Prey provides vision for intel and targeting convenience. Gouge serves as a setter and cuts the fighting capability of ranged dps heroes. Finally, Clearshot cuts like a guillotine blade sealing the fate of ranged enemies. ![]() High above the barren cliffs of Stonetalon Mountains roosts a wind deity feared for her animosity and territorial aggression. Morrigan, as the locals call this savage, swoops down towards unwary prey to carry and isolate it in a region where no one can hear its screams as she delight herself in tearing the hapless victim apart. Scouted and unleashed by the Scourge, she graces the killing field and indulge herself at spotting sharpshooters who hunt her own kin for game to gouge out their eyes with her sharp projectile-like feathers. True to her namesake, she possesses keen vision for when pitted in close quarter combat her attacks become dead accurate. A master of ambush and predation, once Morrigan sets her sight over you there is no escaping the clutches of the Bird of Prey. Swoop - (Chase/Escape/Reeling Skill)
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Subskill: Descend - (Escape/Positioning)
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#2 |
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Join Date: Jan 2010
Posts: 222
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pretty cool concept there!. and a harpy hero is awesome.
Swoop: Syncs well with Gouge. fine for me. Windshear : its a fine spell but the duration is, well far long. rescale its duration Gouge: the icon doesnt look as they say "unwarcraf-ish". but rather than that, its a good skill. but dont you think that -12 armor is imba? CLose Combat: so you need to move closer to the enemy to gain the "lose range thing"? if thats the case it syncs well with windsheer. final thought: its a good hero! still T-null. you need more opinions
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#3 |
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Join Date: Sep 2009
Location: At home, which would be in the distant lands of Macedonia
Posts: 1,522
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wow. finally a harpy hero. And pretty good one too.
1st skill. I... i can't describe how awed i was when i read this skill. It's just awesome. And for some reason, noone thought of it before! Awesome ability, i have nothing else to add. Oh, just one thing, i'd remove the AS part of it and add damage, but it doesn't really matter, it's too awesome ![]() 2nd skill. I don't know if it's codeable, but if it is, it's good. Don't have much more to say here. 3rd skill. People suggested sight reducing abilities before, but this one just fits the theme too much. So, it's great. Ultimate. Really, really dislike this one. I just plain hate abilities that have a % chance to happen, and i think this is one too. But, seeing as how the rest of the hero is awesome... meeh i can live with that. All in all, a great hero. Would like to see it in dota. T-up.
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#4 | ||||||
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Thanks for the comments
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#5 |
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Join Date: Jan 2010
Posts: 222
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there from -12 now to -8. its much better now
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#6 |
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Join Date: Jan 2010
Location: Norway
Posts: 134
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Nince concept! I love the Harpy model
![]() Pretty good spells too. T-up
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#7 |
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Bump! anyone care to leave a comment or review?
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#8 |
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Yes I can.
1st skill: Does it break channeling? Because it should. 2nd skill: "Untargettable" is a very vague word. For some cases, you can auto-attack a unit even if you can't target it ![]() 3rd skill: No comment Ultimate skill: Why is the chance of 1st level so low? ![]() Instead of the chance increase each level, I'd rather make the chance constant (or even remove the chance) and increase the portion of damage every level.
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#11 |
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Quite a cool concept indeed, but as you point out in your ultimate, it can come to as much as 140 damage! maybe it should be a toggled attack with some cooldown or smth.
Also about the second skill, why would it decrease MS? you dont need to slow down runners, you got a chasing skill (swoop). And you certainly dont want to slow yourself down since it might let your opponents run away. Also the whole concept of the second skill is weird, if you use the third skill to minimaze their sight range, you dont need to worry from them targeting you from afar. Aside from that I love the hero, good job |
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#12 |
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Join Date: Sep 2009
Location: California
Posts: 118
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T-UP AWESOME! great copncpet
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#13 |
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Instead of "Gouge", how about "Optic Mark"
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#14 | ||
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Bump! Changed her 2nd Skill, need more reviews. =)
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| Last edited by FallinDevast; 03-29-2010 at 05:28 AM. | |||
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#15 | ||
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Then how does "Gouge" fit? I'm sorry but I can't see her plucking anything.
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#16 |
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Join Date: Sep 2009
Location: At home, which would be in the distant lands of Macedonia
Posts: 1,522
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well, the new 2nd skill is ok... and even though i don't like separating ranged heroes from melee ones, it is still ok considering the amount of items separating said heroes.
And yeah, i forgot old storm's ultimate. But still, this is kinda original as well :P
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#17 |
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Join Date: Sep 2009
Posts: 39
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1st skill -T-UP For it's name is Swoop!
2nd skill -Reminds me of the KFC hero in HoN.... 3rd skill -T up the Icon looks so awesome Ulti - the word "Close Combat" reminds me of someone getting Badly Batered..T-Up anyways concept is good T-Up
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#18 | |||||
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maybe I should also rename her ultimate, any good name suggestions?
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#19 |
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Join Date: Oct 2009
Posts: 406
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This hero is awesome! Really hard to give a proper review because I pretty much like everything about it.
Swoop is a great skill, I love that you can carry allies also. Push ranged targets into a crowd or bring melee allies into the fray. Great skill (and it synergizes well with my hero concept haha). Vortex's dual role, as both a shield and a slow, is really cool. I love skills with more than one role and the previous 2 do exactly that. Gouge is a standard ranged ministun but the sight range addition makes it really fun to play with. Imagine hitting an enemy with level 4 and then flying out of no-where to swoop them. A bit of fear on the battlefield for ranged heroes! Ultimate. I agree with some other comments that the name is a bit meh. I can imagine Morrigan being this extremely annoying flappy nuisance in your face. Torment is a cool word, maybe something using that. Overall I think this hero is great, as I've said countless times. She will really tear apart any ranged heroes without disables and her ability to ambush foes then disable them in close range would make ganking extremely fun (especially over trees). I can imagine her a bit like Puck to that extent, using Swoop (Illusory Orb) over trees and then activating your AoE spells and ripping a target to shreds. Great job!
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#20 | |
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Absolutely loved the concept and skills. Although some of the skills could use a small amount of balancing, I still support it.
Thumbs up.
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