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#1 | |||
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#2 |
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Join Date: Jan 2010
Posts: 220
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awesome hero
. but i think it has a very very high resemblance to jahrakal? nyways t-nullill try to review it later |
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#3 |
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Maybe using Jah'rakal's ulti icon on a low-CD, similar duration ulti was not that clever :P jajajajaja
yet, they'r all temporaty icons til i can find more suitable ones! ^^
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#5 |
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Like it!
yet, can anybody dare to review this? u.u
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#6 |
Member
Join Date: Dec 2009
Location: Surabaya, Indonesia
Posts: 270
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Review..
Skill 1: I'm still confused about how to get the charge Skill 2: Range attack w/ cooldown.. Pretty cool! Skill 3: Better you make this as a chance in the 2nd skill.. And add new ability on this empty slot Ulti: Nice. No changes needed.. Anyway, this hero is good, but it's 3rd skill is unacceptable. |
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#7 | |
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Quote:
EDIT: woohoo! 500th post :P
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| Last edited by cc.jmk!; 03-24-2010 at 05:50 PM. | ||
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#8 |
Member
Join Date: Aug 2009
Location: Bydgoszcz, Poland
Posts: 1,113
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Skill 1 - Simplistic and boring.
Skill 2 - Wow, forced synergy with skill 2. Skill 3 - Hello there Geminate attack. Ultimate - 8 sec BKB. Permabash. And again, forced synergy. No synergy, no real voodoo, bad concept, auto attack agi, forced synergy, and crappy icons. Epic fail Congrats ![]() My suggestion: Complete remake. Feel free to review my Ra, the Phoenix ^^
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#9 | |
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There'r lots of simple skills all over DotA, that does not take the magic outta them :P but well, i can't simply deny your opinion ^^"
So? ogre magi does, and it's a great hero to be played! Actually you hit the key here; i never, ever, never, neither randomed nor choose Weaver, so i just knew it had an attack called "germinate attack" :P i've just read it through, and yea u.u it's the same. i'll look for a replacement for this asap. I've been meditation about this.. and yea.. it's a permabash u.u I still like the magic immunity + added MS per charge concept, so i'd work on something to replace the bash; an ulti granting 8 seconds of magic immunity.. sucks :S Quote:
Synergy exists, but in an auto-attack form (as both the 2nd and 3rd skills simply trigger auto-attacks, but the VS charges both add damage and, on the 2nd skill, an additional effect), yet that does not mean you'r supponed to be autoattacking all the time. Still, with the 3rd skill remake, i'll see that can i add to spice the hero a bit. About the "voodoo", what where you expecting of Sen'jin? him to cast some heal, venom, stun, ward? he WAS a voodoo shaman, now he's a warrior. You should read the Background story :P Voodoo enchantations are only the source of his strenght now, not his source of magic power. If you want REAL voodoo, Sen'jin should be sacrificing heroes to pray the Loas for power.
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#10 | |
Forum Staff
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Hero
Skill 1 65% on a 1.5 crit is a rough damage amplify or 1.3 meh okay but not really cool orso... Skill 2 okay skill imho Doublestrike on range. Well maybe remake it into a sololy double strike and put the range somewhere else. But reminds to much of Geminate Attack... Skill 3 Decrease manacost on skilling it instead increasing it, 6 or 3 seconds for a double hit matters less than the manacost imho. Ult 1 Bash... NO i hate bashes with IAS it's highly unorignal to rely on a Permabashing idea as well as ... he can't be disabled from doing it... this seriously except from the famours Battlfury + basher upgrade the most gayest thing i've seen. Not trying to bash your creativity but bash is just to gay... Slow+ amplify is fine with me but it's unfair to being unable to not having a possibility to get out of a lockdown for free... Overal: The concept IDEA is good, but the execution isn't convincing me .... Sure agi want damage and IAS... but well i still dislike it.... Some things you could do to improve it, remove any type of bashing it's just unfair. For every charge he gains his attackrange increases, run up start hitting and try to outdamage him from where you started is something more interesting. Magic immunity is okay but it last 8s.... no more than 5s max imho... Being an ult it means it does not get target by skill that go through BKB as well.. Offtopic notes: Sure the model is neat and all but it's unneeded imho. Zer'nathul switch the thul to a different tongue nathii natho but thul is scourgish tongue iirc. Verdict: needs more work ~Lycan
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Knowledge is power. Power corrupts. Study hard. Be evil |
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#11 |
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A small note.. why does the 2nd skill reminds you to Germinate attack? Oo shouldn't it be the 3rd?
Glaive Throw just does a ranged attack. The hero is meele; with this, it just damages from afar. No doublestrike anywhere :P EDIT: I'm brainstorming some ideas.. I've settled i'd remove the bash from the ulti.. i'll see what i can invent to replace it xD maybe a fixed duration AoE stun upon cast, something soft like 0.5 or 1 sec stun. And that would almost effectively decrease the immunity duration (if they'r stunned, they can't cast nothing on you mostly :P); Maybe decrease duration to 6 seconds? It still is an ulti, i want to give is sustancial improve aside N'aix's Rage. About the other two skills, I'm thinking about replacing the armor debuff on Glaive Throw for a slow effect, and add the armor reduction to the 3rd skill. Also, delete the dual strike from the 3rd skill. I was considering a single hit, 100% cleave attack with ~200 AoE + Armor debuff per charge. Still, noone commented on the KEY aspect of Sen'jin. How the 1st skill charges affect his skills in different degrees! They all do ;D
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| Last edited by cc.jmk!; 03-24-2010 at 11:21 PM. | |
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#12 |
Member
Join Date: Sep 2009
Posts: 1,157
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correct icon border for the first skill my friend, I'll give your hero a full review if I have time promise
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#13 |
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Actually mine is the correct icon :P It is mostly a passive skill, but yet has an active part (the one that gives you the Voodoo Strenght charges :P), so it actually should have an active icon.
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#14 |
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Well, i did several tweaks all over the skillset:
1) Removed the IAS bonus. Increased damage with a x2 critical instead of x1.5. Now counter's duration increase with levels. 2) Replaced the armor debuff for a MS penalty. 3) Completery remade skill; It now grants IAS against a single target (quite similar to Alleria's ulti), and counters grant the armor penalty taken from the 2nd skill. 4) Duration decreased to 6, and removed the MS bonus per counter. It now gives a 1 second stun to nearby enemies, mainly for quick disruption purposes, and for interrupting channeling skills. Addiotionally, counters now grant a powerful cleave attack while magic immune, steadily increasing damage output. As an overall, both 2nd and 3rd skills no longer deplet all counters ALWAYS. They now remove up to 3/2 counter, depending on the skill, so any additional counter will remain.
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#15 |
Member
Join Date: Jul 2009
Location: Frieza Planet 419, because nobody ever goes to Frieza Planet 419
Posts: 16,642
Blog Entries: 6
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Skill 1: So...every charge gives another x% chance to deal a crit? 6x26% chance?
lol wuut? You telling me that at level 4 he can have 156% chance to deal x2 damage? If this is not the case then you need to clear up how this works. If this is the case...I think the numbers need changing ![]() EDIT: Ok. Now I understand this skill Much better XD.Skill 2: Hmm...interesting. Decent synergy, even if it is forced. Not much to say here really. Solid and effective, although maybe not very long duration. Skill 3: 3 seconds? Unless you have huge damage and a nicely disabled opponent, this skill won't do very much. You should change the duration to something more like Overpower where it lasts for a set number of attacks OR a set length of time...whichever comes first. Ultimate: Dear god, I though you had better balancing skills than this. 16cd, lasts 6 seconds? Every 10 seconds you get magic immunity. Yeah that's TOTALLY not overpowered...Cooldown needs to be increased and mana cost increased. maybe 30/26/22 second cd and 60/90/120 mc?Overall: He needs balancing (lots of it ) and skill description clarifications. 6.5-7/10 atm. Fix him.EDIT: Ok, now he's fixed. 8/10
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| Last edited by Captain Planet; 03-26-2010 at 07:27 AM. | |
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#16 |
Member
Join Date: Aug 2009
Location: Bydgoszcz, Poland
Posts: 1,113
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*cracks knuckles*
Voodoo StrengTH - Hell no with the stacked crit. Crit is boring and overused, too. T-down. Glaive Throw - Ok skill, but really forced-synergy :/ Hence T-down. Combo Slash - Forced synergy again. Reminds me too much of overpower. Ult - Cleave + forced synergy + mini-bkb. utterly boring. Verdict: 2 Words: Forced Synergy. Not only forced synergy, but it's also bad, auto-attack right click synergy. Concept/model is ok, but I see no real voodoo here... All in all, T-down. A full remake is in order.
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#18 |
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jum.. working on it.
EDIT: Ok, i game Glaive Throw a fixed 6% MS penalty per charge to lower total from 48% to 36%. I just can't see what Spoon excepts from the word "voodoo" :P I know it's forced synergy, but the whole skillset is BASED on the voodoo strength instances. I'm considering nerfing lots and lots the ulti, and swaping it with Voodoo Strength (hence limiting forced synergy to be from ulti to skills, like Ogre Magi) Also, i'm considering some mayor buff for VS, as a critical strike + 5% damage per instance ain't no ulti :P I could use a suggestion i made for Traxex' Trueshot Aura maybe. If so, ulti now would be something like: (rough, quick draft idea) -Up to 3/5/7 VS instances. Each instance gives 5% damage. -Sen'jin has a 15/25/35% change to ignore armor when attacking. (As Glaive Throw would trigger a originally disabled Attack 2 with range, it could also benefit from this) -There's a 5/10/15% chance that focusing a Voodoo Strength instance would give nearby allied heroes (~400 AoE) an instance too.
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| Last edited by cc.jmk!; 03-26-2010 at 08:54 PM. | |
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#19 |
Graphics Crew
Join Date: Aug 2009
Location: In the land of make-believe with Mr. Rogers
Posts: 2,604
Blog Entries: 8
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voodoo strength is okay.
cant find an icon for Glaive Throw :-) For Combo Slash: For Voodoo Frenzy: ![]() ![]() (either for Voodoo Frenzy or hero icon)
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#20 |
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Last icon is NEAT! :O where did you get it from? In case you did it, may you may it more berserkerous? :P like.. adding a glow coming from the mouth and eyes and surrounding the head? That way, it'd fit the skill better, and keep that wonderful look similar to the hero model..!
Great job finding them, still! ^^
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