Added a test map! You can now check out how the skill will handle.
I've added cast time info about the suggested skill.
I've made the tooltip description of the skill simpler to understand.
Current Coup de Grāce
Mortred has refined her hero-killing skills to a high degree.
Level 1 - 15% chance to 2x critical.
Level 2 - 15% chance to 3x critical.
Level 3 - 15% chance to 4x critical.
How It Works
Suggested Coup de Grāce (Active)
Causes the Phantom Assassin's next attack to become a critical hit that deals increased attack damage. The strength of the critical hit depends on how many times the Phantom Assassin has attacked beforehand, with each strike adding a portion of her attack damage to the critical for 10 seconds. Upon activation of the skill, the critical bonus will be spent on the next attack carried out, but it will be lost if no attack is carried out in 2 seconds.
Level 1 - Each strike adds 25% of attack damage.
Level 2 - Each strike adds 35% of attack damage.
Level 3 - Each strike adds 45% of attack damage.
Cast Time: 0 (Must be based on Wind Walk or Berserk)
I will use a scenario to explain it:
Assume a Mortred with a Level 1 ultimate hits a target 5 times, then activates the ultimate for the 6th attack. Each hit increases the critical multiplier of her attack by 0.25 (i.e. adds 25% of her attack damage), thus with 5 attacks, we get a multiplier of 2.25 (i.e. 1 + [0.25x5 attacks]). The 6th attack does not add another charge to the multiplier--it deals the critical damage accumulated.
Why it is an Improvement
- The multiplier drops back to 1 the moment an attack is executed with the skill on, or 2 seconds after activating the critical (this means you have to time it right too).
- Each increment lasts 10 seconds.
- There is no limit to the multiplier, except that it drops one charge every 10 seconds. The faster you attack, the higher you can stack up the multiplier.
- The counter is not reset upon changing targets. You can attack a target to build up a critical multiplier, then go straight for another target with a Coup de Grāce right off the bat. The only thing that reduces the counter is the 10-second limit for each charge.
Coup de grāce is a French expression which roughly translates into "a finishing or decisive stroke in a course of action" when expressed in English. The current skill, however, is a terrible representation of the phrase; because a coup de grāce is, more often than not, a calculated and lethal act--something which a luck-based critical strike doesn't represent well-enough. Sure, the luck-based critical that is Coup will more often than not, be responsible for many sudden kills that the Phantom Assassin does. The problem is that none of these kills are the result of precise, calculated action which is part of what a coup de grāce entails.
The remake fixes that luck-based part of Coup de Grāce. Now, every critical strike that you make with the Phantom Assassin needs to be calculated and precise if you want it to work its magic. Killing is no longer based on luck, and the coup de grāce delivered will almost always be the timed and precise killing blow.
Currently, the skill gives a 1 critical for every 7 attacks made on average. This is how the remake compares with the skill.
Level 1: 7 attacks give a 2.75x multiplier.
Level 2: 7 attacks give a 3.45x multiplier.
Level 3: 7 attacks give a 4.15x multiplier.
I've basically given a slight buff to the skill's damage output in the earlier levels at the expense of the skill's potential at the later parts. Note that the skill scales exponentially because it becomes more effective as the Phantom Assassin attacks faster.
On that note, it also synergies very well with Phantom Strike due to the increased attack speed it gives.
If you find anything off with the numbers, please drop your comments. As of now, the numbers are still very raw.
Is it really possible to control the number of hits that precisely late game particularly with her being transparent? This makes the ulti more interesting but I'm not sure if this is a buff/nerf/neither ^^ I like Mortred the way she is now. I don't want to keep calculating number of strikes she has made.
This problem can be worked around by making Blur's transparency activatable (activation stays on!). It also makes for a pretty visual effect.
Visual & Testmap
When Coup de Grāce is activated, Abilities\\Weapons\\ProcMissile\\ProcMissile.mdl
is attached to her weapon for the duration of the bonus (2 seconds, or until she attacks). As the effect is removed when she uses her attack, it gives her weapon this nice glow effect thanks to its death animation.
You can find the testmap here.