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#1 | |||
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Current Coup de Grāce Mortred has refined her hero-killing skills to a high degree. Level 1 - 15% chance to 2x critical. Level 2 - 15% chance to 3x critical. Level 3 - 15% chance to 4x critical. |
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Suggested Coup de Grāce (Active) Causes the Phantom Assassin's next attack to become a critical hit that deals increased attack damage. The strength of the critical hit depends on how many times the Phantom Assassin has attacked beforehand, with each strike adding a portion of her attack damage to the critical for 10 seconds. Upon activation of the skill, the critical bonus will be spent on the next attack carried out, but it will be lost if no attack is carried out in 2 seconds. Level 1 - Each strike adds 25% of attack damage. Level 2 - Each strike adds 35% of attack damage. Level 3 - Each strike adds 45% of attack damage. Cooldown: 10/7/5 Manacost: 0 Cast Time: 0 (Must be based on Wind Walk or Berserk) |
| Is it really possible to control the number of hits that precisely late game particularly with her being transparent? This makes the ulti more interesting but I'm not sure if this is a buff/nerf/neither ^^ I like Mortred the way she is now. I don't want to keep calculating number of strikes she has made. |

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#2 |
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Join Date: Oct 2009
Location: location, location!
Posts: 2,833
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The numbers probably need to be buffed a bit. Mortred is kinda already in the low-end of awesomeness, and this is a nerf since you need to hit at least 9 times to get the 4x Crit her old ulti does(8 hits to charge to 4.2x, and the 9th hit to unleash it). while her old one will probably get her more than 1 crit in 9 attacks.
The concept is very attractive though, it reminds me of the DnD Assassins, who need to study their target for some time to get that imbawtf deathstrike. And I especially love how randomness is removed, Assassins aren't supposed to be random, they are supposed to be calculative and coordinated. Maybe make the starting multiplier and +multiplier per hit higher. But make it multiplier reset when you attack a different target. This makes her a more 1-by-1 assassin since she builds up damage quickly as long as she's attacking one person. Maybe needs a cap since the build-up is faster now. Or keep the current build-up but allow the buff to last more than 1 hit at the cost of its cooldown.
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#3 | |
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Quote:
Nonetheless, thanks for the positive and thoughtful comments
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#4 |
Member
Join Date: Dec 2009
Location: Canada,SK
Posts: 1,055
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Very Nice
But would make Mortred even more imba? I mean I could keep on attacking (Have low HP) activate Satanic Active Ult BAM Full Hp Plus cash But might be ok just needs some tweaks |
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#5 |
Member
Join Date: Jun 2009
Location: Jakarta, Indonesia
Posts: 326
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Err, wasn't a multiplier of 1 doesn't change the damage at all? atleast start at 1.05 or 1.1 and even 1.25 multiplier -____-
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#6 | ||
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Moreover, while the whole point of the remake is actually to make the skill more reliable and fitting to the concept while keeping roughly the same damage output potential; actual balance can only be worked out with playtesting. Quote:
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Stone Gaze | Avalanche | Toss | Blink (AM) | Scream of Pain | Reality Rift | Minor Fixes | Freezing Field | Poison Touch | Mana Void | Laser | Shadow Wave | Rhasta | Meat Hook | Fiery Soul | Omnislash | Tombstone | Pit of Malice | Dark Rift | Shrapnel | Venomous Gale More of my visuals suggestions can be found here. Other Suggestions Fix lifesteal bug | Track tweak | Coup de Grace remake |
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| Last edited by Terresquall; 03-27-2010 at 01:06 PM. | |||
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#7 | |
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I really like the concept behind the skill, however I don't think this really fits Mortred's playstyle.
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2) It may be more reliable, but still multiplier wise it's underwhelming (7 attacks to deal 171 - 176 damage at level 6 w/out items). Mortred's playstyle is having maneuverability in combat to pick out lone targets and quickly finish them of with huge crits, simply I don't see this synergistic enough.
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#8 |
Member
Join Date: Jun 2009
Posts: 5,592
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this spell gets remake suggestions all the time when its actually just fine as it is
o_O
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#9 | ||
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The multiplier data is also wrong. It's actually alot better than what you have quoted. Apologies, as I got the numbers wrong in my initial post. Mortred also still retains her manuevrability with this remake. She controls when and on who the crit comes out on, simply because she does not lose the critical stack when she changes targets. You can rack up stacks on a tank, and then move on to a weakened INT or AGI target in a clash midway. To me, that's plenty of manuevrability. You are more able to control when the weak, lone targets in the clash will die to your blade. Finally, thank you for taking time to comment on this
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Stone Gaze | Avalanche | Toss | Blink (AM) | Scream of Pain | Reality Rift | Minor Fixes | Freezing Field | Poison Touch | Mana Void | Laser | Shadow Wave | Rhasta | Meat Hook | Fiery Soul | Omnislash | Tombstone | Pit of Malice | Dark Rift | Shrapnel | Venomous Gale More of my visuals suggestions can be found here. Other Suggestions Fix lifesteal bug | Track tweak | Coup de Grace remake |
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#10 |
Member
Join Date: Sep 2009
Posts: 292
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Is it really possible to control the number of hits that precisely late game particularly with her being transparent? This makes the ulti more interesting but I'm not sure if this is a buff/nerf/neither ^^ I like Mortred the way she is now. I don't want to keep calculating number of strikes she has made.
T-d. |
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#11 |
Member
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Is that codeable?
T-up, anyway, to change the overused Critical Strike. |
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#12 |
Forum Staff
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The skill is nice, balanced and more unique than before.
However, I think this skill is too complicated. It took me quite a long time to understand it completely....
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#13 |
Member
Join Date: Oct 2009
Location: Srbija
Posts: 376
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The most interesting remake i have seen so far.But to me it seems that the most optimal damage dealing in a prolonged 1v1 fight is simply spamming the ultimate all the time.But you are able to direct the critical to the target you want, like you said build up on the bulky Roof and blink/one-shot Lina.I like the concept very much.Now we need some senseful remake of Blur and Mort becomes one of the most interesting heroes to play.
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#14 |
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I.. overall do like the idea, but unfortunately many people don't know how to speed-count around here u.u
What about a slight remake from what you'd done? Mortred would hit the target a certain amount of times; THEN release the critical strike for the Coup de Grāce. Lv1: attacks the target 3 times. The last hit will have a x2.5 critical strike. Lv2: attacks the target 4 times. The last hit will have a x3.5 critical strike. Lv3: attacks the target 5 times. The last hit will have a x4.5 critical strike. Cooldown and MP cost can be later discussed. The idea is that Mortred would hit the target several times, and finally set the (almost for sure :P) killing blow. The Coup de Grāce debuff on the target may last something like 3.5 seconds; so if mortred get's disabled or the target somehow evades the "combo-hitting", he'd save himself from the killing blow.
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#15 |
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Join Date: Apr 2010
Location: Romania / Bucharest
Posts: 1,331
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T-Up , nice
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#16 |
Member
Join Date: Jan 2010
Posts: 257
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Current version of skill gives her +45% to OVERALL dmg on average, this is one of the strongest dmg increasing skills in the game. The lack of reliability is a part of balance.
You propose that she can go into battle with 100% probability of releasing ~4x critical, this is way overpowered. |
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#17 |
Banned
Join Date: Sep 2009
Posts: 809
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So I get to jungle for 6 seconds, blink to a caster and unload a 5x crit at will?
Yes please. Sounds fair. |
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#18 |
Member
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T-DOWN This skill is perfect as is. Ese skill es perfecto como es.
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#19 | |
Member
Join Date: Jun 2009
Location: Malaysia
Posts: 1,630
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Edit; but kudos to OP btw, I know he is trying to make Dota a better game, same as a lot of us. |
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#20 |
Member
Join Date: Mar 2010
Posts: 1,004
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t-up too many boring passive crit skills in dota
and its not op es also has a 7s cd controllable 4x crit and this is much harder to get to 4x than totem |
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