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#1 | ||||||||
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Join Date: Jun 2009
Location: Amsterdam, Holland
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Let's say you're a 800 hp hero with a Point Booster and a Healing Salve. After escaping a gank, you're down to 200/800 hp. Now if you use your Salve, you're only going to regen back to 600/800 hp. However, if you drop your Point Booster, your hp will become 150/600. Now if you use the Salve, you heal 400 hp, and go back to 550/600. Pick up your Point Booster and you have 733.333/800 hp. Simply by lowering your stats for the duration of the heal, you have effectively increased your healing Salve's potency from 400 hp to 533.3333 hp! |
I'm a level 6 Antimage with Treads and a packet of Tangoes. My hp is 834 with PT set to STR and 644 with PT set to something else. I get nuked for 400 damage, but luckily I had PT set to STR(434/834). I eat a Tango. Now let's compare what happens if I switch my treads and what happens if I keep STR: STR: Starts with 434/834 hp. 36 STR. HP regen: 0.25 + (36 * 0.03) + 7 = 8.33 hp/sec 8.33 * 16 = 133.28 hp. HP after 16 seconds: 567/834 Relative HP after 16 seconds: 68% INT: Starts with (52% * 644) = 335/644 hp. 26 STR. HP regen: 0.25 + (26 * 0.03) + 7 = 8.03 hp/sec 8.03 * 16 = 128.48 hp. HP after 16 seconds: 463/644 Relative HP after 16 seconds: 72% Hp after switching to STR: 600/834 (33 hp extra gained!) |
Lvl 6 SK Treads Wand: 24 + 10 INT = 442 mana Hellfire Blast: 302/442 = 68.3% 0.0.4 * 34 + 0.01 = 1.37 mana per sec. 302 + (1.37*10) = 315.7/442 315.7/442 = 71.4% 213/312 = 68.3% 0.04 * 24 + 0.01 = 0.97 mana per sec. 213 + (0.97*10) = 223/312 223/312 = 71.4% As you can see, without %-mana regen, more INT doesn't matter for the relative amount of mana gained. |
Drop all your hp items, Switch your Treads to AGI, then use the heal. Since these heals get disabled by damage, you need to stay out of combat while using them, so it should be safe to drop some gear. Luckily all of these heal pretty fast. |
Since this heals both hp and mana, you should always lower your hp and mana as much as possible, whenever possible. If you use a charged up stick to heal up pre-combat, you can usually afford the couple of seconds it takes to drop and pick up your stuff. Obviously, this cannot be done in a battle, but one trick you can pull off in combat is switching your treads to AGI while you use Stick/Wand. This will earn you a couple of hp and mana points when you switch back to STR/INT. |
Switch it to AGI when using Bottle or Stick(or any other hp/mana heal). With most heroes, I find it best to keep it on INT at the start of battles. After the first spell/spell combo, switch it to STR or AGI, depending on the situation. If a chase develops, you can keep switching to INT before casting your spell(s) and then switch back for hp. Outside of battles, I usually keep Treads on INT if I have percentage-based manaregen, unless the regen is wasted (Mortred/Huskar for example). |
Very abuse-able, especially with Power Treads. Before activating Soul Ring, increase your hp by switching to PT STR. This automatically lowers your manapool if you had your PT on INT, which is good since a low manapool means a relatively large "heal" from the ring. As soon as the ring is activated, switch to PT INT before you use your newly gained mana. Even if you don't use the mana, Soul Ring will only reduce 150 mana, so you'll make a small profit. |
Armlet works differently from most items, since it always gives 25 STR worth of hp when activated. This means that activating it, even at 0 health, will give you 475 hp. Unless you're Huskar, turn Armlet on at the start of battle. If you're Huskar, turn this on after using Life Break, since Life Break is percentage-based. Doing so will save you 190/157/119 hp. Once your hp drops below 475, you can deactivate-reactivate Armlet to heal you for 475 hp. |
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#2 |
Member
Join Date: Nov 2009
Location: San Francisco, California
Posts: 17
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Interesting guide - I've never really thought about doing this
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#3 |
Member
Join Date: Jun 2009
Posts: 12
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Yeah i have done this for a long time it does help a lot. But only if you have the time to pull it off.
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#4 |
Member
Join Date: Aug 2009
Posts: 1
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I also use this, but sometimes I also worry when dropping items because I can be out of the EXP range . But I commonly use it in PT and bottle.
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#5 |
Member
Join Date: Jun 2009
Posts: 2
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this is how to forest with techies. Good use of clarities and stacking
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#6 | ||
Member
Join Date: Jun 2009
Location: Amsterdam, Holland
Posts: 3,674
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Quote:
Quote:
Since techies doesn't need his mana in combat, unlike other Ring users he can safely pay hp for mana to mine the fuck out of the forest... |
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#7 |
Member
Join Date: Jul 2009
Posts: 3,914
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great guide, i already knew this stuff but it was very well written and contained many informations, which are overlooked by many ppl i think (and yeah i learnt a trick or two
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#8 |
Member
Join Date: Sep 2009
Posts: 102
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very nice guide. didnt know tis before
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#9 |
Member
Join Date: Aug 2009
Location: SINGAPORE :D
Posts: 1
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This guide has really helped in improving my gameplay! thanks :D never raelly knew how to use PT like this.
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#10 |
Member
Join Date: Sep 2009
Location: Philippines
Posts: 8,105
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10/10 for you fro helping a lot.
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#11 |
Member
Join Date: Jul 2009
Posts: 1,222
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Also dropping straight mana items to faster mana regen in fountain up to a certain amount of mana works, don't remember exactly the numbers.
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There are three kinds of men: The ones that learn by reading. The few who learn by observation. The rest of them have to touch an electric fence. 98% of the forum play the tag game, if you are in the 2% who don't- click here |
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#12 | |
Member
Join Date: Jun 2009
Location: Amsterdam, Holland
Posts: 3,674
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Since I'm usually buying items or checking inventories while healing, I don't really bother with this trick. |
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| Last edited by Ali Radicali; 03-27-2010 at 04:28 PM. | ||
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#13 |
Member
Join Date: Jan 2010
Location: Malaysia
Posts: 38
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very very useful on early-mid game, 10/10!!
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#14 |
Member
Join Date: Oct 2009
Location: Poznan,Poland
Posts: 1,977
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at least i havent found another wall of useless text out here. pretty useful guide. for newbies yes...
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#15 |
Forum Staff
Join Date: Sep 2009
Location: Moscow, Russia
Posts: 8,540
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There were a note, if I remember correctly, about "fixing Armlet abuse" in 6.56. What kind of abuse was fixed, if healing with it at low hp still available? Or was this restriction of such heal to low hp only that "abuse fix"?
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#16 |
Member
Join Date: Jun 2009
Location: Amsterdam, Holland
Posts: 3,674
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I can't find such a change in the changelogs and I don't recall any change either. The only changes to Armlet were various tweaks to components, recipe price(due to cheaper components) and a cooldown nerf which got undone this version. Oh, and a fixed bug which apparently caused crashes. maybe that's what you meant?
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#17 |
Member
Join Date: Nov 2009
Posts: 38
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Dude nice guide i actually learned alot soz ima try it in mah next game thx :)!
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#18 |
Member
Join Date: Mar 2010
Posts: 1
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excuse me but...
what's a soul ring? i haven't seen this before and i can't find it in the "Items" page anyway nice guide thanks for the info |
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#19 | |
Member
Join Date: Jun 2009
Location: Amsterdam, Holland
Posts: 3,674
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#20 | |
Member
Join Date: Jun 2009
Location: India
Posts: 1,506
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Quote:
--- About the guide: Nothing out of the obvious if you ever played normal TFT, but nice guide nevertheless, we needed such stuff on paper (or a screen).
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