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Old 03-26-2010, 04:56 AM   #1
NoThlnG
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Default [INT-NEUT] Haze, the Occultist





the Occultist
Haze

Background Story: Background Story

Strength - 20 + 2.1
Agility - 9 + 1.2
Intelligence - 31 + 2.7




Affiliation:Neutral
Damage:36-50
Armor:2
Movespeed:290
Starting HP/MP:530/403
Attack Range:600


Telekinesis - (Active, Point Target)
____________________Haze damages an targeted enemy by moving it to a point. The enemy will get bonus damage based on number of units it collides with.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
17512 seconds1000200 AoE (Collision)N/AMoves 300 unit. 100 initial damage + 20 each collision
210012 seconds1000200 AoE (Collision)N/AMoves 400 unit. 150 initial damage + 30 each collision
312512 seconds1000200 AoE (Collision)N/AMoves 500 unit. 200 initial damage + 40 each collision
415012 seconds1000200 AoE (Collision)N/AMoves 600 unit. 250 initial damage + 50 each collision

Notes:
  • Max bonus damage for collision is 5 times
  • Gain "Set Target" as subskill

Set Target - (Active, Enemy Target)
____________________Set a target enemy for telekinesis


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1N/A1 seconds700N/AN/ANone

Notes:
  • Gain automatically when you level up "Telekinesis"
  • You can see small visual above the targeted enemy (allied only)


Imprecation - (2Type)
__________[img]2SkillIcon[/img]__________Haze uses curse on enemies in the targeted area. After 3 seconds, all cursed enemies will be unable to cast spell for a duration. When the duration over, the enemies will get percentage of received damaged as bonus damage.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
110020 seconds7005003 seconds15% amplification
211020 seconds7005004 seconds20% amplification
312020 seconds7005005 seconds25% amplification
413020 seconds7005006 seconds30% amplification

Notes:
  • 2Notes
Mystical Barrier - (Active, Toggle-able)
____________________Haze summons mystical barrier that will knockback and damages enemies who attempt to cross it. Haze will lose 20 + 5% of max mana per second until deactivated


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1N/AN/AN/A300 AoEN/A50 damage and 200 knockback
2N/AN/AN/A400 AoEN/A90 damage and 200 knockback
3N/AN/AN/A500 AoEN/A110 damage and 200 knockback
4N/AN/AN/A600 AoEN/A150 damage and 200 knockback

Notes:
  • Enemies still can go in and go out via blink like moves (leap, pounce, etc. are not included)
Hallucination - (Active, Instant)
____________________Haze creates powerful hallucination that will cause mental damages to nearby enemies. Enemies in AoE will be disabled for a duration. Haze will absorb hp and mana from the enemies every seconds for the duration. The duration of hallucination depends on Haze's intelligence. Channeling


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1200120 secondsN/A600 AoE5% of Haze's IntelligenceDrain 40 hp and mana per seconds
220090 secondsN/A600 AoE5% of Haze's IntelligenceDrain 60 hp and mana per seconds
320060 secondsN/A600 AoE5% of Haze's IntelligenceDrain 80 hp and mana per seconds

Notes:
  • The hp and mana gain of Haze will not increase as the number of enemies in AoE increase
  • Enemies that enters the AoE before the duration finish will be damaged and disabled also
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Last edited by NoThlnG; 09-03-2010 at 09:04 AM.
Old 03-26-2010, 05:57 AM   #2
OMGitsPAPI
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Default Re: [HIP][INT-NEUT]Haze, the Occultist

Can you fix it up a bit, Barely understand the skills >.<

1st Post!!
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Old 03-26-2010, 06:06 AM   #3
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Default Re: [HIP][INT-NEUT]Haze, the Occultist

Quote:
Originally Posted by MKBCruise View Post
Can you fix it up a bit, Barely understand the skills >.<

1st Post!!
Which one? I think the 1st skill is clear enough...
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Old 03-26-2010, 09:08 AM   #4
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Default Re: [HIP][INT-NEUT]Haze, the Occultist

Here are the icons, they are all blue and meh, mana was always blue.
Attached Images
       
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Old 03-26-2010, 09:42 AM   #5
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Default Re: [HIP][INT-NEUT]Haze, the Occultist

Quote:
Originally Posted by NoThlnG View Post
Which one? I think the 1st skill is clear enough...
nvm its fine now

probably me

I always see [.img][./img] everyone lol
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Old 03-26-2010, 09:54 AM   #6
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Default Re: [HIP][INT-NEUT]Haze, the Occultist

uhmm whats 2nd spell?
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Old 03-26-2010, 10:29 AM   #7
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Default Re: [HIP][INT-NEUT]Haze, the Occultist

Quote:
Originally Posted by carlvic View Post
uhmm whats 2nd spell?
That's why this hero is still in progress... Because I don't have 2nd skill
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Old 03-26-2010, 09:49 PM   #8
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Default Re: [HIP][INT-NEUT]Haze, the Occultist

What will happen if you use Set Target before "Telekinesis"?
And what do you mean by "Disabled" in Hallucination?
I mean, that are an infinity of disables.
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Last edited by Kanashimi; 03-26-2010 at 10:14 PM.
Old 03-27-2010, 02:37 AM   #9
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Default Re: [HIP][INT-NEUT]Haze, the Occultist

Quote:
Originally Posted by Kanashimi View Post
What will happen if you use Set Target before "Telekinesis"?
Err.. you have to "Set Target" before "Telekinesis" else you will have no target to move...

Quote:
Originally Posted by Kanashimi View Post
And what do you mean by "Disabled" in Hallucination?
I mean, that are an infinity of disables.
Like Fiend's Grip or Black Hole. They can't do anything for the duration
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Old 03-27-2010, 03:43 AM   #10
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Default Re: [HIP][INT-NEUT]Haze, the Occultist

What's [HIP]? Didn't read anything from OP.
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Old 03-27-2010, 03:55 AM   #11
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Default Re: [HIP][INT-NEUT]Haze, the Occultist

Quote:
Originally Posted by Weedle View Post
What's [HIP]? Didn't read anything from OP.
i believe it's Hero In Progress
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Old 03-27-2010, 04:33 AM   #12
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Default Re: [HIP][INT-NEUT]Haze, the Occultist

u shud have posted WIP instead^^
waiting for 2nd spell
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Old 03-27-2010, 04:48 AM   #13
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Default Re: [HIP][INT-NEUT]Haze, the Occultist

Quote:
Originally Posted by Weedle View Post
What's [HIP]? Didn't read anything from OP.
You can read it below the title as thread description...
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Old 03-27-2010, 05:13 AM   #14
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Default Re: [HIP][INT-NEUT]Haze, the Occultist

Use sandwichmelek's icons. They're nice.
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Old 03-27-2010, 05:19 AM   #15
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Default Re: [HIP][INT-NEUT]Haze, the Occultist

1st skill is nice. But I think damage is too low.

2nd skill is mia.

I think the 3rd skill is nice also, but the manacost is too high.

Ulti is pretty lousy. Just compare it to Pugna's ulti. I think it should be 50/80/110 HP and mana at a 30 second cooldown.

Definitely needs some reworking.

---------- Post added at 01:19 PM ---------- Previous post was at 01:18 PM ----------

What is the main role of this hero? This spells don't seem to synergise at all.
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Old 03-27-2010, 10:17 AM   #16
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Default Re: [HIP][INT-NEUT]Haze, the Occultist

Quote:
Originally Posted by Idealistic View Post
1st skill is nice. But I think damage is too low.

2nd skill is mia.

I think the 3rd skill is nice also, but the manacost is too high.

Ulti is pretty lousy. Just compare it to Pugna's ulti. I think it should be 50/80/110 HP and mana at a 30 second cooldown.

Definitely needs some reworking.

---------- Post added at 01:19 PM ---------- Previous post was at 01:18 PM ----------

What is the main role of this hero? This spells don't seem to synergise at all.
Increased the dmg of 1st skill and reduced a bit the mana cost of 3rd skill.

For ulti, I reduced the hp and mana absorb per second but make it constant AoE.

Remember that this disables enemies also unlike Pugna's ulti.
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Old 03-29-2010, 06:54 AM   #17
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Default Re: [HIP][INT-NEUT]Haze, the Occultist

I have an idea for the second skill. But you gotta find the icon yourself.

Pentalock (Passive; Self-centered AoE)

Tooltip: Haze emits an aura conjured through the image of a large Pentagram on the ground. Enemies caught in the pentagram will receive a debuff amplifying the magical damage done to them. Whenever Haze stops moving for more than 3 seconds, the pentagram increases in size up to a certain maximum and slows AS and MS for 20% of all enemy units within the total area. Effect dispels once Haze moves or if Haze dies.


Level 1: 300 aura AoE, amplifies for 5% of magical damage. AoE increases by 10% for each second after Haze stops moving for 3 seconds upto 600 AoE.

Level 2: 400 aura AoE, amplifies for 10% of magical damage. AoE increases by 10% for each second after Haze stops moving for 3 seconds upto 800 AoE.

Level 3: 500 aura AoE, amplifies for 15% of magical damage. AoE increases by 10% for each second after Haze stops moving for 3 seconds upto 100 AoE.

Level 4 : 600 aura AoE, amplifies for 20% magical damage. AoE increases by 10% for each second after Haze stops moving for 3 seconds up to 1100 AoE.



Note:

1) The AoE increase only depends on the time Haze stops moving AFTER he stands still for 3 seconds. Meaning for the first 3 seconds he doesn't move there is NOTHING. From the 4th second onwards the slow and AoE increase starts till the max AoE, where it then stays no matter how long you stand still.

2) Enemies CANNOT see the pentagram. But they WILL see a debuff on their status when they are affected by the passive.
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Old 03-29-2010, 10:27 AM   #18
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Default Re: [HIP][INT-NEUT]Haze, the Occultist

@newnar : It seems a bit complicated. It took a while for me to understand it completely. Hmm.... Idea is nice. But I already have 2 self-centered AoE... So, I'll try to find other skill for now
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Old 03-30-2010, 07:50 AM   #19
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Default Re: [HIP][INT-NEUT]Haze, the Occultist

If you are concerned with too many self-centered AoE spells, I recommend you changing Hallucination to something that produces invulnerable illusions(like death knight's ult in ladder).
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Old 03-31-2010, 07:21 AM   #20
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Default Re: [HIP][INT-NEUT]Haze, the Occultist

This is hard. I must say. Maybe a delayed AoE silence + slow would be nice here. That one can synergize with most of your skills and will definitely make this hero a well-rounded support hero
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