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#1 |
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| Last edited by Burndead; 07-30-2010 at 09:44 AM. | |
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#3 |
Forum Staff
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Definitely T-up!
See no reason not to implement this.
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#6 |
Member
Join Date: Sep 2009
Location: JVT Hotel
Posts: 1,308
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T-up and support..this should be implemented for easily knowing the damage of the EB..
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#7 |
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t-up
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#9 |
Member
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tup tup tup
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#11 |
Member
Join Date: Jun 2009
Posts: 846
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Logical
T-up
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Just try an' stop me!
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#12 |
Member
Join Date: Sep 2009
Location: Philippines
Posts: 7,764
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#13 | |
Member
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Quote:
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#14 |
Member
Join Date: Oct 2009
Location: location, location!
Posts: 2,833
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T-Up. No brainer.
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#15 |
Forum Staff
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Absolutely no reason to T-D
So, T-Up
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#16 |
Member
Join Date: Jul 2009
Location: Poland
Posts: 992
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T-up.
Ftw!
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My Hero - Grothorned, The Kodo Rider!
[Now with a wonderful test map by Lord of theDing!] |
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#17 |
Member
Join Date: Nov 2009
Location: Greece.
Posts: 322
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#18 |
Member
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T-up. I'd cut halves of a number of the damage points though ^^
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#19 |
Member
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Well, I thought that too. But I was giving just an example how this should looks.
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#20 |
Member
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t-up
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