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#1 |
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Join Date: Jun 2009
Location: Greece.Μακεδονία
Posts: 7,810
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| Last edited by Redeemed A.I.; 12-22-2010 at 04:15 PM. | |
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#2 |
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I believe it is balanced separately.
Shouldn't this be in the rmk section? Best regards, Audacious |
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#3 |
Member
Join Date: Oct 2009
Location: location, location!
Posts: 2,833
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Well, why not? Sounds great. But I'm presuming it doesn't change the interaction with Illusions?
T-Up.
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#4 |
Forum Staff
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Remember that the "Item Ideas" forum is for suggesting completely new items. For suggesting tweaks to the currently existing ones, use the "Remakes" forum.
Moved to Remakes.
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Latest suggestions:
items: Orb of Light (unobstructed sight consumable) - Rune Claws - Pickeaxe Visuals: Timer for TP Scrolls - Timer for Roshan's respawn - Roshan respawn message |
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#5 | |
Member
Join Date: Jun 2009
Location: Greece.Μακεδονία
Posts: 7,810
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Quote:
It should be checked by the trigger so no lifesteal on ranged illusions ! |
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#6 |
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Join Date: Sep 2009
Location: Philippines
Posts: 7,622
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100000000000%
this will synergize Weaver's swarm. |
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#7 |
Member
Join Date: Sep 2009
Posts: 984
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^u mean germinate
Don't see why not as long as it's a little weaker for ranged. 10-12% sounds right. yet another buff for trax. |
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#8 |
Member
Join Date: Sep 2009
Location: Philippines
Posts: 7,622
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no,swarms(new ability replaced from Urna Swarm) can lifesteal through Vlad because they are melee summoned units.making them unkillable.
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#10 |
Member
Join Date: Jun 2009
Posts: 5,234
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melee still cant stack skadi
![]() if this gets implemented the whole orb system should be remade so it fits.
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you are grossly lacking the technical skill required to play this hero and instead of recognizing this and improving you are bitching for the game to change.
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#11 | |
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Join Date: Jun 2009
Location: Greece.Μακεδονία
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Quote:
:3
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#12 |
Member
Join Date: Jun 2009
Posts: 5,234
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there were some threads about that a while ago. basically the orbs can be triggered in a relatively simple way to allow any kind of stacking rules we want.
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you are grossly lacking the technical skill required to play this hero and instead of recognizing this and improving you are bitching for the game to change.
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#13 |
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Join Date: Jun 2009
Location: Greece.Μακεδονία
Posts: 7,810
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But you are talking about stacking orbs,I'm talking about an evolved vladimirs...Vladimirs,which is by far one of the worst situational items in dota.
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#14 |
Member
Join Date: Jun 2009
Posts: 5,234
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theres kind of a balance concept there. melee can stack an orb + vladmir whereas range can stack orb + skadi.
__________________
you are grossly lacking the technical skill required to play this hero and instead of recognizing this and improving you are bitching for the game to change.
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#15 | |
Member
Join Date: Jun 2009
Location: Greece.Μακεδονία
Posts: 7,810
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As I said it is viable core on orb heroes and viable on support heroes.You wouldn't get vladimirs on a luna (even if you could) but dominator in order to gain dominate ability and 5% extra lifesteal.You wouldn't get a lion/cm/lina/atropos vladimirs unless your team requests it,just like it already does only for melee heroes! And always take a look at numbers.I mean,you can't exploit 10% lifesteal on a morfling,an Ezalor,a WD,a krobelus,a Pugna.....But some of those would deffinetly buy it if Huskar,Viper,Clintz would required its lifesteal!And the best part is,they do! Finally,let's be honest,10% is anything but gamebreaking,it barely helps some poor heroes get what they deserve:A safer future |
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#16 |
Member
Join Date: Mar 2010
Posts: 17
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I think it would be a great Idea considering a new Item with a Lifesteal aura only for ranged heroes. My thought is, that it is imbalanced to have a single item greatly affecting the entire team, and that it comes too cheap to grant fix the orb issue (example Ench with Impetus, Skadi AND Lifesteal, or TB getting vladimir's for easy jungling AND lifesteal in ranged form :/)
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#17 |
Member
Join Date: Jun 2009
Posts: 5,234
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sure, and im fine with this either way. just seems to me that it should be implemented with the orb system.
another thing is it might not work perfectly without it. if you cast a slow nuke you can start and attack before it hits the target. with a whole system this would be fixed.
__________________
you are grossly lacking the technical skill required to play this hero and instead of recognizing this and improving you are bitching for the game to change.
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#18 | |||
Member
Join Date: Jun 2009
Location: Greece.Μακεδονία
Posts: 7,810
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Quote:
Quote:
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Best example would be broodmother.She has the effect and it stacks 100% with incapacitating bite (no?) |
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| Last edited by Redeemed A.I.; 03-29-2010 at 02:49 PM. | ||||
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#19 |
Member
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Concept:
Y not. T-Up.
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Dynes: I don't believe you. /care
My suggestions on my blog. |
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#20 | ||
Member
Join Date: Jun 2009
Posts: 5,234
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Quote:
Quote:
to make a completely bug-free system you need either a buff placer or some weird system thingy.
__________________
you are grossly lacking the technical skill required to play this hero and instead of recognizing this and improving you are bitching for the game to change.
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