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Old 08-23-2009, 02:25 PM   #1
drgaliza
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Default [Item] Elune's Necklace


Elune's Necklace


Costs: 2000g

Bought From: Protectorate

A powerful necklace made by Elune herself.

Bonus:
+6 to all atributes
Avatar (active)

doesn't stack with BKB avatar or multiple Elunes necklace (CD of BKB would tick once avatar of Elunes Necklace Avatar is activated and vise versa.)

It is unrearmable with Tinker.


Town portal and Boots of Travel is disabled when a hero has an Elunes Necklace Avatar buff to avoid cheap escape
.



Animation:
The animation is different from a usual avatar of BKB which makes your character a little bit bigger but what it does is a light similar to a lucent beam and starfall emerges from above followed by a shimmering light around you (like glitters when using fortification) as well as shimmering sound effect until the duration of avatar expires. (The animation should be different to enable the opponent identify which type of avatar an opponent have besides looking at his item arsenal.)

Additional Info:

Duration and cooldown decrease each time it is used
Duration is 5/4/3 seconds, and cooldown is 60/55/50 seconds. After 3 uses it stays at 3 second duration and 50 second cooldown


Recipe:

2 of the following:
(450g)
(450g)
(450g)

+

recipe scroll (1000g)

Justifications:
  • Most of players now whines about a team full of stunners and nukers win. This solves the problem.
  • This item solves late gamers problems and some mid game heroes.
  • Late gamers can organize their items and make them a mid gamer but delays his late game a bit.
  • Cheap item, Easy to bought by parts and very useful throughout the game
  • Good for Channeling heroes such as Sand King, Rylai etc.
  • A little cheaper than blink dagger with stat boost but doesnt offer mobility and positioning but is a good alternative for a Sand King user.
  • Not very IMBA in my opinion because of relatively long cooldown and a short duration of avatar and it occupies a slot for a more useful item in mid to late game.
  • Heroes lessed picked before would probably be picked more often than not with this item involved
  • Elune's Necklace is mostly for early game survival and BKB is for late game dominance. Timing is crucial to take down an enemy with this item.
  • In a real gameplay heroes would only pick one. Pick Elunes Necklace and finish the game early or BKB if game last that long and thinks he needed more avatar time during clashes. Options is great than having the old BKB alone.

Clarifications:

1. Another Bkb? Mulitple Bkb = useless?

It doesnt necessarily mean useless IMO. Because players will be given an option if they are to build an Elunes Necklace for Early-Mid game battle or a BKB for late game. Bkb is good for late game clashes because clashes are more longer and last more than 5 secs while Elunes Necklace avatar would suffice early defense against stun whore team which BKB cannot offer. Same Item and Ability but different impact in gameplay.

2. Would it make tinker Imba?

It depends on the tinker user and his opponents level of playing... If opponent also has Elunes necklace then most likely Tinker would be a bit on a disadvantage dont you think? It will depend on when and how you use the item because the timing would be crucial in Elune's Necklace avatar battle. Remember that this item is unrearmable like BKB and town portal and boots of travel is disabled to avoid cheap escape.

3. Why not buff Bkb instead?

Providing option is rather good than remaking old BKB because it is good as it is for late game but we need Elunes Necklace for Early game. 2 same ability but different impact in gameplay.

4. Its IMBAlance!!!???

No it is not... It is relatively long cooldown, short duration, and occupies slot items which is more useful items in mid game and lategame. Rearm is disabled and using townportal while elunes avatar is active is disabled to avoid cheap escape and imbaness. Its main purpose is to survive early game but if you bought this item it would only delay your core items. And buying this if you really plan to buy BKB for late game is a waste obviously but would give you some benefit throughout early-midgame survival and make your character more useful in clashes mid game which in most inhouse gaming, the game have ended.

Thanks for the comments...
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Last edited by drgaliza; 08-23-2009 at 06:18 PM. Reason: picture editing
Old 08-23-2009, 02:26 PM   #2
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Default Re: [Item] Elune's Necklace

Can you have more than one of this item?
If yes then just no
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Old 08-23-2009, 03:27 PM   #3
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Default Re: [Item] Elune's Necklace

I suppose it's like BKB, multiple of them are useless...
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Old 08-23-2009, 03:31 PM   #4
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Default Re: [Item] Elune's Necklace

So original...

Would make Tinker imba agin btw.
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Old 08-23-2009, 03:33 PM   #5
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Default Re: [Item] Elune's Necklace

Another bkb?
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Old 08-23-2009, 03:43 PM   #6
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Default Re: [Item] Elune's Necklace

Quote:
Originally Posted by hajasmarci View Post
So original...

Would make Tinker imba agin btw.
it depends on the tinker user and his opponents level of playing... If opponent also has Elunes necklace then most likely Tinker would be a bit on a disadvantage dont you think? It will depend on when and how you use the item because the timing would be crucial in Elune's Necklace avatar battle.
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Old 08-23-2009, 03:49 PM   #7
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Default Re: [Item] Elune's Necklace

Quote:
Originally Posted by Gheizen64 View Post
I suppose it's like BKB, multiple of them are useless...
It doesnt necessarily mean useless IMO. Because players will be given an option if they are to build an Elunes Necklace for Early-Mid game battle or a BKB for late game. Bkb is good for late game clashes because clashes are more longer and last more than 5 secs while Elunes Necklace avatar would suffice early defense against stun whore team which BKB cannot offer. Same Item and Ability but different impact in gameplay.
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Old 08-23-2009, 03:55 PM   #8
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Default Re: [Item] Elune's Necklace

450+450+1000=2000g?

can i ask why another avatar-type item? its cheaper by 2k and nothing new.
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Old 08-23-2009, 04:02 PM   #9
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Default Re: [Item] Elune's Necklace

Quote:
Originally Posted by AbyssPetra View Post
450+450+1000=2000g?

can i ask why another avatar-type item? its cheaper by 2k and nothing new.
As I have said, It doesnt necessarily mean useless IMO. Because players will be given an option if they are to build an Elunes Necklace for Early-Mid game battle or a BKB for late game. Bkb is good for late game clashes because clashes are more longer and last more than 5 secs while Elunes Necklace avatar would suffice early defense against stun whore team which BKB cannot offer. Same Item and Ability but different impact in gameplay.

It will give players Option for early game survival or late game dominance.
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Old 08-23-2009, 04:10 PM   #10
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Default Re: [Item] Elune's Necklace

A team composed of void, troll, mercurial, blood seeker, and other heroes that are lessed picked in an in house gaming before and can probably be picked more often than not with this item involved.

This will solve problems against a stun and nuke oriented team...

Bkb would not solve this problem for the moment...

Option is rather good than remaking old BKB because it is good as it is for late game but we need Elunes Necklace for Early game
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Old 08-23-2009, 05:00 PM   #11
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Default Re: [Item] Elune's Necklace

In short, a weaker version of BKB on early game. No thanks.

Rate my Viglini =)
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Old 08-23-2009, 05:44 PM   #12
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Default Re: [Item] Elune's Necklace

Quote:
Originally Posted by IAmTheSpoon View Post
In short, a weaker version of BKB on early game. No thanks.

Rate my Viglini =)
But a weaker version of BKB is what we need in recent DOTA gaming because

1. Stun and Nuke oriented team is hard to deal if it happens you dont have stuns and nuke yourself that is why...
2. Other heroes are not picked in an inhouse gaming besides probably poor team oriented skills, are survivability early-mid game against these type of opponents.
3. No one plays SD in some games because if it happens that opposing team have all nukers, gankers, stunners in their team and your team are all late gamers, not team oriented heroes then it is GG before the game begins.

Although I respect your opinion... Il rate your guide later... Tnx for your comment ^_^
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Old 08-23-2009, 05:49 PM   #13
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Default Re: [Item] Elune's Necklace

Quote:
Originally Posted by drgaliza View Post
it depends on the tinker user and his opponents level of playing... If opponent also has Elunes necklace then most likely Tinker would be a bit on a disadvantage dont you think? It will depend on when and how you use the item because the timing would be crucial in Elune's Necklace avatar battle.
Then what? Recharge
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Old 08-23-2009, 06:07 PM   #14
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Default Re: [Item] Elune's Necklace

Quote:
Originally Posted by hajasmarci View Post
Then what? Recharge
What do you mean recharge?? Do you mean rearm? or Do you mean we need to put a recharge on the item so it would go back to 5 secs?

If you mean rearm: This item is unrearmable for tinker therefore unspamable. BKB is also unrearmable as of the recent versions.

If you mean recharge: Sounds great but no... It would make BKB useless already. Elunes Necklace will be their only option if we do that since it is simply rechargable.. 3-5 secs is good enough early game as of survibability matters is concern. BKB is for late game clash but this item can be of good use if timed right. In a real gameplay heroes would only pick one. Pick Elunes Necklace and finish the game early or BKB if game last that long and thinks he needed more avatar time during clashes. Options is great than having the old BKB alone.
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Last edited by drgaliza; 08-23-2009 at 06:09 PM.
Old 08-23-2009, 06:22 PM   #15
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Default Re: [Item] Elune's Necklace

I meant rearm

PS: Ever thought of using this as a component of BKB?
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Old 08-24-2009, 12:53 AM   #16
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Default Re: [Item] Elune's Necklace

... why would you bother making an item exactly like BkB but weaker when it was already nerfed to be more balanced.

Please make a more original item. there is no need for a early game BKB. Your arguements all just lead to the exact reasons why many characters need the ALREADY IMPLEMENTED BKB.

Big T-Down. This item is pointless.
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Old 08-24-2009, 02:01 AM   #17
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Default Re: [Item] Elune's Necklace

This is just an cheaper BKB with lesser effect.

Perfect T-Down. Suggest something more original
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Old 08-24-2009, 03:22 AM   #18
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Default Re: [Item] Elune's Necklace

I'm not a fan of BKB, seeing another BKB makes me sad face.

Sad face.
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Old 08-24-2009, 04:58 AM   #19
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Default Re: [Item] Elune's Necklace

Even though you've given your reasons as to why this is not just another BKB, I don't see any real justifications as to why this should be added to the game. The buildup is horrible anyway. Not a good suggestion IMO.
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Old 01-04-2010, 06:47 AM   #20
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Thumbs down Re: [Item] Elune's Necklace

An item like this just doesn't belong in DotA, in my humble opinion.

While it does seem very balanced on paper, it will surely become an item that a great deal of players will get their hands on during a game. Mid-tier items like this that have such usefulness on almost all heroes removes a level of dimension to the game, namely timely stun ganks.

Also, because of the cheapness of it, a whole team may opt to buy it, and with a whole team buying it, team fights will become incredibly one sided with just a tad of good timing. If both teams are smart, then it may very well lead to a pound fest, which severely limits the abilities of many popular skill based heroes.

Of course, I could be over exaggerating this, but it would certainly become extremely popular in top level gaming.

A good idea, but I'd just rather not see it in DotA, sorry.
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