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#1 |
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| Last edited by uo111; 06-09-2011 at 08:14 AM. | |
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#2 |
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I need at least one comment before I let it stay dead.
I'd really like to know what people think, especially now that the theme is 100% different.
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#3 |
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Join Date: Jul 2009
Location: Planet Earth, taking pollution down to zero
Posts: 15,531
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He looks like an interesting hero. Will give a full review later though, however I can say that the ultimate looks rather interesting.
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#4 |
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Join Date: Jun 2009
Location: Sweden
Posts: 1,715
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I got to say that this looks awesome, he is a bit like venomancer with killing enemies slowly, but the synergies are awesome and i love all spells. Perhaps you would like to add a trigger cap at skill 3, as with Ionshell and/or Rot and/or Poison Nove the enemy is instant killed. Just make it 0.5 seconds per same damage source or something, but not on Diabolos.
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#5 | |
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Quote:
I'm not sure I understand exactly how this would work however. Can the damage from those skills specifically be isolated and coded not to work?
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#6 |
Member
Join Date: Jun 2009
Location: Sweden
Posts: 1,715
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How i would code is is to make a unit have 0.5 sec cooldown betwean damage intervals if Unit have Rot/Ion Shell/Poison Nove buff and/or damage source is not equal to Diabolos
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#7 |
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Join Date: Jul 2009
Location: has been killed by neutral creeps in France
Posts: 1,841
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I like this idea of hero but I fear that the aura (great idea anyway) has a too much synergies ealy game with DOTs and it really screw melee agi with poor man shield, vanguard users and tidehunter early/mid game.
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#8 |
Banned
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I gotta say I was a bit skeptic going into this thread since the name is a bit lame IMO, its like calling him "satan, the satan" or something... too plain.
Instead of bringer call him embassador, forerunner or something unusual and instead of armageddon you can say cataclysm or smth like that. Just more unique. ANYYYYYYYYYWAY back on topic this hero is really nice! the spells are all pretty unique and the synergy is very very good! The second skill is a bit like witch doctors spell, but taking into account its neither aoe and it depends on range I can safely say its very cool ![]() IMO the third skill's aura should only impact magic damage, else it might prove too strong early game (I think people said it already). Also the ultimate might be good enough with the impact damage, too many infernals doing too much damage I think ![]() Overall really good idea and hero! keep it up! |
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#9 |
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@galuf
Well, only certain dots would have too much syngery, because the aoe on the aura isn't exactly huge, for an enemy aura. Other auras that effect enemies have 900 or 1000 range on them. 800 isn't a huge difference, but it would be enough to get away during the early laning stages. Diabolos would have to have a laning partner to make this skill really shine, but I don't see it being much worse then a double stun lane. @dixing Lol, the name is pretty generic, but I think it works. Besides, no offense, but I think Ambassador of the cataclysm sounds really funny. I don't think their are very many heroes that can take advantage of the aura with their regular attacks. It would for the most part rely on the enemies item choices as galuf said. I suppose in such a situation fighting against him, you would opt for more regen rather then damage block. The aura is mostly meant to help summons as far as physical damage goes. Past level six a hero would rarely proc this, and if they are doing such little damage to proc it, I don't think it will make much a difference. As far as the ultimate goes, that aoe on the impact zones is very tiny. It would be quite easy to get out of the falling zone for most heroes, unless they are disabled. Of course, this is all pure speculation, I would need a test map to say for sure.
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| Last edited by uo111; 12-30-2009 at 11:04 PM. | |
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#11 | |
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Join Date: Nov 2009
Posts: 698
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Quote:
As for the skills, hmm, it seems you found a powerful synergy between each one of them. Especially the damage amplify aura with your mini-infernals, though I don't know how can you control 20-30 mini-infernals at once. His theme strangely reminds me of The Punisher..., however the name sucks, no offence, Armageddon means the final battle between good and evil, but the battle started way before he showed up, so he can't bring Armageddon with him. You should find a better, more original name, think of something. Otherwise a good sugestion, not that extraordinary, but it doesn't suck either. |
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| Last edited by MR-President; 12-31-2009 at 08:45 AM. | ||
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#12 |
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I think the cap on selecting units is 18, you can only control 18 units at once... That makes the ultimate a problem... Anyway i will review later.
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Disclaimer: Anything i post in a spoiler box is here only for info, read at your own risk. I do not take responsibility of you getting insulted.
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#13 | |
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Join Date: Jun 2009
Location: Sweden
Posts: 1,715
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Quote:
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#14 |
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Join Date: Nov 2009
Posts: 698
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#15 |
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Join Date: Jun 2009
Location: Sweden
Posts: 1,715
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Make it attack Diabolos Target perhaps?
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#16 | |
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Changed the name. It won't change in the title though.
I don't know if the name is much better, but it makes more sense and is no longer generic. I also toned down the stats. Quote:
If you command 30 infernals onto one target, they will get in each others way and waste the potential to target several different targets, as well as waste potential damage they could f they weren't spending valuable seconds trying to reach the enemy. Even though they are tiny, it would hardly take 30 of them to surround a target. Ultimately, you would only want about 12 infernals on anyone target at a time, other then a tower, but even considering a tower, it still won't be able to be attacked by all 30, and it isn't very hard to get all units attacking a single target anyways, if you so choose. So I see this as being more helpful then detriment tbh. It could come with a subskill though, if you absolutely must take down a target or don't want to waste time targeting your infernals, it could have a skill that targets an enemy, and forces all of your infernals to attack that target. It could even work on towers. Btw, I'm not sure how much movement speed the infernals should have.
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#17 |
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Join Date: Jun 2009
Location: Sweden
Posts: 1,715
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Just so you know, you may want to add this is Unholy Retribution logs:
Only triggers of sources that wouldn't make more then 40 damage per second This would balance it out a lot, and E: Nevermind, then attacks wouldn't trigger it.... Or..... I really should have made up my mind before posting xD Take the first thing, and ill trigger it, i will work, otherwise Ice would just make it work with his magic fingers. |
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#18 | |
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Do want to change the way it procs? and Why wouldn't attacks trigger it this way? As I said, I'm confused.
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#19 |
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Join Date: Jun 2009
Location: Sweden
Posts: 1,715
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No what i meant that currently it triggers of damage sources under 40, right? Well, now realise this with Rot lvl 4, wich deals 10 damage per instance, 10 times a second, wouldn't that be overpwoered? My suggestion is to make it have an cooldown of 0.5 second, making it viable to everything, or making it count all damage taken by source for 1 second, then trigger. The first one is the best.
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#20 |
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Oh, okay.
If the first is the best way, as it seems to be, then that is definitely the way to go. Thanks
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