Ultralisk
the ancient mammoth.
Hero Summary
Strength: 24+3
Agility: 14+1.7
Intelligent: 15+1.5
advanced statistic
Affiliation: neutral
Themes: charge, strength
Roles: ganker, tank
Starting hit point: 554
Starting mana point : 220
Damage: 45-61
Amor: 4
Movespeed: 280
Attackspeed: 1.7
Story
(someone can help me?)
Skills
Charge |
| Ultralisk dash directly forward for a distance and grab the first enemy he hit with his ivories, continue his dash by pushing it forward. Once the unit he pushing collide with tree, building, terrain or other things that unable to move, it will take massive damages and stunned for a maximum of 5 seconds based on the distance travelled. Whereas if Ultralisk do not grabbed any unit but collide with the mentioned things above after travelled 500 distance, he will having the same effect too. During the travel of Ultralisk pushing a unit, all unit bumped with them will knocked aside. Ultralisk will release the grabbed unit if it do not collide with anything but has travelled for a distance. |
| Level | Mana cost | Cooldown | Casting range | Area of effect | Duration | Effect |
| 1 | 140 | 15 | - | - | - | 125 collide damages, travel up to 900/900 distance. |
| 2 | 140 | 15 | - | - | - | 250 collide damages, travel up to 1000/1300 distance. |
| 3 | 140 | 15 | - | - | - | 375 collide damages, travel up to 1100/1700 distance. |
| 4 | 140 | 15 | - | - | - | 500 collide damages, travel up to 1200/2100 distance. |
Notes:
* some similar with Magnataur's "Skewer".
* Ultralisk dash forward at a speed of 522 on cast and 933.33 when he pushing a unit.
* Ultralisk stops charging if does no collide with anythings after travelled 900/1300/1700/2100 distance on pushing a unit. Ultralisk also stops charging if he does not grabs any unit but travelled 600/800/1000/1200 distance.
* Ultralisk does not take the damage and stuns from the collision if he does not travel more than 500 distance. Whereas the unit pushes by Ultralisk will take damage and stunned from the collision no matter how much the distance travelled.
* Ultralisk is vulnerable when he haven't grab any unit but invulnerable once pushing a unit. The unit that pushes by Ultralisk is invulnerable too.
* When Ultralisk pushing an unit, any units bumped with him will knocked aside for 300 distance.
* Unable to control Ultralisk when he is casting "charge".
* does not grabs and pushes mechanical and allied units, but knock them aside when hit them while charging (before and after grabbed an units with ivories).
* affect magic-immune unit, but no damages and stun on collision.
* trees are destroy in an area of 200x200 rectangle around the collide point.
* Stun duration is calculate by 0.8 second for every 300 distance travelled from the grabbing spot with 1 second initial stun duration. ( 1 + total distance travel x 0.8 x 0.0033333 )seconds.
Pros:
- high damage deals
- long stun duration
- can take an dangerous enemy to far away in a team fight.
- can catch an enemy to gank.
- can use as a escape skill
.
Cons:
- hard to adjust the angle because it was instant-cast and easily to miss the target.
- may damage and stun yourself
- unable to stop him while charging.
Tips:
- similar with "meathook", train for accuracy.
- easy to grab the unit you attacking ( because it is in front of you in a melee range )
Devastating Strength |
| Give Ultralisk temporary magic immunity, attack damage and amor bonus and allow him to destroys trees that blocking his way while he is moving. The effect of this spell will dispel automatically once he grabbed a unit by his charge and regain back after the collison. |
| Level | Mana cost | Cooldown | Casting range | Area of effect | Duration | Effect |
| 1 | 70 | 12 | - | - | 2.75 | 10% damage, 2 amor bonus. |
| 2 | 80 | 11 | - | - | 3.25 | 15% damage, 4 amor bonus. |
| 3 | 90 | 10 | - | - | 3.75 | 20% damage, 6 amor bonus. |
| 4 | 100 | 9 | - | - | 4.75 | 25% damage, 8 amor bonus. |
Notes:
* Ultralisk destroys tree that blocking it like batrider's "firefly".
* Instant cast.
* the effect of this spell will dispel once he grabbed a unit to allow collide with trees and regain back the with continuous duration to gain the benefit of this spell.
Pros:
- sync with charge
- magic immune
Cons:
- last only a few second
Tips:
- cast this before casting charge to prevent Ultralisk collide with trees before grabbed a unit.
Ancient's Independent |
| Give Ultralisk bonus physical damage resistance when no allies nearby him and allow Ultralisk to deal more damage to the enemy that do not have its teamate nearby. |
| Level | Mana cost | Cooldown | Casting range | Area of effect | Duration | Effect |
| 1 | - | - | - | 900 | - | 12% damage resistant/ bonus damage |
| 2 | - | - | - | 800 | - | 18% damage resistant/ bonus damage |
| 3 | - | - | - | 700 | - | 24% damage resistant/ bonus damage |
| 4 | - | - | - | 600 | - | 30% damage resistant/ bonus damage |
Notes:
* if no ally in 1000/900/800/700 AOE around Ultralisk, gains damage resistant.
* if no ally in 1000/900/800/700 AOE around the target, deal bonus damages.
Pros:
- high damage increase.
- high damage resistant.
Cons:
- Bonus only given when Ultralisk fight alone or fight a lonely enemy.
- damage resistant only for physical damage.
Tips:
- use "charge" to make a 1v1 condition by pushes your target away from both teamates.
provocative attack |
| Ultralisk provoke his enemy by attacking it, causing it going to mad and revenge to Ultralisk by fight back to him. Once cast to an enemy, Ultralisk will attack it continually, and force the targeted unit to attack back to Ultralisk. The targeted unit is uncontrollable and lost all it's passive ability when it forced to attack Ultralisk. Ultralisk deals multiple damage to the target on every attack and take less damage from the unit, but take 25% extra damage from other unit. If the target unit is stunned when he cast provocative attack, Ultralisk will channels for extra multiple damage for the first attack and attack it when the unit is awaked. Once Ultralisk move, stunned or cast spell, this spell will dispel. |
| Level | Mana cost | Cooldown | Casting range | Area of effect | Duration | Effect |
| 1 | 200 | 120 (*30) | 100 | - | Up to 5 second, infinity duration channeling. | 18% incoming damage reduction, 1.35x damage on every attack, 0.2x bonus every second. |
| 2 | 300 | 110 (*30) | 100 | - | Up to 5 second, infinity duration channeling. | 21% incoming damage reduction, 1.45x damage on every attack, 0.3x bonus every second . |
| 3 | 400 | 100 (*30) | 100 | - | Up to 5 second, infinity duration channeling | 25% incoming damage reduction, 1.6x damage on every attack, 0.4x bonus every second . |
Notes:
* Can be disable by moving Ultralisk.
* force enemy to attack Ultralisk like Axe's "berserk call".
* The victim lost all passive from both skill and item while forced to attacks Ultralisk, means do not bash/ critical strike/ time lock/ life steal or other.
* If the target unit is stunned, Ultralisk will channels until it awake, and deal massive damage on the first attack based on how long he channelled.
* the channelled bonus multiple damage only occur on the first attack.
* channel 1 second for 0.2/0.3/0.4x extra multiple damage on the first attack.
* channel until the target awaked.
* casting "devastating strength" does not dispel this spell.
Scepter upgrade* : dramatically improve cooldown ( decrease to 30 second ) .
Pros:
- can disable an enemy unit
- prevent enemy to run away from Ultralisk
- weaken enemy by disabled it's passive
- high damage deal and damage reduction
Cons:
- Ultralisk unable to move or cast spell ( except "devastating strength" ) when using this skill.
- melee casting
- ultralisk take extra damage from the other enemy.
Tips:
- combo skill with all his spell:-
i) cast "devasting strength".
ii) try to catch the enemy you want kill by "charge". ( hard XD )
iii) cast ultimate "provocative attack" to the enemy you catched by the "charge".
iv) in result in no ally (both team) nearby ( because of the "charge" ), your damage and damage resistant will high.
v) in result in the target is stunned ( also because of the "charge" ), you may channel for a long period.
vi) the unit will killed by you in soon. (if your damage is high enough)