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| Last edited by kanzakill; 12-22-2009 at 04:38 AM. | |
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#2 |
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saw the multicast joke in dota chat huh?
anyway, here's a constructive comment. why isn't it good? for 1, no one would care in a normal game from where they would cast. |
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| Last edited by The Observer; 08-24-2009 at 05:43 AM. | |
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#3 | |
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#4 |
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Join Date: Jul 2009
Location: Vancouver
Posts: 1,615
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is this a joke? post a real suggestion before writing walls of text.
Do you want us to rate your imaginary character? or steal your idea? |
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| Last edited by AmplifyDamage; 08-24-2009 at 05:58 AM. | |
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#5 | |
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#6 |
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i think it has rich potential. warcraft allows for direction of received attack: why not bring out its potential to hte fullest?
it is a very brainstormy and prelimiary concept i'm aware of that. but just for initial feedback, i wouldn't make all four skills each for a direction. 1 say like one skill would allow him to "turn his clock", 2 while one skill IS the clock in all four directions - rather than splitting up each irections into different skills when they do the same thing. (or maybe they can do different things in different directions, but still it can all be packaged into one skill) This leaves room for 2 more skills which can be used to add more to the hero and synergize with the other two skills creatively. P.S. yeah.. especially the hero contest with th esuper long ranged skinny laser, this would be quite fitting for that ability concept. _____________ my contribution to the brainstorm: what if say one directino resulted reduced attack damage, antoher was a heal, another would do amplified damage... and the clock setting would be somewhat random. The player could periodically set it the way he wants it, but over time, it would naturalyl randomize every x seconds or so. And leveling up the skill that adjusts the rotation last longer and change less frequiently. just one way of running with this brilliant base concept.
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| Last edited by gwho; 08-24-2009 at 09:41 AM. | |
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The suggestion subforum is also used to realize ideas from their bases if you haven't knownSeriously, you need a big friendly bear hug ![]() Quote:
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But since I'm currently busy with school, colab suggestion and stuffs, I think I'll start doing this idea next week.Thank you a lot man
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#8 |
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another activated skill that can work its way in is having him transmit all damage.
If he gets attacked from one quadrant, it takes that damage out in a cone the opposite direction. This cone might damage all units allies and foes alike. He could receive the damage as well, or become invincible for the duration since he is completely reassimilating the damage and reflecting it. OR maybe leveling up would take a higher percentage of the damage to tramsmit it. lvl1) redirects 20% of incoming damage and proejcts it lvl2) 40% lvl3) 60% lvl4) 80% meaning that he would take 80%/60%40%/20% damage (the portion that is not redirected) _______ if we were to fix his directions, we could make first level divided into fours, then three, then two. ______ if we keep it divided into fours at all levels, then thefront and back could have reduced damage (attacking and fleeing faces) while his sides take amplified damage (harder to hit, but punished. Rewards the enemy surprising and flanking him. - in team fights, he could take on a single target DPS hero well, if he chooses to face him. _____ another would be to make frontal reduction really great, but make his back weak. Thus he is an in-the-fray hero, while being at a disadvantage when fleeing. discourages fleeing, and thus we can make him quite "suicidal" - one that jumps into the fray and dishes out as much damage posisble, rather disregarding saving his own life. bloodstone core ftw. almost leshrac style.
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| Last edited by gwho; 08-25-2009 at 06:09 AM. | |
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#9 |
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Woot this is becoming a collaboration suggestion
![]() I love you man ![]() And all I can say is, the possibility and fun factor of the spinning clock is just endless
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#10 |
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Join Date: Jun 2009
Posts: 2,616
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I'd have to agree that this one has potential. Other than gwho's suggestion, you could make this the theme of only one ability. If you've seen my entry for the Complete This Hero 1, I used a similar concept for a pseudo-blink/ leap, and that's only for one ability
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Hi, I'm new here. Hope people could help me out start a new suggestion!
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#11 | |
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#12 |
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Join Date: Jun 2009
Posts: 2,616
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Here you go: http://www.playdota.com/forums/18715...-a/#post241324
But of course, I'd appreciate if you don't copy it hahaha.
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Hi, I'm new here. Hope people could help me out start a new suggestion!
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#13 | |
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| Last edited by gwho; 08-25-2009 at 08:15 PM. | ||
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#14 |
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Join Date: Aug 2009
Posts: 1,140
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OMW this hero suggestion is leet
!! i really think this can go well with the turning of skills around his body.. it will be like using treads like a pro except its a hero XD .. going to give suggestions soon enough
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#15 |
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Join Date: Jul 2009
Posts: 836
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Now this has potential. I think there should be one skill to change the clock direction with 0 cd, and the others with very short cd/small manacost, then you activate one of them (like invoker reagents) and it keep spamming around you. Changing the clock direction would let you control the point it should affect. This way you can make this hero three time as versatily as other heroes out there
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Thank for all the comments (all) and ideas gwho
![]() Sorry Lifeburns but your idea is the same of the one in the opening post ![]() Now I'll try make a hero out of this idea ![]() Space Bender Flemford Strength - 15 + [2.5] Agility - 10 + [1] Intelligence - 30 + [2.7] ![]()
![]() Clockwise/Counterclockwise - (Active)
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#17 |
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Hmm...so far the hero looks a tid boring...hopefully third skill and Ultimate will give heroes a reason to whack him for the effects to occur...
Oh and for a skill name, how about Fastforward/Rewind? Not sure what effects would be...maybe like a pulling pushing effect? Eh *shrugs* |
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#18 |
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Join Date: Jun 2009
Location: Melbourne, Australia
Posts: 676
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Be careful. This has great potential, but it could be extremely difficult to get it right. Let's start with this.
What is his purpose? (Niche-filling) What is his role?
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#19 | |
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Aggressive tankish supporter
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![]() Completed hero, still not very satisfied, waiting for comments
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#20 |
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Join Date: Aug 2009
Posts: 1,275
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oh look another kid bumps his hero. outstanding. you didn't change anything to the hero, just felt like responding to two inane questions that you could've dealt with months ago.
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