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Old 08-24-2009, 05:24 AM   #1
kanzakill
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Default [INT][NEUTRAL] Flemford the Space Bender


This is a crazy idea that I got by reading this thread:
http://www.playdota.com/forums/20613...problems-nope/
Thank you netranner

Let's say, when you first pick this hero:
+ 1st skill affects the area/unit(s) at his front
+ 2nd skill affects the area/unit(s) at his right
+ 3rd skill affects the area/unit(s) at his back
+ Ultimate skill affects the area/unit(s) at his left

There're two sub skills:
+ One skill can make the skills spin clockwise
(1st skill will affect his right, 2nd will affect his back, 3rd will affect his left and ultimate will affect his front)
+ One skill can make the skills spin counterclockwise
(1st skill will affect his left, 2nd will affect his front, 3rd will affect his right and ultimate will affect his back)

My thought:
I think this idea really has potential. There'd be full of fun and mindgame quality if I could play a hero like this

Your thoughts?

NOTE:
The hero is completed, here's the link: Just above the last fail post of this page
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Last edited by kanzakill; 12-22-2009 at 04:38 AM.
Old 08-24-2009, 05:40 AM   #2
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Default re: [INT][NEUTRAL] Flemford the Space Bender

saw the multicast joke in dota chat huh?

anyway, here's a constructive comment.

why isn't it good?

for 1, no one would care in a normal game from where they would cast.
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Last edited by The Observer; 08-24-2009 at 05:43 AM.
Old 08-24-2009, 05:48 AM   #3
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Default re: [INT][NEUTRAL] Flemford the Space Bender

Quote:
Originally Posted by asam3 View Post
why isn't it good?

for 1, no one would care in a normal game from where they would cast.
I don't quite understand?
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Old 08-24-2009, 05:54 AM   #4
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Default re: [INT][NEUTRAL] Flemford the Space Bender

is this a joke? post a real suggestion before writing walls of text.
Do you want us to rate your imaginary character? or steal your idea?
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Last edited by AmplifyDamage; 08-24-2009 at 05:58 AM.
Old 08-24-2009, 06:02 AM   #5
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Default re: [INT][NEUTRAL] Flemford the Space Bender

Quote:
Let's say, when you first pick this hero:
+ 1st skill affects the area/unit(s) at his front
+ 2nd skill affects the area/unit(s) at his right
+ 3rd skill affects the area/unit(s) at his back
+ Ultimate skill affects the area/unit(s) at his left
No one cares about this. everyone would cast skills from the easiest direction, which is forward.
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Old 08-24-2009, 06:11 AM   #6
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Default re: [INT][NEUTRAL] Flemford the Space Bender

i think it has rich potential. warcraft allows for direction of received attack: why not bring out its potential to hte fullest?

it is a very brainstormy and prelimiary concept i'm aware of that. but just for initial feedback, i wouldn't make all four skills each for a direction.

1 say like one skill would allow him to "turn his clock",

2 while one skill IS the clock in all four directions - rather than splitting up each irections into different skills when they do the same thing. (or maybe they can do different things in different directions, but still it can all be packaged into one skill)

This leaves room for 2 more skills which can be used to add more to the hero and synergize with the other two skills creatively.

P.S.
yeah.. especially the hero contest with th esuper long ranged skinny laser, this would be quite fitting for that ability concept.



_____________


my contribution to the brainstorm: what if say one directino resulted reduced attack damage, antoher was a heal, another would do amplified damage... and the clock setting would be somewhat random. The player could periodically set it the way he wants it, but over time, it would naturalyl randomize every x seconds or so.

And leveling up the skill that adjusts the rotation last longer and change less frequiently.

just one way of running with this brilliant base concept.
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Last edited by gwho; 08-24-2009 at 09:41 AM.
Old 08-25-2009, 05:36 AM   #7
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Default re: [INT][NEUTRAL] Flemford the Space Bender

Quote:
Originally Posted by AmplifyDamage View Post
is this a joke? post a real suggestion before writing walls of text.
Do you want us to rate your imaginary character? or steal your idea?
LOL? The suggestion subforum is also used to realize ideas from their bases if you haven't known
Seriously, you need a big friendly bear hug

Quote:
Originally Posted by asam3 View Post
No one cares about this. everyone would cast skills from the easiest direction, which is forward.
PUBBBBBSSSS!!!!!!

Quote:
Originally Posted by gwho View Post
1 say like one skill would allow him to "turn his clock",

2 while one skill IS the clock in all four directions - rather than splitting up each irections into different skills when they do the same thing. (or maybe they can do different things in different directions, but still it can all be packaged into one skill)
Nice one, maybe I'll make two versions of this hero idea instead of one

Quote:
and the clock setting would be somewhat random. The player could periodically set it the way he wants it, but over time, it would naturalyl randomize every x seconds or so.

And leveling up the skill that adjusts the rotation last longer and change less frequiently.

just one way of running with this brilliant base concept.
Another nice idea But since I'm currently busy with school, colab suggestion and stuffs, I think I'll start doing this idea next week.
Thank you a lot man
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Old 08-25-2009, 06:06 AM   #8
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Default re: [INT][NEUTRAL] Flemford the Space Bender

another activated skill that can work its way in is having him transmit all damage.

If he gets attacked from one quadrant, it takes that damage out in a cone the opposite direction. This cone might damage all units allies and foes alike. He could receive the damage as well, or become invincible for the duration since he is completely reassimilating the damage and reflecting it. OR maybe leveling up would take a higher percentage of the damage to tramsmit it.
lvl1) redirects 20% of incoming damage and proejcts it
lvl2) 40%
lvl3) 60%
lvl4) 80%
meaning that he would take 80%/60%40%/20% damage (the portion that is not redirected)
_______

if we were to fix his directions, we could make first level divided into fours, then three, then two.

______

if we keep it divided into fours at all levels, then thefront and back could have reduced damage (attacking and fleeing faces) while his sides take amplified damage (harder to hit, but punished. Rewards the enemy surprising and flanking him. - in team fights, he could take on a single target DPS hero well, if he chooses to face him.

_____

another would be to make frontal reduction really great, but make his back weak. Thus he is an in-the-fray hero, while being at a disadvantage when fleeing. discourages fleeing, and thus we can make him quite "suicidal" - one that jumps into the fray and dishes out as much damage posisble, rather disregarding saving his own life. bloodstone core ftw. almost leshrac style.
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Last edited by gwho; 08-25-2009 at 06:09 AM.
Old 08-25-2009, 06:14 AM   #9
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Default re: [INT][NEUTRAL] Flemford the Space Bender

Woot this is becoming a collaboration suggestion
I love you man

And all I can say is, the possibility and fun factor of the spinning clock is just endless
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Old 08-25-2009, 12:33 PM   #10
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Default re: [INT][NEUTRAL] Flemford the Space Bender

I'd have to agree that this one has potential. Other than gwho's suggestion, you could make this the theme of only one ability. If you've seen my entry for the Complete This Hero 1, I used a similar concept for a pseudo-blink/ leap, and that's only for one ability .
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Old 08-25-2009, 12:34 PM   #11
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Default re: [INT][NEUTRAL] Flemford the Space Bender

Quote:
Originally Posted by chadpiety123 View Post
I'd have to agree that this one has potential. Other than gwho's suggestion, you could make this the theme of only one ability. If you've seen my entry for the Complete This Hero 1, I used a similar concept for a pseudo-blink/ leap, and that's only for one ability .
Hm I'll check it out later, thank you man
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Old 08-25-2009, 12:39 PM   #12
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Default re: [INT][NEUTRAL] Flemford the Space Bender

Here you go: http://www.playdota.com/forums/18715...-a/#post241324

But of course, I'd appreciate if you don't copy it hahaha.
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Old 08-25-2009, 08:12 PM   #13
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Default re: [INT][NEUTRAL] Flemford the Space Bender

Quote:
another would be to make frontal reduction really great, but make his back weak. Thus he is an in-the-fray hero, while being at a disadvantage when fleeing. discourages fleeing, and thus we can make him quite "suicidal" - one that jumps into the fray and dishes out as much damage posisble, rather disregarding saving his own life. bloodstone core ftw. almost leshrac style.
unless the hero is called michael jackson, and one of his skills is "moon walk" lol. if so, perhaps his ultimate could be "racial change" or "get away with molestation" or "michael jackson summons never never land, putting kunka's ship to shame"
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Last edited by gwho; 08-25-2009 at 08:15 PM.
Old 08-25-2009, 09:59 PM   #14
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Default re: [INT][NEUTRAL] Flemford the Space Bender

OMW this hero suggestion is leet !! i really think this can go well with the turning of skills around his body.. it will be like using treads like a pro except its a hero XD .. going to give suggestions soon enough
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Old 08-25-2009, 10:40 PM   #15
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Default re: [INT][NEUTRAL] Flemford the Space Bender

Now this has potential. I think there should be one skill to change the clock direction with 0 cd, and the others with very short cd/small manacost, then you activate one of them (like invoker reagents) and it keep spamming around you. Changing the clock direction would let you control the point it should affect. This way you can make this hero three time as versatily as other heroes out there
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Old 09-27-2009, 05:20 AM   #16
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Default re: [INT][NEUTRAL] Flemford the Space Bender

Thank for all the comments (all) and ideas gwho
Sorry Lifeburns but your idea is the same of the one in the opening post

Now I'll try make a hero out of this idea




Space Bender
Flemford

Background Story: BackgroundStory

Strength - 15 + [2.5]
Agility - 10 + [1]
Intelligence - 30 + [2.7]





Affiliation:Neutral
Damage:30-80
Armor:0
Movespeed:290
Starting HP/MP:435/390
Attack Range:400

Clockwise/Counterclockwise - (Active)
____________________Flemford bends the space around him, affecting his abilities


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
>00N/AN/AN/ASpin the directions of the abilities clockwise/counterclockwise

Notes:
  • They are 2 subskills given to Flemford at level 1
  • The Bonus Stats icon won't be shown

Axis - (Active)
____________________Flemford becomes the axis of space, giving him the power to convert or transfer nearby sources of damage


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeConeDurationEffects
110030N/A350 long, 90 degree4Convert or transfer x=40/20/12/12% damage to the opposite direction
211525N/A400 long, 90 degree4.75Convert or transfer x=60/40/24/24% damage to the opposite direction
313020N/A450 long, 90 degree5.5Convert or transfer x=80/60/36/36% damage to the opposite direction
414515N/A500 long, 90 degree6.25Convert or transfer x=100/80/44/44% damage to the opposite direction

Notes:
  • The order of the directions above are Front/Back/Right/Left
  • The order of the directions above are when this skill is first learned
  • When a unit within the range of this skill receives damage, check the unit(s) in the opposite direction:
    + If the checked unit is an ally, heal it for x/4
    + If the checked unit is an enemy, damage it for x
  • Flemford is the center, therefore he is affected by all directions
  • The order (Front/Back/Right/Left) can be rotated using Clockwise/Counterclockwise
Quadruple Edge - (Passive, Active)
____________________While focusing his defense on one direction, those on other directions will be lowered


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeConeDurationEffects
100N/A90 degreeN/Ay=20/-10/-5/-5% damage
200N/A90 degreeN/Ay=40/-20/-10/-10% damage
300N/A90 degreeN/Ay=60/-30/-15/-15% damage
400N/A90 degreeN/Ay=80/-40/-20/-20% damage

Notes:
  • The effect of this skill is passive
  • The order of the directions above are Front/Back/Right/Left
  • The order of the directions above are when this skill is first learned
  • The order of the directions of this skill is not affected by Clockwise nor Counterclockwise
  • Upon used, spin this skill's directions clockwise by 90 degree
  • The damage that Flemford will receive=(100% - y)
Empty Path - (Active)
____________________Flemford temporarily seal a part of his power on the chosen targets, leaving their standing points in his hand


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1110206001007Targets get chosen, can be spun once
2140206001258Targets get chosen, can be spun once
3170206001509Targets get chosen, can be spun once
42002060017510Targets get chosen, can be spun twice

Notes:
  • Put a buff on the affected units (both allies and enemies)
  • Those unit will be spun around Flemford by 90 degree, the direction is based on Clockwise/Counterclockwise
  • Boots of Travel and Dagger are disabled during the duration
No Country for Old Any Men - (Active)
or
Seriously No Idea
____________________Flemfrod creates his own space, which has two sides, around him to entrap anything inside. After the space explodes, what happen to those units depend on the side they stand.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1200150N/A3006Create the space
2300135N/A4005Create the space
3400120N/A5004Create the space

Notes:
  • Female heroes are not affected
  • The space has 2 sides, each is half of the round area. It looks like this.
  • The space explodes when the duration ends
  • Flemford can't move during the duration, but he still can change the direction he faces. Also no BOT and Dagger of course.
  • The space explodes when the duration ends or Flemford dies
  • Deals [(The skill's duration)/(Seconds passed since the space is created)]x[Total HP of units on the good side] split equally among the enemy heroes on the bad side
  • Heals [(The skill's duration)/(Seconds passed since the space is created)]x[Total HP of units on the bad side] split equally among the allied heroes on the good side
  • You can spin the space around its center (Flemford) by 90 degree using Clockwise/Counterclockwise
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Last edited by kanzakill; 12-22-2009 at 09:59 PM.
Old 09-27-2009, 06:01 AM   #17
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Default re: [INT][NEUTRAL] Flemford the Space Bender

Hmm...so far the hero looks a tid boring...hopefully third skill and Ultimate will give heroes a reason to whack him for the effects to occur...


Oh and for a skill name, how about Fastforward/Rewind? Not sure what effects would be...maybe like a pulling pushing effect? Eh *shrugs*
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Old 09-27-2009, 11:02 AM   #18
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Default re: [INT][NEUTRAL] Flemford the Space Bender

Be careful. This has great potential, but it could be extremely difficult to get it right. Let's start with this.

What is his purpose? (Niche-filling)
What is his role?
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Old 12-21-2009, 08:20 PM   #19
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Default re: [INT][NEUTRAL] Flemford the Space Bender

Quote:
Originally Posted by notveryclever View Post
What is his purpose? (Niche-filling)
What is his role?
Aggressive tankish supporter

Quote:
Originally Posted by kings.empire View Post
Oh and for a skill name, how about Fastforward/Rewind? Not sure what effects would be...maybe like a pulling pushing effect? Eh *shrugs*
Could I add it?

Completed hero, still not very satisfied, waiting for comments
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Old 12-21-2009, 08:27 PM   #20
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Default re: [INT][NEUTRAL] Flemford the Space Bender

oh look another kid bumps his hero. outstanding. you didn't change anything to the hero, just felt like responding to two inane questions that you could've dealt with months ago.
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