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Old 08-24-2009, 12:23 PM   #1
king_james
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Default [STR-SENT] King Cranza, the Valiant Knight v3.2


King Cranza, the Valiant Knight

THANKS LOG
kanzakill (1st skill) (2nd skill)
HellCraft (2nd skill) (Balancing)
duKKy (4th skill idea)
Repeats (3rd skill idea, 4th skill rework)
Sarg. Failure (1st skill rework)
Zirath (1st/2nd skill icon recolor, 2nd skill idea v.1/2)
eddehhh (1st skill rework)
chadpiety123 (4th skill extra effects)
king_james (Balancing)


__________________________________________________

CHANGE LOG
August 24, 2009
• Added template

August 25, 2009
• Added Joust (1st skill)

August 26, 2009
Added Dimensional Sword (2nd skill) Removed Dimensional Sword.
• Added Animal War Training (3rd skill)
• Added Stand Ground (4th skill/ultimate)
• Added Story (king_james)
• Nerfed Animal War Training a bit.
• Decreased casting range of Dimensional Sword by 150.
• Tool-tip fix.
• Increased Duration of Animal War Training from 2 -> 3

August 27, 2009
• Reworked Joust to fit theme a lot better.
• Fixed some balance miscalculations.
• Reworked Stand Ground -> Excalibur.
• Fluctuated numbers on Animal War Training.

August 28, 2009
• Buffed Excalibur. (Pretty much what Chad suggested)
• Added Chivalry (2nd skill)
• Added recolored icons.
• Fixed some stats.

August 29, 2009
• Reworked Joust
• Reworked Chivalry

August 31, 2009
• Nerfed Animal War Training evasion & MS gain.
• Added a cooldown for Animal War Training.
• Fixed some tool-tip errors and mana costs and cooldown.
• Added Hero/Item Synergy.


__________________________________________________

INTRODUCTION



Summon King Cranza

Halt! Bow down to King Cranza, the mightiest of all warriors who shout in the glory of victory. Dare question him, and his mighty sword shall exalt you to your demeaning execution. Camaraderie and glory have failed to show its gratitude to King Cranza as his magnificence is higher than anything, than anyone. Scatter as far as you can, but remember that his royal steed will always be galloping nearer and nearer, close enough to finish his pursuit. With his leadership, he brings his faithful sword to the Sentinel, and warily grasping it with his tight grip, as one false move, the ground may tremble with his everlasting glory.

Strength - 23 + 2.1
Agility - 18 + 1.7
Intelligence - 15 + 1.5

Learns Joust, Chivalry, Animal War Training and Excalibur

Attack range: 128 (melee)
Movement speed: 310

__________________________________________________

HERO INFORMATION

Affiliation: Sentinel
Role: Chaser-Carry, Team-Oriented Hero
Theme: Knight, Battle Master


King Cranza, the Valiant Knight

Starting Hitpoints: 587
Starting Mana: 195
Starting Damage: 51-58
Starting Armor: 2.5

__________________________________________________

HERO ABILITIES



Joust

Cranza charges straight into the midst of battle, leading by example. As King Cranza approaches his target, he transfers all his might to his sword and skewers it to his enemy, fastening his grip on his foe. King Cranza can move anywhere whilst his skewered enemy is stuck and is controlled by Cranza's movement

Level 1 - Adds 10% of his movement speed as initial pure damage, skewered for 1.25 seconds.
Level 2 - Adds 15% of his movement speed as initial pure damage, skewered for 1.5 seconds.
Level 3 - Adds 20% of his movement speed as initial pure damage, skewered for 1.75 seconds.
Level 4 - Adds 25% of his movement speed as initial pure damage, skewered for 2 seconds.

Works like the exact opposite of Flaming Lasso, as he skewers the enemy, King Cranza can move anywhere whilst his skewered enemy is stuck and is controlled by Cranza's movement.

Duration:1.25/1.5/1.75/2
Casting Range: 1000
Casting Time: Instant


Cooldown: 22/19/17/15
Mana Cost: 130/120/110/100

__________________________________________________



Chivalry

Although a largely unpracticed ethic, King Cranza still upholds the codes of Chivalry. When he invokes them, enemies attacking or casting spells while in 300 range of Cranza will be dishonored and must battle with the King. The unit must come into melee range of the king and attack him. However, the gods smile on Cranza's upholding of the ancient code of conduct, mitigating the damage he takes. Lasts 8 seconds

Level 1 - 10% damage reduction
Level 2 - 16% damage reduction
Level 3 - 22% damage reduction
Level 4 - 28% damage reduction

The code of conduct disallows enemies to attack from a far range when this skill is casted and if Cranza is within 300 range from you. Excellent disable along with a chaser-type hero.

Duration:8/8/8/8
Casting Range:0 (current position)
Casting Time:Instant


Cooldown: 30/27/25/21
Mana Cost: 100/100/100/100

__________________________________________________



Animal War Training

King Cranza has spent fortunes of gold to breed the best horses in the land to fill his private stables. Their speed is unmatched and every 600 distance King Cranza travels, he will gain additional movement speed, will lose collision and will be granted evasion for 3 seconds. Movement boost stacks 3 times, but evasion won't.

Level 1 - Gains 1.5% movement speed and 10% evasion.
Level 2 - Gains 3% movement speed and 18% evasion.
Level 3 - Gains 4.5% movement speed and 25% evasion.
Level 4 - Gains 6% movement speed and 30% evasion.

Its a passive skill, whenever King Cranza runs a small distance, he will be boosted with movement speed and evasion for 3 seconds. Has a cooldown, as a semi-active/passive skill like Weaver's Germinate attack.

Duration: 3/3/3/3
Casting Range: 0 (current position)
Casting Time: 0/0/0/0


Cooldown: 6/5/4/3
Mana Cost:N/A

__________________________________________________



Excalibur

King Cranza tosses his sword with such thrust that it slams into the ground getting stuck (600 AOE). During this time, King Cranza cannot attack, but upon retrieving his sword from the stone, Cranza's regains his attacking capability and becomes the true King, gaining astonishing power on the battle field, empowering his allies by his valiance that they fight harder, also slowing enemy units. Increased AS/damage and enemy slow lasts for 8 seconds.


Level 1 - Deals 150 damage on impact. Grants King Cranza and allies 40% AS, bonus damage and slows enemies by 55% upon retrieval.
Level 2 - Deals 200 damage on impact. Grants King Cranza and allies 50% AS, bonus damage and slows enemies by 65% upon retrieval.
Level 3 - Deals 250 damage on impact. Grants King Cranza and allies 60% AS, bonus damage and slows enemies by 75% upon retrieval.

Deals 150/200/250 damage on impact. While Cranza is disabled from attacking, he can still move. Upon moving to his sword (within 600 AoE), Cranza regains his ability to attack with an additional 40/50/60% bonus damage and AS for him and his allies 8 seconds. Note that the ally AS gain is only in the (600) AOE where Cranza tosses his sword. King Cranza has to get his sword at least 5 seconds after thrown, or he won't gain the bonus AS/damage and slow.


Duration: 8 seconds (empower)
Casting Range: 600/600/600
Casting Time: Instant


Cooldown: 60/50/40
Mana Cost: 150/150/150

__________________________________________________

HERO SYNERGY


Stunners
Stunners are efficient to help you target the hero in battle at more accuracy. Just make sure you have some of these guys to back you up.


Disablers
They lend a helping hand, slowing or halting fleeing foes to a complete sudden stop. Naix is a good choice with his slow ability, making your chase extremely dangerous.


Damage Efficient Heroes
Mortred/Sven/Nevermore are just the heroes you need to empower their attack damage even more to create extreme havoc. Give them a small boost and you have the perfect hero killing team.

__________________________________________________

ITEM SYNERGY

Early Game Items

Efficient for early game survival, some bracers and branches are good. Avail for the bottle as King Cranza may need some constant regeneration and health early game to his chaser-type/team-oriented role. Make sure to grab a pair of boots too, as it can further strengthen your first skill's capability.

Middle Game Items

Although your not known to be the team tank, having some items that would make you harder to kill would be ideal for your chasing capability, since you are the primary target, regeneration is essential, and so is a super-chasing item, hence the instant ulti-trigger teleport of Dagger.

Late Game Items

Shiva's is great since you can slow your opponent whilst chasing. Synergizes greatly with your chasing capability of AWT, and Joust.

__________________________________________________

COLLABORATORS
king_james + HellCraft + kanzakill= King Cranza
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Last edited by king_james; 09-01-2009 at 01:08 PM.
Old 08-24-2009, 12:26 PM   #2
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Default Re: Hero Collaboration - king_james + ?

Not sure how much time i'll have so i won't promise you anything. Feel free to send me suggestions on skills and concepts though and i'll give you feedback. Got a performance and couple of assessments coming up so i'll be pretty busy and my replies will probably be a bit delayed.

I think a chaser / warleader idea would suit this sort of model.
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Old 08-24-2009, 12:28 PM   #3
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Default Re: Hero Collaboration - king_james + ?

^Does that mean you'll join Eddehh? Or simply an observer? haha.
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Old 08-24-2009, 12:33 PM   #4
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Default Re: Hero Collaboration - king_james + ?

I'll join simply because I like this model and have had many ideas for it for a long time

But I don't need the "craving your name onto this hero", that sounds, er ... weird
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Old 08-24-2009, 12:34 PM   #5
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Default Re: Hero Collaboration - king_james + ?

King Kanza, the Valiant Knight?

Haha..

Alright. I need one more dude.
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Old 08-24-2009, 01:00 PM   #6
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Default Re: Hero Collaboration - king_james + kanzakill +

Hello there,thank you for commenting mine.Now its payback time.
For me he must have a sprint ability,a sprint coming from his horse.Maybe named as equestrian sprint,it could give him the maximum speed a hero can gain.That completes his chasing,maybe.
Then,to support,he must have at least two instant damaging skills.Maybe a divine help and a splashing one.
Sorry but that's all I have in mind right now.....
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Old 08-24-2009, 01:08 PM   #7
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Default Re: Hero Collaboration - king_james + kanzakill +

I would like to help.
And no King HellCraft or whatever(please)
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Old 08-24-2009, 01:10 PM   #8
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Default Re: Hero Collaboration - king_james + ?

Quote:
Originally Posted by king_james View Post
^Does that mean you'll join Eddehh? Or simply an observer? haha.
I'll help wherever i can, but i doubt i'll have the time to make another hero (even if its partially). And my heroes tend to be a bit er...magical. Different playstyles and influence i guess.
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Old 08-24-2009, 01:10 PM   #9
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Default Re: Hero Collaboration - king_james + kanzakill +

Quote:
Originally Posted by 13ag0b0 View Post
Hello there,thank you for commenting mine.Now its payback time.
For me he must have a sprint ability,a sprint coming from his horse.Maybe named as equestrian sprint,it could give him the maximum speed a hero can gain.That completes his chasing,maybe.
Then,to support,he must have at least two instant damaging skills.Maybe a divine help and a splashing one.
Sorry but that's all I have in mind right now.....
Thanks for the help man, we appreciate it, we will consider.

Quote:
Originally Posted by HellCraft View Post
I would like to help.
And no King HellCraft or whatever(please)
Would you like to collaborate? If you do i have the perfect name.
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Old 08-24-2009, 01:13 PM   #10
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Default Re: Hero Collaboration - king_james + kanzakill +

Yes, I would like to collaborate.
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Old 08-24-2009, 01:14 PM   #11
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Default Re: Hero Collaboration - king_james + kanzakill +

Quote:
Originally Posted by HellCraft View Post
Yes, I would like to collaborate.
Gotcha.
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Old 08-24-2009, 01:15 PM   #12
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Default Re: Hero Collaboration - king_james + kanzakill +

when are we starting?
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Old 08-24-2009, 01:22 PM   #13
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Default Re: king_james + HellCraft + kanzakill

Tomorrow.

I got some stuff to do. I'll PM you guys. Then we'll do this thing. Currently, I'll be placing the heading.

@Everyone
You can all contribute, but the main skill ideas would go for me, kanza, and HellCraft.
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Old 08-24-2009, 01:29 PM   #14
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Default Re: [STR-SENT] King Cranza, the Valiant Knight-col

What the ... King Cranza?

king_james + HellCraft + kanzakill = KingKillHell Kanjam H'ell He'll Kill James Kellzaft Krillces Hanzam

Believe me, I have no idea

Back to topic: Around or earlier than this time tomorrow okay?
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Old 08-24-2009, 01:30 PM   #15
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Default Re: [STR-SENT] King Cranza, the Valiant Knight-col

Quote:
Originally Posted by kanzakill View Post
What the ... King Cranza?

king_james + HellCraft + kanzakill = KingKillHell Kanjam H'ell He'll Kill James Kellzaft Krillces Hanzam

Believe me, I have no idea

Back to topic: Around or earlier than this time tomorrow okay?
Sure thing.

king_james + HellCraft + kanzakill = King Cranza.

Cool.
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Old 08-24-2009, 01:33 PM   #16
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Default Re: [STR-SENT] King Cranza, the Valiant Knight-col

Quote:
Originally Posted by king_james View Post
Sure thing.

king_james + HellCraft + kanzakill = King Cranza.

Cool.
So his nicknames would be KingKillHell or He'll Kill James?
I got an idea already, writing it down
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Old 08-24-2009, 01:34 PM   #17
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Default Re: [STR-SENT] King Cranza, the Valiant Knight-col

This would probably be our +1 post thread for you, me and HellCraft. Hahaha.

KingKillHell sucks, haha. No offense.
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Old 08-24-2009, 02:01 PM   #18
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Default Re: [STR-SENT] King Cranza, the Valiant Knight-col

Cat 'n' Cow (super bad name )

Cranza chooses the poor target. Then he enters charging mode, making himself impossible to attack anyone except the chosen target. He grants zero collision size in this mode and he's also invulnerable to any skill/item effects that may slow/move/stop him (stun, knockback, lasso, swap, slow ...). There's two things that may happen when he reaches the target:

+ If he attacks that target, deals damage based on the distance he traveled in charging mode.
+ If that target shows a slightest error in defense (it attacks him or turns its back to him) when it is in 250 AoE around him, he'll give that target a lethal strike, damaging and stunning it based on its attack and defense.

Charging mode ends after 30 seconds or when one of the two possibilities mentioned above happens

Thoughts?
And how about He'll Kill James?
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Old 08-24-2009, 02:03 PM   #19
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Default Re: [STR-SENT] King Cranza, the Valiant Knight-col

I'd like to join, but I'll be more of the supplementing type rather than a main contributor.
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Old 08-24-2009, 02:09 PM   #20
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Default Re: [STR-SENT] King Cranza, the Valiant Knight-col

Quote:
Originally Posted by chadpiety123 View Post
I'd like to join, but I'll be more of the supplementing type rather than a main contributor.
Post your ideas man
Everyone's idea is welcomed here (lol it rhymes )

Thick Armor (again, super bad name )
Gives him bonus armor. Every time he's hit, he stores x% of the damage he received. That damage will be dealt on his foe the next time he attack it.
No cap.
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Last edited by kanzakill; 08-24-2009 at 11:09 PM.
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