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Old 03-31-2010, 11:51 PM   #1
Infrisios
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Default [Overhaul] Amplify Damage


Hi,

suggestion #4 from the project:
A small overhaul of Amplify Damage. Seriously, isn't it like the cosmetically worst ability?

-it had a fairy fire icon - well, that was fix'd. The current icon is really cool.
-it has an absolutely BORING name. I mean, Amplify Damage. It says some of the things it does, implies more (it only amplifies physical damage), leaves something (true sight)
-it has a fire effect. On a... water-based hero?!

So I thought this skill is in dire need of a small overhaul.
The icon is fine, so I think we should keep it. The name I propose is:

Curse of the Depths

Alternatives:
Tidal Seal (SuperSheep)
Rust (The Other Guy)

Slardar comes from the depths, and with his mystical abilities he can curse enemies. Far more scary, mighty, theme-fitting. Also, he's Scourge - so he must curse and do other evil stuff.

To fit the water/curse-theme, I created this buff FX:



Watery, evil-looking eyes - everything a curse needs in my opinion.
Once again it's a self-made effect, so I can change anything about it.

As always, any comments are appreciated.
Also, the testmap contains not only this suggestion, but also a bunch of other ones.

- Infrisios
Attached Files
File Type: w3x Infrisios'_FX_Testmap_V4.w3x (66.3 KB, 47 views)
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Last edited by Infrisios; 04-01-2010 at 12:48 AM.
Old 04-01-2010, 12:04 AM   #2
sierragustavo
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Default Re: [Overhaul] Amplify Damage

T-Up for me, current skill name doesn't tell what the skill does
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Old 04-01-2010, 12:08 AM   #3
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Default Re: [Overhaul] Amplify Damage

Well, definitely T-up for the visual effect. For the name, I dunno, it's better than the dull "Amplify Damage", but it seems too much.
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Old 04-01-2010, 12:13 AM   #4
The Other Guy
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Default Re: [Overhaul] Amplify Damage

I like the name "Rust"

Rust deteriorates armor =/= - armor

Fits with his water theme too
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Old 04-01-2010, 12:15 AM   #5
Infrisios
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Default Re: [Overhaul] Amplify Damage

Quote:
Originally Posted by The Other Guy View Post
I like the name "Rust"

Rust deteriorates armor =/= - armor

Fits with his water theme too
That's a quite good idea, though it'll be more difficult to visualize. Oh, it also doesn't explain any vision
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Old 04-01-2010, 12:21 AM   #6
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Default Re: [Overhaul] Amplify Damage

T-up
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Old 04-01-2010, 12:23 AM   #7
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Default Re: [Overhaul] Amplify Damage

like

t-up
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Old 04-01-2010, 12:30 AM   #8
The Other Guy
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Default Re: [Overhaul] Amplify Damage

Quote:
Originally Posted by Infrisios View Post
Oh, it also doesn't explain any vision
Make shit up dammit.
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Old 04-01-2010, 12:33 AM   #9
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Default Re: [Overhaul] Amplify Damage

I still think "Tidal Seal" would be best.

"Slardar places a powerful oceanic seal on an enemy, rusting its armor and granting true sight over it for the duration."

T-UP
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Old 04-01-2010, 12:43 AM   #10
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Default Re: [Overhaul] Amplify Damage

Really good. I also think that "Amplify Damage" is one of the most uncreative (that word even exists? o-o) skills ever. T-Up

Ohh, i saw all your last threads send, and since you're really good with creating effects, could you send a sugestion for TB's Soul Steal?
It's really annoyng to see that the linking is identical to Pugna's Life Drain.


EDIT: Great Suggestion Super Sheep. T- UP for "Tidal Seal".
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Old 04-01-2010, 12:43 AM   #11
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Default Re: [Overhaul] Amplify Damage

t-up looks quiet good.
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Old 04-01-2010, 12:58 AM   #12
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Default Re: [Overhaul] Amplify Damage

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Old 04-01-2010, 01:13 AM   #13
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Default Re: [Overhaul] Amplify Damage

I say Disintegrate would be nice. It has a watery-theme, doesn't sound exceptionally dramatic, and it gets to keep the [G] hotkey.

It not sounding dramatic is in line with both how Slardar's skills are named (i.e. Bash, Sprint; his skills are all pretty directly named), and because of the fact that it's not so much a "powerful" spell as it is a "utility" spell (it doesn't kill or dramatically change the tide of battles, but it does tilt the scales alot). Disintegrate sounds potent, but not as destructive as the other suggested skill names are.
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Old 04-01-2010, 01:19 AM   #14
Infrisios
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Default Re: [Overhaul] Amplify Damage

I disagree with the Disintegrate stuff, in most RPGs disintegrate is a most powerful damaging spell.

Example OOTS:
Giant In the Playground Games

Example D3:
http://www.i-mockery.com/blizzcon08/...sintegrate.jpg
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Old 04-01-2010, 01:26 AM   #15
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Default Re: [Overhaul] Amplify Damage

In my opinion, it's a CLASSIC, don't change the name.

T up on cosmetic overhaul though.

Right now it's a great plot hole device, it's just pure awesomeness, but if you give it realistic properties, it will most likely turn into a gimmick.

"lol magical rust that makes you visible" etc
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Old 04-01-2010, 02:18 AM   #16
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Default Re: [Overhaul] Amplify Damage

Quote:
Right now it's a great plot hole device, it's just pure awesomeness, but if you give it realistic properties, it will most likely turn into a gimmick.
...What?

Anyway, this is great. I think Supersheep's name and tooltip would fit great. Succinct, informative, and eloquent. If I might suggest something, how about a subtle watery splash appearing on the affected unit whenever it is attacked?
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Old 04-01-2010, 02:28 AM   #17
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Default Re: [Overhaul] Amplify Damage

I'm refering to the skill name "Amplify Damage' it's so ambiguous and non descriptive, leaving the epicness up to your imagination. It was present in Diablo 2 and it was iconic.

Trying to add realistic properties to the "spell" will only hinder it and make it seem like a joke.

I dont know how you would incorporate rusting enemy armor with true sight. Bright Faerie Fire = easy to see/spot, but not water theme

Supersheep's Tidal seal tooltip is well written, but the skillname itself sounds horrible.

Also, dont you guys love how Amplify Damage rolls off your tongue?
Op's animation is great, we just need more suggestions for a good skill name to rival Amplify Damage in epicness.
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Old 04-01-2010, 02:35 AM   #18
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Default Re: [Overhaul] Amplify Damage

What about Slithreen's Curse or sth else that uses his name?

Both CotD and Tidal Seal sounds ok to me...

T-Up for the visual
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Old 04-01-2010, 03:30 AM   #19
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Default Re: [Overhaul] Amplify Damage

T-Up, good thing sounding extremely cool isn't overpowered in DotA!
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Old 04-01-2010, 11:20 AM   #20
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Default Re: [Overhaul] Amplify Damage

Nice effect and description, but I think the name is too long. If you like those words so much, try to turn them around, like Depth's Curse, otherwise I think you should change it. But you could improve the effect a bit: I think this pusling isn't that fitting, it doesn't give you this liquid/watery feeling. Make it more like droplets moving outwards or falling down (in the style of a vertical Double Damage effect).
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Last edited by Schremba; 04-01-2010 at 11:28 AM.
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