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Old 04-04-2010, 04:51 PM   #1
13BladesOfChao§
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Exclamation Questions:Doom reaction with passive And item.....


Doom Bringer is an Universal Counter.
Doom silences every active skill in the game,

My Question:
What are the Passive skills and Items that goes through Doom?


Ideas?
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Old 04-04-2010, 04:59 PM   #2
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Default Re: Questions:Doom reaction with passive And item.

Passive Skills
  1. Will Counter-Helix be disabled while you are doomed??? No, imo
  2. Will Geminate be disabled if you Are doomed???
  3. Will Vampiric-Aura And Reincarnation be disabled if you are doomed???
  4. Will Feral Impulse be disabled if you are doomed???
  5. Will Liquid Fire be disabled if you are doomed???
  6. Will Phantom Edge And Juxtapose be disabled if you are doomed???
  7. Will Empowering Haste And GreaterBash be disabled if you are doomed???
  8. Will Flesh Heap be disabled if you are doomed??? No, imo
  9. Will Backtrack and Time Lock be disabled if you are doomed??? No
  10. Will MoonGlaive be disabled if you are doomed??? No

Item
  1. Will Guinsoo be disabled while you are doomed??? Active yes, passive not (manaregen)
  2. Will Mekansm be disabled while you are doomed??? Active yes, passive not
  3. Will Dagon be disabled while you are doomed??? Yes
  4. Will Manta Style be disabled while you are doomed??? Yes
  5. Will Aegis Of The Immortal be disabled while you are doomed??? No
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Old 04-04-2010, 05:05 PM   #3
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Default Re: Questions:Doom reaction with passive And item.

ALL item active abilities are silenced in doom, so all the items you listed are unable to be used. However, Aegis of the Immortal isn't an active ability, so if you die with it in your inventory while Doomed, you'll still revive.

The only ability I am totally sure of is Feral Impulse, which won't be disabled since it comes from a Dummy Unit.
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Old 04-04-2010, 05:06 PM   #4
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Default Re: Questions:Doom reaction with passive And item.

Quote:
Originally Posted by 13BladesOfChaos View Post

Passive Skills
  1. Will Counter-Helix be disabled while you are doomed???
  2. Will Geminate be disabled if you Are doomed???
  3. Will Vampiric-Aura And Reincarnation be disabled if you are doomed???
  4. Will Feral Impulse be disabled if you are doomed???
  5. Will Liquid Fire be disabled if you are doomed???
  6. Will Phantom Edge And Juxtapose be disabled if you are doomed???
  7. Will Empowering Haste And GreaterBash be disabled if you are doomed???
  8. Will Flesh Heap be disabled if you are doomed???
  9. Will Backtrack and Time Lock be disabled if you are doomed???
  10. Will MoonGlaive be disabled if you are doomed???

Items
  1. Will Guinsoo be disabled while you are doomed???
  2. Will Mekansm be disabled while you are doomed???
  3. Will Dagon be disabled while you are doomed???
  4. Will Manta Style be disabled while you are doomed???
  5. Will Aegis Of The Immortal be disabled while you are doomed???
Ahem all passives are disabled and all items are disabled and all spells are disabled while you are doomed

So the answer is all of those are disabled while doomed.
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Old 04-04-2010, 05:09 PM   #5
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Default Re: Questions:Doom reaction with passive And item.

Quote:
Originally Posted by sandwichmelek View Post
Ahem all passives are disabled and all items are disabled and all spells are disabled while you are doomed

So the answer is all of those are disabled while doomed.
From Hero Page :
Quote:
Unlike other silences, Doom prevents the target from using items and disables some passive abilities.
Some Mech-Guy should tell us which passives are disabled and which not
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Old 04-04-2010, 05:19 PM   #6
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Default Re: Questions:Doom reaction with passive And item.

Doom disables:

• Any and all activatable item effects (cannot be used/"clicked")
• Critical Strikes (from all items and hero skills—no exceptions)
• Evasion (from all items and hero skills—this does not include backtrack, which is not considered to be evasion)
*Note: Phantom Assassin will still appear blurred, but has no evasion under Doom.
• Passive Bash (from skills, forms, or bashers—does not include Greater Bash)
• Lifesteal (from items only, not including Unholy Rage (buff))
• %chance Proc'd damage (Maelstrom/Mjollnir/Mkb/Maim) – Will not fire chainlightning, mini-stun (and bonus damage), or maim
• Meepo’s Geostrike (for the Doomed Meepo only)
• Venomancer's Poison Sting
• Beastmaster's Pig's Poison Sting (doomed pig cannot psn targets)
• Beastmaster's Greater Scout Hawk's Passive Invis (invisibility is disabled if you doom the Scout)
• Ursa's passive Fury Swipes
• Silencer's Last Word - Even immediately after Dooming Silencer, you won't get silenced, but if a spell is cast while Silencer dies (even when still Doomed), it will silence
• Witch Doctor's Voodoo Restoration - When turned on, and Doomed: animation remains, but does not heal at all and cannot be turned off
• Stealth Assassin's Permanent Invisibility
• Feedback orb
• Antimage's Passive Mana Break orb
• Any and all consumables (entire Chimaera Roost/Graveyard shop)
• Gem of Truesight (Doomed player with Gem loses true sight)
• Splash Damage (from battlefury, Sven’s great cleave, or Magnataur’s Mighty Swing)
*Note: Pirate's Tidebringer Splash damage is disabled, but the +dmg still works, is removed after an attack, and will still recharge during Doom.
• Radiance's AoE (chance to miss + burning)
• Blocking damage (Vanguard, Stout shield, and Kraken's Passive melee reduction--it still removes buffs, and Doom)
• Picking up Runes
• Dropping items
• Picking up items
• Juggernaut's Blade Fury - Doom can be casted on Jugg during Bfury, and will end its duration on the spot
• Syllabear's Entangle
• Sniper's Headshot (passive +ministun/dmg)
• Dragon Knight's Elder Form 1 (Corrosive Breath) - DoT to towers does not work (20+dmg per second)
• Dragon Knight’s Elder Form 3 (Frost Effect) – Frost will not work on DK’s targets, or nearby hit targets from the splash (which still works)
• Broodmother's Incapacitating Bite
• Broodmother's Web (Invisibility) - Doomed Broodmother inside the web is still visible
• Medusa's Splitshot
• Eye of Skadi "Ranged" (cold orb) - as opposed to Eye of Skadi "Melee", which is not disabled under Doom
• Lord Avernus' Frostmourne
• Nerubian Weaver's Geminate Attack
• Leviathan's Anchor Smash
• Revenant's Storm Seeker (ultimate)
• Sand King's Sandstorm - Rendered visibile and sand storm ends on the spot
• Sand King's Caustic Finale
• Sand King's Epicenter - stops its channeling
• Prophet's Teleportation - stops its channeling
• Sniper's Assassinate - stops its channeling
• Potm's Moonlight Shadow (global invis) - stops its channeling and/or heroes that have gone fully invisible
• Tormented Soul's Pulse Nova (recoded) - It now stops dealing damage, but will still drain mana and show the animation. It cannot be turned off while Doomed. It will end if TS' mana reaches zero.
• Storm Spirit's Electric Rave - the IAS is completely disabled and mana still gets drained
• Storm Spirit's Barrier - barrier will not block doom's damage, but doom does not disable the ability. Many DoT's work against barrier.
• Puck's Phase Shift (on autocast) - Even if Phase Shift is on autocast, Doom will go through immediately, phase will not trigger, and will be disabled for Doom's duration.
• Puck's Ethereal Jaunt (blink to Illusory Orb) - Disabled while Doomed. Can't blink to his orb even though iit's released.
• Obtaining new skills - If you level while doomed, you cannot enter your skills tree and increase a skill's level

Doom does not disable:

• N'aix's Feast (triggered lifesteal)
• N'aix's Rage (passive AS/Spell immunity) -- Still goes through and damages Naix, along with silences.
• Regeneration from items
• Eye of Skadi "Melee" (cold orb) - as opposed to Eye of Skadi "Ranged", which is disabled under Doom
• Blademail's damage return (when activated)
• Bloodseeker's passive skill Blood Bath
• Bloodseeker's Thirst - can trigger under Doom before heroes have fallen below 40%, and remain on after
• Enchantress' Ult Untouchable
• Stealth Assassin's Backstab
• Spiritbreaker's Greather Bash
• Spiritbreaker's Charge - will not cancel the charge, or disable the stun/vision on his target
• King Leoric's Reincarnate
• Stygian Desolator orb (-armor attack)
• Antimage's Spell Shield (Spell reduction)
• Any kind of +stat, +dmg, +hp/mana, ias, ims, or regen
• Any type of buff
• Unholy Rage (active Satanic ability) - This is a buff granting 15% extra lifesteal that will work if on, even though Satanic's passive 25% is disabled.
• Twin head's Auto Fire (passive fire attack)
• Juggernaut's Healing Ward
• Sylla's Synergy
• Syllabear's Demolish (+dmg vs. structure) – doesn’t actually work ever
• Phantom Lancer's Juxtapose (Hero's passive creation of images--Doomed Lancer can create more images)
• Phantom Lancer's Phantom Edge (Images' ability to passively create images--Doomed images can create more images)
• Tiny's Craggy Exterior (passive bash to melee attackers)
• Tiny's Growth (passive movespeed and +base dmg)
• Alchemist's Goblin Greed (still works and stacks)
• Alchemist's Chemical Rage (+hp, +hp regen, +AS)
• Luna's Glaive
• Sniper's Take Aim (passive range increase)
• Beastmaster's Beast Rage (passive ias bonus per attack on same unit)
• Bristleback's Bristleback (dmg reduced if Doom is facing his back, and not reduced if Bristle is facing direction opposite of Doom's direction)
• Bristleback's Bristleback (Auto-Quill Fire) - Quills obviously cannot be manually casted under doom, but will fire per every 200dmg dealt to Bristle
• Panda's Primal Split Pandas - none of the 3 summoned pandas can be Doomed
• Bounty Hunter's Windwalk Backstab - +Dmg attacking out of WW not disabled
• Bounty Hunter's Track (Vision) - Track still gives vision even if Bher is doomed (and truesight)
• Dragon Knight's Dragon Blood - regen and armor work fine
• Dragon Knight's Elder Dragon Forms 2 & 3 (Splash) - Dragon2 and Dragon3 work (Frost Effect on Dragon3 does not work, only the splash damage)
• Dragon Knight's Elder Dragon Form (+MS) - the extra passive movespeed is unaffected
• Omniknight's Repel - Damage is dealt, but does not remove Repel (magic immunity)
• Omniknight's Guardian - Damage is dealt, but does not remove the 25hp/sec regen and 1000+ Armor (the regen severely lowers Doom's DoT)
• Tormented Soul's Diabolic Edict - Damage is dealt and follows the TS as it normally would
• Broodmother's Web (Movespeed/Regen bonus) - Still present, but no longer invisible
• Medusa's Mana Shield - Specific mechanics towards damage dealt: http://forums.dota-allstars.com/inde......=100620&hl=
• Treant's Eyes of the Forest - Doomed Treant still has sight+true sight of units nearby Eyes
• Treant's Nature's Guise - Doomed Treant is not turned visible--if Treant leaves the range of a Truesighting unit, while near trees, he will not be seen
• Nerubian Assassin's Spiky Carpace - Damage return and Armor still works
• Nerubian Assassin's Vendetta (Invisibility and Backstab) - the extra "exiting-invis" dmg still works, and NA is not rendered visible via Doom
• Invisibility from Lothars - Use Truesight to Doom a char that is Invis via Lothars, remove the Truesight, and you will no longer have vision of that unit
• Axe's Counter Helix
• Viper's Corrosive Skin (poisons and reduces magic as normally)
• Nerubian Weaver's Shukuchi (Movespeed+ and invisibility)
• Clinkz' Wind Walk (+Movespeed and Invisibility)
• Spectre's Desolate
• Spectre's Dagger (collision size) - still able to walk over cliffs and such
• Spectre's Dispersion - still returns damage, including Doom's
• Void's Backtrack - can avoid doom's dmg each second
• Pudge's Flesh Heap - spell resistance and str gain from kills still work
• Pudge's Rot - still deals dmg, slows, but cannot be turned off and deals huge self-damage during doom
• Shadow Fiend's Necromastery
• Necrolic's Gravekeeper Cloak (return heal) - Still returns AoE heal from damage, including Doom's damage
• Pugna's Decrepify (spell dmg+) - Increases Doom's dmg by 44%, calculated after hero resistance, during decrepify's duration
• Morphling's Replication (image a hero) - Morph can still swap into the Doomed image, and the img has 25% spell resistance
• Morphling’s Morph (agi/str swap) - If this was turned on after being hit by Doom, stats will continue to swap, but cannot be turned off. It will stop swapping if Morph's mana reaches zero.
• Centaur's Great Fortitude (passive str+)
• Drow's Marksmanship (passive agi+)
• Obsidian's Astral Imprisonment (intelligence absorption) - gained Int on Obsid and lost int on targets is not reset by dooming Obsidian
• Meepos - Dooming one Meepo will only disable that Meepo's skills - All other Meepos can still Geostrike, Earthbind, and Poof to each other and the Doomed Meepo. Non-Doomed Meepos can still level up skills, for all Meepos, if you level when Doomed.
• Storm Spirit's Overload - does not disable the ability to fire ready overloads (had to have one before Doomed)
• Templar Assassin's Refraction (+Dmg and Instance Immunity) - the damage bonus remains, and she will potentially block 6 ticks/secs of Doom's damage
• Templar Assassin's Meld (invis and -Armor) - Doom will not reveal TA or disable her opening attack that deals bonus damage/negative armor
• Templar Assassin's Psi Blades (range and spill attack) - still has increased range and line splash attack
• Templar Assassin's Trap Detonation (per trap) - she can still detonate traps, using the trap's own detonate button, but not with her in-hero skill.
• Sacred Warrior's Inner Vitality (Heal below 40% and above) - both work to their complete potential under Doom
• Sacred Warrior's Berserker Blood (+IAS and +Dmg) - both work fine and increase under Doom as SW loses hp%
• Windrunner's Focus Fire
• Bloodstone - None of Bloodstone's special death effects are hindered by Dooming the carrier.
• Auras - does not remove or hamper any auras (hero or item based)

Things that can block, remove, avoid, ignore, pause or enhance Doom's damage:

Linken's Sphere (Block)- Doom will be completely blocked by Linken's if it is cooled. No disable, no DoT at all, and Doom will be wasted.

Borrowed Time (Remove) - LoA can't cast this to remove Doom on the spot. It will go off & remove Doom once LoA goes below 400hps
Kraken's Shell (Remove) - Leviathan's Shell removes buffs every 11/10/9/8 secs from when it was learned; Doom can last from .1-7.9 seconds on TH (Durations Changed as of 6.39--10 seconds at all lvls in previous versions)

Backtrack (Avoid) - Backtrack has a 10%/15%/20%/25% chance to "avoid" the damage Doom deals each second

Naga's Song of the Siren (Ignore) - Doomed target hit by Song will become invulnerable, and the duration of Doom will be wasted per sec of sleep
Eul's Cyclones (Ignore) - doom + cyclone on target = no damage (target is invulnerable) and Doom's duration continues to wear off
Pitlord's Dark Rift (teleport hero(s)) (Ignore) - Whether you Doom Pit after he has casted or you doom the nearby target(s), they will still be teleported on time
Chen's Test of Faith (teleport allied hero) (Ignore) - Whether you Doom Chen after he has casted or you doom the target, the target will still be teleported home on time
Bane Elemental's Nightmare (Ignore) Nightmare makes a target invulnerable for a brief second, at which time Doom cannot be cast on that target, but soon after it can be casted, but will not wake the unit up nor will Doom's damage ticks harm the enemy. This will waste Doom's duration per second of sleep. The only damage you'll notice is the -20hp/sec (direct life removal) from nightmare.

Void's Chronosphere (Pause) - A doomed target under chronosphere will not receive damage from Doom, and the duration will be paused, unlike naga's siren where the duration continues to wear off. Once the unit comes out of chronosphere it will be damaged and under doom for the remaining duration it had prior to being chrono'd
Obsidian's Astral Imprisonment (Pause) - Casting astral on a doomed target will pause the duration of Doom, and deal no damage to the astral'd target. Just like chronosphere's effects.


Taken from DA, no idea when it is last updated

p.s. credits to Luna
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Old 04-04-2010, 05:19 PM   #7
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Default Re: Questions:Doom reaction with passive And item.

Well the thing is... Even if a passive gets disabled, the trigger doesn't... which means only the triggered passives the were specialy triggered to not work while doomed, won't work, all others will. That's what I think "Unlike other silences, Doom prevents the target from using items and disables some passive abilities." means in this case. Because as far as I know, normaly all spells, passive, active, items get disabled.
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Old 04-04-2010, 05:23 PM   #8
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Default Re: Questions:Doom reaction with passive And item.

Wildly, triggered and aura based passive abilities are not disabled whilst all others are.

1. Will Counter-Helix be disabled while you are doomed??? No
2. Will Geminate be disabled if you Are doomed??? Yes
3. Will Vampiric-Aura And Reincarnation be disabled if you are doomed??? No
4. Will Feral Impulse be disabled if you are doomed??? No
5. Will Liquid Fire be disabled if you are doomed??? No
6. Will Phantom Edge And Juxtapose be disabled if you are doomed??? No
7. Will Empowering Haste And GreaterBash be disabled if you are doomed??? No
8. Will Flesh Heap be disabled if you are doomed??? No
9. Will Backtrack and Time Lock be disabled if you are doomed??? No
10. Will MoonGlaive be disabled if you are doomed??? Yes, I guess.
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Old 04-04-2010, 05:38 PM   #9
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Default Re: Questions:Doom reaction with passive And item.

Quote:
Originally Posted by DemonicTrashcan View Post
The only ability I am totally sure of is Feral Impulse, which won't be disabled since it comes from a Dummy Unit.
Even though you're right about Feral Impulse not being disabled by Doom, its effects aren't completely provided by a dummy unit. The Endurance Aura ability providing the attack speed bonus comes from Lycan himself (that's what Feral Impulse in fact is - an Endurance Aura), while the Command Aura ability providing the damage bonus comes, as you said, from a dummy unit.
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Old 04-04-2010, 05:40 PM   #10
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Default Re: Questions:Doom reaction with passive And item.

Thanks for the list AntiAntiAnti
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Old 04-05-2010, 12:33 AM   #11
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Default Re: Questions:Doom reaction with passive And item.

Just a note timelock is disabled as it's just a regular bash with additional effects.
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Old 04-05-2010, 06:44 AM   #12
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Default Re: Questions:Doom reaction with passive And item.

Thanks Antiantianti
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Old 05-30-2010, 11:47 PM   #13
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Default Re: Questions:Doom reaction with passive And item.

just some more info, I know for a fact that Doom will NOT stop Murlock from stealing stats with essence shift (something that isn't already listed in that list)
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Old 05-31-2010, 02:47 AM   #14
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Default Re: Questions:Doom reaction with passive And item.

Passive Skills
  1. Will Counter-Helix be disabled while you are doomed??? No, the ability is triggered and not affected by doom.
  2. Will Geminate be disabled if you Are doomed??? Its a orb effect based on searing arrows, all arrow type skills are disabled since they are spells
  3. Will Vampiric-Aura And Reincarnation be disabled if you are doomed??? Auras are not disabled by doom, reincarnation is triggered on death, which dispels doom
  4. Will Feral Impulse be disabled if you are doomed??? Feral impulse is an aura, auras are not disabled
  5. Will Liquid Fire be disabled if you are doomed??? Not sure what liquid fire is based on
  6. Will Phantom Edge And Juxtapose be disabled if you are doomed??? No to both, jux is using a dummy to cast wand of illusion on the original hero itself, phantom edge provides magic resistance which is not blocked by doom
  7. Will Empowering Haste And GreaterBash be disabled if you are doomed??? Empowering haste is based on an aura, the +ms component is not disabled but i am not sure about the bonus damage, Greater Bash is the only bash that is not disabled by doom
  8. Will Flesh Heap be disabled if you are doomed??? No, magic resistance are not disabled by doom, and the increase str is done through trigger
  9. Will Backtrack and Time Lock be disabled if you are doomed??? Backtrack is a triggered preheal, it is not disabled by doom, time lock is based on bash which are disabled by doom
  10. Will MoonGlaive be disabled if you are doomed???Glaive is not disabled by doom

Items
  1. Will Guinsoo be disabled while you are doomed???Only the active ability is disabled by doom, other effects remain
  2. Will Mekansm be disabled while you are doomed???Only the active ability is disabled by doom, other effects remain
  3. Will Dagon be disabled while you are doomed???Only the active ability is disabled by doom, other effects remain
  4. Will Manta Style be disabled while you are doomed???Only the active ability is disabled by doom, other effects remain
  5. Will Aegis Of The Immortal be disabled while you are doomed??? Aegis is triggered on death, which dispels doom
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Old 05-31-2010, 04:44 AM   #15
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Default Re: Questions:Doom reaction with passive And item.

wow, thx for the list
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Old 05-31-2010, 05:42 AM   #16
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Default Re: Questions:Doom reaction with passive And item.

the other day i was blood and this lucy doomed me but thirst was still active.can an1 explain
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Old 05-31-2010, 05:45 AM   #17
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Default Re: Questions:Doom reaction with passive And item.

Yes, doom doesn't disable bloodthrist. The bonus speed is provided by bloodlust and the sight is provided by triggers.
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Old 05-31-2010, 05:57 AM   #18
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Default Re: Questions:Doom reaction with passive And item.

Quote:
Originally Posted by SN0W37 View Post
Yes, doom doesn't disable bloodthrist. The bonus speed is provided by an aura and the sight is provided by triggers.
Isn't the ms bonus based on a bloodlust buff, making thirst unable to work with bkb?
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Old 05-31-2010, 06:34 AM   #19
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Default Re: Questions:Doom reaction with passive And item.

Quote:
Originally Posted by AntiAntiAnti View Post

Linken's Sphere (Block)- Doom will be completely blocked by Linken's if it is cooled. No disable, no DoT at all, and Doom will be wasted.
Linken's Sphere's cannot cool down while the holder is doomed. Just thought that should be added.
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Old 07-06-2010, 02:20 AM   #20
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Default Re: Questions:Doom reaction with passive And item.

Quote:
Originally Posted by Lateboomer View Post
Will Geminate be disabled if you Are doomed??? Its a orb effect based on searing arrows, all arrow type skills are disabled since they are spells
I didn't know that, thx ^^
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  Defense of the Ancients Advanced Mechanics


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