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#1 |
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| Last edited by kanzakill; 05-30-2011 at 12:06 AM. | |
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#2 |
Banned
Join Date: Sep 2009
Posts: 5,837
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This, and changing the name to something like Whirlpool Strike, would actually be pretty win.
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#3 |
Member
Join Date: Jul 2009
Location: Poland
Posts: 992
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Lol, this could look pretty funny!
T-up, won't hurt. T-null :P.
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#5 |
Forum Staff
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LOL... I think it'll look more funny than good.... Hmmm... Don't really know for now.
Maybe need a testmap first
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#6 |
Member
Join Date: Oct 2009
Posts: 28
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shud add like a little kunkka splash thingy on the spinning target: would make a cool water trail. the more water creature theme :>
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#7 |
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Join Date: Sep 2009
Location: Philippines
Posts: 7,764
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#8 |
Member
Join Date: Jun 2009
Location: Germany
Posts: 3,051
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T-down. The stun length isn't always the same (target can be bashed again while already being bashed) and what happens than? Target suddenly looks somewhere else while fight? Thats a gamplay effect, and a buff for Slardar, which is already powerful enough.
This skill doesn't need more of a 'badass animation', current animation fits perfectly to what the spell does and to Slardar's simple graphical concept. I also think this would look pretty dumb (I spin my head right round, right round...?). No support. |
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#9 | |||
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Quote:
![]() It will be coded like Bara's Greater Bash, which means it spins the target every 0.1 seconds, not every 1 second. Quote:
![]() Thanks. Quote:
Cosmetic is cosmetic.By the way, 2012nd post:
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| Last edited by kanzakill; 04-05-2010 at 11:27 AM. | ||||
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#10 |
Member
Join Date: Jun 2009
Posts: 5,592
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cool idea is cool.
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#11 |
Member
Join Date: Aug 2009
Location: Kuala Lumpur, Malaysia
Posts: 3,894
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I hate the current bash with just a stun on your head. Dull!! This remake visual make slardar's bash more impressive, fit his term of water.
Y not?? T- |
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#13 |
Member
Join Date: Jun 2009
Location: Germany
Posts: 3,051
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No comment on first part... I think I know enough about triggers that I already get in your first post what you want, I'm not that stupid. To second part: Seems like you don't get it. 1 second bash = 360°. But what happens if: Bash, after 0.5 seconds another Bash = 1.5 seconds Bash = 540° = Target shows back to Slardar. Plus like someone else mentioned problem with Force Staff.
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#14 |
Member
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How about a 1 second cooldown?
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#15 |
Member
Join Date: Jun 2009
Location: Germany
Posts: 3,051
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Gameplay change => Doesn't belong to Visual Section.
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#17 |
Member
Join Date: Jul 2009
Posts: 1,021
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k cool. Wanna see some screenshot
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#18 |
Member
Join Date: Sep 2009
Posts: 82
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Great T-UP
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#19 |
Member
Join Date: Jun 2009
Location: India
Posts: 1,506
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Win!
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#20 | |
Member
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I found the solution for this suggestion
![]() Maybe it's too complicated. Making a testmap would be easier than explaining ![]() Anyway: Quote:
![]() Thank you for notifying me of the problem
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