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#1 | |
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or ![]() Transporter ![]() (500 gold)Total : 700 gold |
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#2 |
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Join Date: Aug 2009
Posts: 1,140
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Null dont really like the idea it doesnt really have a use as you dont really need to transport summons etc. does it carry heroes? if so T-down
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#3 | |
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Hmm... I may disable it for heroes but can you give the reason why I should disable it?
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#4 |
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Join Date: Aug 2009
Posts: 1,140
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well
1. gangs would become silly drop 3 heroes on some1s head from out of nowhere 2. Think of it as evolution.. (we talking real life now) people didnt have transport and every1 walked now that there is transport every1 uses it.. what im getting at is people will have a zep right behind their tower and then will be able to obtain runes with almost no consequence of getting ganged as both runes are sided with mountains = quick FoW get away. 3. Travelling to base will be to easy
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#5 |
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i'd love a transport if i can ride it. but it's too imbalanced so i'll say t-down. transports only looks cool in RPG maps.
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#6 | ||
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I don't think this will be problem. The one I think will be a problem is your 2nd one. Even we travel to other's base, so what? We can't destroy enemies items now. We can't take it away either. Want to kill leavers? They can be locked. I don't know why travelling to base is such bad idea. Furion could do this and it isn't bad at all.
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#7 | |||
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Join Date: Aug 2009
Posts: 1,140
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Quote:
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#8 |
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Ok, so what's the point of being able to carry 8 units at once while they ride a slow and fragile transport?
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#9 |
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Ok, now this can carry only "1" hero. But can carry other units...
How 'bout it?
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#10 | |
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Also this can makes unit flies ^^ Edit : I've added a casting delay for load and unload so this will be less imbalance
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#11 |
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Join Date: Aug 2009
Posts: 1,140
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hmmm its getting better.. but no matter how balanced you make it in my head it still says unbalanced its like my brain starts calculating a million ways why this wont work.. sorry dude
ill give it a null
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#12 |
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So you make units have 0 collision and be unable to be targeted by spells once the transporter picks them up?
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#13 |
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Hmm... What?! Picked unit can't be targeted at all unless they destroy the tranporter. Also, we don't make the unit have 0 collision but sky barge is "flying" not the unit...
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#14 |
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I would prefer this idea as a mode or even better, a new feature for the map
![]() But as an item ... It gives too much more than its cost
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#15 | |
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which means, he turns into a flying unit because he is inside a flying unit. |
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#16 | |
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Also what do you mean by "a new feature"? Yes, but flying >>> 0 collision... Now I get what you're meaning..
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#17 |
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So that means i can fly away above cliffs and trees and not be able to get hit by skills and i can even live because if the barge is destroyed, i'll just fall off the ground and live. being covered with trees or stuck in a fog covered cliff while i ask my crow to bring my tp or ezalor to recall me to base.
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#18 | |
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#19 |
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Join Date: Aug 2009
Posts: 1,140
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so if its destroyed above unpassable terrain will the units be droped to the nearest passable area?
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#20 |
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Zeppelin rental service anyone?
![]() You can also hitchhike
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