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#1 |
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| Last edited by The Observer; 10-28-2009 at 01:03 PM. | |
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#3 |
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Join Date: Jun 2009
Posts: 333
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T-up, but for agi or int heroes, 2100 gives you 15+10= 25 str. Wtf.
For str heroes, 2100 gives 10+20+30=60 attack speed. Wtf. Fix the numbers, concept is great. Goes well with my Momentum Mace.
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Master of the Night
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#4 | |
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Quote:
Oh, and attack speed bonus of Potency should be higher because strength gives health, and attack speed, well, makes you attack faster. And normally only melee str heroes would benefit from that. Which won't actually have that of a big impact unlike +10 str. So can i return it back to normal or just make it +25 attack speed and +10 str?
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| Last edited by The Observer; 08-26-2009 at 10:13 AM. | ||
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#5 |
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Join Date: Jun 2009
Posts: 333
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Still, 50 attack speed and 10 strength for 2100 is pretty damn good.
20 strength, 30 attack speed and 10 damage for 2100 agi heroes is awesome. What a carry needs is hp, damage and attackspeed. This solves all those issues for just 2100.
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Master of the Night
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#6 |
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Join Date: Jun 2009
Location: Budapest, Hungary
Posts: 5,382
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Nerf the numbers!
Like: +7 strength, +7 agility, +20 attack speed and Potency(Passive) Potency [If you have a higher strength than your agility, you gain bonus +15 attack speed. If you have a higher agility than your strength, you get +8 strength.] Still very powerful imo. |
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#7 |
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Better? Or do i really need to nerf the bonus +10 str and +10 agi?
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#8 |
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The effect is so dull when compared to the cost and components. All you get is raw stats. If higher STR, you get a free glove. If higer AGI, you get a free belt. I'm not really feeling the idea. It's nothing new, it's just stats. Some effect would be nice.
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#9 |
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Join Date: Aug 2009
Posts: 1,140
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Can we make like a rule so that when some1 makes an item they have a list of heroes who it would work with instead of us always trying to think in out heads
.. Cool concept though
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#10 |
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Join Date: Jun 2009
Posts: 236
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Let's just say I have 45 str and 50 agl. Then the item will give me 8 str, right? Cause I have higher agl than str. But after the 8 str gain I`ll have 53 str and 50 agl, losing the 8str bonus and gaining 20 AS. But then again, I`ll have higher agl then str and I`ll gain 8 str etc.
Catch my drift?
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#11 | |
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Join Date: Aug 2009
Posts: 1,140
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Quote:
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#12 |
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Works well for Morphling, since he can benefit from both.
I support this, great for those tanks. |
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#13 | |
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Join Date: Jul 2009
Location: Argentina
Posts: 259
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Quote:
If the Str and AGI are going to determine the efect of the item, you cannot have those changed by the efects. The +8 STR must be something else. |
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#14 |
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well, we just have to replace the str with the stats he is supposed to give.
example +150 hp +8 damage this is only a suggestion, we removed the little hp regen to add a damage. |
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#15 |
Forum Staff
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Hmm? I think you'd better give a bonus HP or damage than str since it's not primary attribute
Nice idea though. I support this item. Simple yet effective
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#16 |
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Join Date: Jun 2009
Posts: 2,630
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Hmm Better than Hyperstone. More AS, same price and many other things.. Too good for too low price?
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#17 |
Forum Staff
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BTW stat bonuses are ridiculously high...
+6 str and agi => +10 str and agi +10 AS => +20 AS And it grants an active ability Consider it only cost 2100 which is pretty similar to sange, I think you should reduce the stat bonuses. Suggestion +8 str and agi +12 AS
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#18 |
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Threads gives
+65 movement speed +30 attack speed +10 selected attribute sange gives +16 Strength +10 damage Lesser Maim (passive) yasha gives +16 Strength +10 damage Lesser Maim (passive) This item gives +10 strength +10 agility +20 attack speed Potency(Passive) Now the only thing that'll balance it with comparison to these items is Potency. Now i'm thinking of something like this. If you're strength, you attack faster for successive strikes, you gain +5 attackspeed per strike, stacks 3 times. If you stop attacking or change targets, the buff is removed. So it's kinda like troll's 3rd skill but weaker in some ways. Then if you're agi, you gain +5 damage per successive strikes, stacks 3 times. Buff is removed if you stop attacking or change targets. if it still looks imbalanced i'm going to follow NoThlnG's suggestion.
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| Last edited by The Observer; 08-27-2009 at 10:27 AM. | |
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#19 |
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bump
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#20 |
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bump
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